fix(Core/Group): fix group loot for quest items (#21683)
Co-authored-by: EricksOliveira <ericksoliveira258@gmail.com>
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@ -1116,6 +1116,8 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
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if (member->IsAtLootRewardDistance(pLootedObject))
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{
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r->totalPlayersRolling++;
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RollVote vote = NOT_EMITED_YET;
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if (!CanRollOnItem(*i, member, loot))
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{
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