fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (#23346)
Co-authored-by: treeston <treeston.mmoc@gmail.com> Co-authored-by: Trisjdc <trisjdc@gmail.com> Co-authored-by: QAston <none@none> Co-authored-by: ariel- <ariel-@users.noreply.github.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Jelle Meeus <sogladev@gmail.com>
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42 changed files with 1976 additions and 1705 deletions
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@ -99,7 +99,7 @@ struct npc_pet_hunter_snake_trap : public ScriptedAI
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uint32 health = uint32(107 * (me->GetLevel() - 40) * 0.025f);
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me->SetCreateHealth(health);
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me->SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
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me->SetStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
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me->SetMaxHealth(health);
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//Add delta to make them not all hit the same time
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