fix(Core/SmartAI): Keep combat pose on aggro (#25534)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: ccrs <ccrs@users.noreply.github.com>
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@ -911,7 +911,7 @@ void SmartAI::AttackStart(Unit* who)
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return;
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}
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if (who && me->Attack(who, me->IsWithinMeleeRange(who)))
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if (who && me->Attack(who, mCanAutoAttack))
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{
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if (!me->HasUnitState(UNIT_STATE_NO_COMBAT_MOVEMENT))
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{
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