refactor(Core/Misc): Use NpcFlag helpers (#19676)
* chore(Core/Misc): Use HasNpcFlag instead of HasFlag * extend to all npcflag helpers
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5 changed files with 13 additions and 14 deletions
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@ -113,7 +113,7 @@ public:
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scheduler.CancelAll();
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if (InstanceScript* hyjal = me->GetInstanceScript())
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if (!hyjal->GetData(DATA_WAVE_STATUS))
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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}
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void JustEngagedWith(Unit* /*who*/) override
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@ -138,7 +138,7 @@ public:
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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DoCastSelf(SPELL_SIMPLE_TELEPORT, true);
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// Should wait 2400ms
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@ -176,7 +176,7 @@ public:
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bool OnGossipSelect(Player* /*player*/ , Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
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{
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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if (InstanceScript* hyjal = creature->GetInstanceScript())
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{
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@ -213,7 +213,7 @@ public:
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scheduler.CancelAll();
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if (InstanceScript* hyjal = me->GetInstanceScript())
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if (!hyjal->GetData(DATA_WAVE_STATUS))
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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}
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void JustEngagedWith(Unit* /*who*/) override
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@ -251,7 +251,7 @@ public:
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bool OnGossipSelect(Player* /*player*/, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
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{
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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if (InstanceScript* hyjal = creature->GetInstanceScript())
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{
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@ -1790,7 +1790,7 @@ public:
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if (!spellClickHandled)
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return;
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if (!me->GetUInt32Value(UNIT_NPC_FLAGS))
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if (!me->GetNpcFlags())
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return;
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switch (me->GetArmor())
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@ -1806,7 +1806,7 @@ public:
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break;
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}
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
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me->DespawnOrUnsummon(1000);
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}
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