refactor(Core/Misc): Define & Rename Attributes and flags (#5193)
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27 changed files with 224 additions and 224 deletions
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@ -616,7 +616,7 @@ void SmartAI::EnterEvadeMode()
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if (!me->IsAlive() || me->IsInEvadeMode())
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return;
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if (IS_PLAYER_GUID(me->GetCharmerGUID()) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
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if (IS_PLAYER_GUID(me->GetCharmerGUID()) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
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{
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me->AttackStop();
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return;
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@ -783,7 +783,7 @@ void SmartAI::JustSummoned(Creature* creature)
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void SmartAI::AttackStart(Unit* who)
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{
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// xinef: dont allow charmed npcs to act on their own
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
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{
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if (who && mCanAutoAttack)
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me->Attack(who, true);
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