feat(Core/UpdateTime): Improve diff time measurement. (#18387)
* feat(Core/UpdateTime): Improve diff time measurement. * Codestyle fixes
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3 changed files with 66 additions and 2 deletions
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@ -271,7 +271,13 @@ public:
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handler->PSendSysMessage("Connection peak: %u.", connPeak);
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handler->PSendSysMessage(LANG_UPTIME, secsToTimeString(GameTime::GetUptime().count()).c_str());
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handler->PSendSysMessage("Update time diff: %ums, average: %ums.", sWorldUpdateTime.GetLastUpdateTime(), sWorldUpdateTime.GetAverageUpdateTime());
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handler->PSendSysMessage("Update time diff: %ums. Last %d diffs summary:", sWorldUpdateTime.GetLastUpdateTime(), sWorldUpdateTime.GetDatasetSize());
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handler->PSendSysMessage("- Mean: %ums", sWorldUpdateTime.GetAverageUpdateTime());
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handler->PSendSysMessage("- Median: %ums", sWorldUpdateTime.GetPercentile(50));
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handler->PSendSysMessage("- Percentiles (95, 99, max): %ums, %ums, %ums",
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sWorldUpdateTime.GetPercentile(95),
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sWorldUpdateTime.GetPercentile(99),
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sWorldUpdateTime.GetPercentile(100));
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//! Can't use sWorld->ShutdownMsg here in case of console command
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if (sWorld->IsShuttingDown())
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