parent
fad214efe0
commit
3591f69662
14 changed files with 1800 additions and 920 deletions
458
src/server/game/Server/Packets/GuildPackets.cpp
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458
src/server/game/Server/Packets/GuildPackets.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GuildPackets.h"
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void WorldPackets::Guild::QueryGuildInfo::Read()
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{
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_worldPacket >> GuildId;
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}
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WorldPackets::Guild::QueryGuildInfoResponse::QueryGuildInfoResponse()
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: ServerPacket(SMSG_GUILD_QUERY_RESPONSE) { }
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WorldPacket const* WorldPackets::Guild::QueryGuildInfoResponse::Write()
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{
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_worldPacket << GuildId;
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_worldPacket << Info.GuildName;
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for (std::string const& rankName : Info.Ranks)
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_worldPacket << rankName;
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_worldPacket << uint32(Info.EmblemStyle);
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_worldPacket << uint32(Info.EmblemColor);
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_worldPacket << uint32(Info.BorderStyle);
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_worldPacket << uint32(Info.BorderColor);
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_worldPacket << uint32(Info.BackgroundColor);
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_worldPacket << uint32(Info.RankCount);
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildCreate::Read()
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{
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_worldPacket >> GuildName;
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}
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WorldPacket const* WorldPackets::Guild::GuildInfoResponse::Write()
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{
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_worldPacket << GuildName;
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_worldPacket.AppendPackedTime(CreateDate);
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_worldPacket << int32(NumMembers);
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_worldPacket << int32(NumAccounts);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Guild::GuildRoster::Write()
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{
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_worldPacket << uint32(MemberData.size());
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_worldPacket << WelcomeText;
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_worldPacket << InfoText;
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_worldPacket << uint32(RankData.size());
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for (GuildRankData const& rank : RankData)
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_worldPacket << rank;
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for (GuildRosterMemberData const& member : MemberData)
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_worldPacket << member;
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildUpdateMotdText::Read()
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{
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_worldPacket >> MotdText;
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}
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WorldPacket const* WorldPackets::Guild::GuildCommandResult::Write()
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{
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_worldPacket << int32(Command);
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_worldPacket << Name;
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_worldPacket << int32(Result);
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildInviteByName::Read()
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{
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_worldPacket >> Name;
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}
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WorldPacket const* WorldPackets::Guild::GuildInvite::Write()
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{
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_worldPacket << InviterName;
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_worldPacket << GuildName;
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return &_worldPacket;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Guild::GuildRosterMemberData const& rosterMemberData)
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{
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data << rosterMemberData.Guid;
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data << uint8(rosterMemberData.Status);
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data << rosterMemberData.Name;
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data << int32(rosterMemberData.RankID);
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data << uint8(rosterMemberData.Level);
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data << uint8(rosterMemberData.ClassID);
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data << uint8(rosterMemberData.Gender);
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data << int32(rosterMemberData.AreaID);
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if (!rosterMemberData.Status)
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data << float(rosterMemberData.LastSave);
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data << rosterMemberData.Note;
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data << rosterMemberData.OfficerNote;
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return data;
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}
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WorldPacket const* WorldPackets::Guild::GuildEvent::Write()
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{
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_worldPacket << uint8(Type);
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_worldPacket << uint8(Params.size());
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for (std::string_view param : Params)
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_worldPacket << param;
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switch (Type)
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{
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case GE_JOINED:
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case GE_LEFT:
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case GE_SIGNED_ON:
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case GE_SIGNED_OFF:
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_worldPacket << Guid;
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break;
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default:
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break;
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}
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Guild::GuildEventLogQueryResults::Write()
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{
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_worldPacket.reserve(1 + Entry.size() * sizeof(GuildEventEntry));
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_worldPacket << uint8(Entry.size());
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for (GuildEventEntry const& entry : Entry)
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{
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_worldPacket << uint8(entry.TransactionType);
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_worldPacket << entry.PlayerGUID;
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if (entry.TransactionType != GUILD_EVENT_LOG_JOIN_GUILD && entry.TransactionType != GUILD_EVENT_LOG_LEAVE_GUILD)
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_worldPacket << entry.OtherGUID;
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if (entry.TransactionType == GUILD_EVENT_LOG_PROMOTE_PLAYER || entry.TransactionType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
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_worldPacket << uint8(entry.RankID);
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_worldPacket << uint32(entry.TransactionDate);
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}
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Guild::GuildPermissionsQueryResults::Write()
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{
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_worldPacket << uint32(RankID);
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_worldPacket << int32(Flags);
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_worldPacket << int32(WithdrawGoldLimit);
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_worldPacket << int8(NumTabs);
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for (GuildRankTabPermissions const& tab : Tab)
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{
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_worldPacket << int32(tab.Flags);
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_worldPacket << int32(tab.WithdrawItemLimit);
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}
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildSetRankPermissions::Read()
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{
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_worldPacket >> RankID;
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_worldPacket >> Flags;
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_worldPacket >> RankName;
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_worldPacket >> WithdrawGoldLimit;
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; i++)
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{
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_worldPacket >> TabFlags[i];
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_worldPacket >> TabWithdrawItemLimit[i];
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}
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Guild::GuildRankData const& rankData)
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{
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data << uint32(rankData.Flags);
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data << uint32(rankData.WithdrawGoldLimit);
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for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; i++)
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{
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data << uint32(rankData.TabFlags[i]);
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data << uint32(rankData.TabWithdrawItemLimit[i]);
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}
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return data;
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}
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void WorldPackets::Guild::GuildAddRank::Read()
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{
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_worldPacket >> Name;
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}
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void WorldPackets::Guild::GuildUpdateInfoText::Read()
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{
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_worldPacket >> InfoText;
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}
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void WorldPackets::Guild::GuildSetMemberNote::Read()
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{
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_worldPacket >> NoteeName;
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_worldPacket >> Note;
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}
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void WorldPackets::Guild::GuildDemoteMember::Read()
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{
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_worldPacket >> Demotee;
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}
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void WorldPackets::Guild::GuildPromoteMember::Read()
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{
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_worldPacket >> Promotee;
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}
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void WorldPackets::Guild::GuildOfficerRemoveMember::Read()
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{
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_worldPacket >> Removee;
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}
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void WorldPackets::Guild::GuildBankActivate::Read()
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{
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_worldPacket >> Banker;
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_worldPacket >> FullUpdate;
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}
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void WorldPackets::Guild::GuildBankBuyTab::Read()
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{
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_worldPacket >> Banker;
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_worldPacket >> BankTab;
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}
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void WorldPackets::Guild::GuildBankUpdateTab::Read()
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{
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_worldPacket >> Banker;
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_worldPacket >> BankTab;
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_worldPacket >> Name;
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_worldPacket >> Icon;
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}
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void WorldPackets::Guild::GuildBankDepositMoney::Read()
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{
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_worldPacket >> Banker;
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_worldPacket >> Money;
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}
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void WorldPackets::Guild::GuildBankQueryTab::Read()
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{
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_worldPacket >> Banker;
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_worldPacket >> Tab;
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_worldPacket >> FullUpdate;
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}
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WorldPacket const* WorldPackets::Guild::GuildBankRemainingWithdrawMoney::Write()
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{
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_worldPacket << RemainingWithdrawMoney;
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildBankWithdrawMoney::Read()
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{
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_worldPacket >> Banker;
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_worldPacket >> Money;
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}
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WorldPacket const* WorldPackets::Guild::GuildBankQueryResults::Write()
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{
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_worldPacket << uint64(Money);
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_worldPacket << uint8(Tab);
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_withdrawalsRemainingPos = _worldPacket.wpos();
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_worldPacket << int32(WithdrawalsRemaining);
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_worldPacket << uint8(FullUpdate);
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if (!Tab && FullUpdate)
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{
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_worldPacket << uint8(TabInfo.size());
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for (GuildBankTabInfo const& tab : TabInfo)
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{
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_worldPacket << tab.Name;
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_worldPacket << tab.Icon;
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}
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}
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_worldPacket << uint8(ItemInfo.size());
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for (GuildBankItemInfo const& item : ItemInfo)
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{
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_worldPacket << uint8(item.Slot);
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_worldPacket << uint32(item.ItemID);
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if (item.ItemID)
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{
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_worldPacket << int32(item.Flags);
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_worldPacket << int32(item.RandomPropertiesID);
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if (item.RandomPropertiesID)
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_worldPacket << int32(item.RandomPropertiesSeed);
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_worldPacket << int32(item.Count);
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_worldPacket << int32(item.EnchantmentID);
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_worldPacket << uint8(item.Charges);
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_worldPacket << uint8(item.SocketEnchant.size());
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for (GuildBankSocketEnchant const& socketEnchant : item.SocketEnchant)
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{
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_worldPacket << uint8(socketEnchant.SocketIndex);
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_worldPacket << int32(socketEnchant.SocketEnchantID);
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}
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}
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}
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildBankQueryResults::SetWithdrawalsRemaining(int32 withdrawalsRemaining)
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{
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WithdrawalsRemaining = withdrawalsRemaining;
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_worldPacket.put<int32>(_withdrawalsRemainingPos, withdrawalsRemaining);
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}
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void WorldPackets::Guild::GuildBankSwapItems::Read()
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{
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_worldPacket >> Banker;
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_worldPacket >> BankOnly;
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if (BankOnly)
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{
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// dest
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_worldPacket >> BankTab;
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_worldPacket >> BankSlot;
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_worldPacket >> ItemID;
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// src
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_worldPacket >> BankTab1;
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_worldPacket >> BankSlot1;
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_worldPacket >> ItemID1;
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_worldPacket >> AutoStore;
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_worldPacket >> BankItemCount;
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}
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else
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{
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_worldPacket >> BankTab;
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_worldPacket >> BankSlot;
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_worldPacket >> ItemID;
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_worldPacket >> AutoStore;
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if (AutoStore)
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{
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_worldPacket >> BankItemCount;
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_worldPacket >> ToSlot;
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_worldPacket >> StackCount;
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}
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else
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{
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_worldPacket >> ContainerSlot;
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_worldPacket >> ContainerItemSlot;
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_worldPacket >> ToSlot;
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_worldPacket >> StackCount;
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}
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}
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}
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void WorldPackets::Guild::GuildBankLogQuery::Read()
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{
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_worldPacket >> Tab;
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}
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WorldPacket const* WorldPackets::Guild::GuildBankLogQueryResults::Write()
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{
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_worldPacket << uint8(Tab);
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_worldPacket << uint8(Entry.size());
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for (GuildBankLogEntry const& logEntry : Entry)
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{
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_worldPacket << int8(logEntry.EntryType);
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_worldPacket << logEntry.PlayerGUID;
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switch (logEntry.EntryType)
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{
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case GUILD_BANK_LOG_DEPOSIT_ITEM:
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case GUILD_BANK_LOG_WITHDRAW_ITEM:
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_worldPacket << uint32(logEntry.ItemID);
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_worldPacket << uint32(logEntry.Count);
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break;
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case GUILD_BANK_LOG_MOVE_ITEM:
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case GUILD_BANK_LOG_MOVE_ITEM2:
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_worldPacket << uint32(logEntry.ItemID);
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_worldPacket << uint32(logEntry.Count);
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_worldPacket << uint8(logEntry.OtherTab);
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break;
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default:
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_worldPacket << uint32(logEntry.Money);
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break;
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}
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_worldPacket << uint32(logEntry.TimeOffset);
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}
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildBankTextQuery::Read()
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{
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_worldPacket >> Tab;
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}
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WorldPacket const* WorldPackets::Guild::GuildBankTextQueryResult::Write()
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{
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_worldPacket << uint8(Tab);
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_worldPacket << Text;
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return &_worldPacket;
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}
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void WorldPackets::Guild::GuildBankSetTabText::Read()
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{
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_worldPacket >> Tab;
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_worldPacket >> TabText;
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}
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void WorldPackets::Guild::GuildSetGuildMaster::Read()
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{
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_worldPacket >> NewMasterName;
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}
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void WorldPackets::Guild::SaveGuildEmblem::Read()
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{
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_worldPacket >> Vendor;
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_worldPacket >> EStyle;
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_worldPacket >> EColor;
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_worldPacket >> BStyle;
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_worldPacket >> BColor;
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_worldPacket >> Bg;
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}
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WorldPacket const* WorldPackets::Guild::PlayerSaveGuildEmblem::Write()
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{
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_worldPacket << int32(Error);
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return &_worldPacket;
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}
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Reference in a new issue