chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
This commit is contained in:
parent
0ba59c0053
commit
386aea03ee
157 changed files with 1606 additions and 1616 deletions
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@ -279,7 +279,7 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo
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float maxDist = (v2 - v1).magnitude();
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if (!G3D::fuzzyGt(maxDist, 0) )
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if (!G3D::fuzzyGt(maxDist, 0))
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{
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return true;
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}
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@ -418,7 +418,7 @@ namespace VMAP
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std::string model_name(buff, name_length);
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WorldModel_Raw raw_model;
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if ( !raw_model.Read((iSrcDir + "/" + model_name).c_str()) )
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if (!raw_model.Read((iSrcDir + "/" + model_name).c_str()))
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{
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continue;
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}
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@ -527,7 +527,7 @@ namespace VMAP
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READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors * sizeof(float) * 3);
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for (uint32 i = 0; i < nvectors; ++i)
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{
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vertexArray.push_back( Vector3(vectorarray + 3 * i) );
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vertexArray.push_back( Vector3(vectorarray + 3 * i));
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}
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delete[] vectorarray;
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@ -227,5 +227,4 @@ namespace VMAP
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if (check != nameLen) { return false; }
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return true;
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}
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}
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@ -237,7 +237,7 @@ namespace Acore
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//{
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// // The head element is bad
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// SPECIFIC_TYPE* t = Remove(elements._elements, obj);
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// return ( t != nullptr ? t : Remove(elements._TailElements, obj) );
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// return ( t != nullptr ? t : Remove(elements._TailElements, obj));
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//}
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}
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#endif
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@ -137,7 +137,7 @@ namespace Acore
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template<class SPECIFIC_TYPE> bool Remove(ContainerMapList<SPECIFIC_TYPE>& elements, CountedPtr<SPECIFIC_TYPE>& obj, OBJECT_HANDLE hdl)
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{
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typename std::map<OBJECT_HANDLE, CountedPtr<SPECIFIC_TYPE>>::iterator iter = elements._element.find(hdl);
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if ( iter != elements._element.end() )
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if (iter != elements._element.end())
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{
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elements._element.erase(iter);
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return true;
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@ -163,6 +163,5 @@ namespace Acore
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bool t = Remove(elements._elements, obj, hdl);
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return ( !t ? Remove(elements._TailElements, obj, hdl) : t );
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}
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}
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#endif
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@ -52,7 +52,7 @@ bool WinServiceInstall()
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if (serviceControlMgr)
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{
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char path[_MAX_PATH + 10];
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if (GetModuleFileName( 0, path, sizeof(path) / sizeof(path[0]) ) > 0)
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if (GetModuleFileName( 0, path, sizeof(path) / sizeof(path[0])) > 0)
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{
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SC_HANDLE service;
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std::strcat(path, " --service");
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@ -170,7 +170,7 @@ void WINAPI ServiceControlHandler(DWORD controlCode)
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break;
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default:
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if ( controlCode >= 128 && controlCode <= 255 )
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if (controlCode >= 128 && controlCode <= 255)
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// user defined control code
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{
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break;
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@ -198,7 +198,7 @@ void WINAPI ServiceMain(DWORD argc, char* argv[])
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serviceStatusHandle = RegisterServiceCtrlHandler(serviceName, ServiceControlHandler);
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if ( serviceStatusHandle )
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if (serviceStatusHandle)
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{
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char path[_MAX_PATH + 1];
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unsigned int i, last_slash = 0;
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@ -90,7 +90,7 @@ std::string secsToTimeString(uint64 timeInSecs, bool shortText)
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{
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ss << minutes << (shortText ? "m" : " minute(s) ");
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}
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if (secs || (!days && !hours && !minutes) )
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if (secs || (!days && !hours && !minutes))
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{
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ss << secs << (shortText ? "s" : " second(s) ");
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}
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@ -256,7 +256,7 @@ void TurretAI::UpdateAI(uint32 /*diff*/)
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if (!UpdateVictim())
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return;
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if( me->m_spells[0] )
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if (me->m_spells[0])
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DoSpellAttackIfReady(me->m_spells[0]);
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}
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@ -1562,7 +1562,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (WorldObject* target : targets)
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{
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// xinef: allow gameobjects to summon gameobjects!
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//if(!IsUnit((*itr)))
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//if (!IsUnit((*itr)))
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// continue;
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target->GetPosition(x, y, z, o);
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@ -2352,7 +2352,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
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LocaleConstant localeConstant = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
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if (localeConstant != LOCALE_enUS)
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{
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if(AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
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if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
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{
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ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
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ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
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@ -2539,7 +2539,7 @@ bool AchievementGlobalMgr::IsStatisticAchievement(AchievementEntry const* achiev
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AchievementCategoryEntry const* cat = sAchievementCategoryStore.LookupEntry(achievement->categoryId);
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do
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{
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switch(cat->ID)
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switch (cat->ID)
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{
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case ACHIEVEMENT_CATEGORY_STATISTICS:
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return true;
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@ -250,7 +250,7 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseI
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return &_neutralAuctions;
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switch(auctionHouseId)
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switch (auctionHouseId)
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{
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case AUCTIONHOUSE_ALLIANCE:
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return &_allianceAuctions;
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@ -260,7 +260,6 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseI
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}
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return &_neutralAuctions;
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}
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uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
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@ -64,7 +64,7 @@ void BattlefieldMgr::InitBattlefield()
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/* For Cataclysm: Tol Barad
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pBf = new BattlefieldTB;
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// respawn, init variables
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if(!pBf->SetupBattlefield())
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if (!pBf->SetupBattlefield())
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{
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LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed.");
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delete pBf;
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@ -73,7 +73,7 @@ void BattlegroundNA::FillInitialWorldStates(WorldPacket& data)
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bool BattlegroundNA::SetupBattleground()
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{
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// gates
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if ( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.0462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.0462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.00171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
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@ -589,7 +589,7 @@ void BattlegroundSA::DefendersPortalTeleport(GameObject* portal, Player* plr)
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uint32 portal_num = 0;
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//get it via X
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switch( (uint32)portal->GetPositionX() )
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switch ((uint32)portal->GetPositionX())
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{
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case 1394:
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portal_num = 0;
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@ -947,7 +947,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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uint32 npc = 0;
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uint32 flag = 0;
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switch(i)
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switch (i)
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{
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case BG_SA_LEFT_CAPTURABLE_GY:
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flag = BG_SA_LEFT_FLAG;
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@ -536,7 +536,7 @@ private:
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uint32 GetGateIDFromEntry(uint32 id)
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{
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uint32 i = 0;
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switch(id)
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switch (id)
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{
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case 190722:
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i = BG_SA_GREEN_GATE;
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@ -28,7 +28,7 @@ enum CalendarMailAnswers
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{
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// else
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CALENDAR_EVENT_REMOVED_MAIL_SUBJECT = 0,
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// if ( *(_DWORD *)(a1 + 8292) & 0x100 )
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// if (*(_DWORD *)(a1 + 8292) & 0x100 )
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CALENDAR_INVITE_REMOVED_MAIL_SUBJECT = 0x100
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};
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@ -304,7 +304,7 @@ namespace lfg
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//UpdateBestCompatibleInQueue(itQueue, strGuids);
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AddToCompatibles(strGuids);
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if (roleCheckResult && roleCheckResult <= 15)
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foundMask |= ( (((uint64)1) << (roleCheckResult - 1)) | (((uint64)1) << (16 + roleCheckResult - 1)) | (((uint64)1) << (32 + roleCheckResult - 1)) | (((uint64)1) << (48 + roleCheckResult - 1)) );
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foundMask |= ( (((uint64)1) << (roleCheckResult - 1)) | (((uint64)1) << (16 + roleCheckResult - 1)) | (((uint64)1) << (32 + roleCheckResult - 1)) | (((uint64)1) << (48 + roleCheckResult - 1)));
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return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
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}
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@ -3609,10 +3609,10 @@ float Creature::GetAttackDistance(Unit const* player) const
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if (creatureLevel + 5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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// detect range auras
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retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE) );
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retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE));
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// detected range auras
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retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE) );
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retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE));
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}
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// "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
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@ -1175,7 +1175,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
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}
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switch(GetEntry())
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switch (GetEntry())
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{
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case NPC_FELGUARD:
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{
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@ -4684,7 +4684,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
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void Player::DurabilityLoss(Item* item, double percent)
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{
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if(!item || percent == 0.0)
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if (!item || percent == 0.0)
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return;
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uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
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@ -10001,13 +10001,13 @@ void Player::RemoveSpellMods(Spell* spell)
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spell->m_appliedMods.erase(iterMod);
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// MAGE T8P4 BONUS
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if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE )
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if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE)
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{
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SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
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// Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
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if( sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938 )
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if( AuraEffect* aurEff = GetAuraEffectDummy(64869) )
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if( roll_chance_i(aurEff->GetAmount()) )
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if (sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938)
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if (AuraEffect* aurEff = GetAuraEffectDummy(64869))
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if (roll_chance_i(aurEff->GetAmount()))
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{
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mod->charges = 1;
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continue;
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@ -15443,7 +15443,7 @@ void Player::PrepareCharmAISpells()
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}
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else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
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{
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if( (int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i) )
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if ((int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i))
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{
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m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
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break;
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@ -294,7 +294,7 @@ bool Player::CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedSta
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return false;
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// Xinef: take seasonals into account
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if(!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
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if (!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
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return false; // not allow re-complete quest
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// auto complete quest
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@ -991,7 +991,7 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, Ite
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// skip not existed bag or self targeted bag
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Bag* pBag = GetBagByPos(bag);
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if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())) )
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if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())))
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return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
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if (pSrcItem && pSrcItem->IsNotEmptyBag())
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@ -1119,8 +1119,8 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& des
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if (pItem)
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{
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// you bad chet0rz, wpe pro
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if( bag == NULL_BAG && slot == NULL_SLOT )
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if( pItem->IsBag() && pItem->IsNotEmptyBag() )
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if (bag == NULL_BAG && slot == NULL_SLOT)
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if (pItem->IsBag() && pItem->IsNotEmptyBag())
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return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
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// Xinef: Removed next loot generated check
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@ -7197,7 +7197,7 @@ void Player::_SaveAuras(CharacterDatabaseTransaction trans, bool logout)
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continue;
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Aura* aura = itr->second;
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if( !logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
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if (!logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
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continue;
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int32 damage[MAX_SPELL_EFFECTS];
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@ -237,7 +237,7 @@ void Player::UpdateResistances(uint32 school)
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AuraEffectList const& mResbyIntellect = GetAuraEffectsByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
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for(AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
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{
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if((*i)->GetMiscValue() & (1 << (school - 1)) )
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if ((*i)->GetMiscValue() & (1 << (school - 1)))
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value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
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}
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@ -923,7 +923,7 @@ void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
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void Player::UpdateManaRegen()
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{
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if( HasAuraTypeWithMiscvalue(SPELL_AURA_PREVENT_REGENERATE_POWER, POWER_MANA + 1) )
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if (HasAuraTypeWithMiscvalue(SPELL_AURA_PREVENT_REGENERATE_POWER, POWER_MANA + 1))
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{
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SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, 0);
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SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, 0);
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@ -2772,7 +2772,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
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// Critical hit chance
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float crit_chance = GetUnitCriticalChance(attType, victim);
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if( crit_chance < 0 )
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if (crit_chance < 0)
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crit_chance = 0;
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float dodge_chance = victim->GetUnitDodgeChance();
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@ -4956,7 +4956,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId
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if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
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{
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noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
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if (aura->GetUnitOwner() )
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if (aura->GetUnitOwner())
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if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
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for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
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@ -5691,7 +5691,7 @@ bool Unit::HasVisibleAuraType(AuraType auraType) const
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{
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||||
AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
|
||||
for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
|
||||
if( (*i)->GetBase()->CanBeSentToClient() )
|
||||
if ((*i)->GetBase()->CanBeSentToClient())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
@ -6221,7 +6221,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
|
|||
}
|
||||
|
||||
go->SetOwnerGUID(ObjectGuid::Empty);
|
||||
if(del)
|
||||
if (del)
|
||||
{
|
||||
go->SetRespawnTime(0);
|
||||
go->Delete();
|
||||
|
|
@ -6236,7 +6236,7 @@ void Unit::RemoveAllGameObjects()
|
|||
while(!m_gameObj.empty())
|
||||
{
|
||||
GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
|
||||
if(go)
|
||||
if (go)
|
||||
{
|
||||
go->SetOwnerGUID(ObjectGuid::Empty);
|
||||
go->SetRespawnTime(0);
|
||||
|
|
@ -7537,7 +7537,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
|||
}
|
||||
case SPELLFAMILY_ROGUE:
|
||||
{
|
||||
switch(dummySpell->Id)
|
||||
switch (dummySpell->Id)
|
||||
{
|
||||
// Glyph of Backstab
|
||||
case 56800:
|
||||
|
|
@ -7546,7 +7546,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
|||
if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
|
||||
if (Aura* aur = aurEff->GetBase())
|
||||
if (!aur->IsRemoved() && aur->GetDuration() > 0)
|
||||
if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000) )
|
||||
if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000))
|
||||
{
|
||||
aur->SetDuration(aur->GetDuration() + 2000);
|
||||
return true;
|
||||
|
|
@ -7565,7 +7565,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
|||
}
|
||||
}
|
||||
// Master of subtlety
|
||||
if( dummySpell->SpellIconID == 2114 )
|
||||
if (dummySpell->SpellIconID == 2114)
|
||||
{
|
||||
triggered_spell_id = 31665;
|
||||
basepoints0 = triggerAmount;
|
||||
|
|
@ -8317,7 +8317,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
|||
// Lightning Overload
|
||||
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
|
||||
{
|
||||
if(!procSpell || !IsPlayer() || !victim)
|
||||
if (!procSpell || !IsPlayer() || !victim)
|
||||
return false;
|
||||
|
||||
if (procEx & PROC_EX_CRITICAL_HIT)
|
||||
|
|
@ -8548,7 +8548,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
|||
basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
|
||||
|
||||
SetCantProc(true);
|
||||
if(basepoints0)
|
||||
if (basepoints0)
|
||||
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
|
||||
else
|
||||
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
|
||||
|
|
@ -8688,7 +8688,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
|||
AddSpellCooldown(cooldown_spell_id, 0, cooldown);
|
||||
}
|
||||
|
||||
if(basepoints0)
|
||||
if (basepoints0)
|
||||
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
|
||||
else
|
||||
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
|
||||
|
|
@ -9586,7 +9586,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
|
|||
{
|
||||
if (cooldown)
|
||||
{
|
||||
if (pTarget->HasSpellCooldown(trigger_spell_id) )
|
||||
if (pTarget->HasSpellCooldown(trigger_spell_id))
|
||||
return false;
|
||||
pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
|
||||
}
|
||||
|
|
@ -9622,7 +9622,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
|
|||
// Ruby Drake, Evasive Aura
|
||||
case 50241:
|
||||
{
|
||||
if( GetAura(50240) )
|
||||
if (GetAura(50240))
|
||||
return false;
|
||||
|
||||
break;
|
||||
|
|
@ -9812,7 +9812,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
|
|||
AddSpellCooldown(triggerEntry->Id, 0, cooldown);
|
||||
}
|
||||
|
||||
if(basepoints0)
|
||||
if (basepoints0)
|
||||
CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
|
||||
else
|
||||
CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
|
||||
|
|
@ -10466,11 +10466,11 @@ void Unit::ModifyAuraState(AuraStateType flag, bool apply)
|
|||
Unit::AuraMap& tAuras = GetOwnedAuras();
|
||||
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
|
||||
{
|
||||
if( (*itr).second->IsRemoved() )
|
||||
if ((*itr).second->IsRemoved())
|
||||
continue;
|
||||
|
||||
if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
|
||||
if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
|
||||
if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
|
||||
if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
|
||||
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
|
||||
}
|
||||
}
|
||||
|
|
@ -10486,8 +10486,8 @@ void Unit::ModifyAuraState(AuraStateType flag, bool apply)
|
|||
Unit::AuraMap& tAuras = GetOwnedAuras();
|
||||
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
|
||||
{
|
||||
if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
|
||||
if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
|
||||
if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
|
||||
if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
|
||||
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
|
||||
}
|
||||
}
|
||||
|
|
@ -11383,7 +11383,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
|
|||
// Merciless Combat
|
||||
if ((*i)->GetSpellInfo()->SpellIconID == 2656)
|
||||
{
|
||||
if( (spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
|
||||
if ((spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
|
||||
if (!victim->HealthAbovePct(35))
|
||||
AddPct(DoneTotalMod, (*i)->GetAmount());
|
||||
}
|
||||
|
|
@ -12463,7 +12463,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
|
|||
|
||||
// Check for table values
|
||||
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
|
||||
if(bonus)
|
||||
if (bonus)
|
||||
{
|
||||
if (damagetype == DOT)
|
||||
{
|
||||
|
|
@ -12711,7 +12711,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
|
|||
// If m_immuneToDamage type contain magic, IMMUNE damage.
|
||||
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
|
||||
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
|
||||
if((itr->type & meleeSchoolMask) == meleeSchoolMask)
|
||||
if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
@ -12743,7 +12743,7 @@ bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const
|
|||
// If m_immuneToDamage type contain magic, IMMUNE damage.
|
||||
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
|
||||
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
|
||||
if((itr->type & schoolMask) == schoolMask)
|
||||
if ((itr->type & schoolMask) == schoolMask)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
@ -12796,7 +12796,7 @@ bool Unit::IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
|
|||
// If m_immuneToSchool type contain this school type, IMMUNE damage.
|
||||
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
||||
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
||||
if((itr->type & meleeSchoolMask) == meleeSchoolMask)
|
||||
if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
@ -12818,7 +12818,7 @@ bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
|
|||
// If m_immuneToSchool type contain this school type, IMMUNE damage.
|
||||
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
||||
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
||||
if((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
|
||||
if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -13897,7 +13897,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
|
|||
{
|
||||
Player* owner = GetAffectingPlayer();
|
||||
Unit const* const thisUnit = owner ? owner : this;
|
||||
if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
|
||||
if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
|
||||
!(target->IsCreature() && thisUnit->IsCreature()))
|
||||
{
|
||||
Player const* player = target->IsPlayer() ? target->ToPlayer() : thisUnit->ToPlayer();
|
||||
|
|
@ -15385,7 +15385,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit* victim) con
|
|||
if (attType == RANGED_ATTACK)
|
||||
{
|
||||
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
|
||||
if( victim )
|
||||
if (victim)
|
||||
ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
|
||||
|
||||
if (ap < 0)
|
||||
|
|
@ -15395,7 +15395,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit* victim) con
|
|||
else
|
||||
{
|
||||
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
|
||||
if( victim )
|
||||
if (victim)
|
||||
ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
|
||||
|
||||
if (ap < 0)
|
||||
|
|
|
|||
|
|
@ -702,7 +702,6 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields, bool triggerHook)
|
|||
{
|
||||
sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadCreatureTemplateModels()
|
||||
|
|
|
|||
|
|
@ -838,8 +838,8 @@ namespace Acore
|
|||
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range)
|
||||
{
|
||||
i_spell = spellid;
|
||||
if( SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellid) )
|
||||
if( SpellInfo const* newSpell = sSpellMgr->GetSpellForDifficultyFromSpell(spell, const_cast<Unit*>(obj)) )
|
||||
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellid))
|
||||
if (SpellInfo const* newSpell = sSpellMgr->GetSpellForDifficultyFromSpell(spell, const_cast<Unit*>(obj)))
|
||||
i_spell = newSpell->Id;
|
||||
}
|
||||
bool operator()(Unit* u)
|
||||
|
|
|
|||
|
|
@ -1573,7 +1573,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
|
|||
ItemPosCountVec dest;
|
||||
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
||||
|
||||
if(msg == EQUIP_ERR_OK)
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -241,7 +241,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild::GuildBankLogQuer
|
|||
bankLogEntry.TimeOffset = int32(GameTime::GetGameTime().count() - m_timestamp);
|
||||
bankLogEntry.EntryType = int8(m_eventType);
|
||||
|
||||
switch(m_eventType)
|
||||
switch (m_eventType)
|
||||
{
|
||||
case GUILD_BANK_LOG_DEPOSIT_ITEM:
|
||||
case GUILD_BANK_LOG_WITHDRAW_ITEM:
|
||||
|
|
|
|||
|
|
@ -1160,7 +1160,7 @@ void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recv_data)
|
|||
ObjectGuid guid1 = getGuid(playerName1);
|
||||
ObjectGuid guid2 = getGuid(playerName2);
|
||||
|
||||
if(!guid1 || !guid2)
|
||||
if (!guid1 || !guid2)
|
||||
{
|
||||
SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED);
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -319,7 +319,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
|||
needItemDelay = GetAccountId() != rc_account;
|
||||
}
|
||||
|
||||
if( money >= 10 * GOLD )
|
||||
if (money >= 10 * GOLD)
|
||||
{
|
||||
CleanStringForMysqlQuery(subject);
|
||||
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
|
||||
|
|
@ -551,7 +551,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
|
|||
.AddMoney(m->COD)
|
||||
.SendMailTo(trans, MailReceiver(sender, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
|
||||
|
||||
if( m->COD >= 10 * GOLD )
|
||||
if (m->COD >= 10 * GOLD)
|
||||
{
|
||||
std::string senderName;
|
||||
if (!sCharacterCache->GetCharacterNameByGuid(ObjectGuid(HighGuid::Player, m->sender), senderName))
|
||||
|
|
|
|||
|
|
@ -1707,7 +1707,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
|
|||
if (_player->IsInFlight())
|
||||
return;
|
||||
|
||||
if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
|
||||
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
|
||||
{
|
||||
bf->PlayerAskToLeave(_player);
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -462,7 +462,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
|||
spell->SendPetCastResult(SPELL_FAILED_DONT_REPORT);
|
||||
|
||||
if (!pet->HasSpellCooldown(spellId))
|
||||
if(pet->ToPet())
|
||||
if (pet->ToPet())
|
||||
pet->ToPet()->RemoveSpellCooldown(spellId, true);
|
||||
|
||||
spell->finish(false);
|
||||
|
|
|
|||
|
|
@ -375,7 +375,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
|||
if (mover->IsPlayer())
|
||||
{
|
||||
// not have spell in spellbook or spell passive and not casted by client
|
||||
if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()) )
|
||||
if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()))
|
||||
{
|
||||
bool allow = false;
|
||||
|
||||
|
|
@ -411,7 +411,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
|||
if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
|
||||
if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
|
||||
{
|
||||
if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()) )
|
||||
if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()))
|
||||
{
|
||||
//cheater? kick? ban?
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
|
|
|
|||
|
|
@ -462,12 +462,12 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
|||
// execute trade: 2. store
|
||||
moveItems(myItems, hisItems);
|
||||
|
||||
if( my_trade->GetMoney() >= 10 * GOLD )
|
||||
if (my_trade->GetMoney() >= 10 * GOLD )
|
||||
{
|
||||
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
|
||||
GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName(), GetRemoteAddress(), trader->GetSession()->GetAccountId(), trader->GetName(), my_trade->GetMoney(), 6);
|
||||
}
|
||||
if( his_trade->GetMoney() >= 10 * GOLD )
|
||||
if (his_trade->GetMoney() >= 10 * GOLD )
|
||||
{
|
||||
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
|
||||
trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName(), trader->GetSession()->GetRemoteAddress(), GetAccountId(), _player->GetName(), his_trade->GetMoney(), 6);
|
||||
|
|
|
|||
|
|
@ -301,5 +301,4 @@ namespace Movement
|
|||
|
||||
return str.str();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -205,7 +205,6 @@ namespace Movement
|
|||
void set_length(index_type i, length_type length) { lengths[i] = length;}
|
||||
void clear();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#include "SplineImpl.h"
|
||||
|
|
|
|||
|
|
@ -92,5 +92,4 @@ namespace Movement
|
|||
SplineBase::clear();
|
||||
lengths.clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -299,7 +299,6 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
|
|||
|
||||
void OutdoorPvP::HandlePlayerResurrects(Player* /*player*/, uint32 /*zone*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool OutdoorPvP::Update(uint32 diff)
|
||||
|
|
|
|||
|
|
@ -55,7 +55,6 @@ void ScriptMgr::OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creat
|
|||
{
|
||||
script->OnBeforeCreatureSelectLevel(cinfo, creature, level);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
|
||||
|
|
|
|||
|
|
@ -988,7 +988,7 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
|
|||
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
|
||||
data >> mi->splineElevation;
|
||||
|
||||
//! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
|
||||
//! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview.
|
||||
//! Might be subject to latency, so just remove improper flags.
|
||||
#ifdef ACORE_DEBUG
|
||||
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
|
||||
|
|
|
|||
|
|
@ -1058,7 +1058,7 @@ float AuraEffect::CalcPeriodicCritChance(Unit const* caster, Unit const* target)
|
|||
}
|
||||
}
|
||||
|
||||
switch(GetSpellInfo()->SpellFamilyName)
|
||||
switch (GetSpellInfo()->SpellFamilyName)
|
||||
{
|
||||
// Rupture - since 3.3.3 can crit
|
||||
case SPELLFAMILY_ROGUE:
|
||||
|
|
@ -5603,7 +5603,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
|
|||
{
|
||||
if (Battleground* bg = target->ToPlayer()->GetBattleground())
|
||||
bg->RemovePlayerFromResurrectQueue(target->ToPlayer());
|
||||
if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId()))
|
||||
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId()))
|
||||
bf->RemovePlayerFromResurrectQueue(target->GetGUID());
|
||||
}
|
||||
break;
|
||||
|
|
@ -5623,7 +5623,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
|
|||
// Halls of Lightning, Arc Lightning
|
||||
case 52921:
|
||||
{
|
||||
if( aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE )
|
||||
if (aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE )
|
||||
return;
|
||||
|
||||
Player* player = nullptr;
|
||||
|
|
@ -5631,7 +5631,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
|
|||
Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, player, checker);
|
||||
Cell::VisitWorldObjects(target, searcher, 10.0f);
|
||||
|
||||
if( player && player->GetGUID() != target->GetGUID() )
|
||||
if (player && player->GetGUID() != target->GetGUID())
|
||||
target->CastSpell(player, 52921, true);
|
||||
|
||||
return;
|
||||
|
|
@ -6488,7 +6488,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
|
|||
{
|
||||
if (caster)
|
||||
if (Unit* victim = caster->GetVictim())
|
||||
if(victim->GetDistance(caster) < 45.0f)
|
||||
if (victim->GetDistance(caster) < 45.0f)
|
||||
{
|
||||
target = victim;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -1613,7 +1613,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
|
|||
case SPELLFAMILY_GENERIC:
|
||||
if (!caster)
|
||||
break;
|
||||
switch(GetId())
|
||||
switch (GetId())
|
||||
{
|
||||
case 61987: // Avenging Wrath
|
||||
// Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present
|
||||
|
|
@ -2010,7 +2010,7 @@ bool Aura::IsAuraStronger(Aura const* newAura) const
|
|||
return true;
|
||||
|
||||
if (curValue == std::abs(newEffect->GetAmount()))
|
||||
if(!IsPassive() && !IsPermanent() && GetDuration() < newAura->GetDuration())
|
||||
if (!IsPassive() && !IsPermanent() && GetDuration() < newAura->GetDuration())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3069,7 +3069,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
|
|||
{
|
||||
// for delayed spells ignore negative spells (after duel end) for friendly targets
|
||||
/// @todo: this cause soul transfer bugged
|
||||
if(!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
|
||||
if (!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
|
||||
return SPELL_MISS_EVADE;
|
||||
|
||||
// assisting case, healing and resurrection
|
||||
|
|
@ -3248,7 +3248,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
|
|||
HandleEffects(unit, nullptr, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
|
||||
}
|
||||
|
||||
if( sanct_effect >= 0 && (effectMask & (1 << sanct_effect)) )
|
||||
if (sanct_effect >= 0 && (effectMask & (1 << sanct_effect)))
|
||||
HandleEffects(unit, nullptr, nullptr, sanct_effect, SPELL_EFFECT_HANDLE_HIT_TARGET);
|
||||
|
||||
return SPELL_MISS_NONE;
|
||||
|
|
@ -3275,7 +3275,7 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
|
|||
m_caster->CastSpell(unit, 61988, true);
|
||||
|
||||
// Fearie Fire (Feral) - damage
|
||||
if( m_preCastSpell == 60089 )
|
||||
if (m_preCastSpell == 60089)
|
||||
m_caster->CastSpell(unit, m_preCastSpell, true);
|
||||
else if (sSpellMgr->GetSpellInfo(m_preCastSpell))
|
||||
// Blizz seems to just apply aura without bothering to cast
|
||||
|
|
@ -6540,24 +6540,24 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
}
|
||||
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
|
||||
{
|
||||
if( !m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)
|
||||
if (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
|
||||
bool found = false;
|
||||
Unit::VisibleAuraMap const* visibleAuras = m_targets.GetUnitTarget()->GetVisibleAuras();
|
||||
for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
|
||||
{
|
||||
if( itr->second->GetBase()->IsPassive() )
|
||||
if (itr->second->GetBase()->IsPassive())
|
||||
continue;
|
||||
|
||||
if( !itr->second->IsPositive() )
|
||||
if (!itr->second->IsPositive())
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if( !found )
|
||||
if (!found)
|
||||
return SPELL_FAILED_NOTHING_TO_STEAL;
|
||||
|
||||
break;
|
||||
|
|
@ -8757,17 +8757,17 @@ void Spell::PrepareTriggersExecutedOnHit()
|
|||
{
|
||||
case SPELLFAMILY_PALADIN:
|
||||
{
|
||||
if( m_spellInfo->SpellFamilyFlags[1] & 0x40000000 )
|
||||
if (m_spellInfo->SpellFamilyFlags[1] & 0x40000000)
|
||||
{
|
||||
Unit::AuraEffectList const& mVindication = m_caster->GetAuraEffectsByType(SPELL_AURA_PROC_TRIGGER_SPELL);
|
||||
for(Unit::AuraEffectList::const_iterator itr = mVindication.begin(); itr != mVindication.end(); ++itr)
|
||||
{
|
||||
if( (*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
|
||||
if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
|
||||
{
|
||||
m_preCastSpell = 26017;
|
||||
break;
|
||||
}
|
||||
else if( (*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
|
||||
else if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
|
||||
m_preCastSpell = 67;
|
||||
}
|
||||
}
|
||||
|
|
@ -8776,7 +8776,7 @@ void Spell::PrepareTriggersExecutedOnHit()
|
|||
case SPELLFAMILY_DRUID:
|
||||
{
|
||||
// Faerie Fire (Feral)
|
||||
if( m_spellInfo->Id == 16857 && (m_caster->GetShapeshiftForm() == FORM_BEAR || m_caster->GetShapeshiftForm() == FORM_DIREBEAR) )
|
||||
if (m_spellInfo->Id == 16857 && (m_caster->GetShapeshiftForm() == FORM_BEAR || m_caster->GetShapeshiftForm() == FORM_DIREBEAR))
|
||||
m_preCastSpell = 60089;
|
||||
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -681,16 +681,16 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
|
|||
// Trial of the Champion, Trample
|
||||
case 67866:
|
||||
{
|
||||
if( unitTarget && !unitTarget->IsVehicle() && !unitTarget->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID) )
|
||||
if (unitTarget && !unitTarget->IsVehicle() && !unitTarget->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID))
|
||||
unitTarget->CastSpell(unitTarget, 67867, false);
|
||||
return;
|
||||
}
|
||||
// Trial of the Champion, Hammer of the Righteous
|
||||
case 66867:
|
||||
{
|
||||
if( !unitTarget )
|
||||
if (!unitTarget)
|
||||
return;
|
||||
if( unitTarget->HasAura(66940) )
|
||||
if (unitTarget->HasAura(66940))
|
||||
m_caster->CastSpell(unitTarget, 66903, true);
|
||||
else
|
||||
m_caster->CastSpell(unitTarget, 66904, true);
|
||||
|
|
@ -699,12 +699,12 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
|
|||
case 17731:
|
||||
case 69294:
|
||||
{
|
||||
if( !gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime().count() )
|
||||
if (!gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime().count())
|
||||
return;
|
||||
|
||||
gameObjTarget->SetRespawnTime(10);
|
||||
gameObjTarget->SendCustomAnim(gameObjTarget->GetGoAnimProgress());
|
||||
if( Creature* trigger = gameObjTarget->SummonCreature(12758, *gameObjTarget, TEMPSUMMON_TIMED_DESPAWN, 1000) )
|
||||
if (Creature* trigger = gameObjTarget->SummonCreature(12758, *gameObjTarget, TEMPSUMMON_TIMED_DESPAWN, 1000))
|
||||
trigger->CastSpell(trigger, 17731, false);
|
||||
|
||||
return;
|
||||
|
|
@ -712,7 +712,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
|
|||
// HoL, Arc Weld
|
||||
case 59086:
|
||||
{
|
||||
if( m_caster && m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving() )
|
||||
if (m_caster && m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving())
|
||||
m_caster->CastSpell(m_caster, 59097, true);
|
||||
|
||||
return;
|
||||
|
|
@ -753,7 +753,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
|
|||
break;
|
||||
case SPELLFAMILY_ROGUE:
|
||||
// Hunger for Blood
|
||||
if( m_spellInfo->Id == 51662 )
|
||||
if (m_spellInfo->Id == 51662)
|
||||
{
|
||||
m_caster->CastSpell(m_caster, 63848, true);
|
||||
return;
|
||||
|
|
@ -3126,7 +3126,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
|
|||
uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
|
||||
int32 duration = m_spellInfo->GetDuration();
|
||||
|
||||
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
|
||||
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
|
||||
|
||||
Player* owner = m_originalCaster->ToPlayer();
|
||||
|
|
@ -3448,7 +3448,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
|
|||
case SPELLFAMILY_HUNTER:
|
||||
{
|
||||
// Kill Shot
|
||||
if( m_spellInfo->SpellFamilyFlags[1] & 0x800000 )
|
||||
if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
|
||||
{
|
||||
spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f);
|
||||
}
|
||||
|
|
@ -3469,7 +3469,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
|
|||
{
|
||||
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
|
||||
//Death Knight T8 Melee 4P Bonus
|
||||
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
|
||||
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
|
||||
AddPct(disease_amt, aurEff->GetAmount());
|
||||
|
||||
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
|
||||
|
|
@ -3501,7 +3501,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
|
|||
|
||||
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
|
||||
//Death Knight T8 Melee 4P Bonus
|
||||
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
|
||||
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
|
||||
AddPct(disease_amt, aurEff->GetAmount());
|
||||
|
||||
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
|
||||
|
|
@ -3520,7 +3520,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
|
|||
{
|
||||
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
|
||||
//Death Knight T8 Melee 4P Bonus
|
||||
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
|
||||
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
|
||||
AddPct(disease_amt, aurEff->GetAmount());
|
||||
|
||||
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
|
||||
|
|
@ -3945,7 +3945,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
|
|||
}
|
||||
case 61263: // for item Intravenous Healing Potion (44698)
|
||||
{
|
||||
if( !m_caster || !unitTarget )
|
||||
if (!m_caster || !unitTarget)
|
||||
return;
|
||||
|
||||
m_caster->CastSpell(m_caster, 61267, true);
|
||||
|
|
@ -3957,16 +3957,16 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
|
|||
}
|
||||
case SPELLFAMILY_ROGUE:
|
||||
{
|
||||
switch( m_spellInfo->Id )
|
||||
switch (m_spellInfo->Id)
|
||||
{
|
||||
// Master of Subtlety
|
||||
case 31666:
|
||||
{
|
||||
if( !unitTarget )
|
||||
if (!unitTarget)
|
||||
return;
|
||||
|
||||
Aura* mos = unitTarget->GetAura(31665);
|
||||
if( mos )
|
||||
if (mos)
|
||||
{
|
||||
mos->SetMaxDuration(6000);
|
||||
mos->SetDuration(6000, true);
|
||||
|
|
@ -3977,11 +3977,11 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
|
|||
// Overkill
|
||||
case 58428:
|
||||
{
|
||||
if( !unitTarget )
|
||||
if (!unitTarget)
|
||||
return;
|
||||
|
||||
Aura* overkill = unitTarget->GetAura(58427);
|
||||
if( overkill )
|
||||
if (overkill)
|
||||
{
|
||||
overkill->SetMaxDuration(20000);
|
||||
overkill->SetDuration(20000, true);
|
||||
|
|
|
|||
|
|
@ -3038,7 +3038,7 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
|
|||
{
|
||||
if (spellInfo->Effects[j].Effect)
|
||||
{
|
||||
switch(spellInfo->Effects[j].Effect)
|
||||
switch (spellInfo->Effects[j].Effect)
|
||||
{
|
||||
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
||||
case SPELL_EFFECT_WEAPON_DAMAGE:
|
||||
|
|
@ -3503,7 +3503,7 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
|
|||
{
|
||||
if (spellInfo->Effects[j].ApplyAuraName && spellInfo->Effects[j].TriggerSpell)
|
||||
{
|
||||
switch(spellInfo->Effects[j].ApplyAuraName)
|
||||
switch (spellInfo->Effects[j].ApplyAuraName)
|
||||
{
|
||||
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
||||
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
|
||||
|
|
|
|||
|
|
@ -194,7 +194,7 @@ public:
|
|||
|
||||
_events.Update(diff);
|
||||
|
||||
switch(_events.ExecuteEvent())
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_FIREBLAST:
|
||||
DoCastVictim(SPELL_FIREBLAST);
|
||||
|
|
|
|||
|
|
@ -218,7 +218,7 @@ public:
|
|||
|
||||
_events.Update(diff);
|
||||
|
||||
switch(_events.ExecuteEvent())
|
||||
switch (_events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHADOWBOLTVOLLEY:
|
||||
DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
|
||||
|
|
|
|||
|
|
@ -456,7 +456,7 @@ public:
|
|||
{
|
||||
case TYPE_RING_OF_LAW:
|
||||
encounter[0] = data;
|
||||
switch(data)
|
||||
switch (data)
|
||||
{
|
||||
case IN_PROGRESS:
|
||||
TempSummonGrimstone = instance->SummonCreature(NPC_GRIMSTONE, GrimstonePositon);
|
||||
|
|
|
|||
|
|
@ -358,7 +358,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case DATA_SOLAKAR_FLAMEWREATH:
|
||||
switch(data)
|
||||
switch (data)
|
||||
{
|
||||
case IN_PROGRESS:
|
||||
if (SolakarState == NOT_STARTED)
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@ struct boss_nightbane : public BossAI
|
|||
_skeletonscheduler.Schedule(50ms, [this](TaskContext context)
|
||||
{
|
||||
//spawns skeletons every 2 seconds until skeletonCount is reached
|
||||
if(_skeletonSpawnCounter < _skeletonCount)
|
||||
if (_skeletonSpawnCounter < _skeletonCount)
|
||||
{
|
||||
me->CastSpell(_skeletonSpawnPos.GetPositionX(), _skeletonSpawnPos.GetPositionY(), _skeletonSpawnPos.GetPositionZ(), SPELL_SUMMON_SKELETON, true);
|
||||
_skeletonSpawnCounter++;
|
||||
|
|
|
|||
|
|
@ -941,7 +941,7 @@ struct boss_julianne : public ScriptedAI
|
|||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
switch(action)
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_FAKING_DEATH:
|
||||
isFakingDeath = false;
|
||||
|
|
@ -1138,7 +1138,7 @@ struct boss_romulo : public ScriptedAI
|
|||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
switch(action)
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_FAKING_DEATH:
|
||||
isFakingDeath = false;
|
||||
|
|
|
|||
|
|
@ -456,7 +456,7 @@ public:
|
|||
|
||||
uint32 NextStep(uint32 nextStep)
|
||||
{
|
||||
switch(nextStep)
|
||||
switch (nextStep)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_DIALOG_MEDIVH_1);
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@ public:
|
|||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case TYPE_MOGRAINE_AND_WHITE_EVENT:
|
||||
if (data == IN_PROGRESS)
|
||||
|
|
@ -317,7 +317,7 @@ public:
|
|||
mograine->Kill(me, me, true);
|
||||
return 0;
|
||||
default:
|
||||
if(mograine)
|
||||
if (mograine)
|
||||
mograine->DespawnOrUnsummon(0);
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -468,7 +468,7 @@ public:
|
|||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SPELL_CRUSADER_STRIKE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_CRUSADER_STRIKE, true);
|
||||
|
|
|
|||
|
|
@ -417,7 +417,7 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 1:
|
||||
me->CastSpell(me, BONE_ARMOR_SPELL, false);
|
||||
|
|
|
|||
|
|
@ -281,7 +281,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_RESTORE_COMBAT:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ public:
|
|||
{
|
||||
me->RemoveAurasDueToSpell(67541);
|
||||
me->GetMotionMaster()->MoveCharge(11779.30f, -7065.43f, 24.92f, me->GetSpeed(MOVE_RUN), EVENT_CHARGE);
|
||||
switch(summon->GetEntry())
|
||||
switch (summon->GetEntry())
|
||||
{
|
||||
case NPC_SCOURGE_ZOMBIE:
|
||||
events.ScheduleEvent(EVENT_SPAWN_WAVE_2, 3000);
|
||||
|
|
|
|||
|
|
@ -517,7 +517,7 @@ public:
|
|||
|
||||
void WaypointReached(uint32 uiPointId) override
|
||||
{
|
||||
switch(uiPointId)
|
||||
switch (uiPointId)
|
||||
{
|
||||
// Starting waypoint, After reaching uther and jaina
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ public:
|
|||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
switch (criteria_id)
|
||||
{
|
||||
case ACHIEV_CRITERIA_MANY_WHELPS_10_PLAYER:
|
||||
case ACHIEV_CRITERIA_MANY_WHELPS_25_PLAYER:
|
||||
|
|
|
|||
|
|
@ -330,12 +330,12 @@ public:
|
|||
instance->SetData(DATA_PYRAMID, PYRAMID_CAGES_OPEN);
|
||||
|
||||
//setting gossip option as soon as the cages open
|
||||
if(Creature* bly = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BLY)))
|
||||
if (Creature* bly = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BLY)))
|
||||
{
|
||||
bly->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
|
||||
if(Creature* weegli = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_WEEGLI)))
|
||||
if (Creature* weegli = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_WEEGLI)))
|
||||
{
|
||||
weegli->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ public:
|
|||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if(summon->GetEntry() != me->GetEntry())
|
||||
if (summon->GetEntry() != me->GetEntry())
|
||||
{
|
||||
summon->GetMotionMaster()->MovePoint(0, *me, false);
|
||||
summon->GetMotionMaster()->MoveFollow(me, 0.1f, 0.0f + M_PI * 0.3f * summons.size());
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ public:
|
|||
|
||||
void OnCreatureCreate(Creature* pCreature) override
|
||||
{
|
||||
switch(pCreature->GetEntry())
|
||||
switch (pCreature->GetEntry())
|
||||
{
|
||||
case NPC_SARTHARION:
|
||||
m_uiSartharionGUID = pCreature->GetGUID();
|
||||
|
|
@ -67,7 +67,7 @@ public:
|
|||
|
||||
ObjectGuid GetGuidData(uint32 uiData) const override
|
||||
{
|
||||
switch(uiData)
|
||||
switch (uiData)
|
||||
{
|
||||
case DATA_SARTHARION:
|
||||
return m_uiSartharionGUID;
|
||||
|
|
@ -84,7 +84,7 @@ public:
|
|||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
switch (criteria_id)
|
||||
{
|
||||
// Gonna Go When the Volcano Blows (10 player) (2047)
|
||||
case 7326:
|
||||
|
|
|
|||
|
|
@ -104,19 +104,19 @@ public:
|
|||
{
|
||||
events.Reset();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_ARGENT_CHALLENGE, NOT_STARTED);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if( type == POINT_MOTION_TYPE && id == 1 )
|
||||
if (type == POINT_MOTION_TYPE && id == 1)
|
||||
me->SetFacingTo(3 * M_PI / 2);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if( who->IsPlayer() )
|
||||
if (who->IsPlayer())
|
||||
{
|
||||
Talk(SAY_EADRIC_KILL_PLAYER);
|
||||
}
|
||||
|
|
@ -129,7 +129,7 @@ public:
|
|||
events.ScheduleEvent(EVENT_SPELL_HAMMER_RIGHTEOUS, 25000);
|
||||
Talk(SAY_EADRIC_AGGRO);
|
||||
me->CastSpell(me, SPELL_VENGEANCE, false);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_ARGENT_CHALLENGE, IN_PROGRESS);
|
||||
}
|
||||
|
||||
|
|
@ -141,7 +141,7 @@ public:
|
|||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if( damage >= me->GetHealth() )
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
damage = me->GetHealth() - 1;
|
||||
if (me->GetFaction() != FACTION_FRIENDLY)
|
||||
|
|
@ -156,7 +156,7 @@ public:
|
|||
_EnterEvadeMode();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToAll(true);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
|
||||
}
|
||||
}
|
||||
|
|
@ -164,15 +164,15 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -182,7 +182,7 @@ public:
|
|||
events.Repeat(16s);
|
||||
break;
|
||||
case EVENT_SPELL_HAMMER_RIGHTEOUS:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 55.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 55.0f, true))
|
||||
{
|
||||
Talk(SAY_EADRIC_EMOTE_HAMMER_RIGHTEOUS, target);
|
||||
Talk(SAY_EADRIC_HAMMER_RIGHTEOUS);
|
||||
|
|
@ -224,26 +224,26 @@ public:
|
|||
{
|
||||
events.Reset();
|
||||
summoned = false;
|
||||
if( MemoryGUID )
|
||||
if (MemoryGUID)
|
||||
{
|
||||
if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
|
||||
if (Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID))
|
||||
memory->DespawnOrUnsummon();
|
||||
MemoryGUID.Clear();
|
||||
}
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_ARGENT_CHALLENGE, NOT_STARTED);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if( type == POINT_MOTION_TYPE && id == 1 )
|
||||
if (type == POINT_MOTION_TYPE && id == 1)
|
||||
me->SetFacingTo(3 * M_PI / 2);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if( who->IsPlayer() )
|
||||
if (who->IsPlayer())
|
||||
{
|
||||
Talk(SAY_PALETRESS_KILL_PLAYER);
|
||||
}
|
||||
|
|
@ -256,22 +256,22 @@ public:
|
|||
events.ScheduleEvent(EVENT_SPELL_SMITE, 2s, 3s);
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
Talk(SAY_PALETRESS_AGGRO);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_ARGENT_CHALLENGE, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if( param == 1 )
|
||||
if (param == 1)
|
||||
{
|
||||
MemoryGUID.Clear();
|
||||
me->RemoveAura(SPELL_SHIELD);
|
||||
Talk(SAY_PALETRESS_MEMORY_DEATH);
|
||||
}
|
||||
else if( param == (-1) )
|
||||
else if (param == (-1))
|
||||
{
|
||||
if( MemoryGUID )
|
||||
if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
|
||||
if (MemoryGUID)
|
||||
if (Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID))
|
||||
{
|
||||
memory->DespawnOrUnsummon();
|
||||
MemoryGUID.Clear();
|
||||
|
|
@ -281,10 +281,10 @@ public:
|
|||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
//if( me->HasAura(SPELL_SHIELD) )
|
||||
//if (me->HasAura(SPELL_SHIELD))
|
||||
// return;
|
||||
|
||||
if( damage >= me->GetHealth() )
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
damage = me->GetHealth() - 1;
|
||||
|
||||
|
|
@ -299,7 +299,7 @@ public:
|
|||
_EnterEvadeMode();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToAll(true);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
|
||||
pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 68206);
|
||||
|
|
@ -310,7 +310,7 @@ public:
|
|||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_MEMORY_ENTRY, summon->GetEntry());
|
||||
MemoryGUID = summon->GetGUID();
|
||||
}
|
||||
|
|
@ -324,12 +324,12 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( !summoned && HealthBelowPct(25) )
|
||||
if (!summoned && HealthBelowPct(25))
|
||||
{
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
Talk(SAY_PALETRESS_MEMORY_SUMMON);
|
||||
|
|
@ -343,32 +343,32 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_SMITE:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
|
||||
me->CastSpell(target, SPELL_SMITE, false);
|
||||
events.Repeat(3s, 4s);
|
||||
break;
|
||||
case EVENT_SPELL_HOLY_FIRE:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
|
||||
me->CastSpell(target, SPELL_HOLY_FIRE, false);
|
||||
events.Repeat(9s, 12s);
|
||||
break;
|
||||
case EVENT_SPELL_RENEW:
|
||||
if( !MemoryGUID )
|
||||
if (!MemoryGUID)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if( urand(0, 1) )
|
||||
if (urand(0, 1))
|
||||
me->CastSpell(me, SPELL_RENEW, false);
|
||||
else if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
|
||||
if( memory->IsAlive() )
|
||||
else if (Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID))
|
||||
if (memory->IsAlive())
|
||||
me->CastSpell(memory, SPELL_RENEW, false);
|
||||
events.Repeat(15s, 17s);
|
||||
break;
|
||||
|
|
@ -410,8 +410,8 @@ public:
|
|||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
me->DespawnOrUnsummon(20000);
|
||||
if( pInstance )
|
||||
if( Creature* paletress = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(DATA_PALETRESS)) )
|
||||
if (pInstance)
|
||||
if (Creature* paletress = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(DATA_PALETRESS)))
|
||||
paletress->AI()->DoAction(1);
|
||||
}
|
||||
|
||||
|
|
@ -421,10 +421,10 @@ public:
|
|||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -436,7 +436,7 @@ public:
|
|||
case EVENT_MEMORY_START_ATTACK:
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToAll(false);
|
||||
if( Unit* target = me->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = me->SelectNearestTarget(200.0f))
|
||||
{
|
||||
AttackStart(target);
|
||||
DoZoneInCombat();
|
||||
|
|
@ -447,12 +447,12 @@ public:
|
|||
events.ScheduleEvent(EVENT_SPELL_WAKING_NIGHTMARE, 20s, 30s);
|
||||
break;
|
||||
case EVENT_SPELL_OLD_WOUNDS:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
|
||||
me->CastSpell(target, SPELL_OLD_WOUNDS, true);
|
||||
events.Repeat(12s);
|
||||
break;
|
||||
case EVENT_SPELL_SHADOWS_PAST:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
|
||||
me->CastSpell(target, SPELL_SHADOWS_PAST, false);
|
||||
events.Repeat(15s, 20s);
|
||||
break;
|
||||
|
|
@ -541,9 +541,9 @@ public:
|
|||
|
||||
void WaypointReached(uint32 uiPoint) override
|
||||
{
|
||||
if( uiPoint == 1 )
|
||||
if (uiPoint == 1)
|
||||
{
|
||||
switch( uiWaypoint )
|
||||
switch (uiWaypoint)
|
||||
{
|
||||
case 0:
|
||||
me->SetFacingTo(5.4f);
|
||||
|
|
@ -561,10 +561,10 @@ public:
|
|||
void SetData(uint32 uiType, uint32 /*uiData*/) override
|
||||
{
|
||||
AddWaypoint(0, me->GetPositionX(), 660.0f, 411.80f);
|
||||
switch( me->GetEntry() )
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_ARGENT_LIGHTWIELDER:
|
||||
switch( uiType )
|
||||
switch (uiType)
|
||||
{
|
||||
case 0:
|
||||
AddWaypoint(1, 716.321f, 647.047f, 411.93f);
|
||||
|
|
@ -578,7 +578,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case NPC_ARGENT_MONK:
|
||||
switch( uiType )
|
||||
switch (uiType)
|
||||
{
|
||||
case 0:
|
||||
AddWaypoint(1, 717.86f, 649.0f, 411.923f);
|
||||
|
|
@ -592,7 +592,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case NPC_PRIESTESS:
|
||||
switch( uiType )
|
||||
switch (uiType)
|
||||
{
|
||||
case 0:
|
||||
AddWaypoint(1, 719.872f, 650.94f, 411.93f);
|
||||
|
|
@ -613,7 +613,7 @@ public:
|
|||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if( bCheck && damage >= me->GetHealth() )
|
||||
if (bCheck && damage >= me->GetHealth())
|
||||
{
|
||||
bCheck = false;
|
||||
damage = me->GetHealth() - 1;
|
||||
|
|
@ -625,25 +625,25 @@ public:
|
|||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
switch( me->GetEntry() )
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_ARGENT_MONK:
|
||||
events.RescheduleEvent(EVENT_MONK_SPELL_FLURRY_OF_BLOWS, 5s);
|
||||
events.RescheduleEvent(EVENT_MONK_SPELL_PUMMEL, 7s);
|
||||
if( IsHeroic() )
|
||||
if (IsHeroic())
|
||||
bCheck = true;
|
||||
break;
|
||||
case NPC_PRIESTESS:
|
||||
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_HOLY_SMITE, 5s, 8s);
|
||||
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN, 3s, 6s);
|
||||
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_FOUNTAIN_OF_LIGHT, 8s, 15s);
|
||||
if( IsHeroic() )
|
||||
if (IsHeroic())
|
||||
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_MIND_CONTROL_H, 12s);
|
||||
break;
|
||||
case NPC_ARGENT_LIGHTWIELDER:
|
||||
events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT, 12s, 15s);
|
||||
events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_CLEAVE, 3s, 5s);
|
||||
if( IsHeroic() )
|
||||
if (IsHeroic())
|
||||
events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_UNBALANCING_STRIKE_H, 8s, 12s);
|
||||
break;
|
||||
}
|
||||
|
|
@ -653,15 +653,15 @@ public:
|
|||
{
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -671,18 +671,18 @@ public:
|
|||
events.Repeat(12s, 18s);
|
||||
break;
|
||||
case EVENT_MONK_SPELL_PUMMEL:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_PUMMEL, false);
|
||||
events.Repeat(8s, 11s);
|
||||
break;
|
||||
|
||||
case EVENT_PRIESTESS_SPELL_HOLY_SMITE:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_HOLY_SMITE, false);
|
||||
events.Repeat(6s, 8s);
|
||||
break;
|
||||
case EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHADOW_WORD_PAIN, false);
|
||||
events.Repeat(12s, 15s);
|
||||
break;
|
||||
|
|
@ -691,7 +691,7 @@ public:
|
|||
events.Repeat(35s, 45s);
|
||||
break;
|
||||
case EVENT_PRIESTESS_SPELL_MIND_CONTROL_H:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
|
||||
me->CastSpell(target, SPELL_MIND_CONTROL_H, false);
|
||||
events.Repeat(22s, 30s);
|
||||
break;
|
||||
|
|
@ -699,19 +699,19 @@ public:
|
|||
case EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT:
|
||||
{
|
||||
Unit* target = DoSelectLowestHpFriendly(40.0f);
|
||||
if( !target )
|
||||
if (!target)
|
||||
target = me;
|
||||
me->CastSpell(target, SPELL_BLAZING_LIGHT, false);
|
||||
events.Repeat(8s, 12s);
|
||||
}
|
||||
break;
|
||||
case EVENT_LIGHTWIELDER_SPELL_CLEAVE:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
|
||||
events.Repeat(6s, 8s);
|
||||
break;
|
||||
case EVENT_LIGHTWIELDER_SPELL_UNBALANCING_STRIKE_H:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE_H, false);
|
||||
events.Repeat(12s, 15s);
|
||||
break;
|
||||
|
|
@ -723,7 +723,7 @@ public:
|
|||
void JustDied(Unit* /*pKiller*/) override
|
||||
{
|
||||
me->DespawnOrUnsummon(10000);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, 0);
|
||||
}
|
||||
};
|
||||
|
|
@ -742,7 +742,7 @@ class spell_eadric_radiance : public SpellScript
|
|||
{
|
||||
std::list<WorldObject*> tmplist;
|
||||
for( std::list<WorldObject*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
|
||||
if( (*itr)->ToUnit()->HasInArc(M_PI, GetCaster()) )
|
||||
if ((*itr)->ToUnit()->HasInArc(M_PI, GetCaster()))
|
||||
tmplist.push_back(*itr);
|
||||
|
||||
targets.clear();
|
||||
|
|
@ -798,8 +798,8 @@ class spell_reflective_shield_aura : public AuraScript
|
|||
|
||||
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
|
||||
{
|
||||
if( Unit* attacker = dmgInfo.GetAttacker() )
|
||||
if( GetOwner() && attacker->GetGUID() != GetOwner()->GetGUID() )
|
||||
if (Unit* attacker = dmgInfo.GetAttacker())
|
||||
if (GetOwner() && attacker->GetGUID() != GetOwner()->GetGUID())
|
||||
{
|
||||
int32 damage = (int32)(absorbAmount * 0.25f);
|
||||
GetOwner()->ToUnit()->CastCustomSpell(attacker, SPELL_REFLECTIVE_SHIELD_DAMAGE, &damage, nullptr, nullptr, true);
|
||||
|
|
|
|||
|
|
@ -123,7 +123,7 @@ public:
|
|||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToAll(true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_BLACK_KNIGHT, NOT_STARTED);
|
||||
|
||||
//me->SetLootMode(0); // [LOOT]
|
||||
|
|
@ -143,7 +143,7 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
if( Phase < 3 && damage >= me->GetHealth() )
|
||||
if (Phase < 3 && damage >= me->GetHealth())
|
||||
{
|
||||
damage = 0;
|
||||
me->SetHealth(me->GetMaxHealth());
|
||||
|
|
@ -164,19 +164,19 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if( param == -1 )
|
||||
if (param == -1)
|
||||
{
|
||||
summons.DespawnAll();
|
||||
}
|
||||
else if( param == 1 )
|
||||
else if (param == 1)
|
||||
{
|
||||
if( !pInstance )
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
pInstance->SetData(BOSS_BLACK_KNIGHT, IN_PROGRESS);
|
||||
Talk(SAY_BK_AGGRO);
|
||||
me->CastSpell((Unit*)nullptr, (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? SPELL_RAISE_DEAD_JAEREN : SPELL_RAISE_DEAD_ARELAS), false);
|
||||
if( Creature* announcer = pInstance->instance->GetCreature(pInstance->GetGuidData(DATA_ANNOUNCER)) )
|
||||
if (Creature* announcer = pInstance->instance->GetCreature(pInstance->GetGuidData(DATA_ANNOUNCER)))
|
||||
announcer->DespawnOrUnsummon();
|
||||
|
||||
events.Reset();
|
||||
|
|
@ -190,7 +190,7 @@ public:
|
|||
|
||||
void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell) override
|
||||
{
|
||||
switch( spell->Id )
|
||||
switch (spell->Id)
|
||||
{
|
||||
case SPELL_BLACK_KNIGHT_RES:
|
||||
me->SetHealth(me->GetMaxHealth());
|
||||
|
|
@ -205,7 +205,7 @@ public:
|
|||
|
||||
++Phase;
|
||||
|
||||
switch( Phase )
|
||||
switch (Phase)
|
||||
{
|
||||
case 2:
|
||||
me->SetDisplayId(MODEL_SKELETON);
|
||||
|
|
@ -236,46 +236,46 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_ANNOUNCER_SAY_ZOMBIE:
|
||||
if( pInstance && !summons.empty() )
|
||||
if( Creature* ghoul = pInstance->instance->GetCreature(*summons.begin()) )
|
||||
if (pInstance && !summons.empty())
|
||||
if (Creature* ghoul = pInstance->instance->GetCreature(*summons.begin()))
|
||||
if (urand(0, 1))
|
||||
ghoul->Yell("[Zombie] .... . Brains ....", LANG_UNIVERSAL); /// @todo: Multiple variations + not always happening, from video sources, needs sniff to transition from DB.
|
||||
break;
|
||||
case EVENT_SPELL_PLAGUE_STRIKE:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_PLAGUE_STRIKE, false);
|
||||
events.Repeat(10s, 12s);
|
||||
break;
|
||||
case EVENT_SPELL_ICY_TOUCH:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_ICY_TOUCH, false);
|
||||
events.Repeat(5s, 6s);
|
||||
break;
|
||||
case EVENT_SPELL_DEATH_RESPITE:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
|
||||
me->CastSpell(target, SPELL_DEATH_RESPITE, false);
|
||||
events.Repeat(13s, 15s);
|
||||
break;
|
||||
case EVENT_SPELL_OBLITERATE:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_OBLITERATE, false);
|
||||
events.Repeat(15s, 17s);
|
||||
break;
|
||||
case EVENT_SPELL_DESECRATION:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
|
||||
me->CastSpell(target, SPELL_DESECRATION, false);
|
||||
events.Repeat(14s, 17s);
|
||||
break;
|
||||
|
|
@ -284,7 +284,7 @@ public:
|
|||
events.Repeat(2s, 4s);
|
||||
break;
|
||||
case EVENT_SPELL_MARKED_DEATH:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.000000f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.000000f, true))
|
||||
me->CastSpell(target, SPELL_MARKED_DEATH, false);
|
||||
events.Repeat(9s);
|
||||
break;
|
||||
|
|
@ -296,7 +296,7 @@ public:
|
|||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
if( Unit* target = summon->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = summon->SelectNearestTarget(200.0f))
|
||||
{
|
||||
summon->AI()->AttackStart(target);
|
||||
DoZoneInCombat(summon);
|
||||
|
|
@ -305,7 +305,7 @@ public:
|
|||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if( victim->IsPlayer() )
|
||||
if (victim->IsPlayer())
|
||||
{
|
||||
Talk(SAY_BK_KILL_PLAYER);
|
||||
}
|
||||
|
|
@ -315,9 +315,9 @@ public:
|
|||
{
|
||||
me->CastSpell((Unit*)nullptr, SPELL_BK_KILL_CREDIT, true);
|
||||
Talk(SAY_BK_DEATH);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(BOSS_BLACK_KNIGHT, DONE);
|
||||
if( me->ToTempSummon() )
|
||||
if (me->ToTempSummon())
|
||||
me->ToTempSummon()->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
|
||||
}
|
||||
};
|
||||
|
|
@ -347,7 +347,7 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if( param == 1 )
|
||||
if (param == 1)
|
||||
{
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
me->DisableRotate(false);
|
||||
|
|
@ -358,7 +358,7 @@ public:
|
|||
|
||||
void WaypointReached(uint32 i) override
|
||||
{
|
||||
if( i == 12 )
|
||||
if (i == 12)
|
||||
{
|
||||
SetEscortPaused(true);
|
||||
me->SetOrientation(3.62f);
|
||||
|
|
@ -366,7 +366,7 @@ public:
|
|||
me->DisableRotate(true);
|
||||
me->SetFacingTo(3.62f);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_MOUNT_SPECIAL);
|
||||
if( InstanceScript* pInstance = me->GetInstanceScript() )
|
||||
if (InstanceScript* pInstance = me->GetInstanceScript())
|
||||
pInstance->SetData(DATA_SKELETAL_GRYPHON_LANDED, 0);
|
||||
}
|
||||
}
|
||||
|
|
@ -422,7 +422,7 @@ public:
|
|||
|
||||
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
|
||||
{
|
||||
switch(spell->Id)
|
||||
switch (spell->Id)
|
||||
{
|
||||
case SPELL_CLAW_N:
|
||||
case SPELL_CLAW_H:
|
||||
|
|
@ -443,15 +443,15 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -173,7 +173,7 @@ public:
|
|||
if (me->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
if( apply )
|
||||
if (apply)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetSpeed(MOVE_RUN, 2.0f, false);
|
||||
|
|
@ -193,7 +193,7 @@ public:
|
|||
if (me->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
if( !apply )
|
||||
if (!apply)
|
||||
{
|
||||
me->RemoveAura(SPELL_PLAYER_VEHICLE_DEFEND);
|
||||
who->RemoveAura(SPELL_PLAYER_VEHICLE_DEFEND);
|
||||
|
|
@ -260,7 +260,7 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( ShieldTimer <= (int32)diff )
|
||||
if (ShieldTimer <= (int32)diff )
|
||||
{
|
||||
me->CastSpell(me, SPELL_MINIONS_DEFEND, true);
|
||||
ShieldTimer = 5000;
|
||||
|
|
@ -268,15 +268,15 @@ public:
|
|||
else
|
||||
ShieldTimer -= diff;
|
||||
|
||||
if ( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -285,22 +285,22 @@ public:
|
|||
GuidVector LIST;
|
||||
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
if( Player* plr = itr->GetSource() )
|
||||
if (Player* plr = itr->GetSource())
|
||||
{
|
||||
if( me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead() )
|
||||
if (me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead())
|
||||
continue;
|
||||
if( !plr->GetVehicle() )
|
||||
if (!plr->GetVehicle())
|
||||
LIST.push_back(plr->GetGUID());
|
||||
else if( Vehicle* v = plr->GetVehicle() )
|
||||
else if (Vehicle* v = plr->GetVehicle())
|
||||
{
|
||||
if( Unit* mount = v->GetBase() )
|
||||
if (Unit* mount = v->GetBase())
|
||||
LIST.push_back(mount->GetGUID());
|
||||
}
|
||||
}
|
||||
if( !LIST.empty() )
|
||||
if (!LIST.empty())
|
||||
{
|
||||
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
|
||||
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)))
|
||||
{
|
||||
me->GetThreatMgr().ResetAllThreat();
|
||||
me->AddThreat(target, 10000.0f);
|
||||
|
|
@ -316,25 +316,25 @@ public:
|
|||
GuidVector LIST;
|
||||
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
if( Player* plr = itr->GetSource() )
|
||||
if (Player* plr = itr->GetSource())
|
||||
{
|
||||
if( me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
|
||||
if (me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
|
||||
continue;
|
||||
if( Vehicle* v = plr->GetVehicle() )
|
||||
if( Unit* mount = v->GetBase() )
|
||||
if (Vehicle* v = plr->GetVehicle())
|
||||
if (Unit* mount = v->GetBase())
|
||||
LIST.push_back(mount->GetGUID());
|
||||
}
|
||||
if( !LIST.empty() )
|
||||
if (!LIST.empty())
|
||||
{
|
||||
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
|
||||
if( Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)) )
|
||||
if (Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)))
|
||||
me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
|
||||
}
|
||||
events.Repeat(6s, 8s);
|
||||
}
|
||||
break;
|
||||
case EVENT_THRUST:
|
||||
if( me->GetVictim() && me->GetExactDist(me->GetVictim()) <= 5.5f )
|
||||
if (me->GetVictim() && me->GetExactDist(me->GetVictim()) <= 5.5f )
|
||||
me->CastSpell(me->GetVictim(), SPELL_PLAYER_VEHICLE_THRUST, false);
|
||||
events.Repeat(3s, 5s);
|
||||
break;
|
||||
|
|
@ -345,7 +345,7 @@ public:
|
|||
{
|
||||
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
||||
me->DespawnOrUnsummon(10000);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_MOUNT_DIED, 0);
|
||||
}
|
||||
};
|
||||
|
|
@ -402,7 +402,7 @@ public:
|
|||
|
||||
void Reset() override
|
||||
{
|
||||
if( pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
|
||||
if (pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
|
||||
{
|
||||
DoAction(1);
|
||||
DoAction(2);
|
||||
|
|
@ -415,7 +415,7 @@ public:
|
|||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
if( pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
|
||||
if (pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
|
||||
me->CallForHelp(100.0f);
|
||||
}
|
||||
|
||||
|
|
@ -423,7 +423,7 @@ public:
|
|||
{
|
||||
me->m_spellImmune[IMMUNITY_MECHANIC].clear();
|
||||
events.Reset();
|
||||
switch( me->GetEntry() )
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_AMBROSE: // Ambrose Boltspark
|
||||
case NPC_ERESSEA: // Eressea Dawnsinger
|
||||
|
|
@ -485,7 +485,7 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if( param == 1 )
|
||||
if (param == 1)
|
||||
{
|
||||
MountPhase = false;
|
||||
NewMountGUID.Clear();
|
||||
|
|
@ -500,16 +500,16 @@ public:
|
|||
AddCreatureAddonAuras();
|
||||
events.Reset();
|
||||
}
|
||||
else if( param == 2 )
|
||||
else if (param == 2)
|
||||
ScheduleAbilitiesEvents();
|
||||
}
|
||||
|
||||
void SetData(uint32 uiType, uint32 uiData) override
|
||||
{
|
||||
BossOrder = uiType;
|
||||
if( uiData > 1 )
|
||||
if (uiData > 1)
|
||||
return;
|
||||
switch( BossOrder )
|
||||
switch (BossOrder)
|
||||
{
|
||||
case 0:
|
||||
if (uiData == 0) // 1 == short version
|
||||
|
|
@ -545,11 +545,11 @@ public:
|
|||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if( MountPhase )
|
||||
if (MountPhase)
|
||||
{
|
||||
if( me->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID) == 0 )
|
||||
if (me->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID) == 0 )
|
||||
damage = 0;
|
||||
else if( damage >= me->GetHealth() )
|
||||
else if (damage >= me->GetHealth())
|
||||
{
|
||||
events.Reset();
|
||||
damage = me->GetHealth() - 1;
|
||||
|
|
@ -565,10 +565,10 @@ public:
|
|||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToAll(true);
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_MOUNT_DIED, BossOrder);
|
||||
if( Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ) )
|
||||
if (Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ))
|
||||
{
|
||||
NewMountGUID = mount->GetGUID();
|
||||
me->GetMotionMaster()->MovePoint(7, *mount);
|
||||
|
|
@ -579,7 +579,7 @@ public:
|
|||
}
|
||||
else
|
||||
{
|
||||
if( damage >= me->GetHealth() )
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
MountPhase = true;
|
||||
events.Reset();
|
||||
|
|
@ -593,7 +593,7 @@ public:
|
|||
me->SetRegeneratingHealth(false);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToAll(true);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_GRAND_CHAMPION_DIED, BossOrder);
|
||||
}
|
||||
}
|
||||
|
|
@ -603,26 +603,26 @@ public:
|
|||
|
||||
void WaypointReached(uint32 i) override
|
||||
{
|
||||
if( !pInstance )
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
if( (i == 2 && (BossOrder == 1 || BossOrder == 2)) || (i == 3 && BossOrder == 0) )
|
||||
if ((i == 2 && (BossOrder == 1 || BossOrder == 2)) || (i == 3 && BossOrder == 0))
|
||||
pInstance->SetData(DATA_GRAND_CHAMPION_REACHED_DEST, BossOrder);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if( id < 4 )
|
||||
if (id < 4)
|
||||
npc_escortAI::MovementInform(type, id);
|
||||
|
||||
if( type == POINT_MOTION_TYPE )
|
||||
if (type == POINT_MOTION_TYPE)
|
||||
{
|
||||
if( id == 5 )
|
||||
if (id == 5)
|
||||
me->SetFacingTo(3 * M_PI / 2);
|
||||
else if( id == 7 ) // reached new mount!
|
||||
else if (id == 7) // reached new mount!
|
||||
{
|
||||
if( NewMountGUID )
|
||||
if( Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID) )
|
||||
if (NewMountGUID)
|
||||
if (Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID))
|
||||
{
|
||||
mount->DespawnOrUnsummon();
|
||||
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount->GetDisplayId());
|
||||
|
|
@ -637,16 +637,16 @@ public:
|
|||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToAll(false);
|
||||
if( Unit* target = me->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = me->SelectNearestTarget(200.0f))
|
||||
AttackStart(target);
|
||||
DoZoneInCombat();
|
||||
me->CastSpell(me, SPELL_TRAMPLE_AURA, true);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_REACHED_NEW_MOUNT, 0);
|
||||
NewMountGUID.Clear();
|
||||
}
|
||||
}
|
||||
else if( id == 9 )
|
||||
else if (id == 9)
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
|
@ -661,37 +661,37 @@ public:
|
|||
{
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
|
||||
if ( !UpdateVictim() && !NewMountGUID )
|
||||
if (!UpdateVictim() && !NewMountGUID )
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) || ((me->GetEntry() == NPC_JACOB || me->GetEntry() == NPC_MOKRA) && me->HasAura(SPELL_BLADESTORM)) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING) || ((me->GetEntry() == NPC_JACOB || me->GetEntry() == NPC_MOKRA) && me->HasAura(SPELL_BLADESTORM)))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_FIND_NEW_MOUNT:
|
||||
{
|
||||
if( me->HasAura(SPELL_TRAMPLE_STUN) )
|
||||
if (me->HasAura(SPELL_TRAMPLE_STUN))
|
||||
{
|
||||
events.Repeat(200ms);
|
||||
break;
|
||||
}
|
||||
|
||||
// hackfix, trample won't hit grand champions because of UNIT_FLAG_NON_ATTACKABLE
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
{
|
||||
bool trample = false;
|
||||
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
if( Player* plr = itr->GetSource() )
|
||||
if( me->GetExactDist(plr) <= 5.0f )
|
||||
if( Vehicle* v = plr->GetVehicle() )
|
||||
if( Unit* c = v->GetBase() )
|
||||
if( c->IsCreature() && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE) )
|
||||
if (Player* plr = itr->GetSource())
|
||||
if (me->GetExactDist(plr) <= 5.0f )
|
||||
if (Vehicle* v = plr->GetVehicle())
|
||||
if (Unit* c = v->GetBase())
|
||||
if (c->IsCreature() && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE))
|
||||
{
|
||||
me->GetMotionMaster()->MovementExpired();
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
|
|
@ -701,23 +701,23 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
if( trample )
|
||||
if (trample)
|
||||
{
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID) )
|
||||
if( mount->IsAlive() )
|
||||
if (Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID))
|
||||
if (mount->IsAlive())
|
||||
{
|
||||
if( me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
|
||||
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
|
||||
me->GetMotionMaster()->MovePoint(7, *mount);
|
||||
events.Repeat(200ms);
|
||||
break;
|
||||
}
|
||||
|
||||
if( Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ) )
|
||||
if (Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ))
|
||||
{
|
||||
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
NewMountGUID = mount->GetGUID();
|
||||
|
|
@ -734,22 +734,22 @@ public:
|
|||
GuidVector LIST;
|
||||
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
if( Player* plr = itr->GetSource() )
|
||||
if (Player* plr = itr->GetSource())
|
||||
{
|
||||
if( me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead() )
|
||||
if (me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead())
|
||||
continue;
|
||||
if( !plr->GetVehicle() )
|
||||
if (!plr->GetVehicle())
|
||||
LIST.push_back(plr->GetGUID());
|
||||
else if( Vehicle* v = plr->GetVehicle() )
|
||||
else if (Vehicle* v = plr->GetVehicle())
|
||||
{
|
||||
if( Unit* mount = v->GetBase() )
|
||||
if (Unit* mount = v->GetBase())
|
||||
LIST.push_back(mount->GetGUID());
|
||||
}
|
||||
}
|
||||
if( !LIST.empty() )
|
||||
if (!LIST.empty())
|
||||
{
|
||||
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
|
||||
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)))
|
||||
{
|
||||
me->GetThreatMgr().ResetAllThreat();
|
||||
me->AddThreat(target, 10000.0f);
|
||||
|
|
@ -765,33 +765,33 @@ public:
|
|||
GuidVector LIST;
|
||||
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
if( Player* plr = itr->GetSource() )
|
||||
if (Player* plr = itr->GetSource())
|
||||
{
|
||||
if( me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
|
||||
if (me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
|
||||
continue;
|
||||
if( Vehicle* v = plr->GetVehicle() )
|
||||
if( Unit* mount = v->GetBase() )
|
||||
if (Vehicle* v = plr->GetVehicle())
|
||||
if (Unit* mount = v->GetBase())
|
||||
LIST.push_back(mount->GetGUID());
|
||||
}
|
||||
if( !LIST.empty() )
|
||||
if (!LIST.empty())
|
||||
{
|
||||
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
|
||||
if( Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)) )
|
||||
if (Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)))
|
||||
me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
|
||||
}
|
||||
events.Repeat(6s, 8s);
|
||||
}
|
||||
break;
|
||||
case EVENT_THRUST:
|
||||
if( Unit* victim = me->GetVictim() )
|
||||
if( me->GetExactDist(victim) <= 6.0f )
|
||||
if (Unit* victim = me->GetVictim())
|
||||
if (me->GetExactDist(victim) <= 6.0f )
|
||||
me->CastSpell(victim, SPELL_PLAYER_VEHICLE_THRUST, false);
|
||||
events.Repeat(3s, 5s);
|
||||
break;
|
||||
|
||||
/******************* MAGE *******************/
|
||||
case EVEMT_MAGE_SPELL_FIREBALL:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_FIREBALL, false);
|
||||
events.Repeat(5s);
|
||||
break;
|
||||
|
|
@ -804,7 +804,7 @@ public:
|
|||
events.Repeat(22s);
|
||||
break;
|
||||
case EVEMT_MAGE_SPELL_POLYMORPH:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
|
||||
me->CastSpell(target, SPELL_POLYMORPH, false);
|
||||
events.Repeat(8s);
|
||||
break;
|
||||
|
|
@ -812,7 +812,7 @@ public:
|
|||
|
||||
/****************** SHAMAN ******************/
|
||||
case EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
|
||||
me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
|
||||
events.Repeat(16s);
|
||||
break;
|
||||
|
|
@ -823,10 +823,10 @@ public:
|
|||
case EVENT_SHAMAN_SPELL_HEALING_WAVE:
|
||||
{
|
||||
Unit* target = nullptr;
|
||||
if( urand(0, 1) )
|
||||
if (urand(0, 1))
|
||||
{
|
||||
target = DoSelectLowestHpFriendly(40.0f);
|
||||
if( !target )
|
||||
if (!target)
|
||||
target = me;
|
||||
}
|
||||
else
|
||||
|
|
@ -836,7 +836,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case EVENT_SHAMAN_SPELL_HEX_OF_MENDING:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_HEX_OF_MENDING, false);
|
||||
events.Repeat(20s, 25s);
|
||||
break;
|
||||
|
|
@ -852,9 +852,9 @@ public:
|
|||
break;
|
||||
case EVENT_HUNTER_SPELL_MULTI_SHOT:
|
||||
{
|
||||
if( !UnitTargetGUID )
|
||||
if (!UnitTargetGUID)
|
||||
{
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
|
||||
{
|
||||
me->CastSpell(target, SPELL_SHOOT, false);
|
||||
UnitTargetGUID = target->GetGUID();
|
||||
|
|
@ -865,7 +865,7 @@ public:
|
|||
else
|
||||
{
|
||||
Unit* target = ObjectAccessor::GetUnit(*me, UnitTargetGUID);
|
||||
if( target && me->IsInRange(target, 5.0f, 30.0f, false) )
|
||||
if (target && me->IsInRange(target, 5.0f, 30.0f, false))
|
||||
me->CastSpell(target, SPELL_MULTI_SHOT, false);
|
||||
else
|
||||
{
|
||||
|
|
@ -873,7 +873,7 @@ public:
|
|||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
{
|
||||
Player* player = itr->GetSource();
|
||||
if( player && me->IsInRange(player, 5.0f, 30.0f, false) )
|
||||
if (player && me->IsInRange(player, 5.0f, 30.0f, false))
|
||||
{
|
||||
me->CastSpell(player, SPELL_MULTI_SHOT, false);
|
||||
break;
|
||||
|
|
@ -889,7 +889,7 @@ public:
|
|||
|
||||
/****************** ROGUE *******************/
|
||||
case EVENT_ROGUE_SPELL_EVISCERATE:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_EVISCERATE, false);
|
||||
events.Repeat(8s);
|
||||
break;
|
||||
|
|
@ -898,7 +898,7 @@ public:
|
|||
events.Repeat(14s);
|
||||
break;
|
||||
case EVENT_ROGUE_SPELL_POISON_BOTTLE:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
|
||||
me->CastSpell(target, SPELL_POISON_BOTTLE, false);
|
||||
events.Repeat(19s);
|
||||
break;
|
||||
|
|
@ -906,12 +906,12 @@ public:
|
|||
|
||||
/***************** WARRIOR ******************/
|
||||
case EVENT_WARRIOR_SPELL_MORTAL_STRIKE:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
|
||||
events.Repeat(8s, 12s);
|
||||
break;
|
||||
case EVENT_WARRIOR_SPELL_BLADESTORM:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_BLADESTORM, false);
|
||||
events.Repeat(15s, 20s);
|
||||
break;
|
||||
|
|
@ -921,7 +921,7 @@ public:
|
|||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
{
|
||||
Player* player = itr->GetSource();
|
||||
if( player && me->IsInRange(player, 8.0f, 25.0f, false) )
|
||||
if (player && me->IsInRange(player, 8.0f, 25.0f, false))
|
||||
{
|
||||
DoResetThreatList();
|
||||
me->AddThreat(player, 5.0f);
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ public:
|
|||
bool IsEncounterInProgress() const override
|
||||
{
|
||||
for( uint8 i = 0; i < MAX_ENCOUNTER; ++i )
|
||||
if( m_auiEncounter[i] == IN_PROGRESS )
|
||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
@ -112,54 +112,54 @@ public:
|
|||
if (TeamIdInInstance == TEAM_NEUTRAL)
|
||||
{
|
||||
Map::PlayerList const& players = instance->GetPlayers();
|
||||
if( !players.IsEmpty() )
|
||||
if( Player* pPlayer = players.begin()->GetSource() )
|
||||
if (!players.IsEmpty())
|
||||
if (Player* pPlayer = players.begin()->GetSource())
|
||||
TeamIdInInstance = pPlayer->GetTeamId();
|
||||
}
|
||||
|
||||
switch( creature->GetEntry() )
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
// Grand Champions:
|
||||
case NPC_MOKRA:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_JACOB);
|
||||
break;
|
||||
case NPC_ERESSEA:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_AMBROSE);
|
||||
break;
|
||||
case NPC_RUNOK:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_COLOSOS);
|
||||
break;
|
||||
case NPC_ZULTORE:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_JAELYNE);
|
||||
break;
|
||||
case NPC_VISCERI:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_LANA);
|
||||
break;
|
||||
|
||||
// Grand Champion Minions:
|
||||
case NPC_ORGRIMMAR_MINION:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_STORMWIND_MINION);
|
||||
break;
|
||||
case NPC_SILVERMOON_MINION:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_GNOMEREGAN_MINION);
|
||||
break;
|
||||
case NPC_THUNDER_BLUFF_MINION:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_EXODAR_MINION);
|
||||
break;
|
||||
case NPC_SENJIN_MINION:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_DARNASSUS_MINION);
|
||||
break;
|
||||
case NPC_UNDERCITY_MINION:
|
||||
if( TeamIdInInstance == TEAM_HORDE )
|
||||
if (TeamIdInInstance == TEAM_HORDE)
|
||||
creature->UpdateEntry(NPC_IRONFORGE_MINION);
|
||||
break;
|
||||
|
||||
|
|
@ -173,7 +173,7 @@ public:
|
|||
case NPC_JAEREN:
|
||||
case NPC_ARELAS:
|
||||
NPC_AnnouncerGUID = creature->GetGUID();
|
||||
//if( TeamIdInInstance == TEAM_ALLIANCE )
|
||||
//if (TeamIdInInstance == TEAM_ALLIANCE)
|
||||
// creature->UpdateEntry(NPC_ARELAS);
|
||||
creature->SetReactState(REACT_PASSIVE);
|
||||
break;
|
||||
|
|
@ -186,7 +186,7 @@ public:
|
|||
// Beginning vehicles:
|
||||
case VEHICLE_ARGENT_WARHORSE:
|
||||
case VEHICLE_ARGENT_BATTLEWORG:
|
||||
if( InstanceProgress < INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED && m_auiEncounter[0] == NOT_STARTED )
|
||||
if (InstanceProgress < INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED && m_auiEncounter[0] == NOT_STARTED)
|
||||
{
|
||||
creature->DespawnOrUnsummon();
|
||||
creature->SetRespawnTime(3);
|
||||
|
|
@ -204,7 +204,7 @@ public:
|
|||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
switch( go->GetEntry() )
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_MAIN_GATE:
|
||||
GO_MainGateGUID = go->GetGUID();
|
||||
|
|
@ -237,7 +237,7 @@ public:
|
|||
events.Reset();
|
||||
events.RescheduleEvent(EVENT_CHECK_PLAYERS, 0ms);
|
||||
|
||||
if( !in )
|
||||
if (!in)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
|
|
@ -250,17 +250,17 @@ public:
|
|||
std::istringstream loadStream(in);
|
||||
loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3;
|
||||
|
||||
if( dataHead1 == 'T' && dataHead2 == 'C' )
|
||||
if (dataHead1 == 'T' && dataHead2 == 'C')
|
||||
{
|
||||
m_auiEncounter[0] = data0;
|
||||
m_auiEncounter[1] = data1;
|
||||
m_auiEncounter[2] = data2;
|
||||
InstanceProgress = data3;
|
||||
if( InstanceProgress == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
|
||||
if (InstanceProgress == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED)
|
||||
InstanceProgress = INSTANCE_PROGRESS_INITIAL;
|
||||
|
||||
for( uint8 i = 0; i < MAX_ENCOUNTER; ++i )
|
||||
if( m_auiEncounter[i] == IN_PROGRESS )
|
||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
||||
m_auiEncounter[i] = NOT_STARTED;
|
||||
}
|
||||
else
|
||||
|
|
@ -306,10 +306,10 @@ public:
|
|||
|
||||
void InstanceCleanup()
|
||||
{
|
||||
if( CLEANED )
|
||||
if (CLEANED)
|
||||
return;
|
||||
|
||||
switch( InstanceProgress )
|
||||
switch (InstanceProgress)
|
||||
{
|
||||
case INSTANCE_PROGRESS_INITIAL:
|
||||
case INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST:
|
||||
|
|
@ -328,15 +328,15 @@ public:
|
|||
{
|
||||
for( uint8 j = 0; j < 3; ++j )
|
||||
{
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[i][j]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[i][j]))
|
||||
c->DespawnOrUnsummon();
|
||||
NPC_GrandChampionMinionsGUID[i][j].Clear();
|
||||
}
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
|
||||
c->DespawnOrUnsummon();
|
||||
NPC_GrandChampionGUID[i].Clear();
|
||||
}
|
||||
if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
c->DespawnOrUnsummon();
|
||||
c->SetHomePosition(748.309f, 619.488f, 411.172f, 4.71239f);
|
||||
|
|
@ -349,7 +349,7 @@ public:
|
|||
break;
|
||||
case INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
announcer->DespawnOrUnsummon();
|
||||
announcer->SetHomePosition(735.81f, 661.92f, 412.39f, 4.714f);
|
||||
|
|
@ -358,28 +358,28 @@ public:
|
|||
announcer->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
|
||||
{
|
||||
uint32 entry = c->GetEntry();
|
||||
c->DespawnOrUnsummon();
|
||||
switch( i )
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
if( Creature* pBoss = announcer->SummonCreature(entry, 736.695f, 650.02f, 412.4f, 3 * M_PI / 2) )
|
||||
if (Creature* pBoss = announcer->SummonCreature(entry, 736.695f, 650.02f, 412.4f, 3 * M_PI / 2))
|
||||
{
|
||||
NPC_GrandChampionGUID[0] = pBoss->GetGUID();
|
||||
pBoss->AI()->SetData(0, 2);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if( Creature* pBoss = announcer->SummonCreature(entry, 756.32f, 650.05f, 412.4f, 3 * M_PI / 2) )
|
||||
if (Creature* pBoss = announcer->SummonCreature(entry, 756.32f, 650.05f, 412.4f, 3 * M_PI / 2))
|
||||
{
|
||||
NPC_GrandChampionGUID[1] = pBoss->GetGUID();
|
||||
pBoss->AI()->SetData(1, 2);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if( Creature* pBoss = announcer->SummonCreature(entry, 746.5f, 650.65f, 411.7f, 3 * M_PI / 2) )
|
||||
if (Creature* pBoss = announcer->SummonCreature(entry, 746.5f, 650.65f, 411.7f, 3 * M_PI / 2))
|
||||
{
|
||||
NPC_GrandChampionGUID[2] = pBoss->GetGUID();
|
||||
pBoss->AI()->SetData(2, 2);
|
||||
|
|
@ -397,17 +397,17 @@ public:
|
|||
for( uint8 i = 0; i < 3; ++i )
|
||||
for( uint8 j = 0; j < 3; ++j )
|
||||
{
|
||||
if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]))
|
||||
c->DespawnOrUnsummon();
|
||||
NPC_ArgentSoldierGUID[i][j].Clear();
|
||||
}
|
||||
if( Creature* c = instance->GetCreature(NPC_ArgentChampionGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_ArgentChampionGUID))
|
||||
{
|
||||
c->AI()->DoAction(-1); // paletress despawn memory
|
||||
c->DespawnOrUnsummon();
|
||||
}
|
||||
NPC_ArgentChampionGUID.Clear();
|
||||
if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
c->DespawnOrUnsummon();
|
||||
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
|
||||
|
|
@ -422,16 +422,16 @@ public:
|
|||
case INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED:
|
||||
// revert to INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED
|
||||
{
|
||||
if( Creature* c = instance->GetCreature(NPC_BlackKnightVehicleGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_BlackKnightVehicleGUID))
|
||||
c->DespawnOrUnsummon();
|
||||
NPC_BlackKnightVehicleGUID.Clear();
|
||||
if( Creature* c = instance->GetCreature(NPC_BlackKnightGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_BlackKnightGUID))
|
||||
{
|
||||
c->AI()->DoAction(-1);
|
||||
c->DespawnOrUnsummon();
|
||||
}
|
||||
NPC_BlackKnightGUID.Clear();
|
||||
if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
c->DespawnOrUnsummon();
|
||||
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
|
||||
|
|
@ -443,7 +443,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case INSTANCE_PROGRESS_FINISHED:
|
||||
if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
c->DespawnOrUnsummon();
|
||||
break;
|
||||
}
|
||||
|
|
@ -460,7 +460,7 @@ public:
|
|||
|
||||
uint32 GetData(uint32 uiData) const override
|
||||
{
|
||||
switch( uiData )
|
||||
switch (uiData)
|
||||
{
|
||||
case DATA_INSTANCE_PROGRESS:
|
||||
return InstanceProgress;
|
||||
|
|
@ -473,7 +473,7 @@ public:
|
|||
|
||||
ObjectGuid GetGuidData(uint32 uiData) const override
|
||||
{
|
||||
switch( uiData )
|
||||
switch (uiData)
|
||||
{
|
||||
case DATA_ANNOUNCER:
|
||||
return NPC_AnnouncerGUID;
|
||||
|
|
@ -486,21 +486,21 @@ public:
|
|||
|
||||
void SetData(uint32 uiType, uint32 uiData) override
|
||||
{
|
||||
switch( uiType )
|
||||
switch (uiType)
|
||||
{
|
||||
case DATA_ANNOUNCER_GOSSIP_SELECT:
|
||||
switch( InstanceProgress )
|
||||
switch (InstanceProgress)
|
||||
{
|
||||
case INSTANCE_PROGRESS_INITIAL:
|
||||
if (uiData == 0) // normal intro
|
||||
{
|
||||
shortver = false;
|
||||
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
if( GameObject* gate = instance->GetGameObject(GO_MainGateGUID) )
|
||||
if (GameObject* gate = instance->GetGameObject(GO_MainGateGUID))
|
||||
announcer->SetFacingToObject(gate);
|
||||
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
|
||||
if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
|
||||
tirion->AI()->Talk(TEXT_WELCOME);
|
||||
}
|
||||
events.RescheduleEvent(EVENT_YELL_WELCOME_2, 8s);
|
||||
|
|
@ -521,7 +521,7 @@ public:
|
|||
|
||||
InstanceProgress = INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST;
|
||||
uiData = DONE; // save to db
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
announcer->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
announcer->GetMotionMaster()->MovePoint(1, 735.81f, 661.92f, 412.39f);
|
||||
|
|
@ -530,10 +530,10 @@ public:
|
|||
}
|
||||
break;
|
||||
case INSTANCE_PROGRESS_CHAMPIONS_DEAD:
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
Counter = urand(0, 1);
|
||||
if( Counter )
|
||||
if (Counter)
|
||||
announcer->AI()->Talk(SAY_EADRIC_INTRO_ANNOUNCER);
|
||||
else
|
||||
announcer->AI()->Talk(SAY_JAEREN_PALETRESS_INTRO);
|
||||
|
|
@ -542,7 +542,7 @@ public:
|
|||
events.RescheduleEvent(EVENT_START_ARGENT_CHALLENGE_INTRO, 0ms);
|
||||
break;
|
||||
case INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED:
|
||||
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
|
||||
if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
|
||||
tirion->AI()->Talk(TEXT_BK_INTRO);
|
||||
events.RescheduleEvent(EVENT_SUMMON_BLACK_KNIGHT, 3s);
|
||||
break;
|
||||
|
|
@ -551,7 +551,7 @@ public:
|
|||
case DATA_GRAND_CHAMPION_REACHED_DEST:
|
||||
if (shortver)
|
||||
break;
|
||||
switch( uiData )
|
||||
switch (uiData)
|
||||
{
|
||||
case 0:
|
||||
events.ScheduleEvent(EVENT_SUMMON_GRAND_CHAMPION_2, 0ms);
|
||||
|
|
@ -560,7 +560,7 @@ public:
|
|||
events.ScheduleEvent(EVENT_SUMMON_GRAND_CHAMPION_3, 0ms);
|
||||
break;
|
||||
case 2:
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
InstanceProgress = INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST;
|
||||
uiData = DONE; // save to db
|
||||
|
|
@ -572,10 +572,10 @@ public:
|
|||
}
|
||||
break;
|
||||
case DATA_MOUNT_DIED:
|
||||
switch( InstanceProgress )
|
||||
switch (InstanceProgress)
|
||||
{
|
||||
case INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST: // fighting group 1/3
|
||||
if( ++Counter >= 3 )
|
||||
if (++Counter >= 3)
|
||||
{
|
||||
Counter = 0;
|
||||
InstanceProgress = INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_1;
|
||||
|
|
@ -584,7 +584,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_1: // fighting group 2/3
|
||||
if( ++Counter >= 3 )
|
||||
if (++Counter >= 3)
|
||||
{
|
||||
Counter = 0;
|
||||
InstanceProgress = INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_2;
|
||||
|
|
@ -593,7 +593,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_2: // fighting group 3/3
|
||||
if( ++Counter >= 3 )
|
||||
if (++Counter >= 3)
|
||||
{
|
||||
Counter = 0;
|
||||
InstanceProgress = INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_3;
|
||||
|
|
@ -602,7 +602,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_3: // fighting grand champions (on vehicles)
|
||||
if( ++Counter >= 3 )
|
||||
if (++Counter >= 3)
|
||||
{
|
||||
Counter = 0;
|
||||
InstanceProgress = INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED;
|
||||
|
|
@ -618,7 +618,7 @@ public:
|
|||
--Counter;
|
||||
break;
|
||||
case DATA_GRAND_CHAMPION_DIED:
|
||||
if( ++Counter >= 3 )
|
||||
if (++Counter >= 3)
|
||||
{
|
||||
Counter = 0;
|
||||
VehicleList.clear();
|
||||
|
|
@ -627,7 +627,7 @@ public:
|
|||
m_auiEncounter[0] = DONE;
|
||||
bool creditCasted = false;
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
|
||||
{
|
||||
c->GetMotionMaster()->MovePoint(9, 747.36f, 670.07f, 411.9f);
|
||||
if (!creditCasted)
|
||||
|
|
@ -636,7 +636,7 @@ public:
|
|||
creditCasted = true;
|
||||
}
|
||||
}
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
announcer->GetMotionMaster()->MovePoint(0, 743.14f, 628.77f, 411.2f);
|
||||
announcer->SummonGameObject(instance->IsHeroic() ? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, 0, 0, 0, 0, 90000000); // [LOOT]
|
||||
|
|
@ -645,12 +645,12 @@ public:
|
|||
}
|
||||
|
||||
// bind players to instance
|
||||
if( instance->IsHeroic() )
|
||||
if (instance->IsHeroic())
|
||||
instance->ToInstanceMap()->PermBindAllPlayers();
|
||||
}
|
||||
break;
|
||||
case DATA_ARGENT_SOLDIER_DEFEATED:
|
||||
if( ++Counter >= 9 )
|
||||
if (++Counter >= 9)
|
||||
{
|
||||
Counter = 0;
|
||||
InstanceProgress = INSTANCE_PROGRESS_ARGENT_SOLDIERS_DIED;
|
||||
|
|
@ -661,7 +661,7 @@ public:
|
|||
case BOSS_ARGENT_CHALLENGE:
|
||||
{
|
||||
m_auiEncounter[1] = uiData;
|
||||
if( uiData == DONE )
|
||||
if (uiData == DONE)
|
||||
{
|
||||
HandleGameObject(GO_EnterGateGUID, true);
|
||||
InstanceProgress = INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED;
|
||||
|
|
@ -685,7 +685,7 @@ public:
|
|||
HandleGameObject(GO_EnterGateGUID, false);
|
||||
bAchievIveHadWorse = true;
|
||||
}
|
||||
else if( uiData == DONE )
|
||||
else if (uiData == DONE)
|
||||
{
|
||||
HandleGameObject(GO_EnterGateGUID, true);
|
||||
InstanceProgress = INSTANCE_PROGRESS_FINISHED;
|
||||
|
|
@ -698,7 +698,7 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
if( uiData == DONE )
|
||||
if (uiData == DONE)
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
|
|
@ -708,7 +708,7 @@ public:
|
|||
uint32 MINION_TO_SUMMON = 0;
|
||||
int32 TEXT_ID = 0;
|
||||
|
||||
switch( BossNumber )
|
||||
switch (BossNumber)
|
||||
{
|
||||
case 0:
|
||||
CHAMPION_TO_SUMMON = NPC_MOKRA;
|
||||
|
|
@ -754,7 +754,7 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
if( Creature* pBoss = instance->SummonCreature(CHAMPION_TO_SUMMON, SpawnPos) )
|
||||
if (Creature* pBoss = instance->SummonCreature(CHAMPION_TO_SUMMON, SpawnPos))
|
||||
{
|
||||
NPC_GrandChampionGUID[BossOrder] = pBoss->GetGUID();
|
||||
pBoss->ToCreature()->SetReactState(REACT_PASSIVE);
|
||||
|
|
@ -764,7 +764,7 @@ public:
|
|||
pBoss->AI()->SetData(BossOrder, (shortver ? 1 : 0));
|
||||
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* pAdd = instance->SummonCreature(MINION_TO_SUMMON, SpawnPos) )
|
||||
if (Creature* pAdd = instance->SummonCreature(MINION_TO_SUMMON, SpawnPos))
|
||||
{
|
||||
NPC_GrandChampionMinionsGUID[BossOrder][i] = pAdd->GetGUID();
|
||||
pAdd->SetReactState(REACT_PASSIVE);
|
||||
|
|
@ -776,7 +776,7 @@ public:
|
|||
}
|
||||
|
||||
if (!shortver)
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
announcer->AI()->Talk(TEXT_ID); /// @todo: Missing Argent Raid Spectator cheers.
|
||||
}
|
||||
|
|
@ -785,7 +785,7 @@ public:
|
|||
void Update(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_NULL:
|
||||
break;
|
||||
|
|
@ -842,15 +842,15 @@ public:
|
|||
}
|
||||
case EVENT_GRAND_GROUP_1_MOVE_MIDDLE:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
announcer->SetFacingTo(4.714f);
|
||||
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
|
||||
if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
|
||||
tirion->AI()->Talk(TEXT_BEGIN);
|
||||
HandleGameObject(GO_EnterGateGUID, false);
|
||||
}
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]))
|
||||
{
|
||||
float angle = rand_norm() * 2 * M_PI;
|
||||
c->GetMotionMaster()->MovePoint(0, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
|
||||
|
|
@ -862,12 +862,12 @@ public:
|
|||
case EVENT_GRAND_GROUP_1_ATTACK:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]))
|
||||
{
|
||||
c->SetReactState(REACT_AGGRESSIVE);
|
||||
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
c->SetImmuneToAll(false);
|
||||
if( Unit* target = c->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = c->SelectNearestTarget(200.0f))
|
||||
c->AI()->AttackStart(target);
|
||||
c->AI()->DoZoneInCombat();
|
||||
}
|
||||
|
|
@ -877,7 +877,7 @@ public:
|
|||
case EVENT_GRAND_GROUP_2_MOVE_MIDDLE:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]))
|
||||
{
|
||||
float angle = rand_norm() * 2 * M_PI;
|
||||
c->GetMotionMaster()->MovePoint(0, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
|
||||
|
|
@ -889,12 +889,12 @@ public:
|
|||
case EVENT_GRAND_GROUP_2_ATTACK:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]))
|
||||
{
|
||||
c->SetReactState(REACT_AGGRESSIVE);
|
||||
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
c->SetImmuneToAll(false);
|
||||
if( Unit* target = c->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = c->SelectNearestTarget(200.0f))
|
||||
c->AI()->AttackStart(target);
|
||||
c->AI()->DoZoneInCombat();
|
||||
}
|
||||
|
|
@ -903,7 +903,7 @@ public:
|
|||
case EVENT_GRAND_GROUP_3_MOVE_MIDDLE:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]))
|
||||
{
|
||||
float angle = rand_norm() * 2 * M_PI;
|
||||
c->GetMotionMaster()->MovePoint(0, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
|
||||
|
|
@ -915,12 +915,12 @@ public:
|
|||
case EVENT_GRAND_GROUP_3_ATTACK:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]))
|
||||
{
|
||||
c->SetReactState(REACT_AGGRESSIVE);
|
||||
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
c->SetImmuneToAll(false);
|
||||
if( Unit* target = c->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = c->SelectNearestTarget(200.0f))
|
||||
c->AI()->AttackStart(target);
|
||||
c->AI()->DoZoneInCombat();
|
||||
}
|
||||
|
|
@ -929,7 +929,7 @@ public:
|
|||
case EVENT_GRAND_CHAMPIONS_MOVE_MIDDLE:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
|
||||
{
|
||||
float angle = rand_norm() * 2 * M_PI;
|
||||
c->GetMotionMaster()->MovePoint(4, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
|
||||
|
|
@ -941,12 +941,12 @@ public:
|
|||
case EVENT_GRAND_CHAMPIONS_MOUNTS_ATTACK:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
|
||||
{
|
||||
c->SetReactState(REACT_AGGRESSIVE);
|
||||
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
c->SetImmuneToAll(false);
|
||||
if( Unit* target = c->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = c->SelectNearestTarget(200.0f))
|
||||
c->AI()->AttackStart(target);
|
||||
c->AI()->DoZoneInCombat();
|
||||
c->CastSpell(c, 67865, true); // SPELL_TRAMPLE_AURA
|
||||
|
|
@ -956,10 +956,10 @@ public:
|
|||
case EVENT_GRAND_CHAMPIONS_MOVE_SIDE:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
|
||||
{
|
||||
c->AI()->DoAction(1);
|
||||
switch( i )
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
c->GetMotionMaster()->MovePoint(5, 736.695f, 650.02f, 412.4f);
|
||||
|
|
@ -979,12 +979,12 @@ public:
|
|||
case EVENT_GRAND_CHAMPIONS_ATTACK:
|
||||
{
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
|
||||
{
|
||||
c->SetReactState(REACT_AGGRESSIVE);
|
||||
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
c->SetImmuneToAll(false);
|
||||
if( Unit* target = c->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = c->SelectNearestTarget(200.0f))
|
||||
c->AI()->AttackStart(target);
|
||||
c->AI()->DoZoneInCombat();
|
||||
c->AI()->DoAction(2);
|
||||
|
|
@ -993,7 +993,7 @@ public:
|
|||
break;
|
||||
case EVENT_GRATZ_SLAIN_CHAMPIONS:
|
||||
{
|
||||
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
|
||||
if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
|
||||
tirion->AI()->Talk(TEXT_GRATZ_SLAIN_CHAMPIONS);
|
||||
|
||||
HandleGameObject(GO_EnterGateGUID, true);
|
||||
|
|
@ -1001,15 +1001,15 @@ public:
|
|||
break;
|
||||
case EVENT_RESTORE_ANNOUNCER_GOSSIP:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
announcer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
break;
|
||||
case EVENT_START_ARGENT_CHALLENGE_INTRO:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
if( GameObject* gate = instance->GetGameObject(GO_MainGateGUID) )
|
||||
if (GameObject* gate = instance->GetGameObject(GO_MainGateGUID))
|
||||
{
|
||||
announcer->SetFacingToObject(gate);
|
||||
HandleGameObject(GO_MainGateGUID, true, gate);
|
||||
|
|
@ -1023,19 +1023,19 @@ public:
|
|||
float x = pos.GetPositionX();
|
||||
|
||||
pos.m_positionX = x - 2.0f + (i - 1) * 10.0f;
|
||||
if( Creature* pTrash = instance->SummonCreature(NPC_ARGENT_LIGHTWIELDER, pos) )
|
||||
if (Creature* pTrash = instance->SummonCreature(NPC_ARGENT_LIGHTWIELDER, pos))
|
||||
{
|
||||
pTrash->AI()->SetData(i, 0);
|
||||
NPC_ArgentSoldierGUID[i][0] = pTrash->GetGUID();
|
||||
}
|
||||
pos.m_positionX = x + (i - 1) * 10.0f;
|
||||
if( Creature* pTrash = instance->SummonCreature(NPC_ARGENT_MONK, pos) )
|
||||
if (Creature* pTrash = instance->SummonCreature(NPC_ARGENT_MONK, pos))
|
||||
{
|
||||
pTrash->AI()->SetData(i, 0);
|
||||
NPC_ArgentSoldierGUID[i][1] = pTrash->GetGUID();
|
||||
}
|
||||
pos.m_positionX = x + 2.0f + (i - 1) * 10.0f;
|
||||
if( Creature* pTrash = instance->SummonCreature(NPC_PRIESTESS, pos) )
|
||||
if (Creature* pTrash = instance->SummonCreature(NPC_PRIESTESS, pos))
|
||||
{
|
||||
pTrash->AI()->SetData(i, 0);
|
||||
NPC_ArgentSoldierGUID[i][2] = pTrash->GetGUID();
|
||||
|
|
@ -1046,7 +1046,7 @@ public:
|
|||
break;
|
||||
case EVENT_SUMMON_ARGENT_CHALLENGE:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
announcer->GetMotionMaster()->MovePoint(0, 735.81f, 661.92f, 412.39f);
|
||||
if (Creature* boss = instance->SummonCreature(Counter ? NPC_EADRIC : NPC_PALETRESS, SpawnPosition))
|
||||
boss->GetMotionMaster()->MovePoint(0, 746.881f, 660.263f, 411.7f);
|
||||
|
|
@ -1057,15 +1057,15 @@ public:
|
|||
break;
|
||||
case EVENT_ARGENT_CHALLENGE_SAY_1:
|
||||
{
|
||||
if( Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID) )
|
||||
if (Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID))
|
||||
ac->AI()->Talk(Counter ? SAY_EADRIC_INTRO : SAY_PALETRESS_INTRO_1);
|
||||
if( !Counter )
|
||||
if (!Counter)
|
||||
events.ScheduleEvent(EVENT_ARGENT_CHALLENGE_SAY_2, 6s);
|
||||
}
|
||||
break;
|
||||
case EVENT_ARGENT_CHALLENGE_SAY_2:
|
||||
{
|
||||
if( Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID) )
|
||||
if (Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID))
|
||||
ac->AI()->Talk(SAY_PALETRESS_INTRO_2);
|
||||
}
|
||||
break;
|
||||
|
|
@ -1074,14 +1074,14 @@ public:
|
|||
Counter = 0;
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
for( uint8 j = 0; j < 3; ++j )
|
||||
if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
|
||||
if (Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]))
|
||||
{
|
||||
c->SetReactState(REACT_AGGRESSIVE);
|
||||
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
c->SetImmuneToAll(false);
|
||||
//c->AI()->DoZoneInCombat();
|
||||
}
|
||||
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
|
||||
if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
|
||||
tirion->AI()->Talk(TEXT_YOU_MAY_BEGIN);
|
||||
}
|
||||
break;
|
||||
|
|
@ -1096,12 +1096,12 @@ public:
|
|||
break;
|
||||
case EVENT_ARGENT_CHALLENGE_ATTACK:
|
||||
{
|
||||
if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
|
||||
if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
|
||||
{
|
||||
boss->SetReactState(REACT_AGGRESSIVE);
|
||||
boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
boss->SetImmuneToAll(false);
|
||||
if( Unit* target = boss->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = boss->SelectNearestTarget(200.0f))
|
||||
boss->AI()->AttackStart(target);
|
||||
boss->AI()->DoZoneInCombat();
|
||||
}
|
||||
|
|
@ -1109,7 +1109,7 @@ public:
|
|||
break;
|
||||
case EVENT_ARGENT_CHALLENGE_RUN_MIDDLE:
|
||||
{
|
||||
if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
|
||||
if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
|
||||
{
|
||||
boss->GetMotionMaster()->MovePoint(1, 747.13f, 628.037f, 411.2f);
|
||||
events.ScheduleEvent(EVENT_ARGENT_CHALLENGE_LEAVE_CHEST, 6s);
|
||||
|
|
@ -1118,12 +1118,12 @@ public:
|
|||
break;
|
||||
case EVENT_ARGENT_CHALLENGE_LEAVE_CHEST:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
|
||||
{
|
||||
announcer->GetMotionMaster()->MovePoint(0, 743.14f, 628.77f, 411.2f);
|
||||
uint32 chest = 0;
|
||||
if( instance->IsHeroic() )
|
||||
if (instance->IsHeroic())
|
||||
chest = (boss->GetEntry() == NPC_EADRIC || boss->GetEntry() == NPC_EADRIC_H) ? GO_EADRIC_LOOT_H : GO_PALETRESS_LOOT_H;
|
||||
else
|
||||
chest = (boss->GetEntry() == NPC_EADRIC || boss->GetEntry() == NPC_EADRIC_H) ? GO_EADRIC_LOOT : GO_PALETRESS_LOOT;
|
||||
|
|
@ -1136,7 +1136,7 @@ public:
|
|||
break;
|
||||
case EVENT_ARGENT_CHALLENGE_DISAPPEAR:
|
||||
{
|
||||
if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
|
||||
if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
|
||||
{
|
||||
boss->GetMotionMaster()->MovePoint(0, SpawnPosition);
|
||||
boss->DespawnOrUnsummon(3000);
|
||||
|
|
@ -1145,18 +1145,18 @@ public:
|
|||
break;
|
||||
case EVENT_SUMMON_BLACK_KNIGHT:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if( Creature* bk_vehicle = announcer->SummonCreature(VEHICLE_BLACK_KNIGHT, 769.834f, 651.915f, 447.035f, 0.0f) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
if (Creature* bk_vehicle = announcer->SummonCreature(VEHICLE_BLACK_KNIGHT, 769.834f, 651.915f, 447.035f, 0.0f))
|
||||
{
|
||||
NPC_BlackKnightVehicleGUID = bk_vehicle->GetGUID();
|
||||
bk_vehicle->SetReactState(REACT_PASSIVE);
|
||||
bk_vehicle->SetFacingTo(M_PI);
|
||||
if( Vehicle* v = bk_vehicle->GetVehicleKit() )
|
||||
if( Unit* bk = v->GetPassenger(0) )
|
||||
if (Vehicle* v = bk_vehicle->GetVehicleKit())
|
||||
if (Unit* bk = v->GetPassenger(0))
|
||||
{
|
||||
NPC_BlackKnightGUID = bk->GetGUID();
|
||||
bk->SendMovementFlagUpdate(); // put him on vehicle visually
|
||||
if( bk->IsCreature() )
|
||||
if (bk->IsCreature())
|
||||
bk->ToCreature()->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
|
|
@ -1167,7 +1167,7 @@ public:
|
|||
break;
|
||||
case EVENT_START_BLACK_KNIGHT_SCENE:
|
||||
{
|
||||
if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
|
||||
if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
|
||||
{
|
||||
Position exitPos = { 751.003357f, 638.145508f, 411.570129f, M_PI };
|
||||
bk->ExitVehicle(/*&exitPos*/);
|
||||
|
|
@ -1179,9 +1179,9 @@ public:
|
|||
break;
|
||||
case EVENT_BLACK_KNIGHT_CAST_ANNOUNCER:
|
||||
{
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
{
|
||||
if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
|
||||
if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
|
||||
{
|
||||
bk->SetPosition(745.016f, 631.506f, 411.575f, bk->GetAngle(announcer));
|
||||
bk->SetHomePosition(*bk);
|
||||
|
|
@ -1189,7 +1189,7 @@ public:
|
|||
announcer->SetFacingToObject(bk);
|
||||
announcer->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
bk->AddAura(68306, announcer); // spell has attribute player only
|
||||
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
|
||||
if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
|
||||
tirion->AI()->Talk(TEXT_BK_MEANING);
|
||||
}
|
||||
}
|
||||
|
|
@ -1198,7 +1198,7 @@ public:
|
|||
break;
|
||||
case EVENT_BLACK_KNIGHT_KILL_ANNOUNCER:
|
||||
{
|
||||
if( Creature* bk_vehicle = instance->GetCreature(NPC_BlackKnightVehicleGUID) )
|
||||
if (Creature* bk_vehicle = instance->GetCreature(NPC_BlackKnightVehicleGUID))
|
||||
bk_vehicle->AI()->DoAction(1);
|
||||
|
||||
events.ScheduleEvent(EVENT_BLACK_KNIGHT_MOVE_FORWARD, 4s);
|
||||
|
|
@ -1206,13 +1206,13 @@ public:
|
|||
break;
|
||||
case EVENT_BLACK_KNIGHT_MOVE_FORWARD:
|
||||
{
|
||||
if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
|
||||
if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
|
||||
{
|
||||
bk->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
|
||||
bk->GetMotionMaster()->MovePoint(0, 746.81f, 623.15f, 411.42f);
|
||||
bk->AI()->Talk(SAY_BK_INTRO_2);
|
||||
}
|
||||
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
|
||||
if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
|
||||
if (announcer->IsAlive())
|
||||
Unit::Kill(announcer, announcer);
|
||||
events.ScheduleEvent(EVENT_BLACK_KNIGHT_SAY_TASK, 14s);
|
||||
|
|
@ -1220,7 +1220,7 @@ public:
|
|||
break;
|
||||
case EVENT_BLACK_KNIGHT_SAY_TASK:
|
||||
{
|
||||
if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
|
||||
if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
|
||||
{
|
||||
bk->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
bk->AI()->Talk(SAY_BK_INTRO_3);
|
||||
|
|
@ -1230,11 +1230,11 @@ public:
|
|||
break;
|
||||
case EVENT_BLACK_KNIGHT_ATTACK:
|
||||
{
|
||||
if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
|
||||
if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
|
||||
{
|
||||
bk->SetReactState(REACT_AGGRESSIVE);
|
||||
bk->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
|
||||
if( Unit* target = bk->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = bk->SelectNearestTarget(200.0f))
|
||||
bk->AI()->AttackStart(target);
|
||||
bk->AI()->DoZoneInCombat();
|
||||
bk->AI()->DoAction(1);
|
||||
|
|
@ -1246,7 +1246,7 @@ public:
|
|||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
switch (criteria_id)
|
||||
{
|
||||
case 11789: // I've Had Worse criteria id
|
||||
return bAchievIveHadWorse;
|
||||
|
|
|
|||
|
|
@ -88,14 +88,14 @@ public:
|
|||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
|
||||
{
|
||||
if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
|
||||
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
|
||||
return true;
|
||||
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
if(!pInstance)
|
||||
if (!pInstance)
|
||||
return true;
|
||||
|
||||
if(uiAction == GOSSIP_ACTION_INFO_DEF + 1 || uiAction == GOSSIP_ACTION_INFO_DEF + 2 || uiAction == GOSSIP_ACTION_INFO_DEF + 3 || uiAction == GOSSIP_ACTION_INFO_DEF + 4)
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 || uiAction == GOSSIP_ACTION_INFO_DEF + 2 || uiAction == GOSSIP_ACTION_INFO_DEF + 3 || uiAction == GOSSIP_ACTION_INFO_DEF + 4)
|
||||
{
|
||||
pInstance->SetData(DATA_ANNOUNCER_GOSSIP_SELECT, (uiAction == GOSSIP_ACTION_INFO_DEF + 2 ? 1 : 0));
|
||||
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
|
|
@ -117,9 +117,9 @@ public:
|
|||
void Reset() override
|
||||
{
|
||||
InstanceScript* pInstance = me->GetInstanceScript();
|
||||
if( !pInstance )
|
||||
if (!pInstance)
|
||||
return;
|
||||
if( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_ALLIANCE )
|
||||
if (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_ALLIANCE )
|
||||
me->UpdateEntry(NPC_ARELAS);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // removed during black knight scene
|
||||
}
|
||||
|
|
@ -135,7 +135,7 @@ public:
|
|||
if (type != EFFECT_MOTION_TYPE)
|
||||
return;
|
||||
InstanceScript* pInstance = me->GetInstanceScript();
|
||||
if( !pInstance )
|
||||
if (!pInstance)
|
||||
return;
|
||||
if (pInstance->GetData(DATA_INSTANCE_PROGRESS) < INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED)
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -182,7 +182,7 @@ public:
|
|||
{
|
||||
float angle = rand_norm() * 2 * M_PI;
|
||||
float dist = rand_norm() * 40.0f;
|
||||
if( Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + std::sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000) )
|
||||
if (Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + std::sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
|
||||
{
|
||||
c->SetFaction(FACTION_PREY);
|
||||
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
|
@ -193,7 +193,7 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
switch( param )
|
||||
switch (param)
|
||||
{
|
||||
case -1:
|
||||
summons.DespawnAll();
|
||||
|
|
@ -210,7 +210,7 @@ public:
|
|||
events.RescheduleEvent(EVENT_SPELL_PENETRATING_COLD, 15s, 20s);
|
||||
events.RescheduleEvent(EVENT_SUMMON_NERUBIAN, 5s, 8s);
|
||||
events.RescheduleEvent(EVENT_SUBMERGE, 80s);
|
||||
if( !IsHeroic() )
|
||||
if (!IsHeroic())
|
||||
events.RescheduleEvent(EVENT_RESPAWN_SPHERE, 4s);
|
||||
|
||||
for (ObjectGuid const& guid : summons)
|
||||
|
|
@ -224,15 +224,15 @@ public:
|
|||
}
|
||||
summons.clear();
|
||||
for( uint8 i = 0; i < 4; ++i )
|
||||
if( Creature* c = me->SummonCreature(NPC_BURROW, AnubLocs[i + 1]) )
|
||||
if (Creature* c = me->SummonCreature(NPC_BURROW, AnubLocs[i + 1]))
|
||||
BurrowGUID[i] = c->GetGUID();
|
||||
for( uint8 i = 0; i < 6; ++i )
|
||||
if( Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]) )
|
||||
if (Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]))
|
||||
SphereGUID[i] = c->GetGUID();
|
||||
|
||||
Talk(SAY_AGGRO);
|
||||
DoZoneInCombat();
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_ANUBARAK, IN_PROGRESS);
|
||||
}
|
||||
|
||||
|
|
@ -243,21 +243,21 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
if( !bPhase3 && HealthBelowPct(30) && !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE) )
|
||||
if (!bPhase3 && HealthBelowPct(30) && !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE))
|
||||
{
|
||||
bPhase3 = true;
|
||||
events.CancelEvent(EVENT_SUBMERGE);
|
||||
events.CancelEvent(EVENT_EMERGE);
|
||||
events.CancelEvent(EVENT_EMERGE_2);
|
||||
if( !IsHeroic() )
|
||||
if (!IsHeroic())
|
||||
events.CancelEvent(EVENT_SUMMON_NERUBIAN);
|
||||
me->CastSpell((Unit*)nullptr, SPELL_LEECHING_SWARM, false);
|
||||
Talk(EMOTE_LEECHING_SWARM);
|
||||
|
|
@ -265,7 +265,7 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -280,10 +280,10 @@ public:
|
|||
uint8 i = StartAt;
|
||||
do
|
||||
{
|
||||
if( Creature* c = ObjectAccessor::GetCreature(*me, SphereGUID[i]) )
|
||||
if( !c->HasAura(SPELL_FROST_SPHERE) )
|
||||
if (Creature* c = ObjectAccessor::GetCreature(*me, SphereGUID[i]))
|
||||
if (!c->HasAura(SPELL_FROST_SPHERE))
|
||||
{
|
||||
if( Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]) )
|
||||
if (Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]))
|
||||
SphereGUID[i] = c->GetGUID();
|
||||
break;
|
||||
}
|
||||
|
|
@ -294,7 +294,7 @@ public:
|
|||
break;
|
||||
case EVENT_SPELL_FREEZING_SLASH:
|
||||
{
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_FREEZING_SLASH, false);
|
||||
events.Repeat(15s, 20s);
|
||||
}
|
||||
|
|
@ -332,7 +332,7 @@ public:
|
|||
case EVENT_SUMMON_SCARAB:
|
||||
{
|
||||
uint8 i = urand(0, 3);
|
||||
if( Creature* c = ObjectAccessor::GetCreature(*me, BurrowGUID[i]) )
|
||||
if (Creature* c = ObjectAccessor::GetCreature(*me, BurrowGUID[i]))
|
||||
me->CastSpell(c, SPELL_SUMMON_SCARAB, true);
|
||||
events.Repeat(4s);
|
||||
}
|
||||
|
|
@ -368,7 +368,7 @@ public:
|
|||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if( !summon )
|
||||
if (!summon)
|
||||
return;
|
||||
|
||||
summons.Summon(summon);
|
||||
|
|
@ -379,13 +379,13 @@ public:
|
|||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
Talk(SAY_DEATH);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_ANUBARAK, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if( who->IsPlayer() )
|
||||
if (who->IsPlayer())
|
||||
Talk(SAY_KILL_PLAYER);
|
||||
}
|
||||
|
||||
|
|
@ -394,7 +394,7 @@ public:
|
|||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_FAILED, 1);
|
||||
}
|
||||
|
||||
|
|
@ -409,7 +409,7 @@ public:
|
|||
if (!bIntro)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if( !me->IsInCombat() )
|
||||
if (!me->IsInCombat())
|
||||
Talk(SAY_INTRO);
|
||||
bIntro = true;
|
||||
}
|
||||
|
|
@ -442,7 +442,7 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if( param == 1 )
|
||||
if (param == 1)
|
||||
despawnTimer = 2000;
|
||||
}
|
||||
|
||||
|
|
@ -453,11 +453,11 @@ public:
|
|||
determinationTimer = urand(10000, 50000);
|
||||
despawnTimer = 0;
|
||||
if (me->GetFaction() == FACTION_MONSTER_2) // hostile - it's phase 2
|
||||
if( Unit* target = me->SelectNearestTarget(250.0f) )
|
||||
if (Unit* target = me->SelectNearestTarget(250.0f))
|
||||
{
|
||||
AttackStart(target);
|
||||
DoZoneInCombat();
|
||||
if( Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
|
||||
if (Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true))
|
||||
{
|
||||
me->AddThreat(t, 20000.0f);
|
||||
AttackStart(t);
|
||||
|
|
@ -472,9 +472,9 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( despawnTimer )
|
||||
if (despawnTimer)
|
||||
{
|
||||
if( despawnTimer <= (int32)diff )
|
||||
if (despawnTimer <= (int32)diff )
|
||||
{
|
||||
despawnTimer = 0;
|
||||
me->DisappearAndDie();
|
||||
|
|
@ -485,10 +485,10 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if( determinationTimer <= (int32)diff )
|
||||
if (determinationTimer <= (int32)diff )
|
||||
{
|
||||
me->CastSpell(me, SPELL_DETERMINATION, false);
|
||||
determinationTimer = urand(20000, 60000);
|
||||
|
|
@ -556,10 +556,10 @@ public:
|
|||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if( me->GetHealth() <= damage )
|
||||
if (me->GetHealth() <= damage )
|
||||
{
|
||||
damage = 0;
|
||||
if( !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) )
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
|
||||
{
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
|
|
@ -571,7 +571,7 @@ public:
|
|||
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
|
||||
{
|
||||
if( spell->Id == SPELL_SPIKE_FAIL )
|
||||
if (spell->Id == SPELL_SPIKE_FAIL)
|
||||
{
|
||||
me->RemoveAllAuras();
|
||||
me->DespawnOrUnsummon(1500);
|
||||
|
|
@ -580,9 +580,9 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( permafrostTimer )
|
||||
if (permafrostTimer)
|
||||
{
|
||||
if( permafrostTimer <= diff )
|
||||
if (permafrostTimer <= diff)
|
||||
{
|
||||
permafrostTimer = 0;
|
||||
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
|
||||
|
|
@ -631,9 +631,9 @@ public:
|
|||
me->CastSpell(me, SPELL_SPIDER_FRENZY, true);
|
||||
events.Reset();
|
||||
events.RescheduleEvent(EVENT_SUBMERGE, 30s);
|
||||
if( IsHeroic() )
|
||||
if (IsHeroic())
|
||||
events.RescheduleEvent(EVENT_SPELL_SHADOW_STRIKE, 30s, 45s);
|
||||
if( Unit* target = me->SelectNearestTarget(250.0f) )
|
||||
if (Unit* target = me->SelectNearestTarget(250.0f))
|
||||
{
|
||||
AttackStart(target);
|
||||
DoZoneInCombat();
|
||||
|
|
@ -642,13 +642,13 @@ public:
|
|||
|
||||
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
|
||||
{
|
||||
if( !target || !spell )
|
||||
if (!target || !spell)
|
||||
return;
|
||||
|
||||
if( spell->Id == SPELL_SHADOW_STRIKE )
|
||||
if (spell->Id == SPELL_SHADOW_STRIKE)
|
||||
{
|
||||
float o = target->GetOrientation();
|
||||
if( o >= M_PI )
|
||||
if (o >= M_PI)
|
||||
o -= M_PI;
|
||||
else
|
||||
o += M_PI;
|
||||
|
|
@ -661,25 +661,25 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_SHADOW_STRIKE:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true))
|
||||
me->CastSpell(target, SPELL_SHADOW_STRIKE, false);
|
||||
events.Repeat(30s, 45s);
|
||||
break;
|
||||
case EVENT_SUBMERGE:
|
||||
if( HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857)) ) // not having permafrost - allow submerge
|
||||
if (HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857))) // not having permafrost - allow submerge
|
||||
{
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
|
@ -743,9 +743,9 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if( param == -1 )
|
||||
if (param == -1)
|
||||
{
|
||||
if( Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID) )
|
||||
if (Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID))
|
||||
target->RemoveAura(SPELL_MARK);
|
||||
TargetGUID.Clear();
|
||||
me->RemoveAllAuras();
|
||||
|
|
@ -758,7 +758,7 @@ public:
|
|||
void SelectNewTarget(bool next)
|
||||
{
|
||||
if (TargetGUID)
|
||||
if( Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID) )
|
||||
if (Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID))
|
||||
target->RemoveAura(SPELL_MARK);
|
||||
TargetGUID.Clear();
|
||||
if (!next)
|
||||
|
|
@ -768,7 +768,7 @@ public:
|
|||
}
|
||||
DoZoneInCombat();
|
||||
DoResetThreatList();
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true))
|
||||
{
|
||||
if (!next)
|
||||
{
|
||||
|
|
@ -791,10 +791,10 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( TargetGUID )
|
||||
if (TargetGUID)
|
||||
{
|
||||
Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID);
|
||||
if( !target || !target->HasAura(SPELL_MARK) || !me->IsValidAttackTarget(target) || me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE || !me->HasUnitState(UNIT_STATE_CHASE_MOVE) )
|
||||
if (!target || !target->HasAura(SPELL_MARK) || !me->IsValidAttackTarget(target) || me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE || !me->HasUnitState(UNIT_STATE_CHASE_MOVE))
|
||||
{
|
||||
SelectNewTarget(true);
|
||||
return;
|
||||
|
|
@ -803,7 +803,7 @@ public:
|
|||
|
||||
events.Update(diff);
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -840,13 +840,13 @@ public:
|
|||
|
||||
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
if( Unit* target = GetTarget() )
|
||||
if (Unit* target = GetTarget())
|
||||
{
|
||||
if( Creature* c = target->FindNearestCreature(NPC_FROST_SPHERE, 8.0f, true) )
|
||||
if (Creature* c = target->FindNearestCreature(NPC_FROST_SPHERE, 8.0f, true))
|
||||
{
|
||||
target->UpdatePosition(*c, false);
|
||||
target->CastCustomSpell(SPELL_SPIKE_FAIL, SPELLVALUE_MAX_TARGETS, 1);
|
||||
if( target->IsCreature() )
|
||||
if (target->IsCreature())
|
||||
target->ToCreature()->AI()->DoAction(-1);
|
||||
Remove();
|
||||
return;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -116,7 +116,7 @@ public:
|
|||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_JARAXXUS, NOT_STARTED);
|
||||
|
||||
std::list<Creature*> creatures;
|
||||
|
|
@ -135,34 +135,34 @@ public:
|
|||
events.RescheduleEvent(EVENT_SPELL_INCINERATE_FLESH, 24s, 26s);
|
||||
events.RescheduleEvent(EVENT_SPELL_NETHER_POWER, 25s, 45s);
|
||||
events.RescheduleEvent(EVENT_SPELL_LEGION_FLAME, 30s);
|
||||
//if( GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC )
|
||||
//if (GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC )
|
||||
// events.RescheduleEvent(EVENT_SPELL_TOUCH_OF_JARAXXUS, 10s, 15s);
|
||||
events.RescheduleEvent(EVENT_SUMMON_NETHER_PORTAL, 20s); // it schedules EVENT_SUMMON_VOLCANO
|
||||
|
||||
me->RemoveAura(SPELL_CHAINS);
|
||||
Talk(SAY_AGGRO);
|
||||
DoZoneInCombat();
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_JARAXXUS, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
|
||||
switch( spell->Id )
|
||||
switch (spell->Id)
|
||||
{
|
||||
case 66228:
|
||||
case 67106:
|
||||
case 67107:
|
||||
case 67108:
|
||||
if( Aura* a = me->GetAura(spell->Id) )
|
||||
if (Aura* a = me->GetAura(spell->Id))
|
||||
a->SetStackAmount(spell->StackAmount);
|
||||
break;
|
||||
case 30449:
|
||||
{
|
||||
if( !caster )
|
||||
if (!caster)
|
||||
return;
|
||||
uint32 id = 0;
|
||||
switch( me->GetMap()->GetDifficulty() )
|
||||
switch (me->GetMap()->GetDifficulty())
|
||||
{
|
||||
case 0:
|
||||
id = 66228;
|
||||
|
|
@ -177,9 +177,9 @@ public:
|
|||
id = 67108;
|
||||
break;
|
||||
}
|
||||
if( Aura* a = me->GetAura(id) )
|
||||
if (Aura* a = me->GetAura(id))
|
||||
{
|
||||
if( a->GetStackAmount() > 1 )
|
||||
if (a->GetStackAmount() > 1 )
|
||||
a->ModStackAmount(-1);
|
||||
else
|
||||
a->Remove();
|
||||
|
|
@ -194,30 +194,30 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_FEL_FIREBALL:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_FEL_FIREBALL, false);
|
||||
events.Repeat(10s, 15s);
|
||||
break;
|
||||
case EVENT_SPELL_FEL_LIGHTNING:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true))
|
||||
me->CastSpell(target, SPELL_FEL_LIGHTNING, false);
|
||||
events.Repeat(10s, 15s);
|
||||
break;
|
||||
case EVENT_SPELL_INCINERATE_FLESH:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true))
|
||||
{
|
||||
Talk(EMOTE_INCINERATE, target);
|
||||
Talk(SAY_INCINERATE);
|
||||
|
|
@ -231,7 +231,7 @@ public:
|
|||
events.Repeat(25s, 45s);
|
||||
break;
|
||||
case EVENT_SPELL_LEGION_FLAME:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true))
|
||||
{
|
||||
Talk(EMOTE_LEGION_FLAME, target);
|
||||
me->CastSpell(target, SPELL_LEGION_FLAME, false);
|
||||
|
|
@ -239,7 +239,7 @@ public:
|
|||
events.Repeat(30s);
|
||||
break;
|
||||
case EVENT_SPELL_TOUCH_OF_JARAXXUS:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
|
||||
me->CastSpell(target, SPELL_TOUCH_OF_JARAXXUS, false);
|
||||
events.Repeat(10s, 15s);
|
||||
break;
|
||||
|
|
@ -266,7 +266,7 @@ public:
|
|||
{
|
||||
summons.DespawnAll();
|
||||
Talk(SAY_DEATH);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_JARAXXUS, DONE);
|
||||
}
|
||||
|
||||
|
|
@ -285,7 +285,7 @@ public:
|
|||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_FAILED, 1);
|
||||
}
|
||||
|
||||
|
|
@ -311,7 +311,7 @@ public:
|
|||
|
||||
void Reset() override
|
||||
{
|
||||
if( Unit* target = me->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = me->SelectNearestTarget(200.0f))
|
||||
{
|
||||
AttackStart(target);
|
||||
DoZoneInCombat();
|
||||
|
|
@ -322,20 +322,20 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_FEL_STEAK:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 44.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 44.0f, true))
|
||||
{
|
||||
DoResetThreatList();
|
||||
me->AddThreat(target, 50000.0f);
|
||||
|
|
@ -381,7 +381,7 @@ public:
|
|||
|
||||
void Reset() override
|
||||
{
|
||||
if( Unit* target = me->SelectNearestTarget(200.0f) )
|
||||
if (Unit* target = me->SelectNearestTarget(200.0f))
|
||||
{
|
||||
AttackStart(target);
|
||||
DoZoneInCombat();
|
||||
|
|
@ -389,7 +389,7 @@ public:
|
|||
events.Reset();
|
||||
events.RescheduleEvent(EVENT_SPELL_SHIVAN_SLASH, 10s, 20s);
|
||||
events.RescheduleEvent(EVENT_SPELL_SPINNING_PAIN_SPIKE, 22s, 30s);
|
||||
if( IsHeroic() )
|
||||
if (IsHeroic())
|
||||
events.RescheduleEvent(EVENT_SPELL_MISTRESS_KISS, 10s, 15s);
|
||||
}
|
||||
|
||||
|
|
@ -401,25 +401,25 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_SHIVAN_SLASH:
|
||||
if( me->GetVictim() )
|
||||
if (me->GetVictim())
|
||||
me->CastSpell(me->GetVictim(), SPELL_SHIVAN_SLASH, false);
|
||||
events.Repeat(15s, 25s);
|
||||
break;
|
||||
case EVENT_SPELL_SPINNING_PAIN_SPIKE:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 140.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 140.0f, true))
|
||||
me->CastSpell(target, SPELL_SPINNING_PAIN_SPIKE, false);
|
||||
events.Repeat(25s, 30s);
|
||||
break;
|
||||
|
|
@ -457,7 +457,7 @@ public:
|
|||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
if (Unit* target = GetTarget())
|
||||
if( target->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (target->HasUnitState(UNIT_STATE_CASTING))
|
||||
{
|
||||
caster->CastSpell(target, 66359, true);
|
||||
SetDuration(0);
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ public:
|
|||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if( who->GetGUID() != TargetGUID )
|
||||
if (who->GetGUID() != TargetGUID )
|
||||
return;
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
|
@ -122,26 +122,26 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !TargetGUID && !me->GetVehicle() )
|
||||
if (!TargetGUID && !me->GetVehicle())
|
||||
return;
|
||||
|
||||
Unit* t = ObjectAccessor::GetUnit(*me, TargetGUID);
|
||||
if( !t && !(t = me->GetVehicleBase()) )
|
||||
if (!t && !(t = me->GetVehicleBase()))
|
||||
return;
|
||||
|
||||
if( t->isDead() )
|
||||
if (t->isDead())
|
||||
{
|
||||
t->RemoveAura(SPELL_CHANGE_VEHICLE);
|
||||
me->RemoveAllAuras();
|
||||
me->GetThreatMgr().ClearAllThreat();
|
||||
me->CombatStop(true);
|
||||
me->SetHealth(me->GetMaxHealth());
|
||||
if( pInstance )
|
||||
if( Creature* gormok = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_GORMOK)) )
|
||||
if( gormok->IsAlive() )
|
||||
if( Vehicle* vk = gormok->GetVehicleKit() )
|
||||
if (pInstance)
|
||||
if (Creature* gormok = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_GORMOK)))
|
||||
if (gormok->IsAlive())
|
||||
if (Vehicle* vk = gormok->GetVehicleKit())
|
||||
for( uint8 i = 0; i < 4; ++i )
|
||||
if( !vk->GetPassenger(i) )
|
||||
if (!vk->GetPassenger(i))
|
||||
{
|
||||
me->EnterVehicleUnattackable(gormok, i);
|
||||
Reset();
|
||||
|
|
@ -153,26 +153,26 @@ public:
|
|||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_SNOBOLLED:
|
||||
if( t->IsPlayer() )
|
||||
if (t->IsPlayer())
|
||||
me->CastSpell((Unit*)nullptr, SPELL_SNOBOLLED, true);
|
||||
|
||||
break;
|
||||
case EVENT_SPELL_BATTER:
|
||||
if( t->IsPlayer() )
|
||||
if (t->IsPlayer())
|
||||
me->CastSpell(t, SPELL_BATTER);
|
||||
events.Repeat(6s, 8s);
|
||||
break;
|
||||
case EVENT_SPELL_FIRE_BOMB:
|
||||
{
|
||||
if( !t->IsPlayer() && pInstance )
|
||||
if (!t->IsPlayer() && pInstance )
|
||||
{
|
||||
GuidVector validPlayers;
|
||||
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
|
||||
|
|
@ -180,14 +180,14 @@ public:
|
|||
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
{
|
||||
if( Player* p = itr->GetSource() )
|
||||
if( p->IsAlive() && p->GetGUID() != TargetGUID && (!gormok || !p->IsWithinMeleeRange(gormok)) )
|
||||
if (Player* p = itr->GetSource())
|
||||
if (p->IsAlive() && p->GetGUID() != TargetGUID && (!gormok || !p->IsWithinMeleeRange(gormok)))
|
||||
validPlayers.push_back(p->GetGUID());
|
||||
}
|
||||
|
||||
if( !validPlayers.empty() )
|
||||
if( Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))) )
|
||||
if( Creature* trigger = me->SummonCreature(NPC_FIRE_BOMB, *p, TEMPSUMMON_TIMED_DESPAWN, 60000) )
|
||||
if (!validPlayers.empty())
|
||||
if (Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))))
|
||||
if (Creature* trigger = me->SummonCreature(NPC_FIRE_BOMB, *p, TEMPSUMMON_TIMED_DESPAWN, 60000))
|
||||
{
|
||||
me->CastSpell(trigger, SPELL_FIRE_BOMB_AURA, true); // periodic damage aura, speed 14.0f
|
||||
me->CastSpell(trigger, SPELL_FIRE_BOMB); // visual + initial damage 4k
|
||||
|
|
@ -198,7 +198,7 @@ public:
|
|||
}
|
||||
break;
|
||||
case EVENT_SPELL_HEAD_CRACK:
|
||||
if( t->IsPlayer() )
|
||||
if (t->IsPlayer())
|
||||
me->CastSpell(t, SPELL_HEAD_CRACK);
|
||||
events.Repeat(30s, 35s);
|
||||
break;
|
||||
|
|
@ -209,17 +209,17 @@ public:
|
|||
|
||||
void JustDied(Unit* /*pKiller*/) override
|
||||
{
|
||||
if( Unit* t = ObjectAccessor::GetUnit(*me, TargetGUID))
|
||||
if (Unit* t = ObjectAccessor::GetUnit(*me, TargetGUID))
|
||||
{
|
||||
t->RemoveAura(SPELL_CHANGE_VEHICLE);
|
||||
if( t->IsAlive() )
|
||||
if (t->IsAlive())
|
||||
t->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
if( param == 1 && !TargetGUID )
|
||||
if (param == 1 && !TargetGUID)
|
||||
me->DespawnOrUnsummon();
|
||||
}
|
||||
};
|
||||
|
|
@ -265,9 +265,9 @@ public:
|
|||
events.RescheduleEvent(EVENT_PICK_SNOBOLD_TARGET, 16s, 24s);
|
||||
|
||||
// refresh snobold position
|
||||
if( Vehicle* vk = me->GetVehicleKit() )
|
||||
if (Vehicle* vk = me->GetVehicleKit())
|
||||
for( uint8 i = 0; i < 4; ++i )
|
||||
if( Unit* snobold = vk->GetPassenger(i) )
|
||||
if (Unit* snobold = vk->GetPassenger(i))
|
||||
snobold->SendMovementFlagUpdate();
|
||||
}
|
||||
|
||||
|
|
@ -280,22 +280,22 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_IMPALE:
|
||||
if( !me->HasUnitFlag(UNIT_FLAG_DISARMED) )
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_DISARMED))
|
||||
{
|
||||
if( Unit* victim = me->GetVictim() )
|
||||
if (Unit* victim = me->GetVictim())
|
||||
me->CastSpell(victim, SPELL_IMPALE, false);
|
||||
events.Repeat(9s, 10s);
|
||||
}
|
||||
|
|
@ -307,21 +307,21 @@ public:
|
|||
events.Repeat(20s, 25s);
|
||||
break;
|
||||
case EVENT_PICK_SNOBOLD_TARGET:
|
||||
if( Vehicle* vk = me->GetVehicleKit() )
|
||||
if (Vehicle* vk = me->GetVehicleKit())
|
||||
for( uint8 i = 0; i < 4; ++i )
|
||||
if( Unit* snobold = vk->GetPassenger(i) )
|
||||
if (Unit* snobold = vk->GetPassenger(i))
|
||||
{
|
||||
GuidVector validPlayers;
|
||||
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
{
|
||||
if( Player* p = itr->GetSource() )
|
||||
if( p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle() && !p->IsGameMaster() )
|
||||
if (Player* p = itr->GetSource())
|
||||
if (p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle() && !p->IsGameMaster())
|
||||
validPlayers.push_back(p->GetGUID());
|
||||
}
|
||||
|
||||
if( !validPlayers.empty() )
|
||||
if( Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))) )
|
||||
if (!validPlayers.empty())
|
||||
if (Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))))
|
||||
{
|
||||
snobold->ChangeSeat(4); // switch to hand
|
||||
me->setAttackTimer(BASE_ATTACK, 3000);
|
||||
|
|
@ -337,12 +337,12 @@ public:
|
|||
{
|
||||
me->CastSpell(me, SPELL_RISING_ANGER, true);
|
||||
Player* p = ObjectAccessor::GetPlayer(*me, PlayerGUID);
|
||||
if( p && p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle() )
|
||||
if (p && p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle())
|
||||
{
|
||||
if( Vehicle* vk = me->GetVehicleKit() )
|
||||
if( Unit* snobold = vk->GetPassenger(4) )
|
||||
if (Vehicle* vk = me->GetVehicleKit())
|
||||
if (Unit* snobold = vk->GetPassenger(4))
|
||||
{
|
||||
if( snobold->IsCreature() )
|
||||
if (snobold->IsCreature())
|
||||
{
|
||||
CAST_AI(npc_snobold_vassal::npc_snobold_vassalAI, snobold->ToCreature()->AI())->TargetGUID = PlayerGUID;
|
||||
snobold->ToCreature()->AI()->AttackStart(p);
|
||||
|
|
@ -353,21 +353,21 @@ public:
|
|||
//snobold->ClearUnitState(UNIT_STATE_ONVEHICLE);
|
||||
}
|
||||
}
|
||||
else if( Vehicle* vk = me->GetVehicleKit() )
|
||||
else if (Vehicle* vk = me->GetVehicleKit())
|
||||
{
|
||||
events.RescheduleEvent(EVENT_PICK_SNOBOLD_TARGET, 5s);
|
||||
if( Unit* snobold = vk->GetPassenger(4) )
|
||||
if( snobold->IsCreature() )
|
||||
if (Unit* snobold = vk->GetPassenger(4))
|
||||
if (snobold->IsCreature())
|
||||
{
|
||||
bool needDespawn = true;
|
||||
for( uint8 i = 0; i < 4; ++i )
|
||||
if( !vk->GetPassenger(i) )
|
||||
if (!vk->GetPassenger(i))
|
||||
{
|
||||
snobold->ChangeSeat(i);
|
||||
needDespawn = false;
|
||||
break;
|
||||
}
|
||||
if( needDespawn )
|
||||
if (needDespawn)
|
||||
snobold->ToCreature()->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
|
@ -383,7 +383,7 @@ public:
|
|||
{
|
||||
summons.DoAction(1);
|
||||
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_GORMOK, DONE);
|
||||
}
|
||||
|
||||
|
|
@ -394,7 +394,7 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
switch( param )
|
||||
switch (param)
|
||||
{
|
||||
case -1:
|
||||
summons.DespawnAll();
|
||||
|
|
@ -407,7 +407,7 @@ public:
|
|||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_FAILED, 1);
|
||||
}
|
||||
};
|
||||
|
|
@ -488,16 +488,16 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
switch( param )
|
||||
switch (param)
|
||||
{
|
||||
case -1:
|
||||
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
events.RescheduleEvent(EVENT_SUBMERGE, 1500ms);
|
||||
break;
|
||||
case -2:
|
||||
if( me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
|
||||
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
bIsStationary = true; // it will come out mobile soon
|
||||
else if( me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
else if (me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
events.RescheduleEvent(EVENT_SUBMERGE, 1s);
|
||||
else
|
||||
events.CancelEvent(EVENT_SUBMERGE);
|
||||
|
|
@ -510,7 +510,7 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
void ScheduleEvents()
|
||||
{
|
||||
events.Reset();
|
||||
if( me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
if (me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
{
|
||||
me->SetAttackTime(BASE_ATTACK, 1500);
|
||||
events.RescheduleEvent(EVENT_SPELL_SPRAY, (me->GetEntry() == NPC_ACIDMAW ? 20s : 15s));
|
||||
|
|
@ -523,7 +523,7 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
events.RescheduleEvent(EVENT_SPELL_SPEW, 15s, 30s);
|
||||
events.RescheduleEvent(EVENT_SPELL_SLIME_POOL, 15s);
|
||||
}
|
||||
if( !me->HasAura(SPELL_ENRAGE) )
|
||||
if (!me->HasAura(SPELL_ENRAGE))
|
||||
events.RescheduleEvent(EVENT_SUBMERGE, 45s, 50s);
|
||||
}
|
||||
|
||||
|
|
@ -540,11 +540,11 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if( me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
if (me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
{
|
||||
if( !who )
|
||||
if (!who)
|
||||
return;
|
||||
if( me->Attack(who, true) )
|
||||
if (me->Attack(who, true))
|
||||
DoStartNoMovement(who);
|
||||
}
|
||||
else
|
||||
|
|
@ -553,15 +553,15 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -573,8 +573,8 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
Talk(EMOTE_SUBMERGE);
|
||||
|
||||
// second one submerge 1.5sec after the first one, used also for synchronizing
|
||||
if( pInstance )
|
||||
if( Creature* c = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(_TYPE_OTHER)) )
|
||||
if (pInstance)
|
||||
if (Creature* c = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(_TYPE_OTHER)))
|
||||
c->AI()->DoAction(-1);
|
||||
|
||||
events.Reset();
|
||||
|
|
@ -584,7 +584,7 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
case EVENT_MOVE_UNDERGROUND:
|
||||
{
|
||||
float angle = me->GetAngle(Locs[LOC_CENTER].GetPositionX() + urand(0, 20) - 10.0f, Locs[LOC_CENTER].GetPositionY() + urand(0, 20) - 10.0f), dist = urand(10, 35);
|
||||
if( Creature* c = me->SummonCreature(NPC_WORLD_TRIGGER, *me, TEMPSUMMON_TIMED_DESPAWN, 6000) )
|
||||
if (Creature* c = me->SummonCreature(NPC_WORLD_TRIGGER, *me, TEMPSUMMON_TIMED_DESPAWN, 6000))
|
||||
{
|
||||
c->SetSpeed(MOVE_RUN, 2.5f);
|
||||
c->CastSpell(c, SPELL_CHURNING_GROUND, true);
|
||||
|
|
@ -603,11 +603,11 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
me->GetMotionMaster()->Clear();
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->StopMoving();
|
||||
if( bIsStationary )
|
||||
if (bIsStationary)
|
||||
{
|
||||
me->SetNativeDisplayId(_MODEL_MOBILE);
|
||||
me->SetCombatMovement(true);
|
||||
if( Unit* victim = me->GetVictim() )
|
||||
if (Unit* victim = me->GetVictim())
|
||||
me->GetMotionMaster()->MoveChase(victim);
|
||||
}
|
||||
else
|
||||
|
|
@ -623,7 +623,7 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
}
|
||||
break;
|
||||
case EVENT_SPELL_SPRAY:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
|
||||
me->CastSpell(target, _SPELL_SPRAY, false);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
|
|
@ -632,7 +632,7 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
events.Repeat(15s, 30s);
|
||||
break;
|
||||
case EVENT_SPELL_BITE:
|
||||
if( Unit* victim = me->GetVictim() )
|
||||
if (Unit* victim = me->GetVictim())
|
||||
me->CastSpell(victim, _SPELL_BITE, false);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
|
|
@ -641,15 +641,15 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
events.Repeat(15s, 30s);
|
||||
break;
|
||||
case EVENT_SPELL_SLIME_POOL:
|
||||
if( Creature* c = me->SummonCreature(NPC_SLIME_POOL, *me, TEMPSUMMON_TIMED_DESPAWN, 30000) )
|
||||
if (Creature* c = me->SummonCreature(NPC_SLIME_POOL, *me, TEMPSUMMON_TIMED_DESPAWN, 30000))
|
||||
c->CastSpell(c, SPELL_SLIME_POOL_EFFECT, true);
|
||||
events.Repeat(30s);
|
||||
break;
|
||||
}
|
||||
|
||||
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
|
||||
{
|
||||
if( me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
if (me->GetDisplayId() == _MODEL_STATIONARY )
|
||||
DoSpellAttackIfReady(_SPELL_SPIT);
|
||||
else
|
||||
DoMeleeAttackIfReady();
|
||||
|
|
@ -658,10 +658,10 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
|
||||
void JustDied(Unit* /*pKiller*/) override
|
||||
{
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
{
|
||||
if( Creature* c = pInstance->instance->GetCreature(pInstance->GetGuidData(_TYPE_OTHER)) )
|
||||
if( c->IsAlive() )
|
||||
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetGuidData(_TYPE_OTHER)))
|
||||
if (c->IsAlive())
|
||||
c->AI()->DoAction(-2);
|
||||
pInstance->SetData(TYPE_JORMUNGAR, DONE);
|
||||
}
|
||||
|
|
@ -671,7 +671,7 @@ struct boss_jormungarAI : public ScriptedAI
|
|||
{
|
||||
events.Reset();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_FAILED, 1);
|
||||
}
|
||||
};
|
||||
|
|
@ -817,8 +817,8 @@ public:
|
|||
{
|
||||
Map::PlayerList const& lPlayers = me->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr )
|
||||
if( Unit* p = itr->GetSource() )
|
||||
if( p->IsAlive() && p->GetExactDist(me) <= 12.0f )
|
||||
if (Unit* p = itr->GetSource())
|
||||
if (p->IsAlive() && p->GetExactDist(me) <= 12.0f )
|
||||
{
|
||||
DoCastAOE(SPELL_TRAMPLE);
|
||||
return true;
|
||||
|
|
@ -829,7 +829,7 @@ public:
|
|||
|
||||
void MovementInform(uint32 /*type*/, uint32 id) override
|
||||
{
|
||||
if( id == EVENT_CHARGE )
|
||||
if (id == EVENT_CHARGE)
|
||||
{
|
||||
events.Reset();
|
||||
events.RescheduleEvent(EVENT_SPELL_FEROCIOUS_BUTT, 5s, 15s);
|
||||
|
|
@ -843,7 +843,7 @@ public:
|
|||
me->UpdatePosition(destX, destY, destZ, angle, true);
|
||||
me->StopMovingOnCurrentPos();
|
||||
|
||||
if( !DoTrampleIfValid() )
|
||||
if (!DoTrampleIfValid())
|
||||
{
|
||||
me->CastSpell(me, SPELL_STAGGERED_DAZE, true);
|
||||
me->CastSpell((Unit*)nullptr, SPELL_TRAMPLE, true);
|
||||
|
|
@ -862,20 +862,20 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_FEROCIOUS_BUTT:
|
||||
if( Unit* victim = me->GetVictim() )
|
||||
if (Unit* victim = me->GetVictim())
|
||||
me->CastSpell(victim, SPELL_FEROCIOUS_BUTT, false);
|
||||
events.Repeat(15s, 30s);
|
||||
break;
|
||||
|
|
@ -884,7 +884,7 @@ public:
|
|||
events.Repeat(15s, 20s);
|
||||
break;
|
||||
case EVENT_SPELL_ARCTIC_BREATH:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true))
|
||||
me->CastSpell(target, SPELL_ARCTIC_BREATH, false);
|
||||
events.Repeat(20s, 30s);
|
||||
break;
|
||||
|
|
@ -906,7 +906,7 @@ public:
|
|||
events.RescheduleEvent(EVENT_GAZE, 2s);
|
||||
break;
|
||||
case EVENT_GAZE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 500.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 500.0f, true))
|
||||
{
|
||||
TargetGUID = target->GetGUID();
|
||||
me->SetGuidValue(UNIT_FIELD_TARGET, TargetGUID);
|
||||
|
|
@ -929,14 +929,14 @@ public:
|
|||
case EVENT_JUMP_BACK:
|
||||
{
|
||||
float angle;
|
||||
if( Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID) )
|
||||
if (Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID))
|
||||
angle = me->GetAngle(target);
|
||||
else // in case something went wrong
|
||||
angle = rand_norm() * 2 * M_PI;
|
||||
|
||||
float jumpangle = angle >= M_PI ? angle - M_PI : angle + M_PI;
|
||||
float dist = 50.0f;
|
||||
if( angle > 1.0f && angle < 2.0f ) // near main gate
|
||||
if (angle > 1.0f && angle < 2.0f) // near main gate
|
||||
dist = 46.0f;
|
||||
destX = Locs[LOC_CENTER].GetPositionX() + cos(angle) * dist;
|
||||
destY = Locs[LOC_CENTER].GetPositionY() + std::sin(angle) * dist;
|
||||
|
|
@ -946,8 +946,8 @@ public:
|
|||
|
||||
events.RescheduleEvent(EVENT_TRAMPLE, 1500ms);
|
||||
|
||||
if( pInstance )
|
||||
switch( GetDifficulty() )
|
||||
if (pInstance)
|
||||
switch (GetDifficulty())
|
||||
{
|
||||
case RAID_DIFFICULTY_10MAN_NORMAL:
|
||||
pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MASSIVE_CRASH);
|
||||
|
|
@ -976,7 +976,7 @@ public:
|
|||
|
||||
break;
|
||||
case EVENT_CHECK_TRAMPLE_PLAYERS:
|
||||
if( DoTrampleIfValid() )
|
||||
if (DoTrampleIfValid())
|
||||
{
|
||||
events.Reset();
|
||||
events.RescheduleEvent(EVENT_SPELL_FEROCIOUS_BUTT, 5s, 15s);
|
||||
|
|
@ -996,7 +996,7 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
if( me->GetReactState() != REACT_PASSIVE )
|
||||
if (me->GetReactState() != REACT_PASSIVE )
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
|
|
@ -1004,13 +1004,13 @@ public:
|
|||
{
|
||||
events.Reset();
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_FAILED, 1);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if( !pInstance )
|
||||
if (!pInstance)
|
||||
return;
|
||||
|
||||
pInstance->SetData(TYPE_ICEHOWL, DONE);
|
||||
|
|
|
|||
|
|
@ -116,9 +116,9 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_HASTE_SPELLS, true);
|
||||
|
||||
events.Reset();
|
||||
if( me->GetEntry() == NPC_LIGHTBANE )
|
||||
if (me->GetEntry() == NPC_LIGHTBANE )
|
||||
{
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, 21853);
|
||||
|
||||
// special events here
|
||||
|
|
@ -127,7 +127,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
events.RescheduleEvent(EVENT_SPECIAL, 45s);
|
||||
}
|
||||
events.RescheduleEvent(EVENT_SPELL_SPIKE, 5s, 8s);
|
||||
if( IsHeroic() )
|
||||
if (IsHeroic())
|
||||
events.RescheduleEvent(EVENT_SPELL_TOUCH, 10s, 25s, 1);
|
||||
|
||||
me->SetCanFly(true);
|
||||
|
|
@ -142,14 +142,14 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
|
||||
void DoAction(int32 a) override
|
||||
{
|
||||
switch( a )
|
||||
switch (a)
|
||||
{
|
||||
case -1:
|
||||
summons.DespawnAll();
|
||||
if( pInstance && me->GetEntry() == NPC_LIGHTBANE )
|
||||
if (pInstance && me->GetEntry() == NPC_LIGHTBANE )
|
||||
{
|
||||
uint32 essenceId1 = 0, empoweredId1 = 0, touchId1 = 0, essenceId2 = 0, empoweredId2 = 0, touchId2 = 0;
|
||||
switch( me->GetMap()->GetDifficulty() )
|
||||
switch (me->GetMap()->GetDifficulty())
|
||||
{
|
||||
case 0:
|
||||
essenceId1 = 65684;
|
||||
|
|
@ -207,7 +207,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
|
||||
/*void AttackStart(Unit* victim)
|
||||
{
|
||||
if( victim && me->Attack(victim, true) )
|
||||
if (victim && me->Attack(victim, true))
|
||||
me->GetMotionMaster()->MoveChase(victim, 0.0f, 0.0f, 6.0f);
|
||||
}*/
|
||||
|
||||
|
|
@ -216,15 +216,15 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
me->setActive(true);
|
||||
me->LowerPlayerDamageReq(me->GetMaxHealth());
|
||||
DoZoneInCombat();
|
||||
if( Creature* twin = GetSister() )
|
||||
if( !twin->IsInCombat() )
|
||||
if( Unit* target = twin->SelectNearestTarget(200.0f) )
|
||||
if (Creature* twin = GetSister())
|
||||
if (!twin->IsInCombat())
|
||||
if (Unit* target = twin->SelectNearestTarget(200.0f))
|
||||
twin->AI()->AttackStart(target);
|
||||
|
||||
Talk(SAY_AGGRO);
|
||||
me->CastSpell(me, me->GetEntry() == NPC_LIGHTBANE ? SPELL_LIGHT_SURGE : SPELL_DARK_SURGE, true);
|
||||
|
||||
if( pInstance && me->GetEntry() == NPC_LIGHTBANE )
|
||||
if (pInstance && me->GetEntry() == NPC_LIGHTBANE )
|
||||
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, 21853);
|
||||
}
|
||||
|
||||
|
|
@ -265,13 +265,13 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
void UpdateSharedHealth()
|
||||
{
|
||||
// lightbane synchronizes
|
||||
if( me->GetEntry() == NPC_LIGHTBANE )
|
||||
if( Creature* twin = GetSister() )
|
||||
if( twin->IsAlive() && me->IsAlive() )
|
||||
if (me->GetEntry() == NPC_LIGHTBANE )
|
||||
if (Creature* twin = GetSister())
|
||||
if (twin->IsAlive() && me->IsAlive())
|
||||
{
|
||||
int32 d = CAST_AI(boss_twin_valkyrAI, twin->AI())->LastSynchroHP - (int32)twin->GetHealth();
|
||||
int32 newhealth = (int32)me->GetHealth() - d;
|
||||
if( newhealth <= 0 )
|
||||
if (newhealth <= 0)
|
||||
newhealth = 1;
|
||||
me->SetHealth( (uint32)newhealth );
|
||||
twin->SetHealth(me->GetHealth());
|
||||
|
|
@ -281,25 +281,25 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
UpdateSharedHealth();
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
uint8 eventId = events.ExecuteEvent();
|
||||
|
||||
switch(eventId)
|
||||
switch (eventId)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
Talk(SAY_BERSERK);
|
||||
if( Creature* twin = GetSister() )
|
||||
if (Creature* twin = GetSister())
|
||||
{
|
||||
twin->CastSpell(twin, SPELL_BERSERK, true);
|
||||
twin->AI()->Talk(SAY_BERSERK);
|
||||
|
|
@ -311,18 +311,18 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
case EVENT_SUMMON_BALLS_3:
|
||||
{
|
||||
uint8 count = 0;
|
||||
if( IsHeroic() )
|
||||
if (IsHeroic())
|
||||
count = eventId == EVENT_SUMMON_BALLS_3 ? 36 : 6;
|
||||
else
|
||||
count = eventId == EVENT_SUMMON_BALLS_3 ? 24 : 4;
|
||||
for( uint8 i = 0; i < count; ++i )
|
||||
{
|
||||
float angle = rand_norm() * 2 * M_PI;
|
||||
if( Creature* ball = me->SummonCreature((i % 2) ? NPC_CONCENTRATED_DARK : NPC_CONCENTRATED_LIGHT, Locs[LOC_CENTER].GetPositionX() + cos(angle) * 47.0f, Locs[LOC_CENTER].GetPositionY() + std::sin(angle) * 47.0f, Locs[LOC_CENTER].GetPositionZ() + 1.5f, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1500) )
|
||||
if (Creature* ball = me->SummonCreature((i % 2) ? NPC_CONCENTRATED_DARK : NPC_CONCENTRATED_LIGHT, Locs[LOC_CENTER].GetPositionX() + cos(angle) * 47.0f, Locs[LOC_CENTER].GetPositionY() + std::sin(angle) * 47.0f, Locs[LOC_CENTER].GetPositionZ() + 1.5f, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1500))
|
||||
boss_twin_valkyrAI::JustSummoned(ball);
|
||||
}
|
||||
|
||||
switch( eventId )
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SUMMON_BALLS_1:
|
||||
events.RescheduleEvent(EVENT_SUMMON_BALLS_2, 8s);
|
||||
|
|
@ -343,10 +343,10 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
case EVENT_SPELL_TOUCH:
|
||||
{
|
||||
uint32 essenceId = 0;
|
||||
switch( me->GetEntry() )
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_LIGHTBANE:
|
||||
switch( GetDifficulty() )
|
||||
switch (GetDifficulty())
|
||||
{
|
||||
case 0:
|
||||
essenceId = 65684;
|
||||
|
|
@ -363,7 +363,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
}
|
||||
break;
|
||||
case NPC_DARKBANE:
|
||||
switch( GetDifficulty() )
|
||||
switch (GetDifficulty())
|
||||
{
|
||||
case 0:
|
||||
essenceId = 65686;
|
||||
|
|
@ -382,7 +382,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
}
|
||||
|
||||
/*
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, essenceId) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, essenceId))
|
||||
me->CastSpell(target, me->GetEntry()==NPC_LIGHTBANE ? SPELL_LIGHT_TOUCH : SPELL_DARK_TOUCH, false);
|
||||
events.RepeatEvent(urand(45000,50000));
|
||||
*/
|
||||
|
|
@ -414,17 +414,17 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
do s = urand(0, 3);
|
||||
while( SpecialMask & (1 << s) && (SpecialMask & 0xF) != 0xF );
|
||||
SpecialMask |= (1 << s);
|
||||
switch( s )
|
||||
switch (s)
|
||||
{
|
||||
case 0: // light vortex
|
||||
me->CastSpell((Unit*)nullptr, SPELL_LIGHT_VORTEX, false);
|
||||
Talk(EMOTE_VORTEX);
|
||||
Talk(SAY_LIGHT);
|
||||
if( Creature* twin = GetSister() )
|
||||
if (Creature* twin = GetSister())
|
||||
twin->AI()->Talk(SAY_LIGHT);
|
||||
break;
|
||||
case 1: // dark vortex
|
||||
if( Creature* twin = GetSister() )
|
||||
if (Creature* twin = GetSister())
|
||||
{
|
||||
twin->CastSpell((Unit*)nullptr, SPELL_DARK_VORTEX, false);
|
||||
twin->AI()->Talk(EMOTE_VORTEX);
|
||||
|
|
@ -435,7 +435,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
case 2: // light pact
|
||||
Talk(EMOTE_TWINK_PACT);
|
||||
Talk(SAY_TWINK_PACT);
|
||||
if( Creature* twin = GetSister() )
|
||||
if (Creature* twin = GetSister())
|
||||
{
|
||||
twin->AI()->Talk(SAY_TWINK_PACT);
|
||||
twin->AI()->DoAction(-3);
|
||||
|
|
@ -444,7 +444,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
me->CastSpell(me, SPELL_LIGHT_TWIN_PACT, false);
|
||||
break;
|
||||
case 3: // dark pact
|
||||
if( Creature* twin = GetSister() )
|
||||
if (Creature* twin = GetSister())
|
||||
{
|
||||
twin->AI()->Talk(EMOTE_TWINK_PACT);
|
||||
twin->AI()->Talk(SAY_TWINK_PACT);
|
||||
|
|
@ -455,7 +455,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
}
|
||||
break;
|
||||
}
|
||||
if( (SpecialMask & 0xF) == 0xF )
|
||||
if ((SpecialMask & 0xF) == 0xF )
|
||||
SpecialMask = 0;
|
||||
events.Repeat(45s);
|
||||
events.DelayEventsToMax(15000, 1); // no touch of light/darkness during special abilities!
|
||||
|
|
@ -474,13 +474,13 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
{
|
||||
DoAction(-1);
|
||||
Talk(SAY_DEATH);
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(TYPE_VALKYR, DONE);
|
||||
pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP);
|
||||
}
|
||||
if( Creature* twin = GetSister() )
|
||||
if( twin->IsAlive() )
|
||||
if (Creature* twin = GetSister())
|
||||
if (twin->IsAlive())
|
||||
{
|
||||
twin->SetHealth(1);
|
||||
Unit::Kill(twin, twin);
|
||||
|
|
@ -499,17 +499,17 @@ struct boss_twin_valkyrAI : public ScriptedAI
|
|||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if( who->IsPlayer() )
|
||||
if (who->IsPlayer())
|
||||
{
|
||||
Talk(SAY_KILL_PLAYER);
|
||||
if( Creature* twin = GetSister() )
|
||||
if (Creature* twin = GetSister())
|
||||
twin->AI()->Talk(SAY_KILL_PLAYER);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason /* why */) override
|
||||
{
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(TYPE_FAILED, 0);
|
||||
}
|
||||
};
|
||||
|
|
@ -530,9 +530,9 @@ public:
|
|||
{
|
||||
me->SetFlag(UNIT_FIELD_AURASTATE, 1 << (19 - 1));
|
||||
SetEquipmentSlots(false, EQUIP_MAIN_2, EQUIP_OFFHAND_2, EQUIP_RANGED_2);
|
||||
if( Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_1]) )
|
||||
if (Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_1]))
|
||||
boss_twin_valkyrAI::JustSummoned(c);
|
||||
if( Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_2]) )
|
||||
if (Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_2]))
|
||||
boss_twin_valkyrAI::JustSummoned(c);
|
||||
}
|
||||
|
||||
|
|
@ -556,9 +556,9 @@ public:
|
|||
{
|
||||
me->SetFlag(UNIT_FIELD_AURASTATE, 1 << (22 - 1));
|
||||
SetEquipmentSlots(false, EQUIP_MAIN_1, EQUIP_OFFHAND_1, EQUIP_RANGED_1);
|
||||
if( Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_1]) )
|
||||
if (Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_1]))
|
||||
boss_twin_valkyrAI::JustSummoned(c);
|
||||
if( Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_2]) )
|
||||
if (Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_2]))
|
||||
boss_twin_valkyrAI::JustSummoned(c);
|
||||
}
|
||||
|
||||
|
|
@ -573,7 +573,7 @@ public:
|
|||
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
switch( creature->GetEntry() )
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_LIGHT_ESSENCE:
|
||||
{
|
||||
|
|
@ -582,7 +582,7 @@ public:
|
|||
//uint32 empoweredId = 0;
|
||||
uint32 touchId1 = 0;
|
||||
//uint32 touchId2 = 0;
|
||||
switch( creature->GetMap()->GetDifficulty() )
|
||||
switch (creature->GetMap()->GetDifficulty())
|
||||
{
|
||||
case 0:
|
||||
essenceId = 65684;
|
||||
|
|
@ -628,7 +628,7 @@ public:
|
|||
//uint32 empoweredId = 0;
|
||||
//uint32 touchId1 = 0;
|
||||
uint32 touchId2 = 0;
|
||||
switch( creature->GetMap()->GetDifficulty() )
|
||||
switch (creature->GetMap()->GetDifficulty())
|
||||
{
|
||||
case 0:
|
||||
essenceId = 65686;
|
||||
|
|
@ -706,10 +706,10 @@ public:
|
|||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if( type != POINT_MOTION_TYPE || id != 0 )
|
||||
if (type != POINT_MOTION_TYPE || id != 0)
|
||||
return;
|
||||
|
||||
if( urand(0, 2) )
|
||||
if (urand(0, 2))
|
||||
me->DespawnOrUnsummon(0);
|
||||
}
|
||||
|
||||
|
|
@ -721,10 +721,10 @@ public:
|
|||
|
||||
void UpdateAI(uint32 /*diff*/) override
|
||||
{
|
||||
if( despawning )
|
||||
if (despawning)
|
||||
return;
|
||||
|
||||
if( me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
|
||||
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
|
||||
MoveToNextPoint();
|
||||
}
|
||||
};
|
||||
|
|
@ -742,15 +742,15 @@ public:
|
|||
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
|
||||
{
|
||||
uint16 count = absorbAmount / 1000;
|
||||
if( !count || !GetOwner() )
|
||||
if (!count || !GetOwner())
|
||||
return;
|
||||
|
||||
if( SpellInfo const* se = GetAura()->GetSpellInfo() )
|
||||
if( Unit* owner = GetOwner()->ToUnit() )
|
||||
if (SpellInfo const* se = GetAura()->GetSpellInfo())
|
||||
if (Unit* owner = GetOwner()->ToUnit())
|
||||
{
|
||||
uint32 auraId = 0;
|
||||
uint32 empoweredId = 0;
|
||||
switch( se->Id )
|
||||
switch (se->Id)
|
||||
{
|
||||
case 65686:
|
||||
auraId = 67590;
|
||||
|
|
@ -785,15 +785,15 @@ public:
|
|||
empoweredId = 65724;
|
||||
break;
|
||||
}
|
||||
if( !owner->HasAura(auraId) )
|
||||
if (!owner->HasAura(auraId))
|
||||
{
|
||||
owner->CastSpell(owner, SPELL_POWERING_UP, true);
|
||||
if( --count == 0 )
|
||||
if (--count == 0)
|
||||
return;
|
||||
}
|
||||
if( Aura* aur = owner->GetAura(auraId) )
|
||||
if (Aura* aur = owner->GetAura(auraId))
|
||||
{
|
||||
if( aur->GetStackAmount() + count < 100 )
|
||||
if (aur->GetStackAmount() + count < 100 )
|
||||
{
|
||||
aur->ModStackAmount(count);
|
||||
|
||||
|
|
@ -834,15 +834,15 @@ public:
|
|||
{
|
||||
PreventDefaultAction();
|
||||
Unit* caster = GetCaster();
|
||||
if( !caster )
|
||||
if (!caster)
|
||||
return;
|
||||
if( caster->GetMap()->GetId() == 649 )
|
||||
if (caster->GetMap()->GetId() == 649 )
|
||||
{
|
||||
uint32 excludedID = GetSpellInfo()->ExcludeTargetAuraSpell;
|
||||
Map::PlayerList const& pl = caster->GetMap()->GetPlayers();
|
||||
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
|
||||
if( Player* plr = itr->GetSource() )
|
||||
if( plr->IsAlive() && !plr->HasAura(excludedID) && !plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) )
|
||||
if (Player* plr = itr->GetSource())
|
||||
if (plr->IsAlive() && !plr->HasAura(excludedID) && !plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
||||
{
|
||||
uint32 absorb = 0;
|
||||
uint32 resist = 0;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -36,15 +36,15 @@ public:
|
|||
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
|
||||
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
|
||||
return true;
|
||||
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
if(!pInstance)
|
||||
if (!pInstance)
|
||||
return true;
|
||||
|
||||
uint32 gossipTextId = 0;
|
||||
switch(pInstance->GetData(TYPE_INSTANCE_PROGRESS))
|
||||
switch (pInstance->GetData(TYPE_INSTANCE_PROGRESS))
|
||||
{
|
||||
case INSTANCE_PROGRESS_INITIAL:
|
||||
gossipTextId = MSG_TESTED;
|
||||
|
|
@ -72,14 +72,14 @@ public:
|
|||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 uiAction) override
|
||||
{
|
||||
if( !creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) )
|
||||
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
|
||||
return true;
|
||||
|
||||
InstanceScript* pInstance = creature->GetInstanceScript();
|
||||
if( !pInstance )
|
||||
if (!pInstance)
|
||||
return true;
|
||||
|
||||
if( uiAction == GOSSIP_ACTION_INFO_DEF + 1337 )
|
||||
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1337)
|
||||
{
|
||||
pInstance->SetData(TYPE_ANNOUNCER_GOSSIP_SELECT, 0);
|
||||
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_INFECTED_WOUND:
|
||||
me->CastSpell(me->GetVictim(), SPELL_INFECTED_WOUND, false);
|
||||
|
|
|
|||
|
|
@ -143,7 +143,7 @@ public:
|
|||
if (me->isAttackReady())
|
||||
me->SetFacingToObject(me->GetVictim());
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -204,7 +204,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ public:
|
|||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -206,7 +206,7 @@ public:
|
|||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
|
||||
{
|
||||
ClearGossipMenuFor(player);
|
||||
switch(uiAction)
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
CloseGossipMenuFor(player);
|
||||
|
|
|
|||
|
|
@ -151,7 +151,7 @@ public:
|
|||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_BRONJAHM:
|
||||
m_auiEncounter[type] = data;
|
||||
|
|
@ -180,22 +180,22 @@ public:
|
|||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
switch (criteria_id)
|
||||
{
|
||||
case 12752: // Soul Power
|
||||
if( Creature* c = instance->GetCreature(NPC_BronjahmGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_BronjahmGUID))
|
||||
{
|
||||
std::list<Creature*> L;
|
||||
uint8 count = 0;
|
||||
c->GetCreaturesWithEntryInRange(L, 200.0f, 36535); // find all Corrupted Soul Fragment (36535)
|
||||
for( std::list<Creature*>::const_iterator itr = L.begin(); itr != L.end(); ++itr )
|
||||
if( (*itr)->IsAlive() )
|
||||
if ((*itr)->IsAlive())
|
||||
++count;
|
||||
return (count >= 4);
|
||||
}
|
||||
break;
|
||||
case 12976:
|
||||
if( Creature* c = instance->GetCreature(NPC_DevourerGUID) )
|
||||
if (Creature* c = instance->GetCreature(NPC_DevourerGUID))
|
||||
return (bool)c->AI()->GetData(1);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -245,7 +245,7 @@ public:
|
|||
|
||||
void DoAction(int32 actionId) override
|
||||
{
|
||||
switch(actionId)
|
||||
switch (actionId)
|
||||
{
|
||||
case ACTION_START_INTRO:
|
||||
events.ScheduleEvent(EVENT_START_INTRO, 0ms);
|
||||
|
|
@ -1767,7 +1767,7 @@ public:
|
|||
if (me->IsNonMeleeSpellCast(false, true, true))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_LK_CHECK_COMBAT:
|
||||
if (me->isActiveObject()) // during fight
|
||||
|
|
@ -1953,7 +1953,7 @@ public:
|
|||
void DoAction(int32 actionId) override
|
||||
|
||||
{
|
||||
switch(actionId)
|
||||
switch (actionId)
|
||||
{
|
||||
case ACTION_START_INTRO:
|
||||
events.ScheduleEvent(EVENT_LK_SAY_AGGRO, 0ms);
|
||||
|
|
@ -2001,7 +2001,7 @@ public:
|
|||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_LK_SAY_AGGRO:
|
||||
if (Creature* lkboss = pInstance->instance->GetCreature(pInstance->GetGuidData(NPC_LICH_KING_BOSS)))
|
||||
|
|
|
|||
|
|
@ -228,7 +228,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
switch(creature->GetEntry())
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_SYLVANAS_PART1:
|
||||
creature->SetVisible(false);
|
||||
|
|
@ -372,7 +372,7 @@ public:
|
|||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FROSTMOURNE:
|
||||
GO_FrostmourneGUID = go->GetGUID();
|
||||
|
|
@ -408,7 +408,7 @@ public:
|
|||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_INTRO:
|
||||
EncounterMask |= (1 << DATA_INTRO);
|
||||
|
|
@ -597,7 +597,7 @@ public:
|
|||
if (EncounterMask & (1 << DATA_BATTERED_HILT))
|
||||
return;
|
||||
|
||||
switch(data)
|
||||
switch (data)
|
||||
{
|
||||
case 1: // talked to leader
|
||||
EncounterMask |= (1 << DATA_BATTERED_HILT);
|
||||
|
|
@ -667,7 +667,7 @@ public:
|
|||
|
||||
uint32 GetData(uint32 type) const override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_INTRO:
|
||||
case DATA_FALRIC:
|
||||
|
|
@ -687,7 +687,7 @@ public:
|
|||
|
||||
ObjectGuid GetGuidData(uint32 type) const override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case NPC_DARK_RANGER_LORALEN:
|
||||
return NPC_GuardGUID;
|
||||
|
|
|
|||
|
|
@ -233,7 +233,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -212,7 +212,7 @@ public:
|
|||
|
||||
break;
|
||||
case EVENT_SPECIAL:
|
||||
switch(urand(0, 2))
|
||||
switch (urand(0, 2))
|
||||
{
|
||||
case 0: // Pursuit
|
||||
if (Creature* k = GetKrick())
|
||||
|
|
@ -305,7 +305,7 @@ public:
|
|||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -150,7 +150,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -261,7 +261,7 @@ public:
|
|||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_INSTANCE_PROGRESS:
|
||||
if (InstanceProgress < data)
|
||||
|
|
@ -306,7 +306,7 @@ public:
|
|||
|
||||
void SetGuidData(uint32 type, ObjectGuid data) override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_NECROLYTE_1_GUID:
|
||||
NPC_Necrolyte1GUID = data;
|
||||
|
|
@ -374,7 +374,7 @@ public:
|
|||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
switch (criteria_id)
|
||||
{
|
||||
case 12993: // Doesn't Go to Eleven (4524)
|
||||
return bAchievEleven;
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ public:
|
|||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -469,7 +469,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -521,7 +521,7 @@ public:
|
|||
{
|
||||
if (type != POINT_MOTION_TYPE)
|
||||
return;
|
||||
switch(id)
|
||||
switch (id)
|
||||
{
|
||||
case 1:
|
||||
events.RescheduleEvent(id, 0ms);
|
||||
|
|
@ -532,7 +532,7 @@ public:
|
|||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -1013,7 +1013,7 @@ public:
|
|||
{
|
||||
events.Update(diff);
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -1198,7 +1198,7 @@ public:
|
|||
if (type != WAYPOINT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
switch(id)
|
||||
switch (id)
|
||||
{
|
||||
case 0:
|
||||
Talk(me->GetEntry() == NPC_JAINA_PART2 ? SAY_JAINA_OUTRO_2 : SAY_SYLVANAS_OUTRO_2);
|
||||
|
|
@ -1221,7 +1221,7 @@ public:
|
|||
{
|
||||
events.Update(diff);
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -813,7 +813,7 @@ class spell_sindragosa_s_fury : public SpellScript
|
|||
if (ResistFactor > 0.9f)
|
||||
ResistFactor = 0.9f;
|
||||
|
||||
uint32 damage = uint32( (GetEffectValue() / _targetCount) * (1.0f - ResistFactor) );
|
||||
uint32 damage = uint32( (GetEffectValue() / _targetCount) * (1.0f - ResistFactor));
|
||||
|
||||
SpellNonMeleeDamage damageInfo(GetCaster(), GetHitUnit(), GetSpellInfo(), GetSpellInfo()->SchoolMask);
|
||||
damageInfo.damage = damage;
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ public:
|
|||
|
||||
void MoveToCorner()
|
||||
{
|
||||
switch(me->GetEntry())
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case NPC_THANE_KORTHAZZ:
|
||||
currentWaypoint = 0;
|
||||
|
|
|
|||
|
|
@ -357,7 +357,7 @@ public:
|
|||
|
||||
void SummonHelpers(uint32 entry)
|
||||
{
|
||||
switch(entry)
|
||||
switch (entry)
|
||||
{
|
||||
case NPC_LIVING_TRAINEE:
|
||||
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[0].GetPositionX(), PosSummonLiving[0].GetPositionY(), PosSummonLiving[0].GetPositionZ(), PosSummonLiving[0].GetOrientation());
|
||||
|
|
|
|||
|
|
@ -231,7 +231,7 @@ public:
|
|||
}
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_KELTHUZAD_GATE)))
|
||||
{
|
||||
if(!_justSpawned) // Don't open the door if we just spawned and are still doing the conversation
|
||||
if (!_justSpawned) // Don't open the door if we just spawned and are still doing the conversation
|
||||
{
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -222,7 +222,7 @@ public:
|
|||
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
|
||||
if(who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
|
||||
if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
|
||||
{
|
||||
me->LowerPlayerDamageReq(damage);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -206,7 +206,7 @@ public:
|
|||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch(creature->GetEntry())
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_PATCHWERK:
|
||||
_patchwerkGUID = creature->GetGUID();
|
||||
|
|
@ -277,7 +277,7 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
switch(pGo->GetEntry())
|
||||
switch (pGo->GetEntry())
|
||||
{
|
||||
case GO_PATCHWERK_GATE:
|
||||
_patchwerkGateGUID = pGo->GetGUID();
|
||||
|
|
@ -621,7 +621,7 @@ public:
|
|||
|
||||
void SetData(uint32 id, uint32 data) override
|
||||
{
|
||||
switch(id)
|
||||
switch (id)
|
||||
{
|
||||
case DATA_ABOMINATION_KILLED:
|
||||
abominationsKilled++;
|
||||
|
|
@ -768,7 +768,7 @@ public:
|
|||
return false;
|
||||
|
||||
// Bosses data
|
||||
switch(bossId)
|
||||
switch (bossId)
|
||||
{
|
||||
case BOSS_KELTHUZAD:
|
||||
if (state == NOT_STARTED)
|
||||
|
|
|
|||
|
|
@ -382,7 +382,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -799,7 +799,7 @@ public:
|
|||
if (!summon)
|
||||
return;
|
||||
summons.Summon(summon);
|
||||
switch(summon->GetEntry())
|
||||
switch (summon->GetEntry())
|
||||
{
|
||||
case NPC_ARCANE_OVERLOAD:
|
||||
summon->CastSpell(summon, SPELL_ARCANE_OVERLOAD_DMG, true);
|
||||
|
|
@ -989,7 +989,7 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
switch(param)
|
||||
switch (param)
|
||||
{
|
||||
case 1:
|
||||
MoveTimer = 1;
|
||||
|
|
@ -1123,7 +1123,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -1183,7 +1183,7 @@ public:
|
|||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -1321,12 +1321,12 @@ public:
|
|||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
switch(param)
|
||||
switch (param)
|
||||
{
|
||||
case 1: // move to next point
|
||||
if (Vehicle* v = me->GetVehicleKit())
|
||||
if (Unit* pass = v->GetPassenger(0))
|
||||
switch(pass->GetEntry())
|
||||
switch (pass->GetEntry())
|
||||
{
|
||||
case NPC_NEXUS_LORD:
|
||||
{
|
||||
|
|
@ -1357,7 +1357,7 @@ public:
|
|||
{
|
||||
events.Update(diff);
|
||||
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -1397,7 +1397,7 @@ public:
|
|||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
events.Update(diff);
|
||||
switch(events.ExecuteEvent())
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ public:
|
|||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch(creature->GetEntry())
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_MALYGOS:
|
||||
NPC_MalygosGUID = creature->GetGUID();
|
||||
|
|
@ -107,7 +107,7 @@ public:
|
|||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_IRIS_N:
|
||||
case GO_IRIS_H:
|
||||
|
|
@ -124,7 +124,7 @@ public:
|
|||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_IRIS_ACTIVATED:
|
||||
if (EncounterStatus == NOT_STARTED)
|
||||
|
|
@ -134,7 +134,7 @@ public:
|
|||
break;
|
||||
case DATA_ENCOUNTER_STATUS:
|
||||
EncounterStatus = data;
|
||||
switch(data)
|
||||
switch (data)
|
||||
{
|
||||
case NOT_STARTED:
|
||||
bPokeAchiev = false;
|
||||
|
|
@ -184,7 +184,7 @@ public:
|
|||
|
||||
ObjectGuid GetGuidData(uint32 type) const override
|
||||
{
|
||||
switch(type)
|
||||
switch (type)
|
||||
{
|
||||
case DATA_MALYGOS_GUID:
|
||||
return NPC_MalygosGUID;
|
||||
|
|
@ -195,7 +195,7 @@ public:
|
|||
|
||||
void ProcessEvent(WorldObject* /*unit*/, uint32 eventId) override
|
||||
{
|
||||
switch(eventId)
|
||||
switch (eventId)
|
||||
{
|
||||
case 20158:
|
||||
if (GameObject* go = instance->GetGameObject(GO_PlatformGUID))
|
||||
|
|
@ -233,7 +233,7 @@ public:
|
|||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
switch (criteria_id)
|
||||
{
|
||||
case ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_10:
|
||||
case ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_25:
|
||||
|
|
|
|||
|
|
@ -105,9 +105,9 @@ public:
|
|||
{
|
||||
pInstance->SetData(DATA_DRAKOS, DONE);
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( ObjectGuid guid = pInstance->GetGuidData(DATA_DCD_1 + i) )
|
||||
if( GameObject* pGo = ObjectAccessor::GetGameObject(*me, guid) )
|
||||
if( pGo->GetGoState() != GO_STATE_ACTIVE )
|
||||
if (ObjectGuid guid = pInstance->GetGuidData(DATA_DCD_1 + i))
|
||||
if (GameObject* pGo = ObjectAccessor::GetGameObject(*me, guid))
|
||||
if (pGo->GetGoState() != GO_STATE_ACTIVE )
|
||||
{
|
||||
pGo->SetLootState(GO_READY);
|
||||
pGo->UseDoorOrButton(0, false);
|
||||
|
|
@ -125,17 +125,17 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
|
|
@ -206,10 +206,10 @@ public:
|
|||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if( type != POINT_MOTION_TYPE || id != 1 )
|
||||
if (type != POINT_MOTION_TYPE || id != 1)
|
||||
return;
|
||||
|
||||
if( !located )
|
||||
if (!located)
|
||||
gonext = true;
|
||||
}
|
||||
|
||||
|
|
@ -231,21 +231,21 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( timer == 0 )
|
||||
if (timer == 0)
|
||||
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
|
||||
|
||||
timer += diff;
|
||||
|
||||
if( timer > 10000 )
|
||||
if (timer > 10000)
|
||||
{
|
||||
if( !located )
|
||||
if (!located)
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
located = true;
|
||||
me->CastSpell(me, SPELL_UNSTABLE_SPHERE_PULSE, true);
|
||||
timer -= 2000;
|
||||
}
|
||||
|
||||
if( !located && gonext )
|
||||
if (!located && gonext)
|
||||
{
|
||||
PickNewLocation();
|
||||
gonext = false;
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@ public:
|
|||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_EREGOS, NOT_STARTED);
|
||||
if( pInstance->GetData(DATA_UROM) != DONE )
|
||||
if (pInstance->GetData(DATA_UROM) != DONE )
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
else
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
|
@ -110,17 +110,17 @@ public:
|
|||
{
|
||||
pInstance->SetData(DATA_EREGOS, IN_PROGRESS);
|
||||
|
||||
if( me->FindNearestCreature(NPC_AMBER_DRAKE, 750.0f, true) )
|
||||
if (me->FindNearestCreature(NPC_AMBER_DRAKE, 750.0f, true))
|
||||
pInstance->SetData(DATA_AMBER_VOID, 0);
|
||||
else
|
||||
pInstance->SetData(DATA_AMBER_VOID, 1);
|
||||
|
||||
if( me->FindNearestCreature(NPC_EMERALD_DRAKE, 750.0f, true) )
|
||||
if (me->FindNearestCreature(NPC_EMERALD_DRAKE, 750.0f, true))
|
||||
pInstance->SetData(DATA_EMERALD_VOID, 0);
|
||||
else
|
||||
pInstance->SetData(DATA_EMERALD_VOID, 1);
|
||||
|
||||
if( me->FindNearestCreature(NPC_RUBY_DRAKE, 750.0f, true) )
|
||||
if (me->FindNearestCreature(NPC_RUBY_DRAKE, 750.0f, true))
|
||||
pInstance->SetData(DATA_RUBY_VOID, 0);
|
||||
else
|
||||
pInstance->SetData(DATA_RUBY_VOID, 1);
|
||||
|
|
@ -148,10 +148,10 @@ public:
|
|||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if( !me->GetMap()->IsHeroic() )
|
||||
if (!me->GetMap()->IsHeroic())
|
||||
return;
|
||||
|
||||
if( shiftNumber <= uint32(1) && uint32(me->GetHealth() * 100 / me->GetMaxHealth()) <= uint32(60 - shiftNumber * 40) )
|
||||
if (shiftNumber <= uint32(1) && uint32(me->GetHealth() * 100 / me->GetMaxHealth()) <= uint32(60 - shiftNumber * 40))
|
||||
{
|
||||
++shiftNumber;
|
||||
events.RescheduleEvent(EVENT_SPELL_PLANAR_SHIFT, 0ms);
|
||||
|
|
@ -167,7 +167,7 @@ public:
|
|||
|
||||
void JustSummoned(Creature* pSummon) override
|
||||
{
|
||||
if( pSummon->GetEntry() != NPC_LEY_GUARDIAN_WHELP )
|
||||
if (pSummon->GetEntry() != NPC_LEY_GUARDIAN_WHELP )
|
||||
return;
|
||||
|
||||
DoZoneInCombat(pSummon, 300.0f);
|
||||
|
|
@ -175,25 +175,25 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if( me->HasAura(SPELL_PLANAR_SHIFT) || me->HasAura(SPELL_DRAKE_STOP_TIME) )
|
||||
if (me->HasAura(SPELL_PLANAR_SHIFT) || me->HasAura(SPELL_DRAKE_STOP_TIME))
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_SPELL_ARCANE_BARRAGE:
|
||||
if( Unit* v = me->GetVictim() )
|
||||
if (Unit* v = me->GetVictim())
|
||||
me->CastSpell(v, SPELL_ARCANE_BARRAGE, false);
|
||||
events.Repeat(2500ms);
|
||||
break;
|
||||
|
|
@ -224,8 +224,8 @@ public:
|
|||
Talk(SAY_SHIELD);
|
||||
me->CastSpell(me, SPELL_PLANAR_SHIFT, false);
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
if( Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 300.0f, false) )
|
||||
if( Creature* pa = me->SummonCreature(NPC_PLANAR_ANOMALY, *me, TEMPSUMMON_TIMED_DESPAWN, 17000) )
|
||||
if (Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 300.0f, false))
|
||||
if (Creature* pa = me->SummonCreature(NPC_PLANAR_ANOMALY, *me, TEMPSUMMON_TIMED_DESPAWN, 17000))
|
||||
{
|
||||
pa->SetCanFly(true);
|
||||
pa->SetDisableGravity(true);
|
||||
|
|
@ -234,7 +234,7 @@ public:
|
|||
pa->CastSpell(pa, SPELL_PLANAR_AURA_DAMAGE, true);
|
||||
if (Aura* a = pa->GetAura(SPELL_PLANAR_AURA_DAMAGE))
|
||||
a->SetDuration(15000);
|
||||
if( pa->AI() )
|
||||
if (pa->AI())
|
||||
{
|
||||
pa->AI()->AttackStart(t);
|
||||
pa->GetMotionMaster()->MoveChase(t, 0.01f);
|
||||
|
|
|
|||
|
|
@ -125,7 +125,7 @@ public:
|
|||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_UROM, NOT_STARTED);
|
||||
if( pInstance->GetData(DATA_VAROS) != DONE )
|
||||
if (pInstance->GetData(DATA_VAROS) != DONE )
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
else
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
|
@ -143,20 +143,20 @@ public:
|
|||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
if( lock )
|
||||
if (lock)
|
||||
return;
|
||||
|
||||
uint8 phase = GetPhaseByCurrentPosition();
|
||||
if( phase == 3 )
|
||||
if (phase == 3)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
if( pInstance )
|
||||
if (pInstance)
|
||||
pInstance->SetData(DATA_UROM, IN_PROGRESS);
|
||||
|
||||
me->SetInCombatWithZone();
|
||||
me->SetHomePosition(cords[0][0], cords[0][1], cords[0][2], cords[0][3]);
|
||||
if( me->FindCurrentSpellBySpellId(SPELL_EVOCATION) )
|
||||
if (me->FindCurrentSpellBySpellId(SPELL_EVOCATION))
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
|
||||
events.RescheduleEvent(EVENT_FROSTBOMB, 7s, 11s);
|
||||
|
|
@ -167,7 +167,7 @@ public:
|
|||
{
|
||||
lock = true;
|
||||
|
||||
switch( phase )
|
||||
switch (phase)
|
||||
{
|
||||
case 0:
|
||||
Talk(SAY_SUMMON_1);
|
||||
|
|
@ -190,7 +190,7 @@ public:
|
|||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if( lock )
|
||||
if (lock)
|
||||
return;
|
||||
|
||||
if (me->GetDistance(1103.0f, 1049.0f, 510.0f) < 55.0f)
|
||||
|
|
@ -200,8 +200,8 @@ public:
|
|||
void JustSummoned(Creature* pSummon) override
|
||||
{
|
||||
pSummon->SetInCombatWithZone();
|
||||
if( Unit* v = pSummon->SelectVictim() )
|
||||
if( pSummon->AI() )
|
||||
if (Unit* v = pSummon->SelectVictim())
|
||||
if (pSummon->AI())
|
||||
pSummon->AI()->AttackStart(v);
|
||||
}
|
||||
|
||||
|
|
@ -234,7 +234,7 @@ public:
|
|||
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
|
||||
{
|
||||
switch( spell->Id )
|
||||
switch (spell->Id)
|
||||
{
|
||||
case SPELL_SUMMON_MENAGERIE_1:
|
||||
{
|
||||
|
|
@ -299,9 +299,9 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( releaseLockTimer )
|
||||
if (releaseLockTimer)
|
||||
{
|
||||
if( releaseLockTimer >= 5000 )
|
||||
if (releaseLockTimer >= 5000)
|
||||
{
|
||||
lock = false;
|
||||
if (me->IsInCombat())
|
||||
|
|
@ -315,27 +315,27 @@ public:
|
|||
releaseLockTimer += diff;
|
||||
}
|
||||
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_FROSTBOMB:
|
||||
if( Unit* v = me->GetVictim() )
|
||||
if (Unit* v = me->GetVictim())
|
||||
me->CastSpell(v, SPELL_FROSTBOMB, false);
|
||||
events.Repeat(7s, 11s);
|
||||
break;
|
||||
case EVENT_TIME_BOMB:
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
|
||||
DoCast(target, DUNGEON_MODE(SPELL_TIME_BOMB_N, SPELL_TIME_BOMB_H));
|
||||
events.Repeat(20s, 25s);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ public:
|
|||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_VAROS, NOT_STARTED);
|
||||
if( pInstance->GetData(DATA_CC_COUNT) < 10 )
|
||||
if (pInstance->GetData(DATA_CC_COUNT) < 10 )
|
||||
{
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->CastSpell(me, 50053, true);
|
||||
|
|
@ -157,23 +157,23 @@ public:
|
|||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if( !UpdateVictim() )
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if( me->HasUnitState(UNIT_STATE_CASTING) )
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case EVENT_AMPLIFY_MAGIC:
|
||||
{
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
|
||||
me->CastSpell(target, SPELL_AMPLIFY_MAGIC, false);
|
||||
events.Repeat(17s + 500ms, 22s + 500ms);
|
||||
}
|
||||
|
|
@ -185,7 +185,7 @@ public:
|
|||
{
|
||||
Talk(SAY_AZURE);
|
||||
Talk(SAY_AZURE_EMOTE);
|
||||
switch( events.ExecuteEvent() )
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_CALL_AZURE_RING_CAPTAIN_1:
|
||||
me->CastSpell(me, SPELL_CALL_AZURE_RING_CAPTAIN_1, true);
|
||||
|
|
@ -204,11 +204,11 @@ public:
|
|||
events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_1, 16s);
|
||||
break;
|
||||
}
|
||||
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true) )
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
|
||||
{
|
||||
if( Creature* trigger = me->SummonCreature(NPC_ARCANE_BEAM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 13000) )
|
||||
if (Creature* trigger = me->SummonCreature(NPC_ARCANE_BEAM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 13000))
|
||||
{
|
||||
if( Creature* c = me->FindNearestCreature(NPC_AZURE_RING_CAPTAIN, 500.0f, true) )
|
||||
if (Creature* c = me->FindNearestCreature(NPC_AZURE_RING_CAPTAIN, 500.0f, true))
|
||||
c->CastSpell(trigger, SPELL_ARCANE_BEAM_VISUAL, true);
|
||||
trigger->GetMotionMaster()->MoveChase(target, 0.1f);
|
||||
trigger->CastSpell(me, SPELL_ARCANE_BEAM_PERIODIC_DAMAGE, true);
|
||||
|
|
@ -234,7 +234,7 @@ public:
|
|||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
me->CastSpell((Unit*)nullptr, SPELL_ENERGIZE_CORES, false);
|
||||
ZapAngle += M_PI / 2;
|
||||
if( ZapAngle >= 2 * M_PI )
|
||||
if (ZapAngle >= 2 * M_PI)
|
||||
ZapAngle -= 2 * M_PI;
|
||||
events.ScheduleEvent(EVENT_ENERGIZE_CORES_THIN, 2s);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ public:
|
|||
|
||||
void OnCreatureCreate(Creature* pCreature) override
|
||||
{
|
||||
switch( pCreature->GetEntry() )
|
||||
switch (pCreature->GetEntry())
|
||||
{
|
||||
case NPC_DRAKOS:
|
||||
uiDrakosGUID = pCreature->GetGUID();
|
||||
|
|
@ -82,19 +82,19 @@ public:
|
|||
|
||||
void OnGameObjectCreate(GameObject* pGo) override
|
||||
{
|
||||
switch( pGo->GetEntry() )
|
||||
switch (pGo->GetEntry())
|
||||
{
|
||||
case GO_DRAGON_CAGE_DOOR:
|
||||
for( uint8 i = 0; i < 3; ++i )
|
||||
{
|
||||
if( DragonCageDoorGUID[i] )
|
||||
if (DragonCageDoorGUID[i])
|
||||
continue;
|
||||
|
||||
DragonCageDoorGUID[i] = pGo->GetGUID();
|
||||
break;
|
||||
}
|
||||
if( m_auiEncounter[DATA_DRAKOS] == DONE )
|
||||
if( pGo->GetGoState() != GO_STATE_ACTIVE )
|
||||
if (m_auiEncounter[DATA_DRAKOS] == DONE)
|
||||
if (pGo->GetGoState() != GO_STATE_ACTIVE )
|
||||
{
|
||||
pGo->SetLootState(GO_READY);
|
||||
pGo->UseDoorOrButton(0, false);
|
||||
|
|
@ -129,11 +129,11 @@ public:
|
|||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch( type )
|
||||
switch (type)
|
||||
{
|
||||
case DATA_DRAKOS:
|
||||
m_auiEncounter[DATA_DRAKOS] = data;
|
||||
if( data == DONE )
|
||||
if (data == DONE)
|
||||
{
|
||||
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 1);
|
||||
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
|
||||
|
|
@ -144,18 +144,18 @@ public:
|
|||
break;
|
||||
case DATA_VAROS:
|
||||
m_auiEncounter[DATA_VAROS] = data;
|
||||
if( data == DONE )
|
||||
if (data == DONE)
|
||||
{
|
||||
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 0);
|
||||
|
||||
if( Creature* urom = instance->GetCreature(uiUromGUID) )
|
||||
if (Creature* urom = instance->GetCreature(uiUromGUID))
|
||||
urom->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
break;
|
||||
case DATA_UROM:
|
||||
m_auiEncounter[DATA_UROM] = data;
|
||||
if( data == DONE )
|
||||
if( Creature* eregos = instance->GetCreature(uiEregosGUID) )
|
||||
if (data == DONE)
|
||||
if (Creature* eregos = instance->GetCreature(uiEregosGUID))
|
||||
eregos->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
break;
|
||||
case DATA_EREGOS:
|
||||
|
|
@ -174,13 +174,13 @@ public:
|
|||
}
|
||||
break;
|
||||
case DATA_CC_COUNT:
|
||||
if( CentrifugeCount < 10 )
|
||||
if (CentrifugeCount < 10)
|
||||
{
|
||||
++CentrifugeCount;
|
||||
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
|
||||
}
|
||||
if( CentrifugeCount >= 10 )
|
||||
if( Creature* varos = instance->GetCreature(uiVarosGUID) )
|
||||
if (CentrifugeCount >= 10)
|
||||
if (Creature* varos = instance->GetCreature(uiVarosGUID))
|
||||
{
|
||||
varos->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
varos->InterruptNonMeleeSpells(false);
|
||||
|
|
@ -198,13 +198,13 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
if( data == DONE )
|
||||
if (data == DONE)
|
||||
SaveToDB();
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const override
|
||||
{
|
||||
switch( type )
|
||||
switch (type)
|
||||
{
|
||||
case DATA_DRAKOS:
|
||||
case DATA_VAROS:
|
||||
|
|
@ -220,7 +220,7 @@ public:
|
|||
|
||||
ObjectGuid GetGuidData(uint32 identifier) const override
|
||||
{
|
||||
switch( identifier )
|
||||
switch (identifier)
|
||||
{
|
||||
case DATA_DRAKOS:
|
||||
return uiDrakosGUID;
|
||||
|
|
@ -259,24 +259,24 @@ public:
|
|||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
switch (criteria_id)
|
||||
{
|
||||
case CRITERIA_EXPERIENCED_AMBER:
|
||||
if( source )
|
||||
if( Unit* drake = source->GetVehicleBase() )
|
||||
if( drake->GetEntry() == NPC_AMBER_DRAKE )
|
||||
if (source)
|
||||
if (Unit* drake = source->GetVehicleBase())
|
||||
if (drake->GetEntry() == NPC_AMBER_DRAKE )
|
||||
return true;
|
||||
break;
|
||||
case CRITERIA_EXPERIENCED_EMERALD:
|
||||
if( source )
|
||||
if( Unit* drake = source->GetVehicleBase() )
|
||||
if( drake->GetEntry() == NPC_EMERALD_DRAKE )
|
||||
if (source)
|
||||
if (Unit* drake = source->GetVehicleBase())
|
||||
if (drake->GetEntry() == NPC_EMERALD_DRAKE )
|
||||
return true;
|
||||
break;
|
||||
case CRITERIA_EXPERIENCED_RUBY:
|
||||
if( source )
|
||||
if( Unit* drake = source->GetVehicleBase() )
|
||||
if( drake->GetEntry() == NPC_RUBY_DRAKE )
|
||||
if (source)
|
||||
if (Unit* drake = source->GetVehicleBase())
|
||||
if (drake->GetEntry() == NPC_RUBY_DRAKE )
|
||||
return true;
|
||||
break;
|
||||
case CRITERIA_AMBER_VOID:
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
if(me->GetEntry() == NPC_BELGARISTRASZ)
|
||||
if (me->GetEntry() == NPC_BELGARISTRASZ)
|
||||
{
|
||||
Talk(SAY_BELGARISTRASZ);
|
||||
}
|
||||
|
|
@ -167,10 +167,10 @@ public:
|
|||
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
if(creature->IsQuestGiver())
|
||||
if (creature->IsQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if(creature->GetInstanceScript()->GetData(DATA_DRAKOS) == DONE)
|
||||
if (creature->GetInstanceScript()->GetData(DATA_DRAKOS) == DONE)
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
|
|
@ -251,10 +251,10 @@ public:
|
|||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
|
||||
{
|
||||
ClearGossipMenuFor(player);
|
||||
switch(creature->GetEntry())
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_VERDISA:
|
||||
switch(uiAction)
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
SendGossipMenuFor(player, GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
|
||||
|
|
@ -273,7 +273,7 @@ public:
|
|||
CloseGossipMenuFor(player);
|
||||
break;
|
||||
case NPC_BELGARISTRASZ:
|
||||
switch(uiAction)
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
openedMenu[player->GetGUID()] = true;
|
||||
|
|
@ -415,11 +415,11 @@ public:
|
|||
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
|
||||
{
|
||||
for( uint8 i = 0; i < 8; ++i )
|
||||
if( me->m_spells[i] == spell->Id )
|
||||
if (me->m_spells[i] == spell->Id)
|
||||
{
|
||||
if( target && target->IsAlive() && !target->CanFly() && target->IsHostileTo(me) && !spell->IsTargetingArea())
|
||||
if (target && target->IsAlive() && !target->CanFly() && target->IsHostileTo(me) && !spell->IsTargetingArea())
|
||||
{
|
||||
if( Unit* charmer = me->GetCharmer() )
|
||||
if (Unit* charmer = me->GetCharmer())
|
||||
Unit::Kill(charmer, charmer, false);
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -143,7 +143,7 @@ public:
|
|||
{
|
||||
if (hp)
|
||||
{
|
||||
switch(HealthCheck)
|
||||
switch (HealthCheck)
|
||||
{
|
||||
case 75:
|
||||
Talk(SAY_75HEALTH);
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue