refactor(Core/Common): restyle common lib with astyle (#3461)
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e15a493927
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3a0b0356ac
101 changed files with 4524 additions and 4418 deletions
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@ -36,9 +36,9 @@ ModelList model_list;
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void LoadGameObjectModelList()
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{
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//#ifndef NO_CORE_FUNCS
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//#ifndef NO_CORE_FUNCS
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uint32 oldMSTime = getMSTime();
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//#endif
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//#endif
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FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
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if (!model_list_file)
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@ -57,10 +57,10 @@ void LoadGameObjectModelList()
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break;
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if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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{
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sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
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break;
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@ -108,7 +108,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
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//ID = 0;
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iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ());
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// pussywizard:
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// pussywizard:
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phasemask = (go.GetGoState() == GO_STATE_READY || go.IsTransport()) ? go.GetPhaseMask() : 0;
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iScale = go.GetFloatValue(OBJECT_FIELD_SCALE_X);
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