Core/Hooks: Adds hooks for start and stop game events (#1472)
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3 changed files with 53 additions and 10 deletions
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@ -60,6 +60,7 @@ template class ScriptRegistry<MovementHandlerScript>;
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template class ScriptRegistry<BGScript>;
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template class ScriptRegistry<SpellSC>;
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template class ScriptRegistry<AccountScript>;
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template class ScriptRegistry<GameEventScript>;
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#include "ScriptMgrMacros.h"
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@ -213,6 +214,7 @@ void ScriptMgr::Unload()
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SCR_CLEAR(ModuleScript);
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SCR_CLEAR(BGScript);
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SCR_CLEAR(SpellSC);
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SCR_CLEAR(GameEventScript);
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#undef SCR_CLEAR
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}
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@ -2058,6 +2060,22 @@ void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration)
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FOREACH_SCRIPT(SpellSC)->OnCalcMaxDuration(aura, maxDuration);
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}
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void ScriptMgr::OnGameEventStart(uint16 EventID)
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{
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#ifdef ELUNA
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sEluna->OnGameEventStart(EventId);
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#endif
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FOREACH_SCRIPT(GameEventScript)->OnStart(EventID);
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}
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void ScriptMgr::OnGameEventStop(uint16 EventID)
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{
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#ifdef ELUNA
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sEluna->OnGameEventStop(EventID);
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#endif
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FOREACH_SCRIPT(GameEventScript)->OnStop(EventID);
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}
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AllMapScript::AllMapScript(const char* name)
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: ScriptObject(name)
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{
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@ -2257,3 +2275,9 @@ ModuleScript::ModuleScript(const char* name)
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ScriptRegistry<ModuleScript>::AddScript(this);
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}
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GameEventScript::GameEventScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GameEventScript>::AddScript(this);
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}
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