fix(Core/Player): Vertical Message distance (#19302)
* cherry-pick commit (297541e9c9)
* Get rid of unused param
* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange
Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com>
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c41a5ff336
commit
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9 changed files with 78 additions and 54 deletions
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@ -165,11 +165,11 @@ void WorldUpdateTime::RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uin
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{
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if (GetMSTimeDiff(_lastRecordTime, gameTimeMs) > _recordUpdateTimeInverval)
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{
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LOG_INFO("time.update", "Update time diff: {} with {} players online", GetLastUpdateTime(), sessionCount);
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LOG_INFO("time.update", "Update time diff: {}ms with {} players online", GetLastUpdateTime(), sessionCount);
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LOG_INFO("time.update", "Last {} diffs summary:", GetDatasetSize());
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LOG_INFO("time.update", "|- Mean: {}", GetAverageUpdateTime());
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LOG_INFO("time.update", "|- Median: {}", GetPercentile(50));
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LOG_INFO("time.update", "|- Percentiles (95, 99, max): {}, {}, {}", GetPercentile(95), GetPercentile(99), GetPercentile(100));
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LOG_INFO("time.update", "|- Mean: {}ms", GetAverageUpdateTime());
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LOG_INFO("time.update", "|- Median: {}ms", GetPercentile(50));
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LOG_INFO("time.update", "|- Percentiles (95, 99, max): {}ms, {}ms, {}ms", GetPercentile(95), GetPercentile(99), GetPercentile(100));
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_lastRecordTime = gameTimeMs;
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}
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}
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