fix(core/dbc): improve ChrRace DBC handling (#14843)
Cherry pick of https://github.com/TrinityCore/TrinityCore/pull/24508 Co-authored-by: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
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e19d3be755
commit
3eae4c5713
26 changed files with 167 additions and 126 deletions
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@ -2310,12 +2310,12 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
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return EQUIP_ERR_ITEM_NOT_FOUND;
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}
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeamId(true) != TEAM_HORDE)
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeamId() != TEAM_HORDE)
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{
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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}
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeamId(true) != TEAM_ALLIANCE)
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if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeamId() != TEAM_ALLIANCE)
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{
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return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
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}
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@ -5076,7 +5076,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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//Need to call it to initialize m_team (m_team can be calculated from race)
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//Other way is to saves m_team into characters table.
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SetFactionForRace(getRace(true));
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SetFactionForRace(getRace());
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// pussywizard: create empty instance bind containers if necessary
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sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(playerGuid);
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@ -5249,7 +5249,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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else if (!taxi_nodes.empty())
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{
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instanceId = 0;
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if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeamId(true)))
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if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeamId()))
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{
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// xinef: could no load valid data for taxi, relocate to homebind and clear
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m_taxi.ClearTaxiDestinations();
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@ -5311,7 +5311,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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map = sMapMgr->CreateMap(mapId, this);
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if (!map)
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{
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
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mapId = info->mapId;
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Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
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LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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@ -6780,7 +6780,7 @@ bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map
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missingItems = &missingLeaderItems;
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}
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if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == checkPlayer->GetTeamId(true))
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if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == checkPlayer->GetTeamId())
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{
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if (!checkPlayer->HasItemCount(itemRequirement->id, 1))
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{
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@ -6802,7 +6802,7 @@ bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map
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missingAchievements = &missingLeaderAchievements;
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}
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if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == GetTeamId(true))
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if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == GetTeamId())
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{
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if (!checkPlayer || !checkPlayer->HasAchieved(achievementRequirement->id))
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{
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@ -6824,7 +6824,7 @@ bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map
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missingQuests = &missingLeaderQuests;
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}
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if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == checkPlayer->GetTeamId(true))
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if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == checkPlayer->GetTeamId())
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{
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if (!checkPlayer->GetQuestRewardStatus(questRequirement->id))
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{
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@ -7005,7 +7005,7 @@ bool Player::CheckInstanceCount(uint32 instanceId) const
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bool Player::_LoadHomeBind(PreparedQueryResult result)
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{
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
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if (!info)
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{
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LOG_ERROR("entities.player", "Player (Name {}) has incorrect race/class pair. Can't be loaded.", GetName());
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