fix(Core/Creatures): Spells casted by player should tap the creature … (#14725)
…only if in combat with it.
This commit is contained in:
parent
443c75daa4
commit
3fee40be7d
1 changed files with 6 additions and 3 deletions
|
|
@ -2918,11 +2918,14 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
|||
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
|
||||
|
||||
// Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
|
||||
if (Creature* creature = effectUnit->ToCreature())
|
||||
if (effectUnit->IsInCombatWith(m_caster))
|
||||
{
|
||||
if (!creature->hasLootRecipient() && m_caster->IsPlayer())
|
||||
if (Creature* creature = effectUnit->ToCreature())
|
||||
{
|
||||
creature->SetLootRecipient(m_caster);
|
||||
if (!creature->hasLootRecipient() && m_caster->IsPlayer())
|
||||
{
|
||||
creature->SetLootRecipient(m_caster);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue