chore(unit-object-accessor): add findConnectedPlayer to object accessor (#3155)
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c373668a41
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408366f39f
2 changed files with 10 additions and 3 deletions
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@ -169,7 +169,7 @@ Player* ObjectAccessor::FindPlayer(uint64 guid)
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Player* ObjectAccessor::FindPlayerInOrOutOfWorld(uint64 guid)
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{
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return GetObjectInOrOutOfWorld(guid, (Player*)NULL);
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return GetObjectInOrOutOfWorld(guid, (Player*)NULL);
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}
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Unit* ObjectAccessor::FindUnit(uint64 guid)
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@ -177,6 +177,11 @@ Unit* ObjectAccessor::FindUnit(uint64 guid)
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return GetObjectInWorld(guid, (Unit*)NULL);
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}
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Player* ObjectAccessor::FindConnectedPlayer(uint64 const& guid)
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{
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return HashMapHolder<Player>::Find(guid);
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}
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Player* ObjectAccessor::FindPlayerByName(std::string const& name, bool checkInWorld)
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{
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/*ACORE_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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@ -486,7 +491,7 @@ void ObjectAccessor::Update(uint32 /*diff*/)
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}
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void Map::BuildAndSendUpdateForObjects()
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{
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{
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UpdateDataMapType update_players;
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UpdatePlayerSet player_set;
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@ -188,8 +188,10 @@ class ObjectAccessor
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// ACCESS LIKE THAT IS NOT THREAD SAFE
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static Pet* FindPet(uint64);
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static Player* FindPlayer(uint64);
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static Player* FindPlayerInOrOutOfWorld(uint64 m_guid);
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static Player* FindPlayerInOrOutOfWorld(uint64 m_guid);
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static Unit* FindUnit(uint64);
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static Player* FindConnectedPlayer(uint64 const&);
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static Player* FindPlayerByName(std::string const& name, bool checkInWorld = true);
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static std::map<std::string, Player*> playerNameToPlayerPointer; // pussywizard: optimization
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