fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)
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40 changed files with 69 additions and 69 deletions
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@ -212,7 +212,7 @@ void GameObject::ClearRitualList()
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if (!animSpell || m_unique_users.empty())
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return;
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for (ObjectGuid const guid : m_unique_users)
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for (ObjectGuid const& guid : m_unique_users)
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{
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if (Player* channeler = ObjectAccessor::GetPlayer(*this, guid))
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if (Spell* spell = channeler->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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@ -843,7 +843,7 @@ public:
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void AddToSkillupList(ObjectGuid playerGuid) { m_SkillupList.push_back(playerGuid); }
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[[nodiscard]] bool IsInSkillupList(ObjectGuid playerGuid) const
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{
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for (ObjectGuid const guid : m_SkillupList)
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for (ObjectGuid const& guid : m_SkillupList)
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if (guid == playerGuid)
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return true;
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