fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)
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40 changed files with 69 additions and 69 deletions
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@ -171,7 +171,7 @@ public:
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void CheckSummons()
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{
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bool allow = true;
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for (ObjectGuid guid : summons)
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for (ObjectGuid const& guid : summons)
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if (Creature* cr = ObjectAccessor::GetCreature(*me, guid))
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if (cr->IsAlive())
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allow = false;
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