fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not… (#11838)
* fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not be removed on attack. Fixes #11557 * missing stuff. * Update.
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3 changed files with 20 additions and 6 deletions
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@ -0,0 +1,2 @@
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--
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UPDATE `creature_template` SET `flags_extra`=`flags_extra`|0x00400000 WHERE `entry`=14986;
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@ -1078,8 +1078,19 @@ namespace Acore
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bool operator()(Unit* u)
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{
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// Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
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if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem())
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return false;
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if (Creature* creature = u->ToCreature())
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{
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if (creature->IsTotem())
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{
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return false;
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}
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if (creature->IsAvoidingAOE())
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{
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return false;
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}
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}
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if (i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : nullptr) && i_obj->IsWithinDistInMap(u, i_range))
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return true;
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@ -37,12 +37,12 @@ enum Spells
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SPELL_POWERFULLHEALINGWARD = 24309,
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SPELL_HEX = 24053,
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SPELL_DELUSIONSOFJINDO = 24306,
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SPELL_SHADEOFJINDO = 24308, // HACKED
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//Healing Ward Spell
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SPELL_HEAL = 24311,
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//Shade of Jindo Spell
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SPELL_SHADOWSHOCK = 19460,
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SPELL_INVISIBLE = 24699
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SPELL_SHADEOFJINDO_PASSIVE = 24307,
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SPELL_SHADEOFJINDO_VISUAL = 24313,
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SPELL_SHADOWSHOCK = 19460
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};
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enum Events
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@ -250,7 +250,8 @@ public:
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void Reset() override
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{
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ShadowShock_Timer = 1000;
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DoCast(me, SPELL_INVISIBLE, true);
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DoCastSelf(SPELL_SHADEOFJINDO_PASSIVE, true);
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DoCastSelf(SPELL_SHADEOFJINDO_VISUAL, true);
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}
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void EnterCombat(Unit* /*who*/) override { }
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