fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not… (#11838)
* fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not be removed on attack. Fixes #11557 * missing stuff. * Update.
This commit is contained in:
parent
75858bd786
commit
41b0fa02f2
3 changed files with 20 additions and 6 deletions
|
|
@ -37,12 +37,12 @@ enum Spells
|
|||
SPELL_POWERFULLHEALINGWARD = 24309,
|
||||
SPELL_HEX = 24053,
|
||||
SPELL_DELUSIONSOFJINDO = 24306,
|
||||
SPELL_SHADEOFJINDO = 24308, // HACKED
|
||||
//Healing Ward Spell
|
||||
SPELL_HEAL = 24311,
|
||||
//Shade of Jindo Spell
|
||||
SPELL_SHADOWSHOCK = 19460,
|
||||
SPELL_INVISIBLE = 24699
|
||||
SPELL_SHADEOFJINDO_PASSIVE = 24307,
|
||||
SPELL_SHADEOFJINDO_VISUAL = 24313,
|
||||
SPELL_SHADOWSHOCK = 19460
|
||||
};
|
||||
|
||||
enum Events
|
||||
|
|
@ -250,7 +250,8 @@ public:
|
|||
void Reset() override
|
||||
{
|
||||
ShadowShock_Timer = 1000;
|
||||
DoCast(me, SPELL_INVISIBLE, true);
|
||||
DoCastSelf(SPELL_SHADEOFJINDO_PASSIVE, true);
|
||||
DoCastSelf(SPELL_SHADEOFJINDO_VISUAL, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue