fix(Core/Creature): correctly load creature equipments (#10966)
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1 changed files with 8 additions and 2 deletions
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@ -425,8 +425,14 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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SetNativeDisplayId(displayID);
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// Load creature equipment
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if (!data || data->equipmentId == 0) // use default from the template
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LoadEquipment(0); // 0 means no equipment for creature table
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if (!data)
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{
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LoadEquipment(); // use default from the template
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}
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else if (data->equipmentId == 0)
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{
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LoadEquipment(0); // 0 means no equipment for creature table
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}
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else
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{
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m_originalEquipmentId = data->equipmentId;
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