feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445)
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5 changed files with 38 additions and 0 deletions
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@ -714,3 +714,8 @@ void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject*
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{
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source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange);
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}
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void GetDeadCreatureListInGrid(std::list<Creature*>& list, WorldObject* source, float maxSearchRange, bool alive /*= false*/)
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{
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source->GetDeadCreatureListInGrid(list, maxSearchRange, alive);
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}
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@ -505,5 +505,6 @@ Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float m
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GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange);
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void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
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void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
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void GetDeadCreatureListInGrid(std::list<Creature*>& list, WorldObject* source, float maxSearchRange, bool alive = false);
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#endif // SCRIPTEDCREATURE_H_
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@ -2503,6 +2503,13 @@ void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureL
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Cell::VisitGridObjects(this, searcher, maxSearchRange);
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}
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void WorldObject::GetDeadCreatureListInGrid(std::list<Creature*>& creaturedeadList, float maxSearchRange, bool alive /*= false*/) const
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{
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Acore::AllDeadCreaturesInRange check(this, maxSearchRange, alive);
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Acore::CreatureListSearcher<Acore::AllDeadCreaturesInRange> searcher(this, creaturedeadList, check);
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Cell::VisitGridObjects(this, searcher, maxSearchRange);
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}
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/*
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namespace Acore
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{
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@ -1007,6 +1007,7 @@ public:
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[[nodiscard]] Player* SelectNearestPlayer(float distance = 0) const;
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void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
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void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
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void GetDeadCreatureListInGrid(std::list<Creature*>& lList, float maxSearchRange, bool alive = false) const;
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void DestroyForNearbyPlayers();
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virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
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@ -1327,6 +1327,30 @@ namespace Acore
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float m_fRange;
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};
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class AllDeadCreaturesInRange
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{
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public:
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AllDeadCreaturesInRange(WorldObject const* obj, float range, bool reqAlive = true) : _obj(obj), _range(range), _reqAlive(reqAlive) {}
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bool operator()(Unit* unit) const
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{
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if (_reqAlive && unit->IsAlive())
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{
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return false;
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}
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if (!_obj->IsWithinDistInMap(unit, _range))
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{
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return false;
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}
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return true;
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}
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private:
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WorldObject const* _obj;
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float _range;
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bool _reqAlive;
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};
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class PlayerAtMinimumRangeAway
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{
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public:
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