refactor(Core/Script): Rename Creature_SelectLevel to OnCreatureSelectLevel for clarity (#22750)

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iThorgrim 2025-08-29 22:19:57 +02:00 committed by GitHub
parent ba607dad88
commit 445161d3b9
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4 changed files with 5 additions and 5 deletions

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@ -57,11 +57,11 @@ void ScriptMgr::OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creat
});
}
void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
void ScriptMgr::OnCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature)
{
ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
{
script->Creature_SelectLevel(cinfo, creature);
script->OnCreatureSelectLevel(cinfo, creature);
});
}

View file

@ -33,7 +33,7 @@ public:
virtual void OnBeforeCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/, uint8& /*level*/) { }
// Called from End of Creature SelectLevel.
virtual void Creature_SelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
virtual void OnCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
/**
* @brief This hook runs after add creature in world