feat(Core/SavingSystem): remove old player saving system (#9779)

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Kargatum 2021-12-24 18:37:45 +07:00 committed by GitHub
parent d0f8cf3dd4
commit 455372bda4
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7 changed files with 43 additions and 173 deletions

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@ -39,7 +39,6 @@
#include "Pet.h"
#include "Player.h"
#include "QueryHolder.h"
#include "SavingSystem.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Transport.h"
@ -632,7 +631,6 @@ void WorldSession::LogoutPlayer(bool save)
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
SavingSystemMgr::InsertToSavingSkipListIfNeeded(_player->GetNextSave()); // pussywizard
if (save)
{
uint32 eslot;