feat(Core/SavingSystem): remove old player saving system (#9779)
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7 changed files with 43 additions and 173 deletions
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@ -39,7 +39,6 @@
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#include "Pet.h"
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#include "Player.h"
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#include "QueryHolder.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "Transport.h"
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@ -632,7 +631,6 @@ void WorldSession::LogoutPlayer(bool save)
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///- empty buyback items and save the player in the database
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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SavingSystemMgr::InsertToSavingSkipListIfNeeded(_player->GetNextSave()); // pussywizard
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if (save)
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{
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uint32 eslot;
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