fix(Scripts/BlackwingLair): Correct Bone Constructs abilities (#12180)
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4 changed files with 16 additions and 3 deletions
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@ -982,7 +982,7 @@ struct npc_drakonid_spawner : public ScriptedAI
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{
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if (Creature* construct = ObjectAccessor::GetCreature(*me, summonGuid))
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{
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construct->UpdateEntry(NPC_BONE_CONSTRUCT);
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construct->UpdateEntry(NPC_BONE_CONSTRUCT, true);
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construct->SetReactState(REACT_PASSIVE);
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construct->SetStandState(UNIT_STAND_STATE_DEAD);
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construct->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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