fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)

* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty

Fixes #11293

* buildfix.

Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
This commit is contained in:
UltraNix 2022-04-10 14:24:35 +02:00 committed by GitHub
parent 6efc08f42e
commit 47790c9714
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 295 additions and 101 deletions

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@ -1052,12 +1052,10 @@ void PathGenerator::ShortenPathUntilDist(G3D::Vector3 const& target, float dist)
// check if the shortened path is still in LoS with the target and it is walkable
_source->GetHitSpherePointFor({ _pathPoints[i - 1].x, _pathPoints[i - 1].y, _pathPoints[i - 1].z + collisionHeight }, x, y, z);
if (!_source->GetMap()->isInLineOfSight(x, y, z, _pathPoints[i - 1].x, _pathPoints[i - 1].y, _pathPoints[i - 1].z + collisionHeight, _source->GetPhaseMask(), LINEOFSIGHT_ALL_CHECKS)
|| (canCheckSlope
&& !IsSwimmableSegment(_source->GetPositionX(), _source->GetPositionY(), _source->GetPositionZ(), _pathPoints[i - 1].x, _pathPoints[i - 1].y, _pathPoints[i - 1].z)
&& !IsWalkableClimb(_source->GetPositionX(), _source->GetPositionY(), _source->GetPositionZ(), _pathPoints[i - 1].x, _pathPoints[i - 1].y, _pathPoints[i - 1].z)
)
)
if (!_source->GetMap()->isInLineOfSight(x, y, z, _pathPoints[i - 1].x, _pathPoints[i - 1].y, _pathPoints[i - 1].z + collisionHeight,
_source->GetPhaseMask(), LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::Nothing) || (canCheckSlope &&
!IsSwimmableSegment(_source->GetPositionX(), _source->GetPositionY(), _source->GetPositionZ(), _pathPoints[i - 1].x, _pathPoints[i - 1].y, _pathPoints[i - 1].z) &&
!IsWalkableClimb(_source->GetPositionX(), _source->GetPositionY(), _source->GetPositionZ(), _pathPoints[i - 1].x, _pathPoints[i - 1].y, _pathPoints[i - 1].z)))
{
// whenver we find a point that is not valid anymore, simply use last valid path
_pathPoints.resize(i + 1);