refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu 2022-12-31 17:39:23 +01:00 committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
78 changed files with 326 additions and 314 deletions

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@ -469,25 +469,25 @@ bool ConfigMgr::LoadModulesConfigs(bool isReload /*= false*/, bool isNeedPrintIn
return true;
}
// @deprecated DO NOT USE - use GetOption<std::string> instead.
/// @deprecated DO NOT USE - use GetOption<std::string> instead.
std::string ConfigMgr::GetStringDefault(std::string const& name, const std::string& def, bool showLogs /*= true*/)
{
return GetOption<std::string>(name, def, showLogs);
}
// @deprecated DO NOT USE - use GetOption<bool> instead.
/// @deprecated DO NOT USE - use GetOption<bool> instead.
bool ConfigMgr::GetBoolDefault(std::string const& name, bool def, bool showLogs /*= true*/)
{
return GetOption<bool>(name, def, showLogs);
}
// @deprecated DO NOT USE - use GetOption<int32> instead.
/// @deprecated DO NOT USE - use GetOption<int32> instead.
int ConfigMgr::GetIntDefault(std::string const& name, int def, bool showLogs /*= true*/)
{
return GetOption<int32>(name, def, showLogs);
}
// @deprecated DO NOT USE - use GetOption<float> instead.
/// @deprecated DO NOT USE - use GetOption<float> instead.
float ConfigMgr::GetFloatDefault(std::string const& name, float def, bool showLogs /*= true*/)
{
return GetOption<float>(name, def, showLogs);

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@ -348,7 +348,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
return target->getLevel() >= level.minlevel;
return target->GetLevel() >= level.minlevel;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (!target)
return false;
@ -986,7 +986,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
if (!data->Meets(GetPlayer(), unit))
continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
// update at loading or specific skill update

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@ -284,7 +284,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
}
// If the player does not match minimal level requirements for the battlefield, kick him
if (player->getLevel() < m_MinLevel)
if (player->GetLevel() < m_MinLevel)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime().count() + 10;

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@ -455,7 +455,7 @@ void ArenaTeam::Roster(WorldSession* session)
sCharacterCache->GetCharacterNameByGuid(itr->Guid, tempName);
data << tempName; // member name
data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((player ? player->getLevel() : 0)); // unknown, level?
data << uint8((player ? player->GetLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->WeekGames); // played this week
data << uint32(itr->WeekWins); // wins this week

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@ -862,7 +862,7 @@ void Battleground::EndBattleground(PvPTeamId winnerTeamId)
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
// Xinef: check player level and not bracket level if (CanAwardArenaPoints())
if (player->getLevel() >= BG_AWARD_ARENA_POINTS_MIN_LEVEL)
if (player->GetLevel() >= BG_AWARD_ARENA_POINTS_MIN_LEVEL)
player->ModifyArenaPoints(winner_arena);
if (!player->GetRandomWinner())

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@ -454,7 +454,7 @@ public:
void EndBattleground(PvPTeamId winnerTeamId);
// deprecated, need delete
/// @deprecated need delete
virtual void EndBattleground(TeamId winnerTeamId)
{
EndBattleground(GetPvPTeamId(winnerTeamId));

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@ -575,8 +575,8 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid
uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
winner_kills = Acore::Honor::hk_honor_at_level(player->getLevel(), float(winner_kills));
loser_kills = Acore::Honor::hk_honor_at_level(player->getLevel(), float(loser_kills));
winner_kills = Acore::Honor::hk_honor_at_level(player->GetLevel(), float(winner_kills));
loser_kills = Acore::Honor::hk_honor_at_level(player->GetLevel(), float(loser_kills));
data->Initialize(SMSG_BATTLEFIELD_LIST);
*data << guid; // battlemaster guid
@ -614,7 +614,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid
if (it != bgDataStore.end())
{
// expected bracket entry
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second._Battlegrounds.begin()->second->GetMapId(), player->getLevel()))
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second._Battlegrounds.begin()->second->GetMapId(), player->GetLevel()))
{
uint32 count = 0;
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();

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@ -53,7 +53,7 @@ void WhoListCacheMgr::Update()
wstrToLower(wideGuildName);
_whoListStorage.emplace_back(player->GetGUID(), player->GetTeamId(), player->GetSession()->GetSecurity(), player->getLevel(),
_whoListStorage.emplace_back(player->GetGUID(), player->GetTeamId(), player->GetSession()->GetSecurity(), player->GetLevel(),
player->getClass(), player->getRace(),
(player->IsSpectator() ? 4395 /*Dalaran*/ : player->GetZoneId()), player->getGender(), player->IsVisible(),
widePlayerName, wideGuildName, playerName, guildName);

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@ -485,7 +485,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
ObjectGuid invitee = invite.GetInviteeGUID();
Player* player = ObjectAccessor::FindConnectedPlayer(invitee);
uint8 level = player ? player->getLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
uint8 level = player ? player->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (statusTime ? 4 : 0) + 1);
data << invitee.WriteAsPacked();
@ -630,7 +630,7 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend
ObjectGuid inviteeGuid = calendarInvite->GetInviteeGUID();
Player* invitee = ObjectAccessor::FindConnectedPlayer(inviteeGuid);
uint8 inviteeLevel = invitee ? invitee->getLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid);
uint8 inviteeLevel = invitee ? invitee->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid);
uint32 inviteeGuildId = invitee ? invitee->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(inviteeGuid);
data << inviteeGuid.WriteAsPacked();

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@ -268,7 +268,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_LEVEL:
{
if (Unit* unit = object->ToUnit())
condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->getLevel()), ConditionValue1);
condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->GetLevel()), ConditionValue1);
break;
}
case CONDITION_DRUNKENSTATE:

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@ -391,7 +391,8 @@ namespace lfg
void LFGMgr::InitializeLockedDungeons(Player* player, Group const* group)
{
ObjectGuid guid = player->GetGUID();
uint8 level = player->getLevel();
uint8 level = player->GetLevel();
uint8 expansion = player->GetSession()->Expansion();
LfgDungeonSet const& dungeons = GetDungeonsByRandom(0);
LfgLockMap lock;
@ -1062,7 +1063,7 @@ namespace lfg
maxPower = (p->getPowerType() == POWER_RAGE || p->getPowerType() == POWER_RUNIC_POWER) ? p->GetMaxPower(p->getPowerType()) / 10 : p->GetMaxPower(p->getPowerType());
currInternalInfoMap[sitr->first] = RBInternalInfo(guid, sitr->second.comment, !groupGuid.IsEmpty(), groupGuid, sitr->second.roles, encounterMask, instanceGuid,
1, p->getLevel(), p->getClass(), p->getRace(), p->GetAverageItemLevel(),
1, p->GetLevel(), p->getClass(), p->getRace(), p->GetAverageItemLevel(),
talents, p->GetAreaId(), p->GetArmor(), (uint32)std::max<int32>(0, spellDamage), (uint32)std::max<int32>(0, spellHeal),
p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_MELEE)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_RANGED)), p->GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + static_cast<uint16>(CR_CRIT_SPELL)), std::max<float>(0.0f, mp5), std::max<float>(0.0f, mp5combat),
std::max<uint32>(baseAP, rangedAP), (uint32)p->GetStat(STAT_AGILITY), p->GetMaxHealth(), maxPower, p->GetDefenseSkillValue(),
@ -2266,7 +2267,7 @@ namespace lfg
if (uint8 count = GetRandomPlayersCount(player->GetGUID()))
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, count);
LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->getLevel());
LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->GetLevel());
if (!reward)
continue;

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@ -546,7 +546,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
}
SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(getLevel(), cInfo->unit_class);
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
float armor = (float)stats->GenerateArmor(cInfo); // TODO: Why is this treated as uint32 when it's a float?
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_HOLY]));
@ -1213,7 +1213,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
{
return player->getLevel() >= 10
return player->GetLevel() >= 10
&& GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS
&& player->getClass() == GetCreatureTemplate()->trainer_class;
}
@ -2898,7 +2898,7 @@ uint8 Creature::getLevelForTarget(WorldObject const* target) const
if (!isWorldBoss() || !target->ToUnit())
return Unit::getLevelForTarget(target);
uint16 level = target->ToUnit()->getLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
uint16 level = target->ToUnit()->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
if (level < 1)
return 1;
if (level > 255)

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@ -152,7 +152,7 @@ public:
[[nodiscard]] uint32 GetShieldBlockValue() const override
{
return (getLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
return (GetLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
}
[[nodiscard]] SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType /*attackType*/ = BASE_ATTACK, uint8 /*damageIndex*/ = 0) const override { return m_meleeDamageSchoolMask; }

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@ -452,12 +452,12 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
uint32 moneyRew = 0;
Player* player = _session->GetPlayer();
uint8 playerLevel = player ? player->getLevel() : 0;
uint8 playerLevel = player ? player->GetLevel() : 0;
if (player && (player->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(player)))
{
moneyRew = quest->GetRewMoneyMaxLevel();
}
moneyRew += quest->GetRewOrReqMoney(player ? player->getLevel() : 0); // reward money (below max lvl)
moneyRew += quest->GetRewOrReqMoney(player ? player->GetLevel() : 0); // reward money (below max lvl)
data << moneyRew;
uint32 questXp;
if (player && !sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(player))
@ -553,11 +553,11 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
{
uint32 moneyRew = 0;
Player* player = _session->GetPlayer();
if (player && (player->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(player)))
if (player && (player->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(player)))
{
moneyRew = quest->GetRewMoneyMaxLevel();
}
moneyRew += quest->GetRewOrReqMoney(player ? player->getLevel() : 0); // reward money (below max lvl)
moneyRew += quest->GetRewOrReqMoney(player ? player->GetLevel() : 0); // reward money (below max lvl)
data << moneyRew;
}
@ -705,12 +705,12 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
uint32 moneyRew = 0;
Player* player = _session->GetPlayer();
uint8 playerLevel = player ? player->getLevel() : 0;
if (player && (player->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(player)))
uint8 playerLevel = player ? player->GetLevel() : 0;
if (player && (player->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(player)))
{
moneyRew = quest->GetRewMoneyMaxLevel();
}
moneyRew += quest->GetRewOrReqMoney(player ? player->getLevel() : 0); // reward money (below max lvl)
moneyRew += quest->GetRewOrReqMoney(player ? player->GetLevel() : 0); // reward money (below max lvl)
data << moneyRew;
uint32 questXp;
if (player && !sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(player))

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@ -216,7 +216,7 @@ void TempSummon::InitStats(uint32 duration)
if (IsTrigger() && m_spells[0])
{
SetFaction(owner->GetFaction());
SetLevel(owner->getLevel());
SetLevel(owner->GetLevel());
if (owner->GetTypeId() == TYPEID_PLAYER)
m_ControlledByPlayer = true;
}
@ -412,7 +412,7 @@ void Guardian::InitStats(uint32 duration)
if (Unit* m_owner = GetOwner())
{
InitStatsForLevel(m_owner->getLevel());
InitStatsForLevel(m_owner->GetLevel());
if (m_owner->GetTypeId() == TYPEID_PLAYER && HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
m_charmInfo->InitCharmCreateSpells();
@ -450,7 +450,7 @@ Puppet::Puppet(SummonPropertiesEntry const* properties, ObjectGuid owner) : Mini
void Puppet::InitStats(uint32 duration)
{
Minion::InitStats(duration);
SetLevel(GetOwner()->getLevel());
SetLevel(GetOwner()->GetLevel());
SetReactState(REACT_PASSIVE);
}

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@ -1916,10 +1916,10 @@ void GameObject::Use(Unit* user)
return;
//required lvl checks!
uint8 level = player->getLevel();
uint8 level = player->GetLevel();
if (level < info->meetingstone.minLevel)
return;
level = targetPlayer->getLevel();
level = targetPlayer->GetLevel();
if (level < info->meetingstone.minLevel)
return;
@ -2107,7 +2107,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
if (Unit* owner = GetOwner())
{
trigger->SetLevel(owner->getLevel(), false);
trigger->SetLevel(owner->GetLevel(), false);
trigger->SetFaction(owner->GetFaction());
// needed for GO casts for proper target validation checks
trigger->SetOwnerGUID(owner->GetGUID());

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@ -2361,7 +2361,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
if (setLevel && (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT))
{
summon->SetFaction(((Unit*)this)->GetFaction());
summon->SetLevel(((Unit*)this)->getLevel());
summon->SetLevel(((Unit*)this)->GetLevel());
}
// Xinef: correctly set phase mask in case of gameobjects

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@ -296,7 +296,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
switch (getPetType())
{
case SUMMON_PET:
petlevel = owner->getLevel();
petlevel = owner->GetLevel();
if (IsPetGhoul())
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue
@ -565,7 +565,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->SetData(3, GetNativeDisplayId());
stmt->SetData(4, GetUInt32Value(UNIT_CREATED_BY_SPELL));
stmt->SetData(5, uint8(getPetType()));
stmt->SetData(6, getLevel());
stmt->SetData(6, GetLevel());
stmt->SetData(7, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
stmt->SetData(8, uint8(GetReactState()));
stmt->SetData(9, GetName());
@ -887,8 +887,8 @@ void Pet::GivePetXP(uint32 xp)
if (!IsAlive())
return;
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
uint8 petlevel = getLevel();
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->GetLevel());
uint8 petlevel = GetLevel();
// If pet is detected to be at, or above(?) the players level, don't hand out XP
if (petlevel >= maxlevel)
@ -915,7 +915,7 @@ void Pet::GivePetXP(uint32 xp)
void Pet::GivePetLevel(uint8 level)
{
if (!level || level == getLevel())
if (!level || level == GetLevel())
return;
if (getPetType() == HUNTER_PET)
@ -992,7 +992,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas
setPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel() + 1)* sWorld->getRate(RATE_XP_PET_NEXT_LEVEL)));
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(GetLevel() + 1)* sWorld->getRate(RATE_XP_PET_NEXT_LEVEL)));
ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
if (cinfo->type == CREATURE_TYPE_BEAST)
@ -1078,12 +1078,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
if (cFamily && cFamily->minScale > 0.0f && petType == HUNTER_PET)
{
float scale;
if (getLevel() >= cFamily->maxScaleLevel)
if (GetLevel() >= cFamily->maxScaleLevel)
scale = 1.0f;
else if (getLevel() <= cFamily->minScaleLevel)
else if (GetLevel() <= cFamily->minScaleLevel)
scale = 0.5f;
else
scale = 0.5f + 0.5f * float(getLevel() - cFamily->minScaleLevel) / float(cFamily->maxScaleLevel - cFamily->minScaleLevel);
scale = 0.5f + 0.5f * float(GetLevel() - cFamily->minScaleLevel) / float(cFamily->maxScaleLevel - cFamily->minScaleLevel);
SetObjectScale(scale);
}
@ -1421,13 +1421,13 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
{
// -5 or greater food level
if (getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
if (GetLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
return 35000;
// -10..-6
else if (getLevel() <= itemlevel + 10) //pure guess, but sounds good
else if (GetLevel() <= itemlevel + 10) //pure guess, but sounds good
return 17000;
// -14..-11
else if (getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
else if (GetLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
return 8000;
// -15 or less
else
@ -1611,7 +1611,7 @@ void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff)
}
// avoid higher level auras if any, and adjust
SpellInfo const* scaledSpellInfo = spellInfo->GetAuraRankForLevel(getLevel());
SpellInfo const* scaledSpellInfo = spellInfo->GetAuraRankForLevel(GetLevel());
if (scaledSpellInfo != spellInfo)
spellInfo = scaledSpellInfo;
@ -1864,7 +1864,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
uint32 talentCost = GetTalentSpellCost(spellId);
if (talentCost)
{
int32 free_points = GetMaxTalentPointsForLevel(getLevel());
int32 free_points = GetMaxTalentPointsForLevel(GetLevel());
m_usedTalentCount += talentCost;
// update free talent points
free_points -= m_usedTalentCount;
@ -1892,7 +1892,7 @@ bool Pet::learnSpell(uint32 spell_id)
void Pet::InitLevelupSpellsForLevel()
{
uint8 level = getLevel();
uint8 level = GetLevel();
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr)
{
@ -1970,7 +1970,7 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
else
m_usedTalentCount = 0;
// update free talent points
int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
int32 free_points = GetMaxTalentPointsForLevel(GetLevel()) - m_usedTalentCount;
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
}
@ -2044,7 +2044,7 @@ bool Pet::resetTalents()
Player* player = owner->ToPlayer();
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
if (m_usedTalentCount == 0)
@ -2166,7 +2166,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* onlinePet /*= nullptr*/)
void Pet::InitTalentForLevel()
{
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
Unit* owner = GetOwner();
@ -2349,14 +2349,14 @@ void Pet::SynchronizeLevelWithOwner()
{
// always same level
case SUMMON_PET:
GivePetLevel(owner->getLevel());
GivePetLevel(owner->GetLevel());
break;
// can't be greater owner level
case HUNTER_PET:
if (getLevel() > owner->getLevel())
GivePetLevel(owner->getLevel());
else if (getLevel() + 5 < owner->getLevel())
GivePetLevel(owner->getLevel() - 5);
if (GetLevel() > owner->GetLevel())
GivePetLevel(owner->GetLevel());
else if (GetLevel() + 5 < owner->GetLevel())
GivePetLevel(owner->GetLevel() - 5);
break;
default:
break;
@ -2421,7 +2421,7 @@ void Pet::FillPetInfo(PetStable::PetInfo* petInfo) const
petInfo->PetNumber = m_charmInfo->GetPetNumber();
petInfo->CreatureId = GetEntry();
petInfo->DisplayId = GetNativeDisplayId();
petInfo->Level = getLevel();
petInfo->Level = GetLevel();
petInfo->Experience = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
petInfo->ReactState = GetReactState();
petInfo->Name = GetName();

View file

@ -87,7 +87,7 @@ void KillRewarder::_InitGroupData()
if (Player* member = itr->GetSource())
if ((_killer == member || member->IsAtGroupRewardDistance(_victim)))
{
const uint8 lvl = member->getLevel();
const uint8 lvl = member->GetLevel();
if (member->IsAlive())
{
// 2.1. _count - number of alive group members within reward distance;
@ -102,7 +102,7 @@ void KillRewarder::_InitGroupData()
// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
// for whom victim is not gray;
uint32 grayLevel = Acore::XP::GetGrayLevel(lvl);
if (_victim->getLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl))
if (_victim->GetLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->GetLevel() < lvl))
{
_maxNotGrayMember = member;
}
@ -112,7 +112,7 @@ void KillRewarder::_InitGroupData()
}
// 2.6. _isFullXP - flag identifying that for all group members victim is not gray,
// so 100% XP will be rewarded (50% otherwise).
_isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel());
_isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->GetLevel());
}
else
_count = 1;
@ -151,7 +151,7 @@ void KillRewarder::_RewardXP(Player* player, float rate)
// * set to 0 if player's level is more than maximum level of not gray member;
// * cut XP in half if _isFullXP is false.
if (_maxNotGrayMember && player->IsAlive() &&
_maxNotGrayMember->getLevel() >= player->getLevel())
_maxNotGrayMember->GetLevel() >= player->GetLevel())
xp = _isFullXP ?
uint32(xp * rate) : // Reward FULL XP if all group members are not gray.
uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray.
@ -206,8 +206,8 @@ void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
// Give reputation and kill credit only in PvE.
if (!_isPvP || _isBattleGround)
{
float xpRate = _group ? _groupRate * float(player->getLevel()) / _aliveSumLevel : /*Personal rate is 100%.*/ 1.0f; // Group rate depends on the sum of levels.
float reputationRate = _group ? _groupRate * float(player->getLevel()) / _sumLevel : /*Personal rate is 100%.*/ 1.0f; // Group rate depends on the sum of levels.
float xpRate = _group ? _groupRate * float(player->GetLevel()) / _aliveSumLevel : /*Personal rate is 100%.*/ 1.0f; // Group rate depends on the sum of levels.
float reputationRate = _group ? _groupRate * float(player->GetLevel()) / _sumLevel : /*Personal rate is 100%.*/ 1.0f; // Group rate depends on the sum of levels.
sScriptMgr->OnRewardKillRewarder(player, isDungeon, xpRate); // Personal rate is 100%.
if (_xp)

View file

@ -854,7 +854,7 @@ void Player::HandleDrowning(uint32 time_diff)
m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
// Calculate and deal damage
// TODO: Check this formula
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_DROWNING, damage);
}
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
@ -890,7 +890,7 @@ void Player::HandleDrowning(uint32 time_diff)
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
if (IsAlive()) // Calculate and deal damage
{
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
}
else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
@ -1850,8 +1850,8 @@ void Player::Regenerate(Powers power)
bool recentCast = IsUnderLastManaUseEffect();
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && getLevel() < 15)
ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f));
if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
@ -1960,8 +1960,8 @@ void Player::RegenerateHealth()
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && getLevel() < 15)
HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f));
if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
float addvalue = 0.0f;
@ -2354,7 +2354,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
return;
}
uint8 level = getLevel();
uint8 level = GetLevel();
sScriptMgr->OnGivePlayerXP(this, xp, victim);
@ -2400,7 +2400,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
GiveLevel(level + 1);
level = getLevel();
level = GetLevel();
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
}
@ -2411,7 +2411,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
// Current player experience not update (must be update by caller)
void Player::GiveLevel(uint8 level)
{
uint8 oldLevel = getLevel();
uint8 oldLevel = GetLevel();
if (level == oldLevel)
return;
@ -2532,15 +2532,15 @@ void Player::InitStatsForLevel(bool reapplyMods)
_RemoveAllStatBonuses();
PlayerClassLevelInfo classInfo;
sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo);
sObjectMgr->GetPlayerClassLevelInfo(getClass(), GetLevel(), &classInfo);
PlayerLevelInfo info;
sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), getLevel(), &info);
sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), GetLevel(), &info);
uint32 maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
sScriptMgr->OnSetMaxLevel(this, maxPlayerLevel);
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, maxPlayerLevel);
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(GetLevel()));
// reset before any aura state sources (health set/aura apply)
SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
@ -3853,7 +3853,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
return TRAINER_SPELL_RED;
// check level requirement
if (getLevel() < trainer_spell->reqLevel)
if (GetLevel() < trainer_spell->reqLevel)
return TRAINER_SPELL_RED;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@ -4425,15 +4425,15 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
//Characters level 20 and up suffer from ten minutes of sickness.
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
if (int32(getLevel()) >= startLevel)
if (int32(GetLevel()) >= startLevel)
{
// set resurrection sickness
CastSpell(this, 15007, true);
// not full duration
if (int32(getLevel()) < startLevel + 9)
if (int32(GetLevel()) < startLevel + 9)
{
int32 delta = (int32(getLevel()) - startLevel + 1) * MINUTE;
int32 delta = (int32(GetLevel()) - startLevel + 1) * MINUTE;
if (Aura* aur = GetAura(15007, GetGUID()))
{
@ -4990,7 +4990,7 @@ uint32 Player::GetShieldBlockValue() const
float Player::GetMeleeCritFromAgility()
{
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 pclass = getClass();
if (level > GT_MAX_LEVEL)
@ -5038,7 +5038,7 @@ void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
2.00f / 1.15f // Druid
};
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 pclass = getClass();
if (level > GT_MAX_LEVEL)
@ -5060,7 +5060,7 @@ void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
float Player::GetSpellCritFromIntellect()
{
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 pclass = getClass();
if (level > GT_MAX_LEVEL)
@ -5077,7 +5077,7 @@ float Player::GetSpellCritFromIntellect()
float Player::GetRatingMultiplier(CombatRating cr) const
{
uint8 level = getLevel();
uint8 level = GetLevel();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
@ -5112,7 +5112,7 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
float Player::OCTRegenHPPerSpirit()
{
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 pclass = getClass();
if (level > GT_MAX_LEVEL)
@ -5135,7 +5135,7 @@ float Player::OCTRegenHPPerSpirit()
float Player::OCTRegenMPPerSpirit()
{
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 pclass = getClass();
if (level > GT_MAX_LEVEL)
@ -5687,17 +5687,17 @@ void Player::CheckAreaExploreAndOutdoor()
if (areaEntry->area_level > 0)
{
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendExplorationExperience(areaId, 0);
}
else
{
int32 diff = int32(getLevel()) - areaEntry->area_level;
int32 diff = int32(GetLevel()) - areaEntry->area_level;
uint32 XP = 0;
if (diff < -5)
{
XP = uint32(sObjectMgr->GetBaseXP(getLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
}
else if (diff > 5)
{
@ -5792,7 +5792,7 @@ float Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr
break;
}
if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(getLevel()))
if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(GetLevel()))
percent *= rate;
if (percent <= 0.0f)
@ -5869,7 +5869,7 @@ void Player::RewardReputation(Unit* victim, float rate)
if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
{
float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
donerep1 *= rate;
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
@ -5881,7 +5881,7 @@ void Player::RewardReputation(Unit* victim, float rate)
if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
{
float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
donerep2 *= rate;
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
@ -6011,9 +6011,9 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
return false;
uint8 k_level = getLevel();
uint8 k_level = GetLevel();
uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
uint8 v_level = victim->getLevel();
uint8 v_level = victim->GetLevel();
if (v_level <= k_grey)
return false;
@ -6103,7 +6103,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
// Xinef: Only for BG activities
if (!uVictim)
GiveXP(uint32(honor * (3 + getLevel() * 0.30f)), nullptr);
GiveXP(uint32(honor * (3 + GetLevel() * 0.30f)), nullptr);
}
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
@ -6492,7 +6492,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
return;
// req. check at equip, but allow use for extended range if range limit max level, set proper level
uint32 ssd_level = getLevel();
uint32 ssd_level = GetLevel();
uint32 CustomScalingStatValue = 0;
sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
@ -6684,7 +6684,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
case ITEM_MOD_BLOCK_VALUE:
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
break;
// deprecated item mods
/// @deprecated item mods
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
break;
@ -6790,7 +6790,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
// req. check at equip, but allow use for extended range if range limit max level, set proper level
uint32 ssd_level = getLevel();
uint32 ssd_level = GetLevel();
if (ssd && ssd_level > ssd->MaxLevel)
ssd_level = ssd->MaxLevel;
@ -7632,7 +7632,7 @@ void Player::RemovedInsignia(Player* looterPlr)
// We store the level of our player in the gold field
// We retrieve this information at Player::SendLoot()
bones->loot.gold = getLevel();
bones->loot.gold = GetLevel();
bones->lootRecipient = looterPlr;
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
@ -7883,8 +7883,8 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
// Generate extra money for pick pocket loot
const uint32 a = urand(0, creature->getLevel() / 2);
const uint32 b = urand(0, getLevel() / 2);
const uint32 a = urand(0, creature->GetLevel() / 2);
const uint32 b = urand(0, GetLevel() / 2);
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
permission = OWNER_PERMISSION;
}
@ -8861,7 +8861,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->setPowerType(POWER_MANA);
pet->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pet->InitStatsForLevel(getLevel());
pet->InitStatsForLevel(GetLevel());
SetMinion(pet, true);
@ -9110,7 +9110,7 @@ Pet* Player::CreatePet(Creature* creatureTarget, uint32 spellID /*= 0*/)
creatureTarget->DespawnOrUnsummon();
// calculate proper level
uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : getLevel();
uint8 level = (creatureTarget->GetLevel() < (GetLevel() - 5)) ? (GetLevel() - 5) : GetLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
@ -9154,13 +9154,13 @@ Pet* Player::CreatePet(uint32 creatureEntry, uint32 spellID /*= 0*/)
}
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, getLevel() - 1);
pet->SetUInt32Value(UNIT_FIELD_LEVEL, GetLevel() - 1);
// add to world
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, getLevel());
pet->SetUInt32Value(UNIT_FIELD_LEVEL, GetLevel());
// caster have pet now
SetMinion(pet, true);
@ -9939,7 +9939,7 @@ void Player::LeaveAllArenaTeams(ObjectGuid guid)
void Player::SetRestBonus(float rest_bonus_new)
{
// Prevent resting on max level
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
rest_bonus_new = 0;
if (rest_bonus_new < 0)
@ -11652,7 +11652,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
}
else if (getClass() == CLASS_DEATH_KNIGHT)
{
skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
}
else if (skillId == SKILL_FIST_WEAPONS)
{
@ -11685,7 +11685,7 @@ void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
}
else if (getClass() == CLASS_DEATH_KNIGHT)
{
skillValue = std::min(std::max<uint16>({ uint16(1), uint16((getLevel() - 1) * 5) }), maxValue);
skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
}
SetSkill(skillId, rank, skillValue, maxValue);
@ -12081,7 +12081,7 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
return false;
// limit check leel to dbc compatible level range
uint32 level = getLevel();
uint32 level = GetLevel();
if (level > DEFAULT_MAX_LEVEL)
level = DEFAULT_MAX_LEVEL;
@ -12418,8 +12418,8 @@ uint32 Player::GetResurrectionSpellId()
// Used in triggers for check "Only to targets that grant experience or honor" req
bool Player::isHonorOrXPTarget(Unit* victim) const
{
uint8 v_level = victim->getLevel();
uint8 k_grey = Acore::XP::GetGrayLevel(getLevel());
uint8 v_level = victim->GetLevel();
uint8 k_grey = Acore::XP::GetGrayLevel(GetLevel());
// Victim level less gray level
if (v_level <= k_grey)
@ -12438,7 +12438,7 @@ bool Player::isHonorOrXPTarget(Unit* victim) const
bool Player::GetsRecruitAFriendBonus(bool forXP)
{
bool recruitAFriend = false;
if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
{
if (Group* group = this->GetGroup())
{
@ -12454,12 +12454,12 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
if (forXP)
{
// level must be allowed to get RaF bonus
if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
continue;
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
if (player->getLevel() < getLevel())
if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
if (player->GetLevel() < GetLevel())
if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
continue;
}
@ -12978,8 +12978,11 @@ bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
return false;
}
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
// Note: Mount, stealth and invisibility will be removed when used
/**
* @bug
* sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
* Note: Mount, stealth and invisibility will be removed when used
*/
return (!isTotalImmune() && // Damage immune
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
IsAlive()); // Alive
@ -12995,7 +12998,7 @@ bool Player::CanCaptureTowerPoint() const
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
{
uint8 level = getLevel();
uint8 level = GetLevel();
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL; // max level in this dbc
@ -13037,7 +13040,7 @@ void Player::InitGlyphsForLevel()
if (gs->Order)
SetGlyphSlot(gs->Order - 1, gs->Id);
uint8 level = getLevel();
uint8 level = GetLevel();
uint32 value = 0;
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
@ -13360,7 +13363,7 @@ LootItem* Player::StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg
uint32 Player::CalculateTalentsPoints() const
{
uint32 base_talent = getLevel() < 10 ? 0 : getLevel() - 9;
uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
uint32 talentPointsForLevel = 0;
if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
@ -13369,7 +13372,7 @@ uint32 Player::CalculateTalentsPoints() const
}
else
{
talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
talentPointsForLevel += m_questRewardTalentCount;
if (talentPointsForLevel > base_talent)
@ -14433,7 +14436,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
stmt->SetData(index++, getRace(true));
stmt->SetData(index++, getClass());
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
stmt->SetData(index++, getLevel());
stmt->SetData(index++, GetLevel());
stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
stmt->SetData(index++, GetMoney());
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
@ -14550,7 +14553,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
stmt->SetData(index++, getRace(true));
stmt->SetData(index++, getClass());
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
stmt->SetData(index++, getLevel());
stmt->SetData(index++, GetLevel());
stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
stmt->SetData(index++, GetMoney());
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
@ -15459,7 +15462,7 @@ float Player::GetAverageItemLevel()
{
float sum = 0;
uint32 count = 0;
uint8 level = getLevel();
uint8 level = GetLevel();
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
@ -15480,7 +15483,7 @@ float Player::GetAverageItemLevelForDF()
{
float sum = 0;
uint32 count = 0;
uint8 level = getLevel();
uint8 level = GetLevel();
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{

View file

@ -1121,7 +1121,7 @@ public:
PlayerSocial* GetSocial() { return m_social; }
PlayerTaxi m_taxi;
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), GetLevel()); }
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 1);
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 1);
void CleanupAfterTaxiFlight();
@ -1388,7 +1388,7 @@ public:
/*** QUEST SYSTEM ***/
/*********************************************************/
int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); }
int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : GetLevel(); }
void PrepareQuestMenu(ObjectGuid guid);
void SendPreparedQuest(ObjectGuid guid);

View file

@ -89,7 +89,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
}
case GOSSIP_OPTION_LEARNDUALSPEC:
case GOSSIP_OPTION_DUALSPEC_INFO:
if (!(GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
if (!(GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(GetLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
canTalk = false;
break;
case GOSSIP_OPTION_UNLEARNTALENTS:
@ -332,7 +332,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
GetSession()->SendTrainerList(guid);
break;
case GOSSIP_OPTION_LEARNDUALSPEC:
if (GetSpecsCount() == 1 && getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
if (GetSpecsCount() == 1 && GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
{
// Cast spells that teach dual spec
// Both are also ImplicitTarget self and must be cast by player

View file

@ -241,7 +241,7 @@ bool Player::CanSeeStartQuest(Quest const* quest)
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
{
return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
return GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
}
return false;
@ -735,7 +735,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
bool rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest();
// Not give XP in case already completed once repeatable quest
uint32 XP = rewarded ? 0 : uint32(quest->XPValue(getLevel()) * GetQuestRate(quest->IsDFQuest()));
uint32 XP = rewarded ? 0 : uint32(quest->XPValue(GetLevel()) * GetQuestRate(quest->IsDFQuest()));
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
@ -744,7 +744,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
sScriptMgr->OnQuestComputeXP(this, quest, XP);
int32 moneyRew = 0;
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(this))
if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(this))
{
moneyRew = quest->GetRewMoneyMaxLevel();
}
@ -754,7 +754,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
}
// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(getLevel()))
if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(GetLevel()))
{
moneyRew += rewOrReqMoney;
}
@ -768,7 +768,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
}
// honor reward
if (uint32 honor = quest->CalculateHonorGain(getLevel()))
if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
RewardHonor(nullptr, 0, honor);
// title reward
@ -957,13 +957,13 @@ bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
{
if (getLevel() < qInfo->GetMinLevel())
if (GetLevel() < qInfo->GetMinLevel())
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL);
return false;
}
else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
else if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
@ -1656,7 +1656,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
{
if (SatisfyQuestLevel(quest, false))
{
bool isNotLowLevelQuest = getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
bool isNotLowLevelQuest = GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
if (quest->IsRepeatable())
{
@ -2339,15 +2339,15 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP)
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
data << uint32(questid);
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << uint32(XP);
data << uint32(quest->GetRewOrReqMoney(getLevel()));
data << uint32(quest->GetRewOrReqMoney(GetLevel()));
}
else
{
data << uint32(0);
data << uint32(quest->GetRewOrReqMoney(getLevel()) + quest->GetRewMoneyMaxLevel());
data << uint32(quest->GetRewOrReqMoney(GetLevel()) + quest->GetRewMoneyMaxLevel());
}
data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));

View file

@ -1890,7 +1890,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool
ScalingStatDistributionEntry const* ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < GetLevel())
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
uint8 eslot = FindEquipSlot(pProto, slot, swap);
@ -2342,7 +2342,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
}
if (getLevel() < proto->RequiredLevel)
if (GetLevel() < proto->RequiredLevel)
{
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
}
@ -4348,7 +4348,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
return;
if (pEnchant->requiredLevel > getLevel())
if (pEnchant->requiredLevel > GetLevel())
return;
if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
@ -6737,9 +6737,9 @@ bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
{
if (ar->levelMin && getLevel() < ar->levelMin)
if (ar->levelMin && GetLevel() < ar->levelMin)
LevelMin = ar->levelMin;
if (ar->levelMax && getLevel() > ar->levelMax)
if (ar->levelMax && GetLevel() > ar->levelMax)
LevelMax = ar->levelMax;
}
@ -7758,7 +7758,7 @@ void Player::_SaveSpells(CharacterDatabaseTransaction trans)
void Player::_SaveStats(CharacterDatabaseTransaction trans)
{
// check if stat saving is enabled and if char level is high enough
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
CharacterDatabasePreparedStatement* stmt = nullptr;

View file

@ -980,7 +980,7 @@ void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* ite
void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item /*= nullptr*/)
{
uint8 playerLevel = getLevel();
uint8 playerLevel = GetLevel();
uint16 currentSkillValue = defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType);
uint16 currentSkillMax = 5 * playerLevel;
int32 skillDiff = currentSkillMax - currentSkillValue;
@ -993,7 +993,7 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def
}
uint8 greylevel = Acore::XP::GetGrayLevel(playerLevel);
uint8 moblevel = defence ? victim->getLevelForTarget(this) : victim->getLevel(); // if defense than victim == attacker
uint8 moblevel = defence ? victim->getLevelForTarget(this) : victim->GetLevel(); // if defense than victim == attacker
/*if (moblevel < greylevel)
return;*/
// Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.

View file

@ -242,7 +242,7 @@ void SocialMgr::GetFriendInfo(Player* player, ObjectGuid friendGUID, FriendInfo&
if (pFriend->isDND())
friendInfo.Status = FRIEND_STATUS_DND;
friendInfo.Area = pFriend->GetZoneId();
friendInfo.Level = pFriend->getLevel();
friendInfo.Level = pFriend->GetLevel();
friendInfo.Class = pFriend->getClass();
}
}

View file

@ -64,7 +64,7 @@ void Totem::InitStats(uint32 duration)
SetDisplayId(owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
}
SetLevel(owner->getLevel());
SetLevel(owner->GetLevel());
}
Minion::InitStats(duration);

View file

@ -330,7 +330,7 @@ void Player::ApplyFeralAPBonus(int32 amount, bool apply)
void Player::UpdateAttackPowerAndDamage(bool ranged)
{
float val2 = 0.0f;
float level = float(getLevel());
float level = float(GetLevel());
sScriptMgr->OnBeforeUpdateAttackPowerAndDamage(this, level, val2, ranged);
@ -454,14 +454,14 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
switch (GetShapeshiftForm())
{
case FORM_CAT:
val2 = (getLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_BEAR:
case FORM_DIREBEAR:
val2 = (getLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
break;
case FORM_MOONKIN:
val2 = (getLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
break;
default:
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
@ -576,7 +576,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
if (IsInFeralForm()) // check if player is druid and in cat or bear forms
{
uint8 lvl = getLevel();
uint8 lvl = GetLevel();
if (lvl > 60)
lvl = 60;

View file

@ -1707,7 +1707,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon
damageInfo->HitInfo |= HITINFO_GLANCING;
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
int32 leveldif = int32(victim->getLevel()) - int32(getLevel());
int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
if (leveldif > 3)
leveldif = 3;
float reducePercent = 1 - leveldif * 0.1f;
@ -1880,8 +1880,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
float Probability = 20.0f;
// there is a newbie protection, at level 10 just 7% base chance; assuming linear function
if (victim->getLevel() < 30)
Probability = 0.65f * victim->getLevel() + 0.5f;
if (victim->GetLevel() < 30)
Probability = 0.65f * victim->GetLevel() + 0.5f;
uint32 VictimDefense = victim->GetDefenseSkillValue();
uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
@ -2036,10 +2036,10 @@ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit const* victim, co
}
float maxArmorPen = 0;
if (victim->getLevel() < 60)
maxArmorPen = float(400 + 85 * victim->getLevel());
if (victim->GetLevel() < 60)
maxArmorPen = float(400 + 85 * victim->GetLevel());
else
maxArmorPen = 400 + 85 * victim->getLevel() + 4.5f * 85 * (victim->getLevel() - 59);
maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
// Cap armor penetration to this number
maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
@ -2053,7 +2053,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit const* victim, co
if (armor < 0.0f)
armor = 0.0f;
float levelModifier = attacker ? attacker->getLevel() : attackerLevel;
float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
if (levelModifier > 59)
levelModifier = levelModifier + (4.5f * (levelModifier - 59));
@ -2087,11 +2087,11 @@ float Unit::GetEffectiveResistChance(Unit const* owner, SpellSchoolMask schoolMa
victimResistance = std::max(victimResistance, 0.0f);
if (owner)
victimResistance += std::max((float(victim->getLevel()) - float(owner->getLevel())) * 5.0f, 0.0f);
victimResistance += std::max((float(victim->GetLevel()) - float(owner->GetLevel())) * 5.0f, 0.0f);
static uint32 const BOSS_LEVEL = 83;
static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
uint32 level = victim->getLevel();
uint32 level = victim->GetLevel();
float resistanceConstant = 0.0f;
if (level == BOSS_LEVEL)
@ -2872,7 +2872,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
if (attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || IsPet()) &&
victim->GetTypeId() != TYPEID_PLAYER && !victim->IsPet() &&
getLevel() < victim->getLevelForTarget(this))
GetLevel() < victim->getLevelForTarget(this))
{
// cap possible value (with bonuses > max skill)
int32 skill = attackerWeaponSkill;
@ -3001,7 +3001,7 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
if (spellProto->SpellLevel < 20)
LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(getLevel());
float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(GetLevel());
if (LvlFactor > 1.0f)
LvlFactor = 1.0f;
@ -3110,7 +3110,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
int32 attackerWeaponSkill;
// skill value for these spells (for example judgements) is 5* level
if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spellInfo->IsRangedWeaponSpell())
attackerWeaponSkill = getLevel() * 5;
attackerWeaponSkill = GetLevel() * 5;
// bonus from skills is 0.04% per skill Diff
else
attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
@ -11436,7 +11436,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
{
// Glyph of Ice Lance
if (owner->HasAura(56377) && victim->getLevel() > owner->getLevel())
if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
DoneTotalMod *= 4.0f;
else
DoneTotalMod *= 3.0f;
@ -17456,7 +17456,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
return nullptr;
}
uint8 level = creatureTarget->getLevel() + 5 < getLevel() ? (getLevel() - 5) : creatureTarget->getLevel();
uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
if (!InitTamedPet(pet, level, spell_id))
{
@ -17478,7 +17478,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, getLevel(), spell_id))
if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
{
delete pet;
return nullptr;
@ -20208,11 +20208,11 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
{
float addRage;
float rageconversion = ((0.0091107836f * getLevel() * getLevel()) + 3.225598133f * getLevel()) + 4.2652911f;
float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
// Unknown if correct, but lineary adjust rage conversion above level 70
if (getLevel() > 70)
rageconversion += 13.27f * (getLevel() - 70);
if (GetLevel() > 70)
rageconversion += 13.27f * (GetLevel() - 70);
if (attacker)
{

View file

@ -1415,8 +1415,10 @@ public:
[[nodiscard]] bool IsTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; }
[[nodiscard]] bool IsVehicle() const { return m_unitTypeMask & UNIT_MASK_VEHICLE; }
/// @deprecated Use GetLevel() instead!
[[nodiscard]] uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
uint8 getLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); }
[[nodiscard]] uint8 GetLevel() const { return getLevel(); }
uint8 getLevelForTarget(WorldObject const* /*target*/) const override { return GetLevel(); }
void SetLevel(uint8 lvl, bool showLevelChange = true);
[[nodiscard]] uint8 getRace(bool original = false) const;
void setRace(uint8 race);
@ -1542,7 +1544,7 @@ public:
void Mount(uint32 mount, uint32 vehicleId = 0, uint32 creatureEntry = 0);
void Dismount();
uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
static void DealDamageMods(Unit const* victim, uint32& damage, uint32* absorb);
static uint32 DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage = nullptr, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = nullptr, bool durabilityLoss = true, bool allowGM = false, Spell const* spell = nullptr);
static void Kill(Unit* killer, Unit* victim, bool durabilityLoss = true, WeaponAttackType attackType = BASE_ATTACK, SpellInfo const* spellProto = nullptr, Spell const* spell = nullptr);
@ -1630,7 +1632,7 @@ public:
return value;
}
uint32 GetUnitMeleeSkill(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint32 GetUnitMeleeSkill(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
uint32 GetDefenseSkillValue(Unit const* target = nullptr) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = nullptr) const;
[[nodiscard]] float GetWeaponProcChance() const;

View file

@ -6198,6 +6198,7 @@ void ObjectMgr::LoadQuestGreetings()
LOG_INFO("server.loading", " ");
}
/// @bug Does not load Locale greetings. See https://github.com/azerothcore/azerothcore-wotlk/issues/10913
void ObjectMgr::LoadQuestGreetingsLocales()
{
uint32 oldMSTime = getMSTime();
@ -9872,7 +9873,7 @@ void ObjectMgr::SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint3
{
if (active)
{
if (player->getLevel() < reqLevel)
if (player->GetLevel() < reqLevel)
return;
if (player->GetTotalPlayedTime() < reqPlayTime)

View file

@ -283,7 +283,7 @@ bool Group::CheckLevelForRaid()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
if (player->getLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
if (player->GetLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
return true;
return false;
@ -1915,7 +1915,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), reference->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), reference->GetLevel());
if (!bracketEntry)
return ERR_BATTLEGROUND_JOIN_FAILED;
@ -1946,7 +1946,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
return ERR_BATTLEGROUND_JOIN_FAILED;
// not in the same battleground level braket, don't let join
PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->getLevel());
PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId, member->GetLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;

View file

@ -523,7 +523,7 @@ void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
m_level = player->getLevel();
m_level = player->GetLevel();
m_class = player->getClass();
m_gender = player->getGender();
m_zoneId = player->GetZoneId();
@ -1672,7 +1672,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
if (amount > 10 * GOLD) // receiver_acc = Guild id, receiver_name = Guild name
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"(guild members: {}, new amount: {}, leader guid low: {}, sender level: {})\", NOW(), {})",
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), session->GetRemoteAddress(), GetId(), GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel(), 3);
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), session->GetRemoteAddress(), GetId(), GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->GetLevel(), 3);
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
@ -1716,7 +1716,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
if (amount > 10 * GOLD) // sender_acc = 0 (guild has no account), sender_guid = Guild id, sender_name = Guild name
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"(guild, members: {}, new amount: {}, leader guid low: {}, withdrawer level: {})\", NOW(), {})",
0, GetId(), GetName(), session->GetRemoteAddress(), session->GetAccountId(), player->GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel(), 4);
0, GetId(), GetName(), session->GetRemoteAddress(), session->GetAccountId(), player->GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->GetLevel(), 4);
std::string aux = Acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());

View file

@ -97,7 +97,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
return;
}
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;

View file

@ -53,7 +53,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
{
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
return;

View file

@ -122,7 +122,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
return;
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@ -464,7 +464,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recvData)
GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@ -481,10 +481,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recvData)
LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString());
}
if (_player->getLevel() > bg->GetMaxLevel())
if (_player->GetLevel() > bg->GetMaxLevel())
{
LOG_ERROR("network", "Player {} {} has level ({}) higher than maxlevel ({}) of battleground ({})! Do not port him to battleground!",
_player->GetName(), _player->GetGUID().ToString(), _player->getLevel(), bg->GetMaxLevel(), bg->GetBgTypeID());
_player->GetName(), _player->GetGUID().ToString(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetBgTypeID());
action = 0;
}
}
@ -650,7 +650,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recvData*/)
continue;
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->GetLevel());
if (!bracketEntry)
continue;
@ -726,7 +726,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
BattlegroundTypeId bgTypeId = bgt->GetBgTypeID();
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->getLevel());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;

View file

@ -581,7 +581,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
{
LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
sScriptMgr->OnPlayerCreate(newChar.get());
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->getLevel());
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->GetLevel());
SendCharCreate(CHAR_CREATE_SUCCESS);
}
else
@ -1045,7 +1045,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
std::string IP_str = GetRemoteAddress();
LOG_INFO("entities.player", "Account: {} (IP: {}) Login Character:[{}] ({}) Level: {}",
GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->getLevel());
GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);

View file

@ -351,7 +351,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
if (!sender->IsAlive())
return;
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
@ -367,7 +367,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
break;
case CHAT_MSG_WHISPER:
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
@ -579,7 +579,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;

View file

@ -124,7 +124,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
return;
}
if (!player->GetSocial()->HasFriend(GetPlayer()->GetGUID()) && GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
if (!player->GetSocial()->HasFriend(GetPlayer()->GetGUID()) && GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
{
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_INVITE_RESTRICTED);
return;
@ -853,7 +853,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
*data << uint16(player->GetMaxPower(powerType));
if (mask & GROUP_UPDATE_FLAG_LEVEL)
*data << uint16(player->getLevel());
*data << uint16(player->GetLevel());
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << uint16(player->GetZoneId());
@ -1044,7 +1044,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION

View file

@ -152,7 +152,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
LOG_DEBUG("network", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [{}]", guid.ToString());
// Get Random dungeons that can be done at a certain level and expansion
uint8 level = GetPlayer()->getLevel();
uint8 level = GetPlayer()->GetLevel();
lfg::LfgDungeonSet const& randomDungeons =
sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
@ -185,7 +185,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
if (quest)
{
uint8 playerLevel = GetPlayer() ? GetPlayer()->getLevel() : 0;
uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
data << uint8(done);
data << uint32(quest->GetRewOrReqMoney(playerLevel));
data << uint32(quest->XPValue(playerLevel));
@ -410,7 +410,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
data << uint8(player ? player->GetLevel() : 0); // Level
for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
@ -423,7 +423,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
player = ObjectAccessor::FindConnectedPlayer(guid);
data << uint8(player ? player->getLevel() : 0);// Level
data << uint8(player ? player->GetLevel() : 0);// Level
}
}
SendPacket(&data);
@ -473,7 +473,7 @@ void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardDat
uint8 itemNum = rewardData.quest->GetRewItemsCount();
uint8 playerLevel = GetPlayer() ? GetPlayer()->getLevel() : 0;
uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished

View file

@ -115,7 +115,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
Player* player = _player;
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;

View file

@ -92,7 +92,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
else
{
// TODO: find correct opcode
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@ -426,7 +426,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
if (type != GUILD_CHARTER_TYPE)
{
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName().c_str(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@ -576,7 +576,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
if (petition->petitionType != GUILD_CHARTER_TYPE)
{
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName().c_str(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);

View file

@ -40,9 +40,9 @@ void WorldSession::HandleGrantLevel(WorldPacket& recvData)
error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
else if (target->GetTeamId() != _player->GetTeamId())
error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
else if (target->getLevel() >= _player->getLevel())
else if (target->GetLevel() >= _player->GetLevel())
error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
else if (target->GetGroup() != _player->GetGroup())
error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;
@ -82,5 +82,5 @@ void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData)
else
return;
_player->GiveLevel(_player->getLevel() + 1);
_player->GiveLevel(_player->GetLevel() + 1);
}

View file

@ -458,7 +458,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// auto-selection buff level base at target level (in spellInfo)
if (targets.GetUnitTarget())
{
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevel());
// if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
if (actualSpellInfo)

View file

@ -33,7 +33,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
return;
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_TICKET_REQ), sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ));
return;

View file

@ -570,7 +570,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
@ -635,7 +635,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
if (pOther->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;

View file

@ -78,7 +78,7 @@ uint32 Acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false
{
float xpMod = 1.0f;
gain = BaseGain(player->getLevel(), unit->getLevel(), GetContentLevelsForMapAndZone(unit->GetMapId(), unit->GetZoneId()));
gain = BaseGain(player->GetLevel(), unit->GetLevel(), GetContentLevelsForMapAndZone(unit->GetMapId(), unit->GetZoneId()));
if (gain && creature)
{

View file

@ -686,7 +686,7 @@ void WorldSession::LogoutPlayer(bool save)
METRIC_EVENT("player_events", "Logout", _player->GetName());
LOG_INFO("entities.player", "Account: {} (IP: {}) Logout Character:[{}] ({}) Level: {}",
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().ToString(), _player->getLevel());
GetAccountId(), GetRemoteAddress(), _player->GetName(), _player->GetGUID().ToString(), _player->GetLevel());
//! Remove the player from the world
// the player may not be in the world when logging out

View file

@ -390,7 +390,7 @@ AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32* baseAmount, Unit* cast
CalculatePeriodicData();
m_amount = CalculateAmount(caster);
m_casterLevel = caster ? caster->getLevel() : 0;
m_casterLevel = caster ? caster->GetLevel() : 0;
m_applyResilience = caster && caster->CanApplyResilience();
m_auraGroup = sSpellMgr->GetSpellGroup(GetId());

View file

@ -410,7 +410,7 @@ Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item*
m_spellInfo(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()),
m_castItemGuid(itemGUID ? itemGUID : castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_castItemEntry(castItem ? castItem->GetEntry() : 0), m_applyTime(GameTime::GetGameTime().count()),
m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
m_casterLevel(caster ? caster->GetLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_triggeredByAuraSpellInfo(nullptr)
{
if ((m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST))
@ -824,7 +824,7 @@ void Aura::Update(uint32 diff, Unit* caster)
m_timeCla -= diff;
else if (caster)
{
if (int32 ManaPerSecond = m_spellInfo->ManaPerSecond + m_spellInfo->ManaPerSecondPerLevel * caster->getLevel())
if (int32 ManaPerSecond = m_spellInfo->ManaPerSecond + m_spellInfo->ManaPerSecondPerLevel * caster->GetLevel())
{
m_timeCla += 1000 - diff;
@ -1531,7 +1531,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case SPELLFAMILY_SHAMAN:
{
// Ghost Wolf Speed (PvP 58 lvl set)
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000800 && target->HasAura(22801) && target->getLevel() <= 60)
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000800 && target->HasAura(22801) && target->GetLevel() <= 60)
{
int32 bp0 = 15;
target->CastCustomSpell(target, 47017, &bp0, 0, 0, true);

View file

@ -2396,7 +2396,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != target)
{
SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
if (uint32(target->getLevel() + 10) >= auraSpell->SpellLevel)
if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
ihit->scaleAura = true;
}
@ -2419,7 +2419,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask && m_caster != target)
{
SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
if (uint32(target->getLevel() + 10) >= auraSpell->SpellLevel)
if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
targetInfo.scaleAura = true;
}
@ -3105,7 +3105,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
int32 basePoints[3];
if (scaleAura)
{
aurSpellInfo = m_spellInfo->GetAuraRankForLevel(unitTarget->getLevel());
aurSpellInfo = m_spellInfo->GetAuraRankForLevel(unitTarget->GetLevel());
ASSERT(aurSpellInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
@ -6097,7 +6097,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
if (m_spellInfo->SpellLevel > pet->getLevel())
if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
break;
@ -6119,7 +6119,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
if (m_spellInfo->SpellLevel > pet->getLevel())
if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
}
break;
@ -6240,7 +6240,7 @@ SpellCastResult Spell::CheckCast(bool strict)
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
int32 TargetLevel = m_targets.GetUnitTarget()->getLevel();
int32 TargetLevel = m_targets.GetUnitTarget()->GetLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
if (ReqValue > skillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
@ -6619,7 +6619,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_CANT_BE_CHARMED;
int32 damage = CalculateSpellDamage(i, target);
if (damage && int32(target->getLevel()) > damage)
if (damage && int32(target->GetLevel()) > damage)
return SPELL_FAILED_HIGHLEVEL;
}
@ -7886,7 +7886,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
if (target->GetCharmerGUID())
return false;
if (int32 damage = CalculateSpellDamage(eff, target))
if ((int32)target->getLevel() > damage)
if ((int32)target->GetLevel() > damage)
return false;
break;
default:
@ -7958,7 +7958,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
return false;
if (m_caster->ToPlayer()->GetSession()->GetRecruiterId() != target->ToPlayer()->GetSession()->GetAccountId() && target->ToPlayer()->GetSession()->IsARecruiter())
return false;
if (target->ToPlayer()->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
if (target->ToPlayer()->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
return false;
break;
default: // normal case

View file

@ -352,7 +352,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shield Slam
if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209)
{
uint8 level = m_caster->getLevel();
uint8 level = m_caster->GetLevel();
// xinef: shield block should increase the limit
float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f;
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit));
@ -641,7 +641,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shield of Righteousness
if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
{
uint8 level = m_caster->getLevel();
uint8 level = m_caster->GetLevel();
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f));
if (m_caster->GetAuraEffect(64882, EFFECT_0))
block_value += 225;
@ -1911,15 +1911,15 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
switch (m_spellInfo->Id)
{
case 9512: // Restore Energy
level_diff = m_caster->getLevel() - 40;
level_diff = m_caster->GetLevel() - 40;
level_multiplier = 2;
break;
case 24571: // Blood Fury
level_diff = m_caster->getLevel() - 60;
level_diff = m_caster->GetLevel() - 60;
level_multiplier = 10;
break;
case 24532: // Burst of Energy
level_diff = m_caster->getLevel() - 60;
level_diff = m_caster->GetLevel() - 60;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
@ -1981,7 +1981,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->getLevel())
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->GetLevel())
availableElixirs.erase(itr++);
else
++itr;
@ -2817,7 +2817,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
if (damage <= 50)
{
uint32 honor_reward = Acore::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
uint32 honor_reward = Acore::Honor::hk_honor_at_level(unitTarget->GetLevel(), float(damage));
unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (scale) to player: {}",
m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString());
@ -3127,7 +3127,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
// "kill" original creature
creatureTarget->DespawnOrUnsummon();
uint8 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
uint8 level = (creatureTarget->GetLevel() < (m_caster->GetLevel() - 5)) ? (m_caster->GetLevel() - 5) : creatureTarget->GetLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
@ -4181,7 +4181,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
}
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->GetFaction());
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() + 1);
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel() + 1);
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
@ -4391,7 +4391,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
minLevel = 80;
break;
}
if (minLevel && m_caster->getLevel() < minLevel)
if (minLevel && m_caster->GetLevel() < minLevel)
{
SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED);
return;
@ -4648,7 +4648,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
return;
}
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
int32 duration = m_spellInfo->GetDuration();
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
@ -4922,7 +4922,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
return;
Creature* creature = unitTarget->ToCreature();
int32 targetLevel = creature->getLevel();
int32 targetLevel = creature->GetLevel();
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
@ -5511,7 +5511,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
pGameObj->SetOwnerGUID(m_caster->GetGUID());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
pGameObj->SetSpellId(m_spellInfo->Id);
ExecuteLogEffectSummonObject(effIndex, pGameObj);
@ -6015,7 +6015,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
caster = caster->ToTotem()->GetOwner();
// in another case summon new
uint8 summonLevel = caster->getLevel();
uint8 summonLevel = caster->GetLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
@ -6113,7 +6113,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
summon->SetLevel(summonLevel);
// if summonLevel changed, set stats for calculated level
if (summonLevel != caster->getLevel())
if (summonLevel != caster->GetLevel())
{
((Guardian*)summon)->InitStatsForLevel(summonLevel);
}

View file

@ -414,7 +414,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
// xinef: added basePointsPerLevel check
if (caster && basePointsPerLevel != 0.0f)
{
int32 level = int32(caster->getLevel());
int32 level = int32(caster->GetLevel());
if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
level = int32(_spellInfo->MaxLevel);
else if (level < int32(_spellInfo->BaseLevel))
@ -458,7 +458,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
// amount multiplication based on caster's level
if (!caster->IsControlledByPlayer() &&
_spellInfo->SpellLevel && _spellInfo->SpellLevel != caster->getLevel() &&
_spellInfo->SpellLevel && _spellInfo->SpellLevel != caster->GetLevel() &&
!basePointsPerLevel && _spellInfo->HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL))
{
bool canEffectScale = false;
@ -502,7 +502,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
if (canEffectScale)
{
GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(_spellInfo->SpellLevel - 1);
GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(caster->getLevel() - 1);
GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(caster->GetLevel() - 1);
if (spellScaler && casterScaler)
value *= casterScaler->ratio / spellScaler->ratio;
}
@ -549,7 +549,7 @@ float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
float radius = RadiusEntry->RadiusMin;
if (caster)
{
radius += RadiusEntry->RadiusPerLevel * caster->getLevel();
radius += RadiusEntry->RadiusPerLevel * caster->GetLevel();
radius = std::min(radius, RadiusEntry->RadiusMax);
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_RADIUS, radius, spell);
@ -2453,7 +2453,7 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, S
if (HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL))
{
GtNPCManaCostScalerEntry const* spellScaler = sGtNPCManaCostScalerStore.LookupEntry(SpellLevel - 1);
GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(caster->getLevel() - 1);
GtNPCManaCostScalerEntry const* casterScaler = sGtNPCManaCostScalerStore.LookupEntry(caster->GetLevel() - 1);
if (spellScaler && casterScaler)
powerCost *= casterScaler->ratio / spellScaler->ratio;
}

View file

@ -2675,7 +2675,7 @@ void World::SendGMText(uint32 string_id, ...)
va_end(ap);
}
/// DEPRECATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
/// @deprecated only for debug purpose. Send a System Message to all players (except self if mentioned)
void World::SendGlobalText(const char* text, WorldSession* self)
{
WorldPacket data;

View file

@ -120,7 +120,7 @@ public:
else
{
sCharacterCache->AddCharacterCacheEntry(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId(), cPlayer->GetName(),
cPlayer->getGender(), cPlayer->getRace(), cPlayer->getClass(), cPlayer->getLevel());
cPlayer->getGender(), cPlayer->getRace(), cPlayer->getClass(), cPlayer->GetLevel());
}
sCharacterCache->UpdateCharacterAccountId(cPlayer->GetGUID(), cPlayer->GetSession()->GetAccountId());

View file

@ -437,7 +437,7 @@ public:
if (!player)
return false;
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
if (newlevel < 1)
return false; // invalid level
@ -762,7 +762,7 @@ public:
if (!player)
return false;
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
int16 newlevel = static_cast<int16>(oldlevel) + level;
if (newlevel < 1)

View file

@ -1966,7 +1966,7 @@ public:
accId = playerTarget->GetSession()->GetAccountId();
money = playerTarget->GetMoney();
totalPlayerTime = playerTarget->GetTotalPlayedTime();
level = playerTarget->getLevel();
level = playerTarget->GetLevel();
latency = playerTarget->GetSession()->GetLatency();
raceid = playerTarget->getRace();
classid = playerTarget->getClass();

View file

@ -612,7 +612,7 @@ public:
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, id1, id2, id3, displayid, nativeid, faction, npcflags);
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetDynamicFlags(), target->GetFaction());

View file

@ -59,7 +59,7 @@ public:
}
else if (type == "autobroadcast")
{
if (player->getLevel() < sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE))
if (player->GetLevel() < sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE))
{
handler->SetSentErrorMessage(true);
handler->PSendSysMessage(LANG_CMD_AUTOBROADCAST_LVL_ERROR, sWorld->getIntConfig(CONFIG_AUTOBROADCAST_MIN_LEVEL_DISABLE));

View file

@ -337,7 +337,7 @@ public:
}
// If the quest requires money
int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->getLevel());
int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->GetLevel());
if (ReqOrRewMoney < 0)
{
player->ModifyMoney(-ReqOrRewMoney);

View file

@ -132,7 +132,7 @@ public:
if (!HandleResetStatsOrLevelHelper(target))
return false;
uint8 oldLevel = target->getLevel();
uint8 oldLevel = target->GetLevel();
// set starting level
uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT

View file

@ -846,7 +846,7 @@ public:
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
bool transformHasStarted = creature->AI()->GetData(0) == 1;
if ((player->getLevel() < 57 || !player->HasItemCount(ITEM_UNADORNED_SEAL)) && !transformHasStarted)
if ((player->GetLevel() < 57 || !player->HasItemCount(ITEM_UNADORNED_SEAL)) && !transformHasStarted)
{
// Send whisper if not already sent
std::list<ObjectGuid>::iterator itr = std::find(whisperedTargets.begin(), whisperedTargets.end(), player->GetGUID());
@ -876,7 +876,7 @@ public:
{
if (Creature* creature = player->FindNearestCreature(NPC_SCARSHIELD_INFILTRATOR, 100.0f, true))
{
if (player->getLevel() >= 57 && player->HasItemCount(ITEM_UNADORNED_SEAL))
if (player->GetLevel() >= 57 && player->HasItemCount(ITEM_UNADORNED_SEAL))
{
creature->AI()->SetData(0, 1); // Start transform into Vaelan
return true;

View file

@ -624,7 +624,12 @@ public:
DoCast(target, SPELL_FLASH_HEAL, false);
else
{
// bugged
/**
* @bug
* Bugged
* //me->GetMotionMaster()->Clear();
* //me->GetMotionMaster()->MoveChase(target, 20);
*/
//me->GetMotionMaster()->Clear();
//me->GetMotionMaster()->MoveChase(target, 20);
}

View file

@ -162,7 +162,7 @@ public:
case 2:
{
Talk(SAY_TURMOIL_1, summoner->ToPlayer());
me->SetLevel(summoner->getLevel());
me->SetLevel(summoner->GetLevel());
me->SetFaction(FACTION_MONSTER);
if (me->GetExactDist(summoner) < 50.0f)
{

View file

@ -748,7 +748,7 @@ public:
{
if (quest->IsAutoComplete())
result2 = DIALOG_STATUS_REWARD_REP;
else if (player->getLevel() <= (player->GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
else if (player->GetLevel() <= (player->GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
if (quest->IsDaily())
result2 = DIALOG_STATUS_AVAILABLE_REP;
@ -1047,7 +1047,7 @@ public:
PreventHitDefaultEffect(effIndex);
Player* target = GetHitPlayer();
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp || !target || target->getLevel() < 75 || (wintergrasp->GetDefenderTeam() != target->GetTeamId()))
if (!wintergrasp || !target || target->GetLevel() < 75 || (wintergrasp->GetDefenderTeam() != target->GetTeamId()))
return;
target->CastSpell(target, SPELL_TELEPORT_TO_FORTRESS, true);

View file

@ -108,7 +108,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger)
}
UpdateWorldState();
// reward player, xinef: has no effect on characters above level 70
if (player->getLevel() < 70)
if (player->GetLevel() < 70)
player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor
player->RewardHonor(nullptr, 1, 19);
@ -134,7 +134,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger)
}
UpdateWorldState();
// reward player, xinef: has no effect on characters above level 70
if (player->getLevel() < 70)
if (player->GetLevel() < 70)
player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
// add 19 honor
player->RewardHonor(nullptr, 1, 19);

View file

@ -316,9 +316,9 @@ class spell_pet_dk_gargoyle_strike : public SpellScript
int32 damage = 60;
if (Unit* caster = GetCaster())
{
if (caster->getLevel() >= 60)
if (caster->GetLevel() >= 60)
{
damage += (caster->getLevel() - 60) * 4;
damage += (caster->GetLevel() - 60) * 4;
}
}

View file

@ -97,8 +97,8 @@ struct npc_pet_hunter_snake_trap : public ScriptedAI
_init = true;
CreatureTemplate const* Info = me->GetCreatureTemplate();
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->getLevel(), Info->unit_class);
uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f);
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->GetLevel(), Info->unit_class);
uint32 health = uint32(107 * (me->GetLevel() - 40) * 0.025f);
me->SetCreateHealth(health);
for (uint8 stat = 0; stat < MAX_STATS; ++stat)

View file

@ -45,7 +45,7 @@ struct npc_pet_pri_lightwell : public TotemAI
uint32 hp = uint32(owner->GetMaxHealth() * 0.3f);
me->SetMaxHealth(hp);
me->SetHealth(hp);
me->SetLevel(owner->getLevel());
me->SetLevel(owner->GetLevel());
}
me->CastSpell(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false); // Spell for Lightwell Charges

View file

@ -149,7 +149,7 @@ class spell_dk_raise_ally : public SpellScript
if (Unit* ghoul = unitTarget->GetCharm())
{
//health, mana, armor and resistance
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(ghoul->GetEntry(), ghoul->getLevel());
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(ghoul->GetEntry(), ghoul->GetLevel());
if (pInfo) // exist in DB
{
ghoul->SetCreateHealth(pInfo->health);
@ -159,8 +159,8 @@ class spell_dk_raise_ally : public SpellScript
ghoul->SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
}
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(ghoul->getLevel() - (ghoul->getLevel() / 4)));
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(ghoul->getLevel() + (ghoul->getLevel() / 4)));
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(ghoul->GetLevel() - (ghoul->GetLevel() / 4)));
ghoul->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(ghoul->GetLevel() + (ghoul->GetLevel() / 4)));
// Avoidance, Night of the Dead
if (Aura* aur = ghoul->AddAura(62137, ghoul))

View file

@ -273,10 +273,10 @@ class spell_gen_reduced_above_60 : public SpellScript
void RecalculateDamage()
{
if (Unit* target = GetHitUnit())
if (target->getLevel() > 60)
if (target->GetLevel() > 60)
{
int32 damage = GetHitDamage();
AddPct(damage, -4 * int8(std::min(target->getLevel(), uint8(85)) - 60)); // prevents reduce by more than 100%
AddPct(damage, -4 * int8(std::min(target->GetLevel(), uint8(85)) - 60)); // prevents reduce by more than 100%
SetHitDamage(damage);
}
}
@ -294,8 +294,8 @@ class spell_gen_reduced_above_60_aura : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner())
if (owner->getLevel() > 60)
AddPct(amount, -4 * int8(std::min(owner->getLevel(), uint8(85)) - 60)); // prevents reduce by more than 100%
if (owner->GetLevel() > 60)
AddPct(amount, -4 * int8(std::min(owner->GetLevel(), uint8(85)) - 60)); // prevents reduce by more than 100%
}
void Register() override
@ -417,7 +417,7 @@ public:
SpellCastResult CheckRequirement()
{
if (Unit* target = GetExplTargetUnit())
if (target->getLevel() >= _level)
if (target->GetLevel() >= _level)
return SPELL_FAILED_DONT_REPORT;
return SPELL_CAST_OK;
@ -587,8 +587,8 @@ class spell_gen_disabled_above_63 : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
Unit* target = GetUnitOwner();
if (target->getLevel() <= 63)
amount = amount * target->getLevel() / 60;
if (target->GetLevel() <= 63)
amount = amount * target->GetLevel() / 60;
else
SetDuration(1);
}
@ -693,7 +693,7 @@ class spell_gen_use_spell_base_level_check : public SpellScript
SpellCastResult CheckRequirement()
{
if (GetCaster()->getLevel() < GetSpellInfo()->BaseLevel)
if (GetCaster()->GetLevel() < GetSpellInfo()->BaseLevel)
return SPELL_FAILED_LEVEL_REQUIREMENT;
return SPELL_CAST_OK;
}
@ -857,7 +857,7 @@ class spell_gen_proc_above_75 : public SpellScript
SpellCastResult CheckLevel()
{
Unit* caster = GetCaster();
if (caster->getLevel() < 75)
if (caster->GetLevel() < 75)
{
return SPELL_FAILED_LOWLEVEL;
}
@ -934,8 +934,8 @@ class spell_gen_proc_reduced_above_60 : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
// Xinef: mostly its 33.(3)% reduce by 70 and 66.(6)% by 80
if (eventInfo.GetActor() && eventInfo.GetActor()->getLevel() > 60)
if (roll_chance_f((eventInfo.GetActor()->getLevel() - 60) * 3.33f))
if (eventInfo.GetActor() && eventInfo.GetActor()->GetLevel() > 60)
if (roll_chance_f((eventInfo.GetActor()->GetLevel() - 60) * 3.33f))
return false;
return true;

View file

@ -950,7 +950,7 @@ class spell_hun_tame_beast : public SpellScript
if (Creature* target = GetExplTargetUnit()->ToCreature())
{
if (target->getLevel() > player->getLevel())
if (target->GetLevel() > player->GetLevel())
{
player->SendTameFailure(PET_TAME_TOO_HIGHLEVEL);
return SPELL_FAILED_DONT_REPORT;

View file

@ -123,10 +123,10 @@ class spell_item_mind_amplify_dish : public SpellScript
return;
if (GetSpellInfo()->Id != SPELL_AMPLIFY_10S)
if (target->getLevel() > 60)
if (target->GetLevel() > 60)
return;
uint8 pct = std::max(0, 20 + player->getLevel() - target->getLevel());
uint8 pct = std::max(0, 20 + player->GetLevel() - target->GetLevel());
if (roll_chance_i(pct))
player->CastSpell(target, SPELL_MENTAL_BATTLE, true);
else if (roll_chance_i(pct))
@ -156,7 +156,7 @@ class spell_item_runescroll_of_fortitude : public SpellScript
if (Unit* target = GetHitUnit())
{
if (target->getLevel() < 70)
if (target->GetLevel() < 70)
return;
target->CastSpell(target, SPELL_FORTITUDE, true);
@ -264,7 +264,7 @@ class spell_item_with_mount_speed : public AuraScript
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->getLevel() <= 70)
if (target->GetLevel() <= 70)
{
if (auto spellId = getMountSpellId())
{
@ -297,9 +297,9 @@ class spell_item_magic_dust : public SpellScript
{
if (Unit* target = GetHitUnit())
{
if (target->getLevel() >= 30)
if (target->GetLevel() >= 30)
{
uint8 chance = 100 - std::min<uint8>(100, target->getLevel() - 30 * urand(3, 10));
uint8 chance = 100 - std::min<uint8>(100, target->GetLevel() - 30 * urand(3, 10));
if (!roll_chance_i(chance))
{
PreventHitAura();
@ -1362,7 +1362,7 @@ class spell_item_arcane_shroud : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
int32 diff = GetUnitOwner()->getLevel() - 60;
int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += 2 * diff;
}
@ -2142,7 +2142,7 @@ class spell_item_scroll_of_recall : public SpellScript
break;
}
if (caster->getLevel() > maxSafeLevel)
if (caster->GetLevel() > maxSafeLevel)
{
caster->CastSpell(caster, SPELL_LOST, true);
@ -2508,7 +2508,7 @@ class spell_item_the_eye_of_diminution : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
int32 diff = GetUnitOwner()->getLevel() - 60;
int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += diff;
}
@ -3745,7 +3745,7 @@ class spell_item_green_whelp_armor : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
if (eventInfo.GetActor() && eventInfo.GetActor()->getLevel() <= 50)
if (eventInfo.GetActor() && eventInfo.GetActor()->GetLevel() <= 50)
return true;
return false;

View file

@ -337,7 +337,7 @@ private:
uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
uint32 reqDefForMaxHeal = victim->GetLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);

View file

@ -203,7 +203,7 @@ class spell_pri_divine_aegis : public AuraScript
if (AuraEffect const* aegis = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PRIEST_DIVINE_AEGIS, EFFECT_0))
absorb += aegis->GetAmount();
absorb = std::min(absorb, eventInfo.GetProcTarget()->getLevel() * 125);
absorb = std::min(absorb, eventInfo.GetProcTarget()->GetLevel() * 125);
GetTarget()->CastCustomSpell(SPELL_PRIEST_DIVINE_AEGIS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, nullptr, aurEff);
}

View file

@ -255,11 +255,11 @@ public:
bool OnCastItemCombatSpell(Player* /*player*/, Unit* victim, SpellInfo const* /*spellInfo*/, Item* /*item*/) override
{
// spell proc chance gets severely reduced on victims > 60 (formula unknown)
if (victim->getLevel() > 60)
if (victim->GetLevel() > 60)
{
// gives ~0.1% proc chance at lvl 70
float const lvlPenaltyFactor = 9.93f;
float const failureChance = (victim->getLevel() - 60) * lvlPenaltyFactor;
float const failureChance = (victim->GetLevel() - 60) * lvlPenaltyFactor;
// base ppm chance was already rolled, only roll success chance
return !roll_chance_f(failureChance);

View file

@ -273,7 +273,7 @@ int32 DoHighUnlearnCost(Player* /*player*/) //tailor, alchemy
int32 DoMedUnlearnCost(Player* player) //blacksmith, leatherwork
{
uint8 level = player->getLevel();
uint8 level = player->GetLevel();
if (level < 51)
return 250000;
else if (level < 66)
@ -284,7 +284,7 @@ int32 DoMedUnlearnCost(Player* player) //blacksmith, leather
int32 DoLowUnlearnCost(Player* player) //blacksmith
{
uint8 level = player->getLevel();
uint8 level = player->GetLevel();
if (level < 66)
return 50000;
else
@ -486,7 +486,7 @@ public:
if (creature->IsTrainer())
AddGossipItemFor(player, GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->GetLevel() > 67)
{
if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
{
@ -683,7 +683,7 @@ public:
}
}
//WEAPONSMITH SPEC
if (player->HasSpell(S_WEAPON) && player->getLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
if (player->HasSpell(S_WEAPON) && player->GetLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
{
switch (creatureId)
{
@ -992,7 +992,7 @@ public:
player->PrepareQuestMenu(creature->GetGUID());
}
if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 225 && player->getLevel() > 40)
if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 225 && player->GetLevel() > 40)
{
switch (creature->GetEntry())
{
@ -1085,7 +1085,7 @@ public:
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
//TAILORING SPEC
if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->getLevel() > 59)
if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->GetLevel() > 59)
{
if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833))
{
@ -1247,7 +1247,7 @@ public:
bool OnGossipHello(Player* player, GameObject* gameobject) override
{
//ENGINEERING SPEC
if (player->HasSkill(SKILL_ENGINEERING) && player->GetBaseSkillValue(SKILL_ENGINEERING) >= 225 && player->getLevel() >= 35)
if (player->HasSkill(SKILL_ENGINEERING) && player->GetBaseSkillValue(SKILL_ENGINEERING) >= 225 && player->GetLevel() >= 35)
{
if (player->GetQuestRewardStatus(3643) || player->GetQuestRewardStatus(3641) || player->GetQuestRewardStatus(3639))
{
@ -1268,7 +1268,7 @@ public:
}
//LEATHERWORKING SPEC
if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 225 && player->getLevel() >= 40)
if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 225 && player->GetLevel() >= 40)
{
if (!HasLeatherSpecialty(player) && (player->GetQuestRewardStatus(5141) || player->GetQuestRewardStatus(5143) || player->GetQuestRewardStatus(5144) || player->GetQuestRewardStatus(5145) || player->GetQuestRewardStatus(5146) || player->GetQuestRewardStatus(5148)))
{

View file

@ -34,7 +34,7 @@ public:
{
if (quest->GetQuestId() == QUEST_APPRENTICE_ANGLER)
{
uint32 level = player->getLevel();
uint32 level = player->GetLevel();
int32 moneyRew = 0;
if (level <= 10)
moneyRew = 85;