refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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78 changed files with 326 additions and 314 deletions
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@ -437,7 +437,7 @@ public:
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if (!player)
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return false;
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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if (newlevel < 1)
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return false; // invalid level
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@ -762,7 +762,7 @@ public:
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if (!player)
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return false;
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->getLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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uint8 oldlevel = player->IsConnected() ? player->GetConnectedPlayer()->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(player->GetGUID());
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int16 newlevel = static_cast<int16>(oldlevel) + level;
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if (newlevel < 1)
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