refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
This commit is contained in:
parent
089ce9eb41
commit
4870b14b1f
78 changed files with 326 additions and 314 deletions
|
|
@ -950,7 +950,7 @@ class spell_hun_tame_beast : public SpellScript
|
|||
|
||||
if (Creature* target = GetExplTargetUnit()->ToCreature())
|
||||
{
|
||||
if (target->getLevel() > player->getLevel())
|
||||
if (target->GetLevel() > player->GetLevel())
|
||||
{
|
||||
player->SendTameFailure(PET_TAME_TOO_HIGHLEVEL);
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue