refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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78 changed files with 326 additions and 314 deletions
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@ -34,7 +34,7 @@ public:
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{
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if (quest->GetQuestId() == QUEST_APPRENTICE_ANGLER)
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{
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uint32 level = player->getLevel();
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uint32 level = player->GetLevel();
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int32 moneyRew = 0;
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if (level <= 10)
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moneyRew = 85;
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