From 48a8d0c6208d7a94669b29f8882a927efd980141 Mon Sep 17 00:00:00 2001 From: ElderShell Date: Sat, 2 May 2026 20:22:42 -0600 Subject: [PATCH] fixed corpses being marked as looted before they are fully looted --- src/server/game/Handlers/LootHandler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 36165450e..8a32702ba 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -344,10 +344,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) // Xinef: Buggs client? (Opening loot after closing) //if (loot->isLooted()) - { - loot->clear(); - corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE); - } + //{ + // loot->clear(); + // corpse->RemoveFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE); + //} } else if (lguid.IsItem()) {