release: DB squash & begin AC 4.0.0 development (#4341)
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2d609e9e48
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1014 changed files with 601786 additions and 462701 deletions
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@ -10,8 +10,8 @@ DROP TABLE IF EXISTS `command`;
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CREATE TABLE `command`
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(
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`name` varchar(50) NOT NULL DEFAULT '',
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`security` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`help` longtext,
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`security` tinyint(3) unsigned NOT NULL DEFAULT 0,
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`help` longtext DEFAULT NULL,
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PRIMARY KEY (`name`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Chat System';
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/*!40101 SET character_set_client = @saved_cs_client */;
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@ -34,10 +34,16 @@ INSERT INTO `command` VALUES
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('achievement',2,'Syntax: .achievement $subcommand\nType .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands'),
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('achievement add',2,'Syntax: .achievement add $achievement\nAdd an achievement to the targeted player.\n$achievement: can be either achievement id or achievement link'),
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('achievement checkall',3,''),
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('additem',2,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
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('additem',2,'Syntax: .additem #itemID/[#itemName]/#itemLink #itemCount\r\nAdds the specified item to you or the selected character.\nIf #itemCount is negative, you will remove #itemID.'),
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('additemset',2,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
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('announce',2,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
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('appear',1,'Syntax: .appear [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait,e.g. when you are in a group. Character can be offline.'),
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('arena captain',3,'Syntax: .arena captain #TeamID $name\n\nA command to set new captain to the team $name must be in the team'),
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('arena create',3,'Syntax: .arena create $name \"arena name\" #type\n\nA command to create a new Arena-team in game. #type = [2/3/5]'),
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('arena disband',3,'Syntax: .arena disband #TeamID\n\nA command to disband Arena-team in game.'),
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('arena info',2,'Syntax: .arena info #TeamID\n\nA command that show info about arena team'),
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('arena lookup',2,'Syntax: .arena lookup $name\n\nA command that give a list of arenateam with the given $name'),
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('arena rename',3,'Syntax: .arena rename \"oldname\" \"newname\"\n\nA command to rename Arena-team name.'),
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('aura',2,'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),
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('ban',2,'Syntax: .ban $subcommand\nType .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands'),
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('ban account',2,'Syntax: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
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@ -68,16 +74,27 @@ INSERT INTO `command` VALUES
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('character',2,'Syntax: character $subcommand\n Type .character to see a list of possible subcommands\n or .help character $subcommand to see info on the subcommand.'),
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('character changefaction',2,'Syntax: .character changefaction $name\r\n\r\nChange character faction.'),
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('character changerace',2,'Syntax: .character changerace $name\r\n\r\nChange character race.'),
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('character check bag',2,'Syntax: .character check bag [$target_player]\r #bagSlot 1 - 4'),
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('character check bank',2,'Syntax: .character check bank \r\n\r\nShow your bank inventory.'),
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('character check profession',2,'Syntax: .character check profession [$target_player]\r\nShow known professions list for selected player'),
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('character customize',2,'Syntax: .character customize [$name]\r\n\r\nMark selected in game or by $name in command character for customize at next login.'),
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('character deleted delete',4,'Syntax: .character deleted delete #guid|$name\r\n\r\nCompletely deletes the selected characters.\r\nIf $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.'),
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('character deleted list',3,'Syntax: .character deleted list [#guid|$name]\r\n\r\nShows a list with all deleted characters.\r\nIf $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.'),
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('character deleted old',4,'Syntax: .character deleted old [#keepDays]\r\n\r\nCompletely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option \'CharDelete.KeepDays\'. If referenced config option disabled (use 0 value) then command can\'t be used without #keepDays.'),
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('character deleted purge',4,'Syntax: .character deleted purge [#keepDays]\r\nCompletely removes all characters from the database that where deleted more than #keepDays ago. If #keepDays not provided the used value from worldserver.conf option \'CharDelete.KeepDays\'. If \'CharDelete.KeepDays\' option is disabled (set to value 0) then this command can\'t be used without the specifying #keepDays parameter.'),
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('character deleted restore',3,'Syntax: .character deleted restore #guid|$name [$newname] [#new account]\r\n\r\nRestores deleted characters.\r\nIf $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.\r\nIf $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!'),
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('character erase',4,'Syntax: .character erase $name\r\n\r\nDelete character $name. Character finally deleted in case any deleting options.'),
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('character level',2,'Syntax: .character level [$playername] [#level]\r\n\r\nSet the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.'),
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('character rename',2,'Syntax: .character rename [$name] [$newName] \n\nMark selected in game or by $name in command character for rename at next login.\n\nIf $newName then the player will be forced rename.'),
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('character reputation',2,'Syntax: .character reputation [$player_name]\r\n\r\nShow reputation information for selected player or player find by $player_name.'),
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('character titles',2,'Syntax: .character titles [$player_name]\r\n\r\nShow known titles list for selected player or player find by $player_name.'),
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('cheat',2,'Syntax: .cheat $subcommand\r\nType .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands'),
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('cheat casttime',2,'Syntax: .cheat casttime [on/off]\r\nRemove spells\' casting time.'),
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('cheat cooldown',2,'Syntax: .cheat cooldown [on/off]\r\nDisable spells\' cooldowns.'),
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('cheat explore',2,'Syntax: .cheat explore #flag\r\nReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.'),
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('cheat god',2,'Syntax: .cheat god [on/off]\r\nTurn the user invulnerable.'),
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('cheat power',2,'Syntax: .cheat power [on/off]\r\nRemove spells\' cost (mana, energy, rage...).'),
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('cheat taxi',2,'Syntax: .cheat taxi on/off\r\nTemporary grant access to all taxi routes for the selected character.\r\n If no character is selected, hide or reveal all routes to you. Visited taxi nodes are still accessible after removing access.'),
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('cheat waterwalk',2,'Syntax: .cheat waterwalk on/off\r\nAllow to walk on water (self or selected character).'),
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('combatstop',2,'Syntax: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.'),
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('cometome',5,'Syntax: .cometome $parameter\nMake selected creature come to your current location (new position not saved to DB).'),
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('commands',0,'Syntax: .commands\r\n\r\nDisplay a list of available commands for your account level.'),
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@ -123,7 +140,10 @@ INSERT INTO `command` VALUES
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('debug threat',3,'Syntax: '),
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('debug update',3,''),
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('debug uws',3,'Syntax: '),
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('demorph',1,'Syntax: .demorph\r\n\r\nDemorph the selected player.'),
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('deserter bg add',3,'Syntax: .deserter bg add $time \n\n Adds the bg deserter debuff to your target with $time duration.'),
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('deserter bg remove',3,'Syntax: .deserter bg remove \n\n Removes the bg deserter debuff from your target.'),
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('deserter instance add',3,'Syntax: .deserter instance add $time \n\n Adds the instance deserter debuff to your target with $time duration.'),
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('deserter instance remove',3,'Syntax: .deserter instance remove \n\n Removes the instance deserter debuff from your target.'),
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('dev',3,'Syntax: .dev [on/off]\r\n\r\nEnable or Disable in game Dev tag or show current state if on/off not provided.'),
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('die',2,'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),
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('disable add battleground',3,'Syntax: .disable add battleground $entry $flag $comment'),
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@ -254,7 +274,7 @@ INSERT INTO `command` VALUES
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('lookup spell',1,'Syntax: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID\'s.'),
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('lookup spell id',1,'Syntax: .lookup spell id #spellid\n\nLooks up a spell by #spellid, and returns the match with its spell name.'),
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('lookup taxinode',1,'Syntax: .lookup taxinode $substring\r\n\r\nSearch and output all taxinodes with provide $substring in name.'),
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('lookup tele',1,'Syntax: .lookup tele $substring\r\n\r\nSearch and output all .tele command locations with provide $substring in name.'),
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('lookup teleport',1,'Syntax: .lookup teleport $substring\r\nSearch and output all .teleport command locations with provide $substring in name.'),
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('lookup title',1,'Syntax: .lookup title $$namepart\r\n\r\nLooks up a title by $namepart, and returns all matches with their title ID\'s and index\'s.'),
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('mailbox',1,'Syntax: .mailbox\r\n\r\nShow your mailbox content.'),
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('maxskill',2,'Syntax: .maxskill\r\nSets all skills of the targeted player to their maximum values for its current level.'),
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@ -290,7 +310,9 @@ INSERT INTO `command` VALUES
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('modify spell',5,'TODO'),
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('modify standstate',2,'Syntax: .modify standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.'),
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('modify talentpoints',2,'Syntax: .modify talentpoints #amount\r\n\r\nSet free talent points for selected character or character\'s pet. It will be reset to default expected at next levelup/login/quest reward.'),
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('morph',1,'Syntax: .morph #displayid\r\n\r\nChange your current model id to #displayid.'),
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('morph',1,'Syntax: .morph $subcommand\r\nType .morph to see the list of possible subcommands or \".help morph\" to see info on subcommands'),
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('morph reset',1,'Syntax: .morph reset - Doesn\'t use any parameters to reset the selected target\'s model'),
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('morph target',1,'Syntax: .morph target #displayid - Change the selected target\'s current model id to #displayid.'),
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('movegens',3,'Syntax: .movegens\r\n Show movement generators stack for selected creature or player.'),
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('mute',2,'Syntax: .mute [$playerName] $timeInMinutes [$reason]\r\n\r\nDisible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.'),
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('mutehistory',2,'Syntax: .mutehistory $accountName. Shows mute history for an account.'),
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@ -325,8 +347,8 @@ INSERT INTO `command` VALUES
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('npc set model',3,'Syntax: .npc set model #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
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('npc set movetype',3,'Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.'),
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('npc set phase',3,'Syntax: .npc set phase #phasemask\r\n\r\nSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..'),
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('npc set spawndist',3,'Syntax: .npc set spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.'),
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('npc set spawntime',3,'Syntax: .npc set spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.'),
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('npc set wanderdistance',3,'Syntax: .npc set wanderdistance #dist\r\n\r\nAdjust wander distance of selected creature to dist.'),
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('npc tame',2,'Syntax: '),
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('npc textemote',2,'Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.'),
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('npc whisper',2,'Syntax: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to #playerguid.'),
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@ -340,6 +362,8 @@ INSERT INTO `command` VALUES
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('pet unlearn',2,'Syntax: .pet unlean\r\n\r\nunLearn #spellid to pet.'),
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('pinfo',2,'Syntax: .pinfo [$player_name/#GUID]\r\n\r\nOutput account information and guild information for selected player or player find by $player_name or #GUID.'),
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('playall',2,'Syntax: .playall #soundid\r\n\r\nPlayer a sound to whole server.'),
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('player learn',2,'Syntax: .player learn #playername #spell [all].'),
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('player unlearn',2,'Syntax: .player unlearn #playername #spell [all].'),
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('possess',2,'Syntax: .possess\r\n\r\nPossesses indefinitely the selected creature.'),
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('quest',2,'Syntax: .quest $subcommand\nType .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands'),
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('quest add',2,'Syntax: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can\'t be added by this command but correct .additem call provided in command output.'),
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@ -352,6 +376,7 @@ INSERT INTO `command` VALUES
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('reload achievement_criteria_data',3,'Syntax: .reload achievement_criteria_data\nReload achievement_criteria_data table.'),
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('reload achievement_reward',3,'Syntax: .reload achievement_reward\nReload achievement_reward table.'),
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('reload achievement_reward_locale',3,'Syntax: .reload achievement_reward_locale\nReload achievement_reward_locale table.'),
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('reload acore_string',3,'Syntax: .reload acore_string\nReload acore_string table.'),
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('reload all',3,'Syntax: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.'),
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('reload all achievement',3,'Syntax: .reload all achievement\r\n\r\nReload achievement_reward, achievement_criteria_data tables.'),
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('reload all area',3,'Syntax: .reload all area\r\n\r\nReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.'),
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@ -391,12 +416,12 @@ INSERT INTO `command` VALUES
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('reload gameobject_queststarter',3,'Syntax: .reload gameobject_queststarter\nReload gameobject_queststarter table.'),
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('reload gameobject_template_locale',3,'Syntax: .reload gameobject_template_locale\nReload gameobject_template_locale table.'),
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('reload game_graveyard',3,'Syntax: .reload game_graveyard\nReload game_graveyard table.'),
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('reload game_graveyard_zone',3,'Syntax: .reload game_graveyard_zone\nReload game_graveyard_zone table.'),
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('reload game_tele',3,'Syntax: .reload game_tele\nReload game_tele table.'),
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('reload gm_tickets',3,'Syntax: .reload gm_tickets\nReload gm_tickets table.'),
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('reload gossip_menu',3,'Syntax: .reload gossip_menu\nReload gossip_menu table.'),
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('reload gossip_menu_option',3,'Syntax: .reload gossip_menu_option\nReload gossip_menu_option table.'),
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('reload gossip_menu_option_locale',3,'Syntax: .reload gossip_menu_option_locale\nReload gossip_menu_option_locale table.'),
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('reload graveyard_zone',3,'Syntax: .reload graveyard_zone'),
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('reload item_enchantment_template',3,'Syntax: .reload item_enchantment_template\nReload item_enchantment_template table.'),
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('reload item_loot_template',3,'Syntax: .reload item_loot_template\nReload item_loot_template table.'),
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('reload item_set_names',3,'Syntax: .reload item_set_names\nReload item_set_names table.'),
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@ -410,8 +435,8 @@ INSERT INTO `command` VALUES
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('reload npc_text_locale',3,'Syntax: .reload npc_text_locale\nReload npc_text_locale table.'),
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('reload npc_trainer',3,'Syntax: .reload npc_trainer\nReload npc_trainer table.'),
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('reload npc_vendor',3,'Syntax: .reload npc_vendor\nReload npc_vendor table.'),
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('reload page_text',3,'Syntax: .reload page_text\nReload page_text table.'),
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('reload page_text_locale',3,'Syntax: .reload page_text_locale\nReload page_tex_locale table.'),
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('reload page_text',3,'Syntax: .reload page_text\r\nReload page_text table.\nYou need to delete your client cache or change the cache number in the config in order for your players see the changes.'),
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('reload page_text_locale',3,'Syntax: .reload page_text_locale\r\nReload page_text_locale table.\nYou need to delete your client cache or change the cache number in config in order for your players see the changes.'),
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('reload pickpocketing_loot_template',3,'Syntax: .reload pickpocketing_loot_template\nReload pickpocketing_loot_template table.'),
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('reload points_of_interest',3,'Syntax: .reload points_of_interest\nReload points_of_interest table.'),
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('reload points_of_interest_locale',3,'Syntax: .reload points_of_interest_locale\nReload points_of_interest_locale table.'),
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@ -439,7 +464,6 @@ INSERT INTO `command` VALUES
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('reload spell_scripts',3,'Syntax: .reload spell_scripts\nReload spell_scripts table.'),
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('reload spell_target_position',3,'Syntax: .reload spell_target_position\nReload spell_target_position table.'),
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('reload spell_threats',3,'Syntax: .reload spell_threats\nReload spell_threats table.'),
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('reload trinity_string',3,'Syntax: .reload trinity_string\nReload trinity_string table.'),
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('reload vehicle_accessory',3,'Syntax: .reload vehicle_accessory\n\nReloads GUID-based vehicle accessory definitions from the database.'),
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('reload vehicle_template_accessory',3,'Syntax: .reload vehicle_template_accessory\n\nReloads entry-based vehicle accessory definitions from the database.'),
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('reload waypoint_data',3,'Syntax: .reload waypoint_data will reload waypoint_data table.'),
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@ -489,11 +513,11 @@ INSERT INTO `command` VALUES
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('spect version',0,''),
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('spect watch',0,''),
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('summon',2,'Syntax: .summon [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.'),
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('tele',1,'Syntax: .tele #location\r\n\r\nTeleport player to a given location.'),
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('tele add',3,'Syntax: .tele add $name\r\n\r\nAdd current your position to .tele command target locations list with name $name.'),
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('tele del',3,'Syntax: .tele del $name\r\n\r\nRemove location with name $name for .tele command locations list.'),
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('tele group',2,'Syntax: .tele group#location\r\n\r\nTeleport a selected player and his group members to a given location.'),
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('tele name',2,'Syntax: .tele name [#playername] #location\n\nTeleport the given character to a given location. Character can be offline.\n\nTo teleport to homebind, set #location to \"$home\" (without quotes).'),
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('teleport',1,'Syntax: .teleport #location\r\nTeleport player to a given location.'),
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('teleport add',3,'Syntax: .teleport add $name\r\nAdd current your position to .teleport command target locations list with name $name.'),
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('teleport del',3,'Syntax: .teleport del $name\r\nRemove location with name $name for .teleport command locations list.'),
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('teleport group',2,'Syntax: .teleport group#location\r\nTeleport a selected player and his group members to a given location.'),
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('teleport name',2,'Syntax: .teleport name [#playername] #location\r\nTeleport the given character to a given location. Character can be offline.\r\nTo teleport to homebind, set #location to \"$home\" (without quotes).'),
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('ticket',2,'Syntax: .ticket $subcommand\nType .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands'),
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('ticket assign',2,'Usage: .ticket assign $ticketid $gmname.\r\nAssigns the specified ticket to the specified Game Master.'),
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('ticket close',2,'Usage: .ticket close $ticketid.\r\nCloses the specified ticket. Does not delete permanently.'),
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