fix(Core/Visibility): Visibility should be using 2d distance checks (#22839)

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Takenbacon 2025-09-08 02:52:14 -07:00 committed by GitHub
parent fa33b27700
commit 4d333518bb
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2 changed files with 2 additions and 2 deletions

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@ -1801,7 +1801,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
}
// Xinef: check reversely obj vs viewpoint, object could be a gameObject which overrides _IsWithinDist function to include gameobject size
if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), true))
if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false))
return false;
}