refactor(Core/Tools): remove ACE from tools (#3351)

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Viste 2020-09-07 15:01:28 +03:00 committed by GitHub
parent 7694c99edb
commit 4dd9b92759
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 465 additions and 229 deletions

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@ -252,7 +252,7 @@ void ExtractGameobjectModels()
bool HandleArgs(int argc, char** argv, uint32& threads, std::set<uint32>& mapList, bool& debugOutput, uint32& extractFlags)
{
char* param = NULL;
char* param = nullptr;
extractFlags = 0;
for (int i = 1; i < argc; ++i)
@ -277,7 +277,7 @@ bool HandleArgs(int argc, char** argv, uint32& threads, std::set<uint32>& mapLis
while (token)
{
mapList.insert(atoi(token));
token = strtok(NULL, ",");
token = strtok(nullptr, ",");
}
free(copy);
@ -345,7 +345,7 @@ void LoadTile(dtNavMesh*& navMesh, const char* tile)
if (fread(nav, header.size, 1, f) != 1)
return;
navMesh->addTile(nav, header.size, DT_TILE_FREE_DATA, 0, NULL);
navMesh->addTile(nav, header.size, DT_TILE_FREE_DATA, 0, nullptr);
fclose(f);
}