fix(Core): check quest conditions on item equip (#1936)
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@ -12820,6 +12820,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
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#endif
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sScriptMgr->OnEquip(this, pItem, bag, slot, update);
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UpdateForQuestWorldObjects();
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return pItem;
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}
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