i.e. world update start
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1b7522ff0e
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108 changed files with 933 additions and 509 deletions
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@ -10,6 +10,7 @@
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "GridNotifiers.h"
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#include "CellImpl.h"
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#include "GridNotifiersImpl.h"
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@ -107,7 +108,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
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SetByteValue(DYNAMICOBJECT_BYTES, 0, type);
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SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
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SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, World::GetGameTimeMS());
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS());
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if (IsWorldObject())
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setActive(true); //must before add to map to be put in world container
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