i.e. world update start
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1b7522ff0e
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51b8773528
108 changed files with 933 additions and 509 deletions
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@ -21,6 +21,7 @@
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "Group.h"
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#include "GameTime.h"
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#include "UpdateData.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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@ -702,7 +703,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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case 17731:
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case 69294:
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{
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if( !gameObjTarget || gameObjTarget->GetRespawnTime() > time(NULL) )
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if( !gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime() )
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return;
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gameObjTarget->SetRespawnTime(10);
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@ -4210,7 +4211,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
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}
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// Xinef: Set last sanctuary time
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unitTarget->m_lastSanctuaryTime = World::GetGameTimeMS();
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unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS();
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// Vanish allows to remove all threat and cast regular stealth so other spells can be used
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if (m_caster->GetTypeId() == TYPEID_PLAYER
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@ -4942,7 +4943,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
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// charge changes fall time
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if( m_caster->GetTypeId() == TYPEID_PLAYER )
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m_caster->ToPlayer()->SetFallInformation(time(NULL), m_caster->GetPositionZ());
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m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime(), m_caster->GetPositionZ());
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if (m_pathFinder)
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{
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@ -5063,7 +5064,7 @@ void Spell::EffectLeapBack(SpellEffIndex effIndex)
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// xinef: changes fall time
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->ToPlayer()->SetFallInformation(time(NULL), m_caster->GetPositionZ());
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m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime(), m_caster->GetPositionZ());
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}
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void Spell::EffectQuestClear(SpellEffIndex effIndex)
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