i.e. world update start
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108 changed files with 933 additions and 509 deletions
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@ -17,6 +17,7 @@
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#include "SpellAuraEffects.h"
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#include "SkillDiscovery.h"
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#include "Battleground.h"
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#include "GameTime.h"
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class spell_item_massive_seaforium_charge : public SpellScriptLoader
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{
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@ -3092,7 +3093,7 @@ class spell_item_crystal_prison_dummy_dnd : public SpellScriptLoader
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if (Creature* target = GetHitCreature())
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if (target->isDead() && !target->IsPet())
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{
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GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-time(NULL)));
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GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-GameTime::GetGameTime()));
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target->DespawnOrUnsummon();
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}
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}
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