importing changes from callmephil repo

a special thanks to him
This commit is contained in:
Yehonal 2016-06-26 19:22:35 +02:00
parent 5bb70a86be
commit 52f305111c
49 changed files with 4333 additions and 3252 deletions

View file

@ -1,6 +1,6 @@
/*
* Copyright (C)
* Copyright (C)
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@ -27,125 +27,276 @@
namespace AccountMgr
{
uint32 GetId(std::string const& username)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
stmt->setString(0, username);
PreparedQueryResult result = LoginDatabase.Query(stmt);
AccountOpResult CreateAccount(std::string username, std::string password)
{
if (utf8length(username) > MAX_ACCOUNT_STR)
return AOR_NAME_TOO_LONG; // username's too long
return (result) ? (*result)[0].GetUInt32() : 0;
}
normalizeString(username);
normalizeString(password);
uint32 GetSecurity(uint32 accountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (GetId(username))
return AOR_NAME_ALREDY_EXIST; // username does already exist
return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
uint32 GetSecurity(uint32 accountId, int32 realmId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, accountId);
stmt->setInt32(1, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
stmt->setString(0, username);
stmt->setString(1, CalculateShaPassHash(username, password));
return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
}
LoginDatabase.Execute(stmt);
bool GetName(uint32 accountId, std::string& name)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT);
if (result)
{
name = (*result)[0].GetString();
return true;
}
LoginDatabase.Execute(stmt);
return false;
}
return AOR_OK; // everything's fine
}
bool CheckPassword(uint32 accountId, std::string password)
{
std::string username;
AccountOpResult DeleteAccount(uint32 accountId)
{
// Check if accounts exists
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!GetName(accountId, username))
return false;
if (!result)
return AOR_NAME_NOT_EXIST;
normalizeString(username);
normalizeString(password);
// Obtain accounts characters
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
stmt->setString(1, CalculateShaPassHash(username, password));
PreparedQueryResult result = LoginDatabase.Query(stmt);
stmt->setUInt32(0, accountId);
return (result) ? true : false;
}
result = CharacterDatabase.Query(stmt);
uint32 GetCharactersCount(uint32 accountId)
{
// check character count
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
do
{
uint32 guidLow = (*result)[0].GetUInt32();
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
return (result) ? (*result)[0].GetUInt64() : 0;
}
// Kick if player is online
if (Player* p = ObjectAccessor::FindPlayer(guid))
{
WorldSession* s = p->GetSession();
s->KickPlayer(); // mark session to remove at next session list update
s->LogoutPlayer(false); // logout player without waiting next session list update
}
bool normalizeString(std::string& utf8String)
{
wchar_t buffer[MAX_ACCOUNT_STR+1];
Player::DeleteFromDB(guid, accountId, false, true); // no need to update realm characters
} while (result->NextRow());
}
size_t maxLength = MAX_ACCOUNT_STR;
if (!Utf8toWStr(utf8String, buffer, maxLength))
return false;
// table realm specific but common for all characters of account for realm
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_TUTORIALS);
stmt->setUInt32(0, accountId);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_DATA);
stmt->setUInt32(0, accountId);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_BAN);
stmt->setUInt32(0, accountId);
CharacterDatabase.Execute(stmt);
SQLTransaction trans = LoginDatabase.BeginTransaction();
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
return AOR_OK;
}
AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
{
// Check if accounts exists
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
return AOR_NAME_NOT_EXIST;
if (utf8length(newUsername) > MAX_ACCOUNT_STR)
return AOR_NAME_TOO_LONG;
if (utf8length(newPassword) > MAX_ACCOUNT_STR)
return AOR_PASS_TOO_LONG;
normalizeString(newUsername);
normalizeString(newPassword);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_USERNAME);
stmt->setString(0, newUsername);
stmt->setString(1, CalculateShaPassHash(newUsername, newPassword));
stmt->setUInt32(2, accountId);
LoginDatabase.Execute(stmt);
return AOR_OK;
}
AccountOpResult ChangePassword(uint32 accountId, std::string newPassword)
{
std::string username;
if (!GetName(accountId, username))
return AOR_NAME_NOT_EXIST; // account doesn't exist
if (utf8length(newPassword) > MAX_ACCOUNT_STR)
return AOR_PASS_TOO_LONG;
normalizeString(username);
normalizeString(newPassword);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
stmt->setString(0, CalculateShaPassHash(username, newPassword));
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
return AOR_OK;
}
uint32 GetId(std::string const& username)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
stmt->setString(0, username);
PreparedQueryResult result = LoginDatabase.Query(stmt);
return (result) ? (*result)[0].GetUInt32() : 0;
}
uint32 GetSecurity(uint32 accountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
}
uint32 GetSecurity(uint32 accountId, int32 realmId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, accountId);
stmt->setInt32(1, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
}
bool GetName(uint32 accountId, std::string& name)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
{
name = (*result)[0].GetString();
return true;
}
return false;
}
bool CheckPassword(uint32 accountId, std::string password)
{
std::string username;
if (!GetName(accountId, username))
return false;
normalizeString(username);
normalizeString(password);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
stmt->setString(1, CalculateShaPassHash(username, password));
PreparedQueryResult result = LoginDatabase.Query(stmt);
return (result) ? true : false;
}
uint32 GetCharactersCount(uint32 accountId)
{
// check character count
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
return (result) ? (*result)[0].GetUInt64() : 0;
}
bool normalizeString(std::string& utf8String)
{
wchar_t buffer[MAX_ACCOUNT_STR + 1];
size_t maxLength = MAX_ACCOUNT_STR;
if (!Utf8toWStr(utf8String, buffer, maxLength))
return false;
#ifdef _MSC_VER
#pragma warning(disable: 4996)
#endif
std::transform(&buffer[0], buffer+maxLength, &buffer[0], wcharToUpperOnlyLatin);
std::transform(&buffer[0], buffer + maxLength, &buffer[0], wcharToUpperOnlyLatin);
#ifdef _MSC_VER
#pragma warning(default: 4996)
#endif
return WStrToUtf8(buffer, maxLength, utf8String);
}
return WStrToUtf8(buffer, maxLength, utf8String);
}
std::string CalculateShaPassHash(std::string const& name, std::string const& password)
{
SHA1Hash sha;
sha.Initialize();
sha.UpdateData(name);
sha.UpdateData(":");
sha.UpdateData(password);
sha.Finalize();
std::string CalculateShaPassHash(std::string const& name, std::string const& password)
{
SHA1Hash sha;
sha.Initialize();
sha.UpdateData(name);
sha.UpdateData(":");
sha.UpdateData(password);
sha.Finalize();
return ByteArrayToHexStr(sha.GetDigest(), sha.GetLength());
}
return ByteArrayToHexStr(sha.GetDigest(), sha.GetLength());
}
bool IsPlayerAccount(uint32 gmlevel)
{
return gmlevel == SEC_PLAYER;
}
bool IsPlayerAccount(uint32 gmlevel)
{
return gmlevel == SEC_PLAYER;
}
bool IsGMAccount(uint32 gmlevel)
{
return gmlevel >= SEC_GAMEMASTER && gmlevel <= SEC_CONSOLE;
}
bool IsGMAccount(uint32 gmlevel)
{
return gmlevel >= SEC_GAMEMASTER && gmlevel <= SEC_CONSOLE;
}
bool IsAdminAccount(uint32 gmlevel)
{
return gmlevel >= SEC_ADMINISTRATOR && gmlevel <= SEC_CONSOLE;
}
bool IsAdminAccount(uint32 gmlevel)
{
return gmlevel >= SEC_ADMINISTRATOR && gmlevel <= SEC_CONSOLE;
}
bool IsConsoleAccount(uint32 gmlevel)
{
return gmlevel == SEC_CONSOLE;
}
bool IsConsoleAccount(uint32 gmlevel)
{
return gmlevel == SEC_CONSOLE;
}
} // Namespace AccountMgr

View file

@ -36,6 +36,10 @@ enum AccountOpResult
namespace AccountMgr
{
AccountOpResult CreateAccount(std::string username, std::string password);
AccountOpResult DeleteAccount(uint32 accountId);
AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword);
AccountOpResult ChangePassword(uint32 accountId, std::string newPassword);
bool CheckPassword(uint32 accountId, std::string password);
uint32 GetId(std::string const& username);

View file

@ -51,6 +51,9 @@ AuctionHouseMgr::~AuctionHouseMgr()
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
// team have linked auction houses
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
if (!u_entry)
@ -372,7 +375,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
{
uint32 houseid = 7; // goblin auction house
//if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
//FIXME: found way for proper auctionhouse selection by another way
// AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.

View file

@ -594,7 +594,8 @@ void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bo
if (!victim || !IsOn(victim) ||
// allow make moderator from another team only if both is GMs
// at this moment this only way to show channel post for GM from another team
((!AccountMgr::IsGMAccount(sec) || !AccountMgr::IsGMAccount(newp->GetSession()->GetSecurity())) && player->GetTeamId() != newp->GetTeamId()))
((!AccountMgr::IsGMAccount(sec) || !AccountMgr::IsGMAccount(newp->GetSession()->GetSecurity())) && player->GetTeamId() != newp->GetTeamId() &&
!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
{
WorldPacket data;
MakePlayerNotFound(&data, p2n);
@ -659,7 +660,8 @@ void Channel::SetOwner(Player const* player, std::string const& newname)
Player* newp = ObjectAccessor::FindPlayerByName(newname, false);
uint64 victim = newp ? newp->GetGUID() : 0;
if (!victim || !IsOn(victim) || newp->GetTeamId() != player->GetTeamId())
if (!victim || !IsOn(victim) || newp->GetTeamId() != player->GetTeamId() &&
!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
{
WorldPacket data;
MakePlayerNotFound(&data, newname);
@ -764,6 +766,9 @@ void Channel::Say(uint64 guid, std::string const& what, uint32 lang)
if (what.empty())
return;
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
if (!IsOn(guid))
{
WorldPacket data;

View file

@ -1,201 +1,205 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ChannelMgr.h"
#include "Player.h"
#include "World.h"
ChannelMgr::~ChannelMgr()
{
for (ChannelMap::iterator itr = channels.begin(); itr != channels.end(); ++itr)
delete itr->second;
channels.clear();
}
ChannelMgr* ChannelMgr::forTeam(TeamId teamId)
{
if (teamId == TEAM_ALLIANCE)
return ACE_Singleton<AllianceChannelMgr, ACE_Null_Mutex>::instance();
if (teamId == TEAM_HORDE)
return ACE_Singleton<HordeChannelMgr, ACE_Null_Mutex>::instance();
return NULL;
}
void ChannelMgr::LoadChannels()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
QueryResult result = CharacterDatabase.PQuery("SELECT channelId, name, team, announce, password FROM channels WHERE team = %u ORDER BY channelId ASC", _teamId);
if (!result)
{
sLog->outString(">> Loaded 0 channels for %s", _teamId == TEAM_ALLIANCE ? "Alliance" : "Horde");
sLog->outString();
return;
}
do
{
Field* fields = result->Fetch();
if (!fields)
break;
uint32 channelDBId = fields[0].GetUInt32();
std::string channelName = fields[1].GetString();
std::string password = fields[4].GetString();
std::wstring channelWName;
Utf8toWStr(channelName, channelWName);
Channel* newChannel = new Channel(channelName, 0, channelDBId, TeamId(fields[2].GetUInt32()), fields[3].GetUInt8());
newChannel->SetPassword(password);
channels[channelWName] = newChannel;
if (QueryResult banResult = CharacterDatabase.PQuery("SELECT playerGUID, banTime FROM channels_bans WHERE channelId = %u", channelDBId))
{
do
{
Field* banFields = banResult->Fetch();
if (!banFields)
break;
newChannel->AddBan(banFields[0].GetUInt32(), banFields[1].GetUInt32());
}
while (banResult->NextRow());
}
if (channelDBId > ChannelMgr::_channelIdMax) ChannelMgr::_channelIdMax = channelDBId;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u channels for %s in %ums", count, _teamId == TEAM_ALLIANCE ? "Alliance" : "Horde", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
Channel* ChannelMgr::GetJoinChannel(std::string const& name, uint32 channelId)
{
std::wstring wname;
Utf8toWStr(name, wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
if (i == channels.end())
{
std::string chNameLower = name;
std::transform(chNameLower.begin(), chNameLower.end(), chNameLower.begin(), ::tolower);
Channel* nchan = new Channel(chNameLower, channelId, 0, _teamId);
channels[wname] = nchan;
return nchan;
}
return i->second;
}
Channel* ChannelMgr::GetChannel(std::string const& name, Player* player, bool pkt)
{
std::wstring wname;
Utf8toWStr(name, wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
if (i == channels.end())
{
if (pkt)
{
WorldPacket data;
MakeNotOnPacket(&data, name);
player->GetSession()->SendPacket(&data);
}
return NULL;
}
return i->second;
}
uint32 ChannelMgr::_channelIdMax = 0;
ChannelMgr::ChannelRightsMap ChannelMgr::channels_rights;
ChannelRights ChannelMgr::channelRightsEmpty;
void ChannelMgr::LoadChannelRights()
{
uint32 oldMSTime = getMSTime();
channels_rights.clear();
QueryResult result = CharacterDatabase.Query("SELECT name, flags, speakdelay, joinmessage, delaymessage, moderators FROM channels_rights");
if (!result)
{
sLog->outString();
sLog->outString(">> Loaded 0 Channel Rights!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
std::set<uint32> moderators;
const char* moderatorList = fields[5].GetCString();
if (moderatorList)
{
Tokenizer tokens(moderatorList, ' ');
for (Tokenizer::const_iterator i = tokens.begin(); i != tokens.end(); ++i)
{
uint64 moderator_acc = atol(*i);
if (moderator_acc && ((uint32)moderator_acc) == moderator_acc)
moderators.insert((uint32)moderator_acc);
}
}
SetChannelRightsFor(fields[0].GetString(), fields[1].GetUInt32(), fields[2].GetUInt32(), fields[3].GetString(), fields[4].GetString(), moderators);
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %d Channel Rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
const ChannelRights& ChannelMgr::GetChannelRightsFor(const std::string& name)
{
std::string nameStr = name;
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
ChannelRightsMap::const_iterator itr = channels_rights.find(nameStr);
if (itr != channels_rights.end())
return itr->second;
return channelRightsEmpty;
}
void ChannelMgr::SetChannelRightsFor(const std::string& name, const uint32& flags, const uint32& speakDelay, const std::string& joinmessage, const std::string& speakmessage, const std::set<uint32>& moderators)
{
std::string nameStr = name;
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
channels_rights[nameStr] = ChannelRights(flags, speakDelay, joinmessage, speakmessage, moderators);
}
void ChannelMgr::MakeNotOnPacket(WorldPacket* data, std::string const& name)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, 1 + name.size());
(*data) << uint8(5) << name;
}
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ChannelMgr.h"
#include "Player.h"
#include "World.h"
ChannelMgr::~ChannelMgr()
{
for (ChannelMap::iterator itr = channels.begin(); itr != channels.end(); ++itr)
delete itr->second;
channels.clear();
}
ChannelMgr* ChannelMgr::forTeam(TeamId teamId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
return ACE_Singleton<AllianceChannelMgr, ACE_Null_Mutex>::instance(); // cross-faction
if (teamId == TEAM_ALLIANCE)
return ACE_Singleton<AllianceChannelMgr, ACE_Null_Mutex>::instance();
if (teamId == TEAM_HORDE)
return ACE_Singleton<HordeChannelMgr, ACE_Null_Mutex>::instance();
return NULL;
}
void ChannelMgr::LoadChannels()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
QueryResult result = CharacterDatabase.PQuery("SELECT channelId, name, team, announce, password FROM channels WHERE team = %u ORDER BY channelId ASC", _teamId);
if (!result)
{
sLog->outString(">> Loaded 0 channels for %s", _teamId == TEAM_ALLIANCE ? "Alliance" : "Horde");
sLog->outString();
return;
}
do
{
Field* fields = result->Fetch();
if (!fields)
break;
uint32 channelDBId = fields[0].GetUInt32();
std::string channelName = fields[1].GetString();
std::string password = fields[4].GetString();
std::wstring channelWName;
Utf8toWStr(channelName, channelWName);
Channel* newChannel = new Channel(channelName, 0, channelDBId, TeamId(fields[2].GetUInt32()), fields[3].GetUInt8());
newChannel->SetPassword(password);
channels[channelWName] = newChannel;
if (QueryResult banResult = CharacterDatabase.PQuery("SELECT playerGUID, banTime FROM channels_bans WHERE channelId = %u", channelDBId))
{
do
{
Field* banFields = banResult->Fetch();
if (!banFields)
break;
newChannel->AddBan(banFields[0].GetUInt32(), banFields[1].GetUInt32());
}
while (banResult->NextRow());
}
if (channelDBId > ChannelMgr::_channelIdMax)
ChannelMgr::_channelIdMax = channelDBId;
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u channels for %s in %ums", count, _teamId == TEAM_ALLIANCE ? "Alliance" : "Horde", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
Channel* ChannelMgr::GetJoinChannel(std::string const& name, uint32 channelId)
{
std::wstring wname;
Utf8toWStr(name, wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
if (i == channels.end())
{
std::string chNameLower = name;
std::transform(chNameLower.begin(), chNameLower.end(), chNameLower.begin(), ::tolower);
Channel* nchan = new Channel(chNameLower, channelId, 0, _teamId);
channels[wname] = nchan;
return nchan;
}
return i->second;
}
Channel* ChannelMgr::GetChannel(std::string const& name, Player* player, bool pkt)
{
std::wstring wname;
Utf8toWStr(name, wname);
wstrToLower(wname);
ChannelMap::const_iterator i = channels.find(wname);
if (i == channels.end())
{
if (pkt)
{
WorldPacket data;
MakeNotOnPacket(&data, name);
player->GetSession()->SendPacket(&data);
}
return NULL;
}
return i->second;
}
uint32 ChannelMgr::_channelIdMax = 0;
ChannelMgr::ChannelRightsMap ChannelMgr::channels_rights;
ChannelRights ChannelMgr::channelRightsEmpty;
void ChannelMgr::LoadChannelRights()
{
uint32 oldMSTime = getMSTime();
channels_rights.clear();
QueryResult result = CharacterDatabase.Query("SELECT name, flags, speakdelay, joinmessage, delaymessage, moderators FROM channels_rights");
if (!result)
{
sLog->outString();
sLog->outString(">> Loaded 0 Channel Rights!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
std::set<uint32> moderators;
const char* moderatorList = fields[5].GetCString();
if (moderatorList)
{
Tokenizer tokens(moderatorList, ' ');
for (Tokenizer::const_iterator i = tokens.begin(); i != tokens.end(); ++i)
{
uint64 moderator_acc = atol(*i);
if (moderator_acc && ((uint32)moderator_acc) == moderator_acc)
moderators.insert((uint32)moderator_acc);
}
}
SetChannelRightsFor(fields[0].GetString(), fields[1].GetUInt32(), fields[2].GetUInt32(), fields[3].GetString(), fields[4].GetString(), moderators);
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %d Channel Rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
const ChannelRights& ChannelMgr::GetChannelRightsFor(const std::string& name)
{
std::string nameStr = name;
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
ChannelRightsMap::const_iterator itr = channels_rights.find(nameStr);
if (itr != channels_rights.end())
return itr->second;
return channelRightsEmpty;
}
void ChannelMgr::SetChannelRightsFor(const std::string& name, const uint32& flags, const uint32& speakDelay, const std::string& joinmessage, const std::string& speakmessage, const std::set<uint32>& moderators)
{
std::string nameStr = name;
std::transform(nameStr.begin(), nameStr.end(), nameStr.begin(), ::tolower);
channels_rights[nameStr] = ChannelRights(flags, speakDelay, joinmessage, speakmessage, moderators);
}
void ChannelMgr::MakeNotOnPacket(WorldPacket* data, std::string const& name)
{
data->Initialize(SMSG_CHANNEL_NOTIFY, 1 + name.size());
(*data) << uint8(5) << name;
}

File diff suppressed because it is too large Load diff

View file

@ -1015,8 +1015,6 @@ void Creature::SaveToDB()
void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
return;
// update in loaded data
if (!m_DBTableGuid)
m_DBTableGuid = GetGUIDLow();

View file

@ -813,8 +813,6 @@ void GameObject::SaveToDB()
void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
return;
const GameObjectTemplate* goI = GetGOInfo();
if (!goI)

View file

@ -93,7 +93,7 @@ WorldObject::~WorldObject()
{
if (GetTypeId() == TYPEID_CORPSE)
{
sLog->outCrash("Object::~Object Corpse guid=" UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
sLog->outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
ASSERT(false);
}
ResetMap();
@ -104,7 +104,7 @@ Object::~Object()
{
if (IsInWorld())
{
sLog->outCrash("Object::~Object - guid=" UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
if (isType(TYPEMASK_ITEM))
sLog->outCrash("Item slot %u", ((Item*)this)->GetSlot());
ASSERT(false);
@ -113,7 +113,7 @@ Object::~Object()
if (m_objectUpdated)
{
sLog->outCrash("Object::~Object - guid=" UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
ASSERT(false);
sObjectAccessor->RemoveUpdateObject(this);
}

View file

@ -4204,7 +4204,7 @@ void Player::removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporar
// not reset skills for professions and racial abilities
if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) && (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
continue;
// pussywizard: this is needed for weapon/armor/language skills to remove them when loosing spell
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0);
}
@ -14584,8 +14584,8 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
break;
case GOSSIP_OPTION_VENDOR:
{
VendorItemData const* vendorItems = creature->GetVendorItems();
if (!vendorItems || vendorItems->Empty())
VendorItemData const* vendorItems = itr->second.ActionMenuId ? nullptr : creature->GetVendorItems();
if (!itr->second.ActionMenuId && (!vendorItems || vendorItems->Empty()))
{
sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry());
canTalk = false;
@ -14759,7 +14759,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
break;
case GOSSIP_OPTION_VENDOR:
case GOSSIP_OPTION_ARMORER:
GetSession()->SendListInventory(guid);
GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
break;
case GOSSIP_OPTION_STABLEPET:
GetSession()->SendStablePet(guid);
@ -20407,7 +20407,7 @@ void Player::TextEmote(const std::string& text)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, text);
SendMessageToSetInRange_OwnTeam(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true);
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
}
void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
@ -20514,7 +20514,7 @@ void Player::PossessSpellInitialize()
if (!charmInfo)
{
sLog->outError("Player::PossessSpellInitialize(): charm (" UI64FMTD") has no charminfo!", charm->GetGUID());
sLog->outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
return;
}
@ -20604,7 +20604,7 @@ void Player::CharmSpellInitialize()
CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
sLog->outError("Player::CharmSpellInitialize(): the player's charm (" UI64FMTD") has no charminfo!", charm->GetGUID());
sLog->outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
return;
}
@ -21533,8 +21533,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
return false;
}
VendorItemData const* vItems = creature->GetVendorItems();
if (!vItems || vItems->Empty())
VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
if (!vItems || vItems->Empty())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
return false;
@ -25555,7 +25556,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
if (!found) // something wrong...
{
sLog->outError("Player %s tried to save equipment set " UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
sLog->outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
return;
}
}

View file

@ -222,6 +222,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
TeamId teamId = player->GetTeamId();
AccountTypes security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
@ -230,7 +231,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && (!AccountMgr::IsPlayerAccount(security) || (pFriend->GetTeamId() == teamId && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player))
if (pFriend && (!AccountMgr::IsPlayerAccount(security) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList)) && pFriend->IsVisibleGloballyFor(player))
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
if (pFriend->isAFK())
@ -293,7 +294,8 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
TeamId teamId = player->GetTeamId();
AccountTypes security = player->GetSession()->GetSecurity();
uint32 guid = player->GetGUIDLow();
uint32 guid = player->GetGUIDLow();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
@ -305,7 +307,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || (pFriend->GetTeamId() == teamId && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend))
if (pFriend && (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || ((pFriend->GetTeamId() == teamId || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && player->IsVisibleGloballyFor(pFriend))
pFriend->GetSession()->SendPacket(packet);
}
}

View file

@ -10587,6 +10587,10 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
float ApCoeffMod = 1.0f;
int32 DoneTotal = 0;
float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
// Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controled Damage
if (GetTypeId() == TYPEID_UNIT && (!ToCreature()->IsPet() || !ToCreature()->IsGuardian() || !ToCreature()->IsControlledByPlayer()))
DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
// Some spells don't benefit from pct done mods
if (!spellProto->HasAttribute(SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS))
@ -17062,7 +17066,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (GetCharmInfo())
GetCharmInfo()->SetPetNumber(0, true);
else
sLog->outError("Aura::HandleModCharm: target=" UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
sLog->outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
}
}
break;
@ -18472,8 +18476,8 @@ void Unit::StopAttackFaction(uint32 faction_id)
void Unit::OutDebugInfo() const
{
sLog->outError("Unit::OutDebugInfo");
sLog->outString("GUID " UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
sLog->outString("OwnerGUID " UI64FMTD", MinionGUID " UI64FMTD", CharmerGUID " UI64FMTD", CharmedGUID " UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
sLog->outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
sLog->outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
sLog->outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
if (IsInWorld())
sLog->outString("Mapid %u", GetMapId());
@ -19190,21 +19194,36 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
// FG: pretend that OTHER players in own group are friendly ("blue")
else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
{
if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() && (this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT)) // pussywizard
if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
{
FactionTemplateEntry const* ft1 = GetFactionTemplateEntry();
FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
{
if (index == UNIT_FIELD_BYTES_2)
// Allow targetting opposite faction in party when enabled in config
fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
else
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
fieldBuffer << uint32(target->getFaction());
}
else
fieldBuffer << m_uint32Values[index];
}// pussywizard / Callmephil
else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
(this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT))
{
if (index == UNIT_FIELD_BYTES_2)
fieldBuffer << (m_uint32Values[index] & 0xFFFFF2FF); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
else
fieldBuffer << (uint32)target->getFaction();
}
else
fieldBuffer << m_uint32Values[index];
else
fieldBuffer << m_uint32Values[index];
}
else
{
// send in current format (float as float, uint32 as uint32)
fieldBuffer << m_uint32Values[index];
}
}
}

View file

@ -8540,8 +8540,9 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru
return true;
}
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* /*skip_vendors*/, uint32 /*ORnpcflag*/) const
{
/*
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
@ -8566,6 +8567,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
}
return false;
}
*/
if (!sObjectMgr->GetItemTemplate(item_id))
{

View file

@ -1504,11 +1504,12 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
return;
if (pInvitee->GetTeamId() != player->GetTeamId())
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeamId() != player->GetTeamId())
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name);
return;
}
// Invited player cannot be in another guild
if (pInvitee->GetGuildId())
{
@ -1545,7 +1546,8 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(GetLeaderGUID()))
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(GetLeaderGUID()))
return;
AddMember(player->GetGUID());
@ -1729,7 +1731,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
if (amount > 10*GOLD)
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB DEPOSIT> %s (guild id: %u, members: %u, new amount: " UI64FMTD", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB DEPOSIT> %s (guild id: %u, members: %u, new amount: "UI64FMTD", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
@ -1772,7 +1774,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
CharacterDatabase.CommitTransaction(trans);
if (amount > 10*GOLD)
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB WITHDRAW> %s (guild id: %u, members: %u, new amount: " UI64FMTD", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<GB WITHDRAW> %s (guild id: %u, members: %u, new amount: "UI64FMTD", leader guid low: %u, char level: %u)\", NOW())", session->GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), 0, "", amount, GetName().c_str(), GetId(), GetMemberCount(), GetTotalBankMoney(), (uint32)(GetLeaderGUID()&0xFFFFFFFF), player->getLevel());
std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
@ -1845,8 +1847,6 @@ void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
void Guild::SendBankTabsInfo(WorldSession* session, bool sendAllSlots /*= false*/) const
{
if (session->GetSecurity())
return;
_SendBankList(session, 0, sendAllSlots);
}

View file

@ -123,11 +123,11 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
if (player->GetTeamId() != GetPlayer()->GetTeamId())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeamId() != GetPlayer()->GetTeamId())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (player->GetArenaTeamId(arenaTeam->GetSlot()))
{
@ -174,12 +174,12 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
return;
}
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (_player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(arenaTeam->GetCaptain()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(arenaTeam->GetCaptain()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
// Add player to team
if (!arenaTeam->AddMember(_player->GetGUID()))

View file

@ -265,7 +265,11 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
AuctionEntry* AH = new AuctionEntry;
AH->Id = sObjectMgr->GenerateAuctionID();
AH->auctioneer = GUID_LOPART(auctioneer);
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->auctioneer = 23442;
else
AH->auctioneer = GUID_LOPART(auctioneer);
// Required stack size of auction matches to current item stack size, just move item to auctionhouse
if (itemsCount == 1 && item->GetCount() == count[i])

View file

@ -462,7 +462,7 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
return;
}
if (_player->GetTeamId() != inviteeTeamId /*&& !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR)*/)
if (_player->GetTeamId() != inviteeTeamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
{
sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
return;

View file

@ -468,7 +468,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
}
}
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || true/*sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS)*/ || !AccountMgr::IsPlayerAccount(GetSecurity());
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
_charCreateCallback.FreeResult();
@ -492,7 +492,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || true/*sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS)*/ || !AccountMgr::IsPlayerAccount(GetSecurity());
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity());
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
if (result)
@ -2327,18 +2327,24 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
}
// Reset guild
if (uint32 guildId = playerData->guildId)
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER), false, false, true);
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
if (uint32 guildId = playerData->guildId)
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER), false, false, true);
}
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
// Leave Arena Teams
Player::LeaveAllArenaTeams(guid);

View file

@ -165,25 +165,38 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
specialMessageLimit = 35;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
specialMessageLimit = 15;
break;
case CHAT_MSG_WHISPER:
if (sender->getLevel() >= 80)
specialMessageLimit = 15;
break;
}
// send in universal language in two side iteration allowed mode
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
specialMessageLimit = 35;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
specialMessageLimit = 15;
break;
case CHAT_MSG_WHISPER:
if (sender->getLevel() >= 80)
specialMessageLimit = 15;
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
@ -335,7 +348,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
return;
}
if (senderIsPlayer && receiverIsPlayer)
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
{
SendWrongFactionNotice();

View file

@ -97,7 +97,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
}
// can't group with
if (!GetPlayer()->IsGameMaster() && GetPlayer()->GetTeamId() != player->GetTeamId())
if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeamId() != player->GetTeamId())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
return;

View file

@ -724,7 +724,7 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket & recvData)
SendListInventory(guid);
}
void WorldSession::SendListInventory(uint64 vendorGuid)
void WorldSession::SendListInventory(uint64 vendorGuid, uint32 vendorEntry)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY");
@ -744,7 +744,9 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (vendor->HasUnitState(UNIT_STATE_MOVING))
vendor->StopMoving();
VendorItemData const* items = vendor->GetVendorItems();
SetCurrentVendor(vendorEntry);
VendorItemData const* items = vendorEntry ? sObjectMgr->GetNpcVendorItemList(vendorEntry) : vendor->GetVendorItems();
if (!items)
{
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);

View file

@ -189,7 +189,7 @@ void WorldSession::HandleSendMail(WorldPacket & recvData)
? receive->GetSession()->GetAccountId()
: sObjectMgr->GetPlayerAccountIdByGUID(rc);
if (/*!accountBound*/ GetAccountId() != rc_account && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
if (/*!accountBound*/ GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
{
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
return;

View file

@ -170,193 +170,205 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
}
}
void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
time_t now = time(NULL);
if (now < timeWhoCommandAllowed)
return;
timeWhoCommandAllowed = now+3;
time_t now = time(NULL);
if (now < timeWhoCommandAllowed)
return;
timeWhoCommandAllowed = now + 3;
uint32 matchcount = 0;
uint32 matchcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recv_data >> level_min; // maximal player level, default 0
recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recv_data >> player_name; // player name, case sensitive...
recvData >> level_min; // maximal player level, default 0
recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recvData >> player_name; // player name, case sensitive...
recv_data >> guild_name; // guild name, case sensitive...
recvData >> guild_name; // guild name, case sensitive...
recv_data >> racemask; // race mask
recv_data >> classmask; // class mask
recv_data >> zones_count; // zones count, client limit = 10 (2.0.10)
recvData >> racemask; // race mask
recvData >> classmask; // class mask
recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
if (str_count > 4)
return; // can't be received from real client or broken packet
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
TeamId teamId = _player->GetTeamId();
uint32 security = GetSecurity();
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 500); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
std::vector<WhoListPlayerInfo> * m = WhoListCacheMgr::GetWhoList();
for (std::vector<WhoListPlayerInfo>::const_iterator itr = m->begin(); itr != m->end(); ++itr)
{
if (AccountMgr::IsPlayerAccount(security))
{
if ((*itr).teamId != teamId)
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
//if ((*itr).security > AccountTypes(gmLevelInWhoList))
// continue;
}
//do not process players which are not in world
//if (!(itr->second->IsInWorld()))
// continue;
// check if target is globally visible for player
//if (!(itr->second->IsVisibleGloballyFor(_player)))
// continue;
// check if target's level is in level range
uint8 lvl = (*itr).level;
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = (*itr).clas;
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = (*itr).race;
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = (*itr).zoneid;
uint8 gender = (*itr).gender;
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::wstring wpname = (*itr).wpname;
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::wstring wgname = (*itr).wgname;
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname = (*itr).aname;
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
// 50 is maximum player count sent to client
if (matchcount >= 50)
{
++matchcount;
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeamId();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (AccountMgr::IsPlayerAccount(security))
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeamId() != team && !allowTwoSideWhoList)
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if ((itr->second->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)))
continue;
}
data << (*itr).pname; // player name
data << (*itr).gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
//do not process players which are not in world
if (!(itr->second->IsInWorld()))
continue;
++matchcount;
++displaycount;
}
// check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player)))
continue;
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
// check if target's level is in level range
uint8 lvl = itr->second->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
SendPacket(&data);
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
// check if class matches classmask
uint32 class_ = itr->second->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = itr->second->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = itr->second->GetZoneId();
uint8 gender = itr->second->getGender();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = itr->second->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = sGuildMgr->GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
// 49 is maximum player count sent to client - can be overridden
// through config, but is unstable
if ((matchcount++) >= 50 /*sWorld->getIntConfig(CONFIG_MAX_WHO)*/)
continue;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
++displaycount;
}
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
;// sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
{
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
@ -532,7 +544,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
{
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeamId() != teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
else if (GetPlayer()->GetTeamId() != teamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity()))
friendResult = FRIEND_ENEMY;
else if (GetPlayer()->GetSocial()->HasFriend(guidLow))
friendResult = FRIEND_ALREADY;

View file

@ -435,7 +435,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData)
return;
// not let enemies sign guild charter
if (GetPlayer()->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(ownerGuid))
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sObjectMgr->GetPlayerTeamIdByGUID(ownerGuid))
{
if (type != GUILD_CHARTER_TYPE)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);

View file

@ -618,11 +618,11 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
if (pOther->GetTeamId() !=_player->GetTeamId())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeamId() != _player->GetTeamId())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
}
if (!pOther->IsWithinDistInMap(_player, 10.0f, false))
{

View file

@ -222,7 +222,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
sLog->outError("Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else
sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID " UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)

View file

@ -192,6 +192,9 @@ class InstanceScript : public ZoneScript
// Cast spell on all players in instance
void DoCastSpellOnPlayers(uint32 spell);
// Return wether server allow two side groups or not
bool ServerAllowsTwoSideGroups() { return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); }
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }

View file

@ -101,7 +101,7 @@ m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerSave(fa
m_sessionDbcLocale(sWorld->GetDefaultDbcLocale()),
m_sessionDbLocaleIndex(locale),
m_latency(0), m_clientTimeDelay(0), m_TutorialsChanged(false), recruiterId(recruiter),
isRecruiter(isARecruiter), m_currentBankerGUID(0), timeWhoCommandAllowed(0), _lastAuctionListItemsMSTime(0), _lastAuctionListOwnerItemsMSTime(0), _skipQueue(skipQueue)
isRecruiter(isARecruiter), m_currentVendorEntry(0), m_currentBankerGUID(0), timeWhoCommandAllowed(0), _lastAuctionListItemsMSTime(0), _lastAuctionListOwnerItemsMSTime(0), _skipQueue(skipQueue)
{
memset(m_Tutorials, 0, sizeof(m_Tutorials));

View file

@ -228,6 +228,9 @@ class WorldSession
Player* GetPlayer() const { return _player; }
std::string const& GetPlayerName() const;
std::string GetPlayerInfo() const;
uint32 GetCurrentVendor() const { return m_currentVendorEntry; }
void SetCurrentVendor(uint32 vendorEntry) { m_currentVendorEntry = vendorEntry; }
uint32 GetGuidLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
@ -269,7 +272,7 @@ class WorldSession
void SendTrainerList(uint64 guid);
void SendTrainerList(uint64 guid, std::string const& strTitle);
void SendListInventory(uint64 guid);
void SendListInventory(uint64 guid, uint32 vendorEntry = 0);
void SendShowBank(uint64 guid);
bool CanOpenMailBox(uint64 guid);
void SendShowMailBox(uint64 guid);
@ -998,6 +1001,7 @@ class WorldSession
uint32 recruiterId;
bool isRecruiter;
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
uint32 m_currentVendorEntry;
uint64 m_currentBankerGUID;
time_t timeWhoCommandAllowed;
uint32 _offlineTime;

View file

@ -6139,7 +6139,7 @@ SpellCastResult Spell::CheckCasterAuras(bool preventionOnly) const
if (usableInStun)
{
bool foundNotStun = false;
uint32 mask = 1<<MECHANIC_STUN;
uint32 mask = (1 << MECHANIC_STUN) | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_HORROR);
// Barkskin should skip sleep effects, sap and fears
if (m_spellInfo->Id == 22812)
mask |= 1<<MECHANIC_SAPPED | 1<<MECHANIC_HORROR | 1<<MECHANIC_SLEEP;

View file

@ -680,7 +680,19 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfigMgr->GetIntDefault ("StrictCharterNames", 0);
m_int_configs[CONFIG_STRICT_CHANNEL_NAMES] = sConfigMgr->GetIntDefault ("StrictChannelNames", 0);
m_int_configs[CONFIG_STRICT_PET_NAMES] = sConfigMgr->GetIntDefault ("StrictPetNames", 0);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfigMgr->GetBoolDefault("AllowTwoSide.Accounts", true);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR]= sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Calendar", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Chat", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Channel", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Group", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Guild", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Auction", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfigMgr->GetBoolDefault("AllowTwoSide.Interaction.Mail", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfigMgr->GetBoolDefault("AllowTwoSide.WhoList", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfigMgr->GetBoolDefault("AllowTwoSide.AddFriend", false);
m_bool_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfigMgr->GetBoolDefault("AllowTwoSide.trade", false);
m_int_configs[CONFIG_MIN_PLAYER_NAME] = sConfigMgr->GetIntDefault ("MinPlayerName", 2);
if (m_int_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_int_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
{
@ -1664,6 +1676,10 @@ void World::SetInitialWorldSettings()
///- Handle outdated emails (delete/return)
sLog->outString("Returning old mails...");
sObjectMgr->ReturnOrDeleteOldMails(false);
///- Load AutoBroadCast
sLog->outString("Loading Autobroadcasts...");
LoadAutobroadcasts();
///- Load and initialize scripts
sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
@ -1842,6 +1858,40 @@ void World::DetectDBCLang()
sLog->outString();
}
void World::LoadAutobroadcasts()
{
uint32 oldMSTime = getMSTime();
m_Autobroadcasts.clear();
m_AutobroadcastsWeights.clear();
uint32 realmId = sConfigMgr->GetIntDefault("RealmID", 0);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST);
stmt->setInt32(0, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty for this realm!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 id = fields[0].GetUInt8();
m_Autobroadcasts[id] = fields[2].GetString();
m_AutobroadcastsWeights[id] = fields[1].GetUInt8();
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u autobroadcast definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/// Update the World !
void World::Update(uint32 diff)
{
@ -2579,10 +2629,37 @@ void World::SendAutoBroadcast()
{
if (m_Autobroadcasts.empty())
return;
uint32 weight = 0;
AutobroadcastsWeightMap selectionWeights;
std::string msg;
msg = Trinity::Containers::SelectRandomContainerElement(m_Autobroadcasts);
for (AutobroadcastsWeightMap::const_iterator it = m_AutobroadcastsWeights.begin(); it != m_AutobroadcastsWeights.end(); ++it)
{
if (it->second)
{
weight += it->second;
selectionWeights[it->first] = it->second;
}
}
if (weight)
{
uint32 selectedWeight = urand(0, weight - 1);
weight = 0;
for (AutobroadcastsWeightMap::const_iterator it = selectionWeights.begin(); it != selectionWeights.end(); ++it)
{
weight += it->second;
if (selectedWeight < weight)
{
msg = m_Autobroadcasts[it->first];
break;
}
}
}
else
msg = m_Autobroadcasts[urand(0, m_Autobroadcasts.size())];
uint32 abcenter = sWorld->getIntConfig(CONFIG_AUTOBROADCAST_CENTER);

View file

@ -90,6 +90,17 @@ enum WorldBoolConfigs
CONFIG_ALLOW_PLAYER_COMMANDS,
CONFIG_CLEAN_CHARACTER_DB,
CONFIG_STATS_SAVE_ONLY_ON_LOGOUT,
CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL,
CONFIG_ALLOW_TWO_SIDE_WHO_LIST,
CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND,
CONFIG_ALLOW_TWO_SIDE_TRADE,
CONFIG_ALL_TAXI_PATHS,
CONFIG_INSTANT_TAXI,
CONFIG_INSTANCE_IGNORE_LEVEL,
@ -741,6 +752,8 @@ class World
void LoadDBVersion();
char const* GetDBVersion() const { return m_DBVersion.c_str(); }
void LoadAutobroadcasts();
void UpdateAreaDependentAuras();
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
@ -841,7 +854,11 @@ class World
// used versions
std::string m_DBVersion;
std::list<std::string> m_Autobroadcasts;
typedef std::map<uint8, std::string> AutobroadcastsMap;
AutobroadcastsMap m_Autobroadcasts;
typedef std::map<uint8, uint8> AutobroadcastsWeightMap;
AutobroadcastsWeightMap m_AutobroadcastsWeights;
void ProcessQueryCallbacks();
ACE_Future_Set<PreparedQueryResult> m_realmCharCallbacks;

View file

@ -1,19 +1,19 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: account_commandscript
@ -22,36 +22,581 @@ Comment: All account related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
class account_commandscript : public CommandScript
{
public:
account_commandscript() : CommandScript("account_commandscript") { }
account_commandscript() : CommandScript("account_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand commandTable[] =
{
{ "account", SEC_PLAYER, false, &HandleAccountCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
ChatCommand* GetCommands() const
{
static ChatCommand accountSetCommandTable[] =
{
{ "addon", SEC_ADMINISTRATOR, true, &HandleAccountSetAddonCommand, "", NULL },
{ "gmlevel", SEC_CONSOLE, true, &HandleAccountSetGmLevelCommand, "", NULL },
{ "password", SEC_CONSOLE, true, &HandleAccountSetPasswordCommand, "", NULL },
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
};
static ChatCommand accountCommandTable[] =
{
{ "addon", SEC_MODERATOR, false, &HandleAccountAddonCommand, "", NULL },
{ "create", SEC_CONSOLE, true, &HandleAccountCreateCommand, "", NULL },
{ "delete", SEC_CONSOLE, true, &HandleAccountDeleteCommand, "", NULL },
{ "onlinelist", SEC_CONSOLE, true, &HandleAccountOnlineListCommand, "", NULL },
{ "lock", SEC_PLAYER, false, &HandleAccountLockCommand, "", NULL },
{ "set", SEC_ADMINISTRATOR, true, NULL, "", accountSetCommandTable },
{ "password", SEC_PLAYER, false, &HandleAccountPasswordCommand, "", NULL },
{ "", SEC_PLAYER, false, &HandleAccountCommand, "", NULL },
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleAccountCommand(ChatHandler* handler, char const* /*args*/)
{
AccountTypes gmLevel = handler->GetSession()->GetSecurity();
handler->PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmLevel));
return true;
}
static bool HandleAccountAddonCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
char* exp = strtok((char*)args, " ");
uint32 accountId = handler->GetSession()->GetAccountId();
int expansion = atoi(exp); //get int anyway (0 if error)
if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
{
handler->SendSysMessage(LANG_IMPROPER_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, uint8(expansion));
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_ACCOUNT_ADDON, expansion);
return true;
}
/// Create an account
static bool HandleAccountCreateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
///- %Parse the command line arguments
char* accountName = strtok((char*)args, " ");
char* password = strtok(NULL, " ");
if (!accountName || !password)
return false;
AccountOpResult result = AccountMgr::CreateAccount(std::string(accountName), std::string(password));
switch (result)
{
case AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
if (handler->GetSession())
{
sLog->outDebug(LOG_FILTER_WARDEN, "Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
}
break;
case AOR_NAME_TOO_LONG:
handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
case AOR_NAME_ALREDY_EXIST:
handler->SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
handler->SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR, accountName);
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED, accountName);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
/// Delete a user account and all associated characters in this realm
/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account)
static bool HandleAccountDeleteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
///- Get the account name from the command line
char* account = strtok((char*)args, " ");
if (!account)
return false;
std::string accountName = account;
if (!AccountMgr::normalizeString(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
uint32 accountId = AccountMgr::GetId(accountName);
if (!accountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
/// Commands not recommended call from chat, but support anyway
/// can delete only for account with less security
/// This is also reject self apply in fact
if (handler->HasLowerSecurityAccount(NULL, accountId, true))
return false;
AccountOpResult result = AccountMgr::DeleteAccount(accountId);
switch (result)
{
case AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_DELETED, accountName.c_str());
break;
case AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
case AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
/// Display info on users currently in the realm
static bool HandleAccountOnlineListCommand(ChatHandler* handler, char const* /*args*/)
{
///- Get the list of accounts ID logged to the realm
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
handler->SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
return true;
}
///- Display the list of account/characters online
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR_HEADER);
handler->SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR);
///- Cycle through accounts
do
{
Field* fieldsDB = result->Fetch();
std::string name = fieldsDB[0].GetString();
uint32 account = fieldsDB[1].GetUInt32();
///- Get the username, last IP and GM level of each account
// No SQL injection. account is uint32.
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO);
stmt->setUInt32(0, account);
PreparedQueryResult resultLogin = LoginDatabase.Query(stmt);
if (resultLogin)
{
Field* fieldsLogin = resultLogin->Fetch();
handler->PSendSysMessage(LANG_ACCOUNT_LIST_LINE,
fieldsLogin[0].GetCString(), name.c_str(), fieldsLogin[1].GetCString(),
fieldsDB[2].GetUInt16(), fieldsDB[3].GetUInt16(), fieldsLogin[3].GetUInt8(),
fieldsLogin[2].GetUInt8());
}
else
handler->PSendSysMessage(LANG_ACCOUNT_LIST_ERROR, name.c_str());
} while (result->NextRow());
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR);
return true;
}
static bool HandleAccountLockCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
std::string param = (char*)args;
if (!param.empty())
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK);
if (param == "on")
{
stmt->setBool(0, true); // locked
handler->PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
}
else if (param == "off")
{
stmt->setBool(0, false); // unlocked
handler->PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
}
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleAccountPasswordCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
char* oldPassword = strtok((char*)args, " ");
char* newPassword = strtok(NULL, " ");
char* passwordConfirmation = strtok(NULL, " ");
if (!oldPassword || !newPassword || !passwordConfirmation)
{
handler->SendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!AccountMgr::CheckPassword(handler->GetSession()->GetAccountId(), std::string(oldPassword)))
{
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
handler->SetSentErrorMessage(true);
return false;
}
if (strcmp(newPassword, passwordConfirmation) != 0)
{
handler->SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
handler->SetSentErrorMessage(true);
return false;
}
AccountOpResult result = AccountMgr::ChangePassword(handler->GetSession()->GetAccountId(), std::string(newPassword));
switch (result)
{
case AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
break;
case AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
default:
handler->SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
static bool HandleAccountCommand(ChatHandler* handler, char const* /*args*/)
{
AccountTypes gmLevel = handler->GetSession()->GetSecurity();
handler->PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmLevel));
return true;
}
/// Set/Unset the expansion level for an account
static bool HandleAccountSetAddonCommand(ChatHandler* handler, char const* args)
{
///- Get the command line arguments
char* account = strtok((char*)args, " ");
char* exp = strtok(NULL, " ");
if (!account)
return false;
std::string accountName;
uint32 accountId;
if (!exp)
{
Player* player = handler->getSelectedPlayer();
if (!player)
return false;
accountId = player->GetSession()->GetAccountId();
AccountMgr::GetName(accountId, accountName);
exp = account;
}
else
{
///- Convert Account name to Upper Format
accountName = account;
if (!AccountMgr::normalizeString(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
accountId = AccountMgr::GetId(accountName);
if (!accountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
// Let set addon state only for lesser (strong) security level
// or to self account
if (handler->GetSession() && handler->GetSession()->GetAccountId() != accountId &&
handler->HasLowerSecurityAccount(NULL, accountId, true))
return false;
int expansion = atoi(exp); //get int anyway (0 if error)
if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, expansion);
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_ACCOUNT_SETADDON, accountName.c_str(), accountId, expansion);
return true;
}
static bool HandleAccountSetGmLevelCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string targetAccountName;
uint32 targetAccountId = 0;
uint32 targetSecurity = 0;
uint32 gm = 0;
char* arg1 = strtok((char*)args, " ");
char* arg2 = strtok(NULL, " ");
char* arg3 = strtok(NULL, " ");
bool isAccountNameGiven = true;
if (arg1 && !arg3)
{
if (!handler->getSelectedPlayer())
return false;
isAccountNameGiven = false;
}
// Check for second parameter
if (!isAccountNameGiven && !arg2)
return false;
// Check for account
if (isAccountNameGiven)
{
targetAccountName = arg1;
if (!AccountMgr::normalizeString(targetAccountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, targetAccountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
// Check for invalid specified GM level.
gm = (isAccountNameGiven) ? atoi(arg2) : atoi(arg1);
if (gm > SEC_CONSOLE)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
// handler->getSession() == NULL only for console
targetAccountId = (isAccountNameGiven) ? AccountMgr::GetId(targetAccountName) : handler->getSelectedPlayer()->GetSession()->GetAccountId();
int32 gmRealmID = (isAccountNameGiven) ? atoi(arg3) : atoi(arg2);
uint32 playerSecurity;
if (handler->GetSession())
playerSecurity = AccountMgr::GetSecurity(handler->GetSession()->GetAccountId(), gmRealmID);
else
playerSecurity = SEC_CONSOLE;
// can set security level only for target with less security and to less security that we have
// This is also reject self apply in fact
targetSecurity = AccountMgr::GetSecurity(targetAccountId, gmRealmID);
if (targetSecurity >= playerSecurity || gm >= playerSecurity)
{
handler->SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
handler->SetSentErrorMessage(true);
return false;
}
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
if (gmRealmID == -1 && !AccountMgr::IsConsoleAccount(playerSecurity))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST);
stmt->setUInt32(0, targetAccountId);
stmt->setUInt8(1, uint8(gm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
{
handler->SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
handler->SetSentErrorMessage(true);
return false;
}
}
// Check if provided realmID has a negative value other than -1
if (gmRealmID < -1)
{
handler->SendSysMessage(LANG_INVALID_REALMID);
handler->SetSentErrorMessage(true);
return false;
}
// If gmRealmID is -1, delete all values for the account id, else, insert values for the specific realmID
PreparedStatement* stmt;
if (gmRealmID == -1)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
stmt->setUInt32(0, targetAccountId);
}
else
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
stmt->setUInt32(0, targetAccountId);
stmt->setUInt32(1, realmID);
}
LoginDatabase.Execute(stmt);
if (gm != 0)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
stmt->setUInt32(0, targetAccountId);
stmt->setUInt8(1, uint8(gm));
stmt->setInt32(2, gmRealmID);
LoginDatabase.Execute(stmt);
}
handler->PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
return true;
}
/// Set password for account
static bool HandleAccountSetPasswordCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
///- Get the command line arguments
char* account = strtok((char*)args, " ");
char* password = strtok(NULL, " ");
char* passwordConfirmation = strtok(NULL, " ");
if (!account || !password || !passwordConfirmation)
return false;
std::string accountName = account;
if (!AccountMgr::normalizeString(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
uint32 targetAccountId = AccountMgr::GetId(accountName);
if (!targetAccountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
/// can set password only for target with less security
/// This is also reject self apply in fact
if (handler->HasLowerSecurityAccount(NULL, targetAccountId, true))
return false;
if (strcmp(password, passwordConfirmation))
{
handler->SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
handler->SetSentErrorMessage(true);
return false;
}
AccountOpResult result = AccountMgr::ChangePassword(targetAccountId, password);
switch (result)
{
case AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
break;
case AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
case AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
default:
handler->SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
};
void AddSC_account_commandscript()
{
new account_commandscript();
new account_commandscript();
}

View file

@ -112,7 +112,7 @@ public:
{
std::string name = param1;
WorldDatabase.EscapeString(name);
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name " _LIKE_" '" << name << '\'';
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << '\'';
}
else
whereClause << "WHERE guid = '" << guid << '\'';

View file

@ -244,7 +244,7 @@ public:
WorldDatabase.EscapeString(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_" " _CONCAT3_("'%%'", "'%s'", "'%%'")" ORDER BY order_ ASC LIMIT 1",
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'", "'%s'", "'%%'")" ORDER BY order_ ASC LIMIT 1",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
}
}

View file

@ -260,7 +260,8 @@ public:
return false;
}
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
char* addMulti = strtok(NULL, " ");
uint32 vendor_entry = addMulti ? handler->GetSession()->GetCurrentVendor() : vendor ? vendor->GetEntry() : 0;
if (!sObjectMgr->IsVendorItemValid(vendor_entry, itemId, maxcount, incrtime, extendedcost, handler->GetSession()->GetPlayer()))
{
@ -483,7 +484,8 @@ public:
}
uint32 itemId = atol(pitem);
if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), itemId))
char* addMulti = strtok(NULL, " ");
if (!sObjectMgr->RemoveVendorItem(addMulti ? handler->GetSession()->GetCurrentVendor() : vendor->GetEntry(), itemId))
{
handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST, itemId);
handler->SetSentErrorMessage(true);

View file

@ -363,7 +363,7 @@ public:
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Re-Loading Autobroadcasts...");
//sWorld->LoadAutobroadcasts();
sWorld->LoadAutobroadcasts();
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
return true;
}

View file

@ -0,0 +1,10 @@
SET @ENTRY = (SELECT max(entry)+1 FROM creature_template);
SET @MENU_ID = (SELECT max(menu_id)+1 FROM gossip_menu_option);
INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `HoverHeight`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
(@ENTRY, 1298, "Herbert", "MultiVendor", NULL, @MENU_ID, 10, 10, 0, 35, 129, 1, 1.14286, 1, 0, 0, 1500, 0, 1, 512, 2048, 8, 0, 0, 0, 0, 0, 7, 138412032, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 1, 0, 0, 1, 0, 2, '');
INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`) VALUES
(@MENU_ID, 0, 4, 'VendorTest 465', 3, 128, 465, 0, 0, 0, ''),
(@MENU_ID, 1, 9, 'VendorTest 54', 3, 128, 54, 0, 0, 0, ''),
(@MENU_ID, 2, 6, 'VendorTest 35574', 3, 128, 35574, 0, 0, 100, 'These goods are special, so pay up!');

View file

@ -0,0 +1,42 @@
#Multivendor [![Build Status](https://travis-ci.org/Rochet2/TrinityCore.svg?branch=multivendor)](https://travis-ci.org/Rochet2/TrinityCore)
####About
Allows you to show gossip options that show different vendors from npc_vendor.<br />
Source: http://rochet2.github.io/Multivendor.html
####Installation
Available as:
- Direct merge: https://github.com/Rochet2/TrinityCore/tree/multivendor
- Diff: https://github.com/Rochet2/TrinityCore/compare/TrinityCore:3.3.5...multivendor.diff
- Diff in github view: https://github.com/Rochet2/TrinityCore/compare/TrinityCore:3.3.5...multivendor
Using direct merge:
- open git bash to source location
- do `git remote add rochet2 https://github.com/Rochet2/TrinityCore.git`
- do `git pull rochet2 multivendor`
- use cmake and compile
Using diff:
- DO NOT COPY THE DIFF DIRECTLY! It causes apply to fail.
- download the diff by __right clicking__ the link and select __Save link as__
- place the downloaded `multivendor.diff` to the source root folder
- open git bash to source location
- do `git apply multivendor.diff`
- use cmake and compile
####Usage
Set your NPC to have gossip and vendor NPCflags (129)<br />
Add a gossip menu for him and add a new option to it.<br />
The option needs to have option_id set to 3 so it acts as a vendor button,<br />
npc_option_npcflag can be 1 or 128 (shows only if the NPC has vendor flag then)<br />
and the action_menu_id is the vendor entry from npc_vendor that you want to show to the player.<br />
YOU CAN also send menus from C++. All you need to do is to provide the vendor entry to the<br />
`void WorldSession::SendListInventory(ObjectGuid guid, uint32 vendorEntry)` function.
The npc add item command was modified so you can add items to multivendors as well.<br />
The last vendor window must have been the multivendor you want to add your item to.<br />
After opening the window you need to type `.npc add item #itemId <#maxcount><#incrtime><#extendedcost> 1`<br />
The 1 in the end specifies that you are adding the item to the multivendor currently open.<br />
Same thing works with `.npc delete item #itemId 1`

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@ -55,7 +55,8 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS, "INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_SUM_REALM_CHARACTERS, "SELECT SUM(numchars) FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, sha_pass_hash, joindate) VALUES(?, ?, NOW())", CONNECTION_SYNCH);
PrepareStatement(LOGIN_INS_ACCOUNT, "INSERT INTO account(username, sha_pass_hash, joindate) VALUES(?, ?, NOW())", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS_INIT, "INSERT INTO realmcharacters (realmid, acctid, numchars) SELECT realmlist.id, account.id, 0 FROM realmlist, account LEFT JOIN realmcharacters ON acctid=account.id WHERE acctid IS NULL", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_EXPANSION, "UPDATE account SET expansion = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_ACCOUNT_LOCK, "UPDATE account SET locked = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_USERNAME, "UPDATE account SET v = 0, s = 0, username = ?, sha_pass_hash = ? WHERE id = ?", CONNECTION_ASYNC);
@ -84,4 +85,5 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_ACCOUNT_WHOIS, "SELECT username, email, last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL, "SELECT allowedSecurityLevel from realmlist WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_DEL_ACCOUNT, "DELETE FROM account WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_AUTOBROADCAST, "SELECT id, weight, text FROM autobroadcast WHERE realmid = ? OR realmid = -1", CONNECTION_SYNCH);
}

View file

@ -76,6 +76,7 @@ enum LoginDatabaseStatements
LOGIN_INS_REALM_CHARACTERS,
LOGIN_SEL_SUM_REALM_CHARACTERS,
LOGIN_INS_ACCOUNT,
LOGIN_INS_REALM_CHARACTERS_INIT,
LOGIN_UPD_EXPANSION,
LOGIN_UPD_ACCOUNT_LOCK,
LOGIN_UPD_USERNAME,
@ -104,6 +105,7 @@ enum LoginDatabaseStatements
LOGIN_SEL_ACCOUNT_WHOIS,
LOGIN_SEL_REALMLIST_SECURITY_LEVEL,
LOGIN_DEL_ACCOUNT,
LOGIN_SEL_AUTOBROADCAST,
MAX_LOGINDATABASE_STATEMENTS
};

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@ -33,7 +33,7 @@ class MySQL
static void Thread_Init()
{
mysql_thread_init();
sLog->outSQLDriver("Core thread with ID [" UI64FMTD"] initializing MySQL thread.",
sLog->outSQLDriver("Core thread with ID ["UI64FMTD"] initializing MySQL thread.",
(uint64)ACE_Based::Thread::currentId());
}
@ -44,7 +44,7 @@ class MySQL
static void Thread_End()
{
mysql_thread_end();
sLog->outSQLDriver("Core thread with ID [" UI64FMTD"] shutting down MySQL thread.",
sLog->outSQLDriver("Core thread with ID ["UI64FMTD"] shutting down MySQL thread.",
(uint64)ACE_Based::Thread::currentId());
}

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@ -1080,10 +1080,10 @@ PVOID pAddress)
switch (basicType)
{
case btChar:
pszCurrBuffer += sprintf(pszCurrBuffer, " = \" %s\"", pAddress);
pszCurrBuffer += sprintf(pszCurrBuffer, " = \"%s\"", pAddress);
break;
case btStdString:
pszCurrBuffer += sprintf(pszCurrBuffer, " = \" %s\"", static_cast<std::string*>(pAddress)->c_str());
pszCurrBuffer += sprintf(pszCurrBuffer, " = \"%s\"", static_cast<std::string*>(pAddress)->c_str());
break;
default:
// Format appropriately (assuming it's a 1, 2, or 4 bytes (!!!)