fix(Core/Pet): Fix player pets attack (#22601)

Co-authored-by: PkllonG <PkllonG@users.noreply.github.com>
This commit is contained in:
Anton Popovichenko 2025-07-31 19:45:24 +02:00 committed by GitHub
parent cd87350a17
commit 548447ffb0
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@ -2683,15 +2683,13 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
if (skipDistCheck)
return true;
float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
if (Unit* unit = GetCharmerOrOwner())
{
float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
if (!victim->IsWithinDist(unit, visibilityDist))
return false;
float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, DEFAULT_VISIBILITY_DISTANCE);
return victim->IsWithinDist(unit, visibilityDist);
}
float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
if (!dist)
return true;