refactor(src/server/game/Entities): remove unused imports (#19507)

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Francesco Borzì 2024-07-28 21:39:39 +02:00 committed by GitHub
parent 0764c654e1
commit 54fadbda67
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22 changed files with 4 additions and 29 deletions

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@ -22,7 +22,6 @@
#include "GameTime.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "Player.h"
#include "UpdateMask.h"
#include "World.h"

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@ -25,7 +25,6 @@
#include "ItemTemplate.h"
#include "LootMgr.h"
#include "Unit.h"
#include "UpdateMask.h"
#include "World.h"
#include <list>

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@ -18,14 +18,11 @@
#ifndef AZEROTHCORE_CREATUREDATA_H
#define AZEROTHCORE_CREATUREDATA_H
#include "Cell.h"
#include "Common.h"
#include "DBCEnums.h"
#include "DatabaseEnv.h"
#include "ItemTemplate.h"
#include "LootMgr.h"
#include "Unit.h"
#include "UpdateMask.h"
#include "World.h"
#include <list>

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@ -18,7 +18,6 @@
#include "GameTime.h"
#include "GridNotifiers.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "Transport.h"

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@ -20,7 +20,6 @@
#include "CellImpl.h"
#include "CreatureAISelector.h"
#include "DisableMgr.h"
#include "DynamicTree.h"
#include "GameObjectAI.h"
#include "GameObjectModel.h"
#include "GameTime.h"

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@ -26,7 +26,6 @@
#include "Object.h"
#include "SharedDefines.h"
#include "Unit.h"
#include <array>
class GameObjectAI;
class Transport;

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@ -18,7 +18,6 @@
#ifndef _ITEMPROTOTYPE_H
#define _ITEMPROTOTYPE_H
#include "Common.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include <unordered_map>

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@ -35,6 +35,8 @@
#include <sstream>
#include <string>
#include "UpdateFields.h"
class ElunaEventProcessor;
enum TempSummonType

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@ -23,9 +23,7 @@
#include <deque>
#include <functional>
#include <list>
#include <memory>
#include <set>
#include <type_traits>
#include <unordered_set>
#include <vector>

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@ -20,7 +20,6 @@
#include "ByteBuffer.h"
#include "Errors.h"
#include "UpdateFields.h"
class UpdateMask
{

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@ -42,7 +42,6 @@
#include "Formulas.h"
#include "GameEventMgr.h"
#include "GameGraveyard.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
@ -63,7 +62,6 @@
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "PetitionMgr.h"
#include "QueryHolder.h"
#include "QuestDef.h"
#include "Realm.h"
#include "ReputationMgr.h"

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@ -28,7 +28,6 @@
#include "GroupReference.h"
#include "InstanceSaveMgr.h"
#include "Item.h"
#include "KillRewarder.h"
#include "MapReference.h"
#include "ObjectMgr.h"
#include "Optional.h"
@ -38,7 +37,6 @@
#include "QuestDef.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "TradeData.h"
#include "Unit.h"
#include "WorldSession.h"

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@ -20,9 +20,7 @@
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundAV.h"
#include "BattlegroundMgr.h"
#include "Channel.h"
#include "CharacterDatabaseCleaner.h"
@ -69,7 +67,6 @@
#include "UpdateFieldFlags.h"
#include "Util.h"
#include "Vehicle.h"
#include "Weather.h"
#include "World.h"
#include "WorldPacket.h"

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@ -19,7 +19,6 @@
#define __PLAYER_TAXI_H__
#include "DBCStructure.h"
#include <vector>
class ByteBuffer;

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@ -18,7 +18,6 @@
#ifndef __ACORE_SOCIALMGR_H
#define __ACORE_SOCIALMGR_H
#include "Common.h"
#include "DatabaseEnv.h"
#include "ObjectGuid.h"
#include <map>

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@ -29,7 +29,6 @@
#include "ScriptMgr.h"
#include "Spell.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldModel.h"
MotionTransport::MotionTransport() : Transport(), _transportInfo(nullptr), _isMoving(true), _pendingStop(false), _triggeredArrivalEvent(false), _triggeredDepartureEvent(false), _passengersLoaded(false), _delayedTeleport(false)

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@ -33,12 +33,10 @@
#include "CreatureGroups.h"
#include "DisableMgr.h"
#include "DynamicVisibility.h"
#include "Formulas.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "MapMgr.h"
#include "MoveSpline.h"

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@ -26,7 +26,6 @@
#include "ItemTemplate.h"
#include "MotionMaster.h"
#include "Object.h"
#include "Optional.h"
#include "SpellAuraDefines.h"
#include "SpellDefines.h"
#include "ThreatMgr.h"

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@ -22,7 +22,6 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "TemporarySummon.h"
#include "Unit.h"
#include "Util.h"

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@ -18,8 +18,6 @@
#ifndef __ACORE_VEHICLE_H
#define __ACORE_VEHICLE_H
#include "EventProcessor.h"
#include "ObjectDefines.h"
#include "Unit.h"
#include "VehicleDefines.h"

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@ -20,7 +20,6 @@
#include "Define.h"
#include "Map.h"
#include "Object.h"
#include <map>
#include <vector>

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@ -33,6 +33,8 @@
#include "WorldSession.h"
#include <iostream>
#include "SpellMgr.h"
class Player;
//class Map;