refactor(Cote/Unit): cleanup - part2 (#19821)
* fix(Core/AI): remove an unused variable * Move variables at the end of each sections * reorder several methods * remove few inline defintions * few codestyle fixes
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2 changed files with 284 additions and 243 deletions
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@ -738,6 +738,20 @@ bool Unit::GetRandomContactPoint(Unit const* obj, float& x, float& y, float& z,
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return true;
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}
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Unit* Unit::getAttackerForHelper() const
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{
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if (GetVictim() != nullptr)
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return GetVictim();
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if (!IsEngaged())
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return nullptr;
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if (!m_attackers.empty())
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return *(m_attackers.begin());
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return nullptr;
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}
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void Unit::UpdateInterruptMask()
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{
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m_interruptMask = 0;
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@ -17222,6 +17236,17 @@ void Unit::SetContestedPvP(Player* attackedPlayer, bool lookForNearContestedGuar
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}
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}
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void Unit::SetCantProc(bool apply)
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{
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if (apply)
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++m_procDeep;
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else
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{
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ASSERT(m_procDeep);
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--m_procDeep;
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}
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}
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void Unit::AddPetAura(PetAura const* petSpell)
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{
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if (!IsPlayer())
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