fix(Scripts/DraktharonKeep): chain King Dred claw emote with slash sequence (#25151)

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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Andrew 2026-04-12 12:06:24 -03:00 committed by GitHub
parent 0cb0cbcab2
commit 570201077f
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@ -66,37 +66,45 @@ public:
void ScheduleTasks() override
{
ScheduleTimedEvent(20s, [&] {
DoCastVictim(SPELL_GRIEVOUS_BITE);
}, 20s);
ScheduleTimedEvent(18s + 500ms, [&] {
DoCastVictim(SPELL_MANGLING_SLASH);
}, 20s);
ScheduleTimedEvent(10s, 20s, [&] {
DoCastAOE(SPELL_FEARSOME_ROAR);
}, 17s);
ScheduleTimedEvent(17s, [&] {
DoCastVictim(SPELL_PIERCING_SLASH);
}, 20s);
// Claw emote followed by Piercing Slash, Mangling Slash, Grievous Bite sequence
scheduler.Schedule(13s, 18s, [this](TaskContext context)
{
Talk(SAY_CLAW_EMOTE);
if (Unit* victim = me->GetVictim())
{
me->setAttackTimer(BASE_ATTACK, 2000);
me->AttackerStateUpdate(victim);
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
}
context.Schedule(1500ms, [this](TaskContext context)
{
DoCastVictim(SPELL_PIERCING_SLASH);
context.Schedule(1500ms, [this](TaskContext context)
{
DoCastVictim(SPELL_MANGLING_SLASH);
context.Schedule(1500ms, [this](TaskContext /*context*/)
{
DoCastVictim(SPELL_GRIEVOUS_BITE);
});
});
});
context.Repeat(18s, 35s);
});
if (IsHeroic())
{
ScheduleTimedEvent(16s, [&] {
DoCastSelf(SPELL_RAPTOR_CALL);
}, 30s);
ScheduleTimedEvent(21s, [&] {
Talk(SAY_CLAW_EMOTE);
me->setAttackTimer(BASE_ATTACK, 2000);
me->AttackerStateUpdate(me->GetVictim());
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
if (me->GetVictim())
me->AttackerStateUpdate(me->GetVictim());
}, 20s);
}
}