chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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199 changed files with 2312 additions and 4487 deletions
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@ -197,9 +197,7 @@ void npc_escortAI::EnterEvadeMode()
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{
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AddEscortState(STATE_ESCORT_RETURNING);
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ReturnToLastPoint();
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI has left combat and is now returning to last point");
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#endif
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}
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else
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{
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@ -325,9 +323,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
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//Combat start position reached, continue waypoint movement
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if (pointId == POINT_LAST_POINT)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI has returned to original position before combat");
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#endif
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me->SetWalk(!m_bIsRunning);
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RemoveEscortState(STATE_ESCORT_RETURNING);
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@ -337,9 +333,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
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}
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else if (pointId == POINT_HOME)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list.");
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#endif
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CurrentWP = WaypointList.begin();
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m_uiWPWaitTimer = 1;
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@ -445,13 +439,13 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
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{
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if (me->GetVictim())
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{
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LOG_ERROR("server", "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
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LOG_ERROR("entities.unit.ai", "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
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return;
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}
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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LOG_ERROR("server", "TSCR: EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry());
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LOG_ERROR("entities.unit.ai", "TSCR: EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry());
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return;
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}
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@ -479,18 +473,14 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
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m_bCanInstantRespawn = instantRespawn;
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m_bCanReturnToStart = canLoopPath;
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_bCanReturnToStart && m_bCanInstantRespawn)
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
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#endif
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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{
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me->GetMotionMaster()->MovementExpired();
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me->GetMotionMaster()->MoveIdle();
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
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#endif
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}
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//disable npcflags
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@ -501,10 +491,8 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %s",
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uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str());
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#endif
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CurrentWP = WaypointList.begin();
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