chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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199 changed files with 2312 additions and 4487 deletions
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@ -368,7 +368,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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// this is probably an error state, but we'll leave it
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// and hopefully recover on the next Update
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// we still need to copy our preffix
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LOG_ERROR("server", "PathGenerator::BuildPolyPath: Path Build failed %s", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPolyPath: Path Build failed %s", _source->GetGUID().ToString().c_str());
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}
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// new path = prefix + suffix - overlap
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@ -469,7 +469,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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if (!_polyLength || dtStatusFailed(dtResult))
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{
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// only happens if we passed bad data to findPath(), or navmesh is messed up
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LOG_ERROR("server", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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BuildShortcut();
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_type = PATHFIND_NOPATH;
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return;
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@ -478,7 +478,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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if (!_polyLength)
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{
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LOG_ERROR("server", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPolyPath: %s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str());
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BuildShortcut();
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_type = PATHFIND_NOPATH;
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return;
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@ -508,7 +508,7 @@ void PathGenerator::BuildPointPath(const float* startPoint, const float* endPoin
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if (_useRaycast)
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{
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// _straightLine uses raycast and it currently doesn't support building a point path, only a 2-point path with start and hitpoint/end is returned
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LOG_ERROR("server", "PathGenerator::BuildPointPath() called with _useRaycast for unit %s", _source->GetGUID().ToString().c_str());
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LOG_ERROR("movement", "PathGenerator::BuildPointPath() called with _useRaycast for unit %s", _source->GetGUID().ToString().c_str());
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BuildShortcut();
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_type = PATHFIND_NOPATH;
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return;
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@ -1040,7 +1040,7 @@ void PathGenerator::ShortenPathUntilDist(G3D::Vector3 const& target, float dist)
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{
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if (GetPathType() == PATHFIND_BLANK || _pathPoints.size() < 2)
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{
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LOG_ERROR("server", "PathGenerator::ReducePathLengthByDist called before path was successfully built");
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LOG_ERROR("movement", "PathGenerator::ReducePathLengthByDist called before path was successfully built");
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return;
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}
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