chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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199 changed files with 2312 additions and 4487 deletions
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@ -65,10 +65,8 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
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if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for %s.",
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i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID().ToString().c_str());
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#endif
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creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
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creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, nullptr);
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}
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@ -442,9 +440,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry
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{
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if (uint32 eventid = departure ? node->departureEventID : node->arrivalEventID)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node->index, node->path, player->GetName().c_str());
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#endif
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player->GetMap()->ScriptsStart(sEventScripts, eventid, player, player);
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}
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}
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@ -480,15 +476,11 @@ void FlightPathMovementGenerator::PreloadEndGrid()
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// Load the grid
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if (endMap)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
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#endif
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LOG_DEBUG("movement", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
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endMap->LoadGrid(_endGridX, _endGridY);
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}
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else
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "Unable to determine map to preload flightmaster grid");
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#endif
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LOG_DEBUG("movement", "Unable to determine map to preload flightmaster grid");
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}
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}
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