fix(Core/Hunter): Stable Master, exotics pets management, tame validations. (#2100)
This commit is contained in:
parent
8689903f58
commit
58f3cfe387
11 changed files with 246 additions and 31 deletions
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@ -520,7 +520,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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// Pet
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PrepareStatement(CHAR_SEL_PET_SLOTS, "SELECT owner, slot FROM character_pet WHERE owner = ? AND slot >= ? AND slot <= ? ORDER BY slot", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_PET_SLOTS_DETAIL, "SELECT owner, id, entry, level, name FROM character_pet WHERE owner = ? AND slot >= ? AND slot <= ? ORDER BY slot", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_PET_ENTRY, "SELECT entry FROM character_pet WHERE owner = ? AND id = ? AND slot >= ? AND slot <= ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_PET_ENTRY, "SELECT entry, slot FROM character_pet WHERE owner = ? AND id = ? AND slot >= ? AND slot <= ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_PET_SLOT_BY_ID, "SELECT slot, entry FROM character_pet WHERE owner = ? AND id = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_PET_SPELL_LIST, "SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet WHERE character_pet.owner = ? AND character_pet.id = pet_spell.guid AND character_pet.id <> ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_PET, "SELECT id FROM character_pet WHERE owner = ? AND id <> ?", CONNECTION_SYNCH);
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@ -149,6 +149,11 @@ struct CreatureTemplate
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return SKILL_SKINNING; // normal case
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}
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bool IsExotic() const
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{
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return (type_flags & CREATURE_TYPE_FLAG_EXOTIC_PET) != 0;
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}
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bool IsTameable(bool exotic) const
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{
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if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPE_FLAG_TAMEABLE_PET) == 0)
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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@ -97,6 +97,55 @@ void Pet::RemoveFromWorld()
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}
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}
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SpellCastResult Pet::TryLoadFromDB(Player* owner, bool current /*= false*/, PetType mandatoryPetType /*= MAX_PET_TYPE*/)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT);
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stmt->setUInt32(0, owner->GetGUIDLow());
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stmt->setUInt8(1, uint8(current ? PET_SAVE_AS_CURRENT : PET_SAVE_NOT_IN_SLOT));
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PreparedQueryResult result = CharacterDatabase.AsyncQuery(stmt);
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if (!result)
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return SPELL_FAILED_NO_PET;
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Field* fields = result->Fetch();
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uint32 petentry = fields[1].GetUInt32();
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uint32 savedHealth = fields[10].GetUInt32();
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uint32 summon_spell_id = fields[15].GetUInt32();
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auto petType = PetType(fields[16].GetUInt8());
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// update for case of current pet "slot = 0"
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if (!petentry)
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return SPELL_FAILED_NO_PET;
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry);
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if (!creatureInfo)
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{
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sLog->outError("Pet entry %u does not exist but used at pet load (owner: %s).", petentry, owner->GetName().c_str());
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return SPELL_FAILED_NO_PET;
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id);
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bool isTemporarySummoned = spellInfo && spellInfo->GetDuration() > 0;
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// check temporary summoned pets like mage water elemental
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if (current && isTemporarySummoned)
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return SPELL_FAILED_NO_PET;
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if (!savedHealth)
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{
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owner->ToPlayer()->SendTameFailure(PET_TAME_DEAD);
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return SPELL_FAILED_TARGETS_DEAD;
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}
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if (mandatoryPetType != MAX_PET_TYPE && petType != mandatoryPetType)
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return SPELL_FAILED_BAD_TARGETS;
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return SPELL_CAST_OK;
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}
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bool Pet::LoadPetFromDB(Player* owner, uint8 asynchLoadType, uint32 petentry, uint32 petnumber, bool current, AsynchPetSummon* info)
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{
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// we are loading pet at that moment
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@ -63,6 +63,7 @@ class Pet : public Guardian
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bool CreateBaseAtCreature(Creature* creature);
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bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
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bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
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static SpellCastResult TryLoadFromDB(Player* owner, bool current = false, PetType mandatoryPetType = MAX_PET_TYPE);
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static bool LoadPetFromDB(Player* owner, uint8 asynchLoadType, uint32 petentry = 0, uint32 petnumber = 0, bool current = false, AsynchPetSummon* info = NULL);
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bool isBeingLoaded() const { return m_loading;}
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void SavePetToDB(PetSaveMode mode, bool logout);
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@ -20815,7 +20815,10 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
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{
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// xinef: dont save dead pet as current, save him not in slot
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if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET)
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{
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mode = PET_SAVE_NOT_IN_SLOT;
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m_temporaryUnsummonedPetNumber = 0;
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_PETS, "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
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@ -27579,3 +27582,19 @@ void Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
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AsynchPetSummon* asynchPetInfo = new AsynchPetSummon(entry, pos, petType, duration, createdBySpell, casterGUID);
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Pet::LoadPetFromDB(this, asynchLoadType, entry, 0, false, asynchPetInfo);
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}
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bool Player::IsPetDismissed()
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{
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/*
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* Check PET_SAVE_NOT_IN_SLOT means the pet is dismissed. If someone ever
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* Changes the slot flag, they will break this validation.
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*/
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT);
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stmt->setUInt32(0, GetGUIDLow());
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stmt->setUInt8(1, uint8(PET_SAVE_NOT_IN_SLOT));
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if (PreparedQueryResult result = CharacterDatabase.AsyncQuery(stmt))
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return true;
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return false;
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}
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@ -1214,6 +1214,7 @@ class Player : public Unit, public GridObject<Player>
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uint32 GetInnTriggerId() const { return _innTriggerId; }
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Pet* GetPet() const;
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bool IsPetDismissed();
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void SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime, uint32 createdBySpell, uint64 casterGUID, uint8 asynchLoadType);
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void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
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uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
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@ -18484,6 +18484,13 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas
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}
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}
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void Unit::SendTameFailure(uint8 result)
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{
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WorldPacket data(SMSG_PET_TAME_FAILURE, 1);
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data << uint8(result);
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ToPlayer()->SendDirectMessage(&data);
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}
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void Unit::SendTeleportPacket(Position& pos)
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{
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Position oldPos = { GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation() };
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@ -1761,6 +1761,7 @@ class Unit : public WorldObject
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void SendSpellDamageImmune(Unit* target, uint32 spellId);
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void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false, bool vehicleTeleport = false, bool withPet = false, bool removeTransport = false);
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void SendTameFailure(uint8 result);
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void SendTeleportPacket(Position& pos);
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virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false);
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// returns true if unit's position really changed
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@ -581,6 +581,24 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid
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data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
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++num;
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}
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else if (_player->IsPetDismissed() || _player->GetTemporaryUnsummonedPetNumber())
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT);
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stmt->setUInt32(0, _player->GetGUIDLow());
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stmt->setUInt8(1, uint8(_player->GetTemporaryUnsummonedPetNumber() ? PET_SAVE_AS_CURRENT : PET_SAVE_NOT_IN_SLOT));
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if (PreparedQueryResult _result = CharacterDatabase.AsyncQuery(stmt))
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{
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Field* fields = _result->Fetch();
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data << uint32(fields[0].GetUInt32()); // id
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data << uint32(fields[1].GetUInt32()); // entry
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data << uint32(fields[4].GetUInt16()); // level
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data << fields[8].GetString(); // petname
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data << uint8(1);
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++num;
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}
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}
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if (result)
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{
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@ -639,10 +657,22 @@ void WorldSession::HandleStablePet(WorldPacket & recvData)
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Pet* pet = _player->GetPet();
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// can't place in stable dead pet
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if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET)
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if (pet)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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if (!pet->IsAlive() || pet->getPetType() != HUNTER_PET)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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}
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}
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else
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{
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SpellCastResult loadResult = Pet::TryLoadFromDB(_player, _player->GetTemporaryUnsummonedPetNumber() != 0, HUNTER_PET);
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if (loadResult != SPELL_CAST_OK)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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}
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
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@ -681,8 +711,27 @@ void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
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WorldPacket data(SMSG_STABLE_RESULT, 1);
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if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots)
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{
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_player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot));
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if (_player->GetPetGUID())
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{
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_player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot));
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SendStableResult(STABLE_SUCCESS_STABLE);
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return;
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}
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// change pet slot directly in database
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT);
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stmt->setUInt8(0, freeSlot);
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stmt->setUInt32(1, _player->GetGUIDLow());
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stmt->setUInt8(2, uint8(_player->GetTemporaryUnsummonedPetNumber() ? PET_SAVE_AS_CURRENT : PET_SAVE_NOT_IN_SLOT));
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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_player->SetTemporaryUnsummonedPetNumber(0);
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SendStableResult(STABLE_SUCCESS_STABLE);
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return;
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}
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else
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SendStableResult(STABLE_ERR_STABLE);
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@ -725,10 +774,12 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32
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return;
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uint32 petEntry = 0;
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uint32 slot = 0;
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if (result)
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{
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Field* fields = result->Fetch();
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petEntry = fields[0].GetUInt32();
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slot = fields[1].GetUInt32();
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}
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if (!petEntry)
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@ -757,7 +808,30 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32
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// delete dead pet
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if (pet)
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{
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_player->RemovePet(pet, PET_SAVE_AS_DELETED);
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}
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else if (_player->IsPetDismissed() || _player->GetTemporaryUnsummonedPetNumber())
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{
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// try to find if pet is actually temporary unsummoned and alive
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SpellCastResult loadResult = Pet::TryLoadFromDB(_player, _player->GetTemporaryUnsummonedPetNumber() != 0, HUNTER_PET);
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if (loadResult != SPELL_CAST_OK)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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}
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// change pet slot directly in database
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT);
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stmt->setUInt8(0, slot);
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stmt->setUInt32(1, _player->GetGUIDLow());
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stmt->setUInt8(2, uint8(_player->GetTemporaryUnsummonedPetNumber() ? PET_SAVE_AS_CURRENT : PET_SAVE_NOT_IN_SLOT));
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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_player->SetTemporaryUnsummonedPetNumber(0);
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}
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if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
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{
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@ -830,14 +904,26 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recvData)
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Pet* pet = _player->GetPet();
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if (!pet || pet->getPetType() != HUNTER_PET)
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if (pet)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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if (pet->getPetType() != HUNTER_PET)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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}
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}
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else if (_player->IsPetDismissed() || _player->GetTemporaryUnsummonedPetNumber())
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{
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// try to find if pet is actually temporary unsummoned and alive
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SpellCastResult loadResult = Pet::TryLoadFromDB(_player, _player->GetTemporaryUnsummonedPetNumber() != 0, HUNTER_PET);
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if (loadResult != SPELL_CAST_OK)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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}
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}
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// Find swapped pet slot in stable
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
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stmt->setUInt32(0, _player->GetGUIDLow());
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@ -881,15 +967,24 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3
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}
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Pet* pet = _player->GetPet();
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// The player's pet could have been removed during the delay of the DB callback
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if (!pet)
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{
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SendStableResult(STABLE_ERR_STABLE);
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return;
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}
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// move alive pet to slot or delete dead pet
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_player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
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if (pet)
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_player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
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else if (_player->IsPetDismissed() || _player->GetTemporaryUnsummonedPetNumber())
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{
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// change pet slot directly in database
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT);
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stmt->setUInt8(0, slot);
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stmt->setUInt32(1, _player->GetGUIDLow());
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stmt->setUInt8(2, uint8(_player->GetTemporaryUnsummonedPetNumber() ? PET_SAVE_AS_CURRENT : PET_SAVE_NOT_IN_SLOT));
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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_player->SetTemporaryUnsummonedPetNumber(0);
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}
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// summon unstabled pet
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if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
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@ -3475,6 +3475,23 @@ enum PetNameInvalidReason
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PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
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};
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enum PetTameFailure
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{
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PET_TAME_INVALID_CREATURE = 1,
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PET_TAME_TOO_MANY = 2,
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PET_TAME_CREATURE_ALREADY_OWNED = 3,
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PET_TAME_NOT_TAMEABLE = 4,
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PET_TAME_ANOTHER_SUMMON_ACTIVE = 5,
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PET_TAME_UNITS_CANT_TAME = 6,
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PET_TAME_NOPET_AVAILABLE = 7,
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PET_TAME_INTERNAL_ERROR = 8,
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PET_TAME_TOO_HIGHLEVEL = 9,
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PET_TAME_DEAD = 10,
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PET_TAME_NOTDEAD = 11,
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PET_TAME_CANT_CONTROL_EXOTIC = 12,
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PET_TAME_UNKNOWNERROR = 13
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};
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enum DungeonStatusFlag
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{
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DUNGEON_STATUSFLAG_NORMAL = 0x01,
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@ -1118,30 +1118,50 @@ class spell_hun_tame_beast : public SpellScriptLoader
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SpellCastResult CheckCast()
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{
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Unit* caster = GetCaster();
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Unit* caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return SPELL_FAILED_DONT_REPORT;
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Player* player = GetCaster()->ToPlayer();
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if (!GetExplTargetUnit())
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return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
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{
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player->SendTameFailure(PET_TAME_INVALID_CREATURE);
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return SPELL_FAILED_DONT_REPORT;
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}
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if (Creature* target = GetExplTargetUnit()->ToCreature())
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{
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if (target->getLevel() > caster->getLevel())
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return SPELL_FAILED_HIGHLEVEL;
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if (target->getLevel() > player->getLevel())
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{
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player->SendTameFailure(PET_TAME_TOO_HIGHLEVEL);
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return SPELL_FAILED_DONT_REPORT;
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||||
}
|
||||
|
||||
if (target->GetCreatureTemplate()->IsExotic() && !player->CanTameExoticPets())
|
||||
{
|
||||
player->SendTameFailure(PET_TAME_CANT_CONTROL_EXOTIC);
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
}
|
||||
|
||||
// use SMSG_PET_TAME_FAILURE?
|
||||
if (!target->GetCreatureTemplate()->IsTameable(caster->ToPlayer()->CanTameExoticPets()))
|
||||
return SPELL_FAILED_BAD_TARGETS;
|
||||
if (!target->GetCreatureTemplate()->IsTameable(player->CanTameExoticPets()))
|
||||
{
|
||||
player->SendTameFailure(PET_TAME_NOT_TAMEABLE);
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
}
|
||||
|
||||
if (caster->GetPetGUID() || player->GetTemporaryUnsummonedPetNumber() || player->IsPetDismissed() || player->GetCharmGUID())
|
||||
{
|
||||
player->SendTameFailure(PET_TAME_ANOTHER_SUMMON_ACTIVE);
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
}
|
||||
|
||||
if (caster->GetPetGUID())
|
||||
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
||||
|
||||
if (caster->GetCharmGUID())
|
||||
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
||||
}
|
||||
else
|
||||
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
||||
{
|
||||
player->SendTameFailure(PET_TAME_INVALID_CREATURE);
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
}
|
||||
|
||||
return SPELL_CAST_OK;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue