refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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5228d29379
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211 changed files with 3689 additions and 3842 deletions
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@ -41,15 +41,15 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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std::string const dbString = sConfigMgr->GetOption<std::string>(name + "DatabaseInfo", "");
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if (dbString.empty())
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{
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LOG_ERROR(_logger, "Database %s not specified in configuration file!", name.c_str());
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LOG_ERROR(_logger, "Database {} not specified in configuration file!", name);
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return false;
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}
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uint8 const asyncThreads = sConfigMgr->GetOption<uint8>(name + "Database.WorkerThreads", 1);
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if (asyncThreads < 1 || asyncThreads > 32)
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{
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LOG_ERROR(_logger, "%s database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.", name.c_str());
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LOG_ERROR(_logger, "{} database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.", name);
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return false;
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}
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@ -68,7 +68,7 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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while (reconnectCount < attempts)
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{
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LOG_INFO(_logger, "> Retrying after %u seconds", static_cast<uint32>(reconnectSeconds.count()));
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LOG_INFO(_logger, "> Retrying after {} seconds", static_cast<uint32>(reconnectSeconds.count()));
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std::this_thread::sleep_for(reconnectSeconds);
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error = pool.Open();
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@ -96,8 +96,8 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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// If the error wasn't handled quit
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if (error)
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{
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LOG_ERROR(_logger, "DatabasePool %s NOT opened. There were errors opening the MySQL connections. "
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"Check your log file for specific errors", name.c_str());
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LOG_ERROR(_logger, "DatabasePool {} NOT opened. There were errors opening the MySQL connections. "
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"Check your log file for specific errors", name);
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return false;
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}
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@ -118,7 +118,7 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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{
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if (!DBUpdater<T>::Populate(pool))
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{
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LOG_ERROR(_logger, "Could not populate the %s database, see log for details.", name.c_str());
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LOG_ERROR(_logger, "Could not populate the {} database, see log for details.", name);
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return false;
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}
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@ -129,7 +129,7 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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{
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if (!DBUpdater<T>::Update(pool, _modulesList))
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{
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LOG_ERROR(_logger, "Could not update the %s database, see log for details.", name.c_str());
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LOG_ERROR(_logger, "Could not update the {} database, see log for details.", name);
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return false;
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}
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@ -141,7 +141,7 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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{
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if (!pool.PrepareStatements())
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{
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LOG_ERROR(_logger, "Could not prepare statements of the %s database, see log for details.", name.c_str());
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LOG_ERROR(_logger, "Could not prepare statements of the {} database, see log for details.", name);
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return false;
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}
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