refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
This commit is contained in:
parent
5228d29379
commit
5969df4e30
211 changed files with 3689 additions and 3842 deletions
|
|
@ -69,13 +69,13 @@ void WorldSession::SendTradeStatus(TradeStatus status)
|
|||
|
||||
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
LOG_DEBUG("network", "WORLD: Ignore Trade %s", _player->GetGUID().ToString().c_str());
|
||||
LOG_DEBUG("network", "WORLD: Ignore Trade {}", _player->GetGUID().ToString());
|
||||
// recvPacket.print_storage();
|
||||
}
|
||||
|
||||
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
LOG_DEBUG("network", "WORLD: Busy Trade %s", _player->GetGUID().ToString().c_str());
|
||||
LOG_DEBUG("network", "WORLD: Busy Trade {}", _player->GetGUID().ToString());
|
||||
// recvPacket.print_storage();
|
||||
}
|
||||
|
||||
|
|
@ -150,7 +150,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
|||
if (myItems[i])
|
||||
{
|
||||
// logging
|
||||
LOG_DEBUG("network", "partner storing: %s", myItems[i]->GetGUID().ToString().c_str());
|
||||
LOG_DEBUG("network", "partner storing: {}", myItems[i]->GetGUID().ToString());
|
||||
|
||||
// adjust time (depends on /played)
|
||||
if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
|
||||
|
|
@ -161,7 +161,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
|||
if (hisItems[i])
|
||||
{
|
||||
// logging
|
||||
LOG_DEBUG("network", "player storing: %s", hisItems[i]->GetGUID().ToString().c_str());
|
||||
LOG_DEBUG("network", "player storing: {}", hisItems[i]->GetGUID().ToString());
|
||||
|
||||
// adjust time (depends on /played)
|
||||
if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
|
||||
|
|
@ -177,21 +177,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
|||
if (myItems[i])
|
||||
{
|
||||
if (!traderCanTrade)
|
||||
LOG_ERROR("network.opcode", "trader can't store item: %s", myItems[i]->GetGUID().ToString().c_str());
|
||||
LOG_ERROR("network.opcode", "trader can't store item: {}", myItems[i]->GetGUID().ToString());
|
||||
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
|
||||
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
|
||||
else
|
||||
LOG_ERROR("network.opcode", "player can't take item back: %s", myItems[i]->GetGUID().ToString().c_str());
|
||||
LOG_ERROR("network.opcode", "player can't take item back: {}", myItems[i]->GetGUID().ToString());
|
||||
}
|
||||
// return the already removed items to the original owner
|
||||
if (hisItems[i])
|
||||
{
|
||||
if (!playerCanTrade)
|
||||
LOG_ERROR("network.opcode", "player can't store item: %s", hisItems[i]->GetGUID().ToString().c_str());
|
||||
LOG_ERROR("network.opcode", "player can't store item: {}", hisItems[i]->GetGUID().ToString());
|
||||
if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
|
||||
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
|
||||
else
|
||||
LOG_ERROR("network.opcode", "trader can't take item back: %s", hisItems[i]->GetGUID().ToString().c_str());
|
||||
LOG_ERROR("network.opcode", "trader can't take item back: {}", hisItems[i]->GetGUID().ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -209,7 +209,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item * *
|
|||
{
|
||||
if (Item* item = myTrade->GetItem(TradeSlots(i)))
|
||||
{
|
||||
LOG_DEBUG("network.opcode", "player trade item %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot());
|
||||
LOG_DEBUG("network.opcode", "player trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
|
||||
//Can return nullptr
|
||||
myItems[i] = item;
|
||||
myItems[i]->SetInTrade();
|
||||
|
|
@ -217,7 +217,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item * *
|
|||
|
||||
if (Item* item = hisTrade->GetItem(TradeSlots(i)))
|
||||
{
|
||||
LOG_DEBUG("network.opcode", "partner trade item %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot());
|
||||
LOG_DEBUG("network.opcode", "partner trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
|
||||
hisItems[i] = item;
|
||||
hisItems[i]->SetInTrade();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue