refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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211 changed files with 3689 additions and 3842 deletions
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@ -118,19 +118,19 @@ namespace WeatherMgr
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if (wzc.data[season].rainChance > 100)
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{
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wzc.data[season].rainChance = 25;
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LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
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LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong rain chance > 100%", zone_id, season);
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}
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if (wzc.data[season].snowChance > 100)
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{
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wzc.data[season].snowChance = 25;
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LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
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LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong snow chance > 100%", zone_id, season);
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}
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if (wzc.data[season].stormChance > 100)
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{
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wzc.data[season].stormChance = 25;
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LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
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LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong storm chance > 100%", zone_id, season);
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}
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}
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@ -139,7 +139,7 @@ namespace WeatherMgr
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++count;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} weather definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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