refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
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Kargatum 2022-01-27 22:44:41 +07:00 committed by GitHub
parent 5228d29379
commit 5969df4e30
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211 changed files with 3689 additions and 3842 deletions

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@ -283,7 +283,7 @@ bool EquippedOk(Player* player, uint32 spellId)
if (item && item->GetTemplate()->RequiredSpell == reqSpell)
{
//player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
LOG_DEBUG("scripts.ai", "Player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, item->GetEntry());
LOG_DEBUG("scripts.ai", "Player attempt to unlearn spell {}, but item {} is equipped.", reqSpell, item->GetEntry());
return false;
}
}