refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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5228d29379
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211 changed files with 3689 additions and 3842 deletions
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@ -521,14 +521,14 @@ public:
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}
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if (!SpawnAssoc)
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LOG_ERROR("sql.sql", "TCSR: Creature template entry %u has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry());
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LOG_ERROR("sql.sql", "TCSR: Creature template entry {} has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry());
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else
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{
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CreatureTemplate const* spawnedTemplate = sObjectMgr->GetCreatureTemplate(SpawnAssoc->spawnedCreatureEntry);
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if (!spawnedTemplate)
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{
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LOG_ERROR("sql.sql", "TCSR: Creature template entry %u does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry);
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LOG_ERROR("sql.sql", "TCSR: Creature template entry {} does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry);
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SpawnAssoc = nullptr;
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return;
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}
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@ -548,7 +548,7 @@ public:
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SpawnedGUID = summoned->GetGUID();
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else
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{
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LOG_ERROR("sql.sql", "TCSR: npc_air_force_bots: wasn't able to spawn Creature %u", SpawnAssoc->spawnedCreatureEntry);
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LOG_ERROR("sql.sql", "TCSR: npc_air_force_bots: wasn't able to spawn Creature {}", SpawnAssoc->spawnedCreatureEntry);
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SpawnAssoc = nullptr;
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}
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